DeCACHe: Supporting Designers in Creating Cognition-Centered Adaptive Cultural Heritage Activities
Abstract
:1. Introduction
2. Related Work and Motivation
2.1. Related Work
2.2. Motivation
3. Design of DeCACHe
3.1. Theoretical Background
3.2. Architecture
- Front-End: End-users operate on this tier and they are not aware of the existence of the back-end and the design-space database beyond this layer. All views provided in this tier are generated by applications that reside in the back-end tier. Through the Setup component, the CH designers initialize the design process and provide the selection criteria (design stage/function, activity, objective). Through the Results component, the CH designers receive the recommended design concepts and cognition factors.
- Back-End: At this tier reside the application server and the methods that access the design-space database (e.g., create requests to the database based on the selection criteria, receive matched design concepts). This tier presents an abstracted view of the database; it resides in the middle and acts as a mediator between the end-user and the design-space database.
- Design-Space Database: At this tier, the collections of interrelated data-sets reside along with the database query processing languages. This tier also provides the relations that define the data and their constraints at this level.
- The CH designer initializes the tool by selecting the activity characteristics (e.g., visual search activity), the objective of the activity (e.g., enhance immersion), and the design stage or function in which they will apply the derived concepts (e.g., definition of interaction strategies);
- The selected features form a vector (3-tuple) which is sent to the back-end tier;
- Through the application logic, DeCACHe requests and receives the design concepts, which meet the selection criteria, from the design-space database;
- The back-end tier returns the matched design concepts along with the corresponding cognitive factors to the front-end tier;
- The CH designer receives the matched design concepts (along with the cognition factors) and uses them to create new CH activities or adjust existing ones, tailored to the visitors’ cognitive profiles.
3.3. Implementation
4. Evaluation Study
4.1. Method
4.2. Results
“OK, I have a clear picture of what DeCACHe does and how it works. However, my concern is that it complements an approach that I am not familiar with. Actually, my concern is that how can I suggest it to my co-workers or other designers if I cannot support the background of the framework. I have a clear picture of it because you explained it and it is awesome, but you cannot be always present; it’s not effective or even feasible. Thus, why not create some kind of tutorial or an info page that provides a description of the framework? Not the technical details, but why and how it improves the visitors’ experience. Thus, the designer will both have a clear picture of it and they will be persuaded to use it.”∼ [Participant #11]
“I really like how DeCACHe is delivered, as it gives the freedom [to me] to use it in any stage [of the design life-cycle]. Actually, you know, we [designers] have our own preferences on when to use a tool to help us with the design or what design process we follow. Thus, I think that DeCACHe doesn’t limit our choices and can be used throughout different design approaches.”∼ [Participant #4]
“I’d definitely not like any intervention [of tools that support design decisions] within my work-flow. Thus, how you deliver it [DeCACHe], is what I’d expect for.”∼ [Participant #11]
“Regarding the technology that DeCACHe was built on, I don’t think that anyone will face any issues with it. However, the problem is when someone will try to understand the suggested cognitive factor, which will probably be something totally new to a designer who has no clue about cognitive psychology. I think that providing a brief description of the suggested cognitive factor would help the designers to create more meaningful adaptations.”∼ [Participant #6]
“What happens when the system returns more than one cognitive factors? Which one should someone use? I assume the top one, but why? I mean, how can I be sure which of the returned factors are more suitable in my case? Maybe DeCACHe should provide examples of when and how each returned factor works best.”∼ [Participant #13]
“I’m a big fan of personalization because I can deliver to the users what is more meaningful to them, what they prefer, what they feel more natural and comfortable with, etc. Thus, using a supportive tool like DeCACHe will provide me with what I need to better understand my users, better serve them, and help them have a fun experience.”∼ [Participant #1]
“[With personalization] you never know what the cost will be, so, while it is attractive to many professionals, I am skeptical about its use; not because of its impact but because of the cost. Let me give you a simple example, let’s say that I use DeCACHe and it provides me with 2 design guidelines that I want to follow. The first one is about changing the app interactions, which means that I need to design them from scratch and test them. This will increase the cost on my side, which will also increase the cost for the museum, so the question is: can and will the museum pay for it?”∼ [Participant #17]
“Let’s say that I finalize two versions of my museum guide and the developer builds them. There is a question on how does the application know if a visitor is a visualizer or a verbalizer? This is very important for the feasibility of the adaptation; so I’m wondering, is this something that I should consider during the design stage? I assume not, but I would like to know how this is addressed.”∼ [Participant #7]
“DeCACHe will help me create cognition-balanced activities, but what happens with the rest of the attributes that I am concerned with. I build a game for a museum which triggers the competitive nature of the players. If I adjust it with the design guidelines, maybe the game becomes easier for some players and more difficult for others.”∼ [Participant #16]
“It is not mandatory to follow the recommendations made by any system, but if I choose to follow them, they cannot limit my creativity or my imagination. Contrariwise, I think that they would push me to be even more innovative, as I must find a way to include them in my activity, without jeopardizing the overall experience of the users.”∼ [Participant #4]
