Quantifying Post-Purchase Service Satisfaction: A Topic–Emotion Fusion Approach with Smartphone Data
Abstract
1. Introduction
- We present a comprehensive evaluation framework that integrates product reviews and Q and A data, addressing the limitations of single-indicator and survey-based methods.
- We introduce the ERNIE-LSTM Emotion Model (ELEM), a lightweight extension of the CFEE framework, optimized for real-world user reviews and more effective in detecting and filtering fake content.
- We apply Biterm Topic Modeling (BTM) to filtered reviews to extract latent service dimensions and construct a sentiment-weighted evaluation structure.
- Clustering analysis of Q and A content, combined with word frequency statistics, enables cross-corpus comparisons and reveals hidden service quality issues not captured by conventional approaches.
2. Literature Review
2.1. Text Features and Service Quality
2.2. Text Analytics in Service Evaluation
2.3. Multi-Source Data Convergence in Service Evaluation
2.4. Methodological Limitations and Conceptual Framework
3. Materials and Methods
3.1. Software and Tools
3.2. Data Collection
3.2.1. Fake Review Detection Model
- (1)
- Contextual Embedding Layer
- (2)
- Sequential Encoding Layer (LSTM)
- (3)
- Classification Layer
3.2.2. Pre-Processing of Data
3.3. Methods
3.3.1. Establish a Service Evaluation System
3.3.2. User Concern Profiling and Clustering Validation
3.3.3. The Analysis of the Q and A System
4. Results
4.1. Preliminary Analysis
4.2. Establishment Model
4.2.1. Extract Service Factors
- Imaging Capabilities and Hardware Innovations (8.6%)
- Core Performance and System Optimization (10.0%)
- User-Centric Design and Multifunctional Experience (70.8%)
- Consumer Decision-Making and Promotional Drivers (7.8%)
- Industrial Design and Ecosystem Balance (2.8%)
4.2.2. Model Evaluation Score
4.2.3. Generation and Analysis of User Portrait
4.3. Explore Potential Factors
5. Conclusions and Discussion
- (1)
- User-Centric Design and Multifunctional Experience (70.8%), emphasizing intuitive UI interactions, adaptive interfaces, and diversified usage scenarios;
- (2)
- Core Performance and System Optimization (10.0%), reflecting user priorities in processing speed, thermal stability, and smooth responsiveness;
- (3)
- Imaging Capabilities and Hardware Innovation (8.6%), focusing on camera clarity, night-mode quality, and sensor enhancements;
- (4)
- Promotional Incentives and Decision-Making Factors (7.8%), including price-performance perceptions, promotional effectiveness, and discount transparency;
- (5)
- Industrial Design and Ecosystem Integration (2.8%), incorporating users’ aesthetic preferences as well as issues related to software intrusion (e.g., pre-installed apps, ad overlays).
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
Abbreviations
ELEM | ERNIE-LSTM-Emotion-Model |
BTM | Biterm Topic Model |
LDA | Latent Dirichlet Allocation |
Q and A | Question and Answer System |
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Database Name | Number of Comments | Remarks |
---|---|---|
Textrank keyword dataset | 8337 | JD.com |
Mobile phone market model review dataset | 4016 | JD.com |
False comment dataset | 8240 | JD.com |
QandA comment dataset | 542 (Question) + 3252 (Answer) | Question + Answer in JD.com |
Component | Setting |
---|---|
Encoder | ERNIE (768-dimensional) |
LSTM | 1-layer, 128 hidden units |
Classifier | Fully Connected Layer |
Loss Function | Binary Cross-Entropy |
Optimizer | Adam |
