Next Article in Journal
History of Non-Fatal Physical Assault Is Associated with Premature Mortality for Whites but Not Blacks
Next Article in Special Issue
Receptor Regulation in Taste: Can Diet Influence How We Perceive Foods?
Previous Article in Journal
Pathway Analysis of a Transcriptome and Metabolite Profile to Elucidate a Compensatory Mechanism for Taurine Deficiency in the Heart of Taurine Transporter Knockout Mice
Open AccessReview

Gamification Concepts to Promote and Maintain Therapy Adherence in Children with Growth Hormone Deficiency

1
Department of Pediatrics, Rutgers-Robert Wood Johnson Medical School, New Brunswick, NJ 08901, USA
2
Pediatric Endocrinology Unit, Soroka Medical Center & Faculty of Health Sciences, Ben-Gurion University, Beer Sheva 85025, Israel
3
Kind-Visie, 3571 VA Utrecht, The Netherlands
4
StoryConnect, 6708 PW Wageningen, The Netherlands
5
Ferring Pharmaceuticals, 1162 Saint Prex, Switzerland
6
Moray College, University of the Highlands and Islands, Elgin IV30 1JJ, UK
*
Author to whom correspondence should be addressed.
Short Title: Gamification Concepts in Children with Growth Hormone Deficiency.
J 2018, 1(1), 71-80; https://doi.org/10.3390/j1010008
Received: 25 July 2018 / Revised: 23 August 2018 / Accepted: 25 August 2018 / Published: 31 August 2018
(This article belongs to the Special Issue Feature Papers for J-Multidisciplinary Scientific Journal)
Growth hormone (GH) deficiency affects up to one in 4000 children and is usually treated with daily injections of GH whilst the child is still growing. With children typically diagnosed at around five years old, this can mean over 10 years of therapy, which can place a considerable burden on the child and the parent. Over three-quarters of children are estimated to be not fully compliant with therapy, which can compromise their chances of attaining their target height. In recent years, interactive mobile health (smart phone or tablet) interventions using game-like concepts, so called ‘gamification’, have increased in popularity and have demonstrated success in promoting positive self-management behaviour in children with chronic conditions, such as diabetes. The application of gamified interventions has the potential to support adherence to therapy and positive behaviour in children with GH deficiency in a number of ways: (1) By providing education in a format that the child understands and accepts (e.g., using behavioural constructs to facilitate explaining why adherence is important); (2) By providing a mechanism to reduce the anxiety and stress associated with administering the injection (e.g., diversion with a virtual pet); and (3) By providing feedback to encourage ongoing engagement (e.g., rewards, progression through levels). View Full-Text
Keywords: app; somatotropin; serious games; gamification; digital; mobile health app; somatotropin; serious games; gamification; digital; mobile health
Show Figures

Figure 1

MDPI and ACS Style

Radovick, S.; Hershkovitz, E.; Kalisvaart, A.; Koning, M.; Paridaens, K.; Kamel Boulos, M.N. Gamification Concepts to Promote and Maintain Therapy Adherence in Children with Growth Hormone Deficiency. J 2018, 1, 71-80.

Show more citation formats Show less citations formats

Article Access Map by Country/Region

1
Back to TopTop