“If all designers follow the same guidelines, which are too strict or too binding, it is more than possible that all activities will have the same characteristics. This is something that I wouldn’t prefer either as a designer or as a visitor.”∼ [Participant #17]
“I am not sure whether the design concepts that DeCACHe delivers are mandatory or optional. Moreover, I would like to have information about the impact of not applying a design concept. Would my users have a negative experience?”∼ [Participant #17]
“I am not sure what the cognition-related concepts mean. I see them for the first time and so I don’t understand what you mean by field-dependence, for example. A brief description for people who are not familiar with cognitive styles would be helpful.”∼ [Participant #3]
“The cognitive factor seems to be like a ’black box’ factor that I don’t need to know about. However, I think that it would help me if I knew a bit more about the suggested [cognitive] psychology principles.”∼ [Participant #6]
“What I miss in DeCACHe is a feature that enables the communication between people who work on the same project. It could be as simple as a plugin for Discord or a more complex tool that enables illustrative co-design.”∼ [Participant #14]
“The GUI is clean, clear, and comprehensive. The process is straightforward regarding the configuration step. The same applies to the results. Maybe a more detailed description of the results is required for users—myself included—who are not familiar with cognition-centered approaches.”∼ [Participant #8]
“The textual format is perfect! To be honest, I am not sure whether it is realistic to have guidelines in any other format, such as plugins for Unity because such delivery will be extremely restrictive for a designer. Not all designers use the same tools, and many designers adopt different tools based on the project. Moreover, I am not sure how you could provide other formats as the complexity is high and then DeCACHe would be too complicated to be adopted.”∼ [Participant #16]
“The text doesn’t say much; actually, it can say much, but I will get bored reading all this text. However, they say that a picture is worth a thousand words. Thus, why not use pictures along with text, to make it easier for the designer to comprehend the design concepts?”∼ [Participant #3]
“I think that I get the point of the design concept, but how can I apply or measure the entropy? If you could add a visual paradigm or give a link with more info, it would help me a lot.”∼ [Participant #8]
“A section with things ’to do’ and things ’not to do’ [along with the design concepts] would definitely help me to be more precise on how to accomplish what I want to accomplish.”∼ [Participant #9]
“Some people say that you learn more from bad examples than from best practices, and I truly believe it. Thus, my suggestion is to see in DeCACHe bad examples of a recommendation and why they are considered bad, in order for me to know what I should avoid.”∼ [Participant #14]
“You don’t need to be too formal when presenting the recommended concepts. I’d prefer a more direct language, so I can have a clear picture of what DeCACHe recommends; otherwise, it [the design concept] can be ambiguous and its interpretation depends on how each designer understand it.”∼ [Participant #14]
“I’d prefer to have a set of questions that I should answer, like in ’The Art of Game Design: A Book of Lenses", as this would help me to evaluate my design process regarding the integration of cognition-centered principles and identify what else I need to work on.”∼ [Participant #17]
“The aesthetic part of DeCACHe is fine, as it follows the trends and it is usable. I’d like to have more options to configure it a bit, such as change the background colors or ’day and night versions’, which can also improve the accessibility of your tool. However, they are not of major importance, as long as the tool remains functional and reliable.”∼ [Participant #3]
5. Discussion
5.1. Supporting Cognition-Centered Design Decisions with DeCACHe
5.2. Integrating Principles from Cognitive Theory in DeCACHe
5.3. Complementing the Cognition-Centered Framework with DeCACHe
5.4. Combining Cognition with Other Personalization Factors
5.5. Implications beyond the CH Domain
6. Limitations, Future Work, and Ethical Considerations
6.1. Limitations
6.2. Future Work
6.3. Ethical Considerations
7. Conclusions
Author Contributions
Funding
Acknowledgments
Conflicts of Interest
Abbreviations
DeCACHe | Design of Cognition-centered Adaptive Cultural Heritage activities |
CH | Cultural Heritage |
DS | Design Stage |
DF | Design Function |
DC | Design Concept |
AF | Activity Factor |
OF | Objective Factor |
CF | Cognition Factor |
DCp | Design Principle |
DCg | Design Guideline |
DCh | Design Heuristic |
Appendix A. Guide for Covering MUSETECH Design Aspects for CH Professionals
- Design concept;
- Integration with the exhibition;
- Integration with other Information and Communications Technology (ICT);
- Balance of physical with digital;
- Clear understanding of the fabrication process;
- Level of in-house technical knowledge.
- Experience added value;
- Relevance to audience;
- Tailored content;
- Attentional balance;
- Social Interaction;
- Before and after the visit support.
- Quality of affordances;
- Suitability of interaction metaphors;
- Interface design;
- Clarity of navigation;
- Follow-up usage on other platforms;
- Multisensoriality.
- Look and feel (materials, textures, colours, weight).
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Raptis, G.E.; Sintoris, C.; Avouris, N. DeCACHe: Supporting Designers in Creating Cognition-Centered Adaptive Cultural Heritage Activities. Heritage 2019, 2, 2573-2596. https://doi.org/10.3390/heritage2030158
Raptis GE, Sintoris C, Avouris N. DeCACHe: Supporting Designers in Creating Cognition-Centered Adaptive Cultural Heritage Activities. Heritage. 2019; 2(3):2573-2596. https://doi.org/10.3390/heritage2030158
Chicago/Turabian StyleRaptis, George E., Christos Sintoris, and Nikolaos Avouris. 2019. "DeCACHe: Supporting Designers in Creating Cognition-Centered Adaptive Cultural Heritage Activities" Heritage 2, no. 3: 2573-2596. https://doi.org/10.3390/heritage2030158
APA StyleRaptis, G. E., Sintoris, C., & Avouris, N. (2019). DeCACHe: Supporting Designers in Creating Cognition-Centered Adaptive Cultural Heritage Activities. Heritage, 2(3), 2573-2596. https://doi.org/10.3390/heritage2030158