Learning Rate | 3 × 10−5 |
Batch Size | 16 |
Epochs | 10 |
Max Sequence Length | 64 tokens |
Model | P | R | F1 | Amount of Data |
---|---|---|---|---|
ERNIE + FC | 84.23% | 84.27% | 84.26% | 1296 |
CFEE [28] | 83.51% | 83.39% | 83.44% | 1296 |
ELEM | 84.77% | 84.86% | 84.81% | 1296 |
Rule | |
---|---|
1. Emoji and normal expressions; | 6. Go to comments that are empty; |
2. Punctuation; | 7. To repeat single, one-word comments; |
3. Spaces; | 8. Uncompressed paragraphs; |
4. Repeated comments; | 9. Invalid reviews, including: “default positive review”, “cashback”, “This user did not fill in the evaluation.”; |
5. Useless comments, such as comments with numbers instead of text; | 10. Short sentences are comments whose length is less than 1. |
Emotional Word Types | Number of Emotional Words |
---|---|
Positive emotional words | 227 |
Negative emotional words | 53 |
Evaluating Indicator | Numerical Value | Interpretation |
---|---|---|
Contour coefficient | 0.40 | Moderate intra-cluster cohesion |
CH index | 14,088.01 | Strong inter-cluster differentiation |
DB index | 0.78 | Low inter-cluster similarity |
Evaluating Indicator | Numerical Value | Interpretation |
---|---|---|
Contour coefficient | 0.38 | Moderate intra-cluster cohesion |
CH index | 388.14 | Moderate inter-cluster differentiation |
DB index | 0.76 | Low inter-cluster similarity |
Topic | Keyword | Interpreted Topic |
---|---|---|
topic0 | photo, good, smooth, clear, feel, battery, charging, speed, life, very good, very fast, cost-effective, appearance, effect, running, screen, worth, received, beautiful, capacity | Comprehensive Performance and Design Experience |
topic1 | time, good, screen, standby, memory, old man, dad, a period, cost-effective, like, buy to, battery, feeling, value, New Year, satisfied, beautiful, old man, worth, enough | Budget-Friendly Models for Elderly Users |
topic2 | feel, screen, fingerprint, one-handed, 21, ratio, body, grip, thin, 21pro, 219, white, comfortable, nice, camera, photo, appearance, back cover, really, panel | Ergonomics and Aesthetic Design |
topic3 | smooth, photo, good, feel, system, okay, battery, effect, time, signal, experience, good, mode, endurance, optimization, charging, small screen, not too, standby, function | System Smoothness and Battery Optimization |
topic4 | nice, system, price, cost-effective, smooth, speed, first time, feel, pixel, daily, no problem, satisfied, battery, get, price, no shame, flagship, very quickly, people-friendly, worried | Entry-Level Flagship Value Experience |
topic5 | photo, like, nice, effect, special, speed, very good, smooth, satisfied, feel, good-looking, running, color, really, time, hope, very soon, clear, national products, cost-effective | Imaging Performance and Color Calibration |
topic6 | photo, screen, hope, system, like, a little, good, feel, price, really, experience, image, appearance, support, performance, consumers, indeed, in line with, especially, appearance | Consumer Expectation Alignment |
topic7 | screen, system, price point, nice, photo, charging, endurance, back cover, $1000, processor, telephoto, camera, very good, price, battery, gaming, metal, curved, super, workmanship | High-End Imaging and Gaming Performance |
topic8 | good, like, price, elderly, gift, discount, really, special, quality, self-operated, activities, good, buy, New Year, good-looking, give, delivery, very good, cost-effective, very quickly | Holiday Promotions and Gifting Scenarios |
