An Overview of Participatory Design Applied to Physical and Digital Product Interaction for Older People
Abstract
:1. Introduction
2. Older People and Design
2.1. Older Users and the Design of Physical Products
- Younger people performed more efficiently and effectively.
- Younger people possessed a greater ability to store and recall information, and were optimally positioned to recognise, understand, and acquire iconic information.
- Increases in age correlated to decreases in the ability to acquire product feature knowledge.
- The younger generation were able to acquire knowledge and accurately determine more product features and appeared advantageously placed to interact more effectively with contemporary technology.
2.2. Older Users and the Design of Digital Interactions
3. Involving Older People in the Design Process
3.1. Involving Users in Physical Product Development
3.2. Involving Users in Digital and Online Design
- ISO/IEC 40500:2012-IT-W3C Web Content Accessibility Guidelines 2.0 [43];
- ISO 9241-171:2008-IT-Accessibility and Ergonomics [44];
- ISO/IEC 24786:2009-User Interfaces [45];
- Section 508 of the Telecommunication Act 1998 [46];
- Jakob Nielsen’s Usability Heuristics Jakob Nielsen [47];
- The RNIB See it Right guidelines (compliant with the Disability Discrimination Act) [48];
- National Institute on Ageing’s guide to Making Your Website Senior Friendly [49].
4. Discussion
- Visually accessible design is just for the severely visually impaired;
- Considering the user’s visual capabilities is more time consuming and difficult than it is worth;
- You cannot create both stylish and accessible designs.
5. Conclusions
5.1. How Might Older People Benefit?
5.2. Closing Remarks
Author Contributions
Funding
Conflicts of Interest
References
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Internet Usage | 16–24 Year Olds | 55–74 Year Olds |
---|---|---|
Use the Internet on average at least once a week | 90 | 37 |
Send or receive email | 90 | 85 |
Post to chat sites, blogs, or social networking sites | 80 | 20 |
Use the Internet for phone or video calls | 35 | 20 |
Use the Internet to read news and newspapers | 45 | 50 |
Use the Internet for learning | 80 | 35 |
Search for information on courses | 50 | 20 |
Follow e-learning courses | 10 | 5 |
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Wilkinson, C.; Cornish, K. An Overview of Participatory Design Applied to Physical and Digital Product Interaction for Older People. Multimodal Technol. Interact. 2018, 2, 79. https://doi.org/10.3390/mti2040079
Wilkinson C, Cornish K. An Overview of Participatory Design Applied to Physical and Digital Product Interaction for Older People. Multimodal Technologies and Interaction. 2018; 2(4):79. https://doi.org/10.3390/mti2040079
Chicago/Turabian StyleWilkinson, Christopher, and Katie Cornish. 2018. "An Overview of Participatory Design Applied to Physical and Digital Product Interaction for Older People" Multimodal Technologies and Interaction 2, no. 4: 79. https://doi.org/10.3390/mti2040079