topic9 | screen, smooth, photo, good, feel, good-looking, appearance, clear, battery, performance, effect, cost-effective, enhancement, camera, very good, touch, processor, 20, first, owned | Display Quality and Performance Upgrade |
topic10 | photo, clear, effect, good, screen, running, feel, function, speed, smooth, sound quality, recommended, cost-effective, very good, battery, buy, endurance, performance, appearance, worthwhile | All-in-One Multimedia Device |
topic11 | good, speed, endurance, very, fast, video, running, play-games, elderly, enough, charge, feel, games, okay, good, battery, smooth, price, ability, like, cost-effective | Gaming and Video Battery Life |
topic12 | time, standby, battery, speed, running, charging, endurance, range, very fast, very good, photo, durable, a period, no problem, okay, smooth, effect, power, capacity, satisfactory | Basic Battery Life and Charging Efficiency |
topic13 | fingerprint, ultrasonic, unlock, nice, motor, system, wide-area, experience, really, configuration, white, good, panel, boost, hope, comfortable, vibration, recognition, 21pro, 20pro | Biometric Recognition and Interaction Innovation |
topic14 | good, cost-effective, charging, hope, a little, less than, battery, price, feel, support, feeling, new, satisfied, brand, smooth, parents, system, order, screen, experience | Balancing Cost-Effectiveness and Pain Points |
topic15 | body, feel, design, benefits, thin, support, system, weight, performance, appearance, experience, camera, Ads, charging, screen, smooth, feel, run, settings, signal | Industrial Design and Ad Intrusions |
topic16 | screen, support, inches, video, camera, every day, pixels, performance, smooth, photography, brings, photo, clear, feel, effect, great, rear, offers, display, finesse | Display and Photography Professional Upgrade |
Emotional Short Sentence Rule | Examples of Emotional Short Sentences | Quantity | Emotional Short Sentence Rule | Examples of Emotional Short Sentences | Quantity |
---|---|---|---|---|---|
n + a | Speed + very fast | 1669 | v + n | Like + feel | 2598 |
a + n | Not bad + fuselage | 2277 | d + v + n | Special + thank you + express delivery | 171 |
n + d + a | Appearance + really + good-looking | 159 | d + a + n | Not too good + nice + music | 116 |
n + d + d + a | Rear cover + excessive + slight + smooth | 2 |
Topics | Category | Topic Category Content | Weight |
---|---|---|---|
topic4, topic7, topic13, topic16 | 0 | Imaging Capabilities and Hardware Innovations | 8.6% |
topic3, topic5, topic9, topic12 | 1 | Core Performance and System Optimization | 10.0% |
topic0, topic1, topic2, topic10, topic11 | 2 | User-Centric Design and Multifunctional Experience | 70.8% |
topic6, topic8, topic14 | 3 | Consumer Decision-Making and Promotional Drivers | 7.8% |
topic15 | 4 | Industrial Design and Software Ecosystem Balance | 2.8% |
Product Number | Product Name | The Emotional Value |
---|---|---|
1 | HUAWEI’s flagship mobile phone Mate 60 Pro 12 GB + 512 G | 1.548 |
2 | Xiaomi (MI)Redmi Note 11 5G Tianji 810 33W Pro fast charging 5000 mAh battery 8 GB + 256 GB. | 1.543 |
Topic Category Content | Stores | Obtain Score |
---|---|---|
Imaging Capabilities and Hardware Innovations | HUAWEI | 0.028458 |
Xiaomi | 0.055214 | |
Core Performance and System Optimization | HUAWEI | 0.011942 |
Xiaomi | 0.000636 | |
User-Centric Design and Multifunctional Experience | HUAWEI | 0.073285 |
Xiaomi | 0.061326 | |
Consumer Decision-Making and Promotional Drivers | HUAWEI | 0.005092 |
Xiaomi | 0.000000 | |
Industrial Design and Software Ecosystem Balance | HUAWEI | 0.012937 |
Xiaomi | 0.000000 |
User Clustering | Clustering Attention |
---|---|
0 | ‘0’: 8800, ‘1’: 1064, ‘2’: 1032, ‘3’: 7430, ‘4’: 521 |
1 | ‘0’: 9930, ‘1’: 9100, ‘2’: 1055, ‘3’: 7680, ‘4’: 372 |
2 | ‘0’: 5800, ‘1’: 1276, ‘2’: 1109, ‘3’: 1039, ‘4’: 722 |
3 | ‘0’: 1622, ‘1’: 1764, ‘2’: 1843, ‘3’: 1845, ‘4’: 987 |
4 | ‘0’: 2221, ‘1’: 2266, ‘2’: 2288, ‘3’: 1142, ‘4’: 490 |
5 | ‘0’: 1641, ‘1’: 2362, ‘2’: 2449, ‘3’: 1329, ‘4’: 783 |
Category | Number | The Ratio of Categories to Total Questions | The Problem’s Average Word Frequency | Average Answers | The Average Word Frequency of Answers |
---|---|---|---|---|---|
0 | 66 | 13% | 12.26 | 3.36 | 34.11 |
1 | 150 | 29% | 13.61 | 2.75 | 29.46 |
2 | 63 | 12% | 14.03 | 2.11 | 19.00 |
3 | 94 | 18% | 10.53 | 3.05 | 33.79 |
4 | 70 | 14% | 10.73 | 2.17 | 17.86 |
5 | 68 | 13% | 12.78 | 1.91 | 22.91 |
Categories of Q and A Systems | Ultra-High Frequency Words | Sub-High-Frequency Words (Only the First Four Are Listed) |
---|---|---|
0 | -- | (‘pixel’, 9), (‘earphone’, 8), (‘cosmetics’, 8), (‘normal product’, 7) |
1 | -- | (‘15’, 15), (‘batteries’, 14), (‘screen’, 9) |
2 | -- | (‘system’, 13), (‘whether or not’, 9), (‘support’, 7) |
3 | (‘charge’, 26) | (‘memory’, 10), (‘device-heating’, 10), (‘endurance’, 10), (‘king’, 8) |
4 | (‘function’, 16), (‘support’, 16), (‘NFC’, 11) | (‘4G’, 7), (‘open’, 6), (‘5g’, 6), (‘displayed, 6) |
5 | (‘photograph’, 21) | (‘video’, 9), (‘screen’, 9), (‘effect’, 8), (‘beautiful’, 8) |
Category of Comments | UHF Words (Only the First Four Are Listed) | Sub-High Frequency Words (Only the First Four Are Listed) |
---|---|---|
0 | (‘standbytime’, 1160), (‘phone’, 566), (‘charge’, 467), (‘endurance’, 426) | (‘two-days’, 60), (‘one-charge’, 58), (‘moreandmore’, 57), (‘character’, 53) |
1 | (‘screen’, 2159), (‘soundscape’, 1517), (‘nice’, 457), (‘clearer’, 314) | (‘luminance’, 53), (‘last’, 52), (‘endurance’, 52), (‘motor’, 51) |
2 | (‘appearance’, 2021), (‘contour’, 1591), (‘beautiful’, 636), (‘phone’, 619) | (‘blue’, 61), (‘high-end’, 60), (‘endurance’, 59), (‘character’, 59) |
3 | (‘phone’, 2168), (‘nice’, 1038), (‘smoothly’, 605), (‘quality-priceratio’, 596) | (‘game’, 75), (‘mom’, 75), (‘AD’, 73), (‘processingunit’, 70) |
4 | (‘photograph’, 2674), (‘effect’, 2001), (‘phone’, 785), (‘clearer’, 659) | (‘improvement’, 64), (‘camerashot’, 63), (‘shopping’, 62), (‘wish’, 61) |
5 | (‘speed’, 1967), (‘running’, 1722), (‘very-fast’, 825), (‘phone’, 821) | (‘very-big’, 60), (‘configure’, 60), (‘batteries’, 59), (‘statistics’, 59) |
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Guo, P.; Li, H.; Mo, X. Quantifying Post-Purchase Service Satisfaction: A Topic–Emotion Fusion Approach with Smartphone Data. Big Data Cogn. Comput. 2025, 9, 125. https://doi.org/10.3390/bdcc9050125
Guo P, Li H, Mo X. Quantifying Post-Purchase Service Satisfaction: A Topic–Emotion Fusion Approach with Smartphone Data. Big Data and Cognitive Computing. 2025; 9(5):125. https://doi.org/10.3390/bdcc9050125
Chicago/Turabian StyleGuo, Peijun, Huan Li, and Xinyue Mo. 2025. "Quantifying Post-Purchase Service Satisfaction: A Topic–Emotion Fusion Approach with Smartphone Data" Big Data and Cognitive Computing 9, no. 5: 125. https://doi.org/10.3390/bdcc9050125
APA StyleGuo, P., Li, H., & Mo, X. (2025). Quantifying Post-Purchase Service Satisfaction: A Topic–Emotion Fusion Approach with Smartphone Data. Big Data and Cognitive Computing, 9(5), 125. https://doi.org/10.3390/bdcc9050125