Effects of Combining Transcranial Direct Current Stimulation with Virtual Reality on Upper Limb Function in Patients with Stroke: A Systematic Review and Meta-Analysis
Abstract
1. Introduction
2. Method
2.1. Criteria Used for Inclusion and Exclusion of Studies
2.2. Literature Search
2.3. Selection of Eligible Studies
2.4. Extraction of the Data in the Included Studies
2.5. Risks of Bias and Methodological Quality Assessments of the Included Studies
2.6. Synthesis of the Data from the Included Studies
2.7. How the Evidence Was Interpreted
3. Results
3.1. Narrative Synthesis
3.1.1. Study Selection
3.1.2. Characteristics of the Included Studies
3.2. Methodological Quality and Risks of Bias of the Included Studies
3.3. Quantitative Synthesis
3.3.1. Upper Limb Function
3.3.2. ADL
3.3.3. Evidence Quality Interpretation
4. Discussion
Limitations of the Study
5. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
Appendix A
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| References | N | Stroke Duration | Mean Age (Years) | Intervention | Outcomes | Findings | Adverse Events |
|---|---|---|---|---|---|---|---|
| Lee et al. [33] | N = 59; experimental (n = 20, females = 8); control 1 (n = 19, females = 9); control 2 (n = 20, females = 11). | Experimental = 17.8 ± 7.3 days; control 1 = 17.4 ± 9.4 days; control 2 = 16.9 ± 5.5 days. | Experimental = 63.1 ± 10.3; control 1 = 60.3 ± 11.3; control 2 = 60.6 ± 14.1. | Experimental = received tDCs (2 mA for 20 min) during virtual reality therapy. Control 1 = received tDCs (2 mA for 20 min) during occupational therapy Control 2 = received virtual reality therapy instead of occupational therapy. The interventions in all the groups were carried out for 30 min per day, 5 times a week for 3 weeks. In addition, participants in all the groups received conventional rehabilitation of the same intensity and time. | Spasticity (MAS), muscle strength (MMT), manual function (MFT), level of motor impairment (UEFMA), manual dexterity (BBT), and activities of daily living (MBI). | Muscle strength, manual function, level of motor impairment and activities of daily living improved post intervention in all groups. However, manual function and level of motor impairment improved significantly in the experimental group compared to the two other groups. | No major adverse events. |
| Viana et al. [37] | N = 20 experimental (n = 10, females = 1); control (n = 10, females = 3). | Experimental = 31.9 ± 18.2 months; control = 35 ± 20.3 months. | Experimental = 56.0 ± 10.2; control = 55.0 ± 12.2. | Experimental = received 1-h virtual reality (VR) therapy and 13 min of 2 mA tDCs before the VR therapy per day, 3 times a week for 5 weeks. Control = received VR with the same intensity as in the experimental group, and sham tDCs for the same period. | Level of motor impairment (UEFMA), motor function (WMFT), spasticity (MAS), handgrip strength (hand-held dynamometry), and quality of life (SSQoLQ). | All outcomes improved in both groups post intervention. However, spasticity improved significantly higher in the experimental group compared to the control. | No adverse events reported. |
| Yao et al. [38] | N = 40 experimental (n = 20, females = 6); control (n = 20, females = 3). | Experimental = 60.5 ± 35.5 days; control = 56.5 ± 33.3 days. | Experimental = 63.0 ± 7.5; control = 66.2 ± 6.2. | Experimental = received a simultaneous 20 min virtual reality (VR) therapy and tDCs (2 mA) per day, 5 times a week for 2 weeks. Control = received VR and sham tDCs for the same period. | Adverse events (adverse effect of tDCs questionnaire), level of motor impairment (UEFMA), motor function (ARAT), activities of daily living (BI). | All outcomes improved in both groups post intervention. However, the improvement in all the outcomes was significantly higher in the experimental group compared to the control. | Tingling and itching sensations lasting between 1 and 2 min. |
| Llorens et al. [39] | N = 29 experimental (n = 14, females = 3); control (n = 15, females = 4). | Experimental = 8.7 ± 2.3 months; control = 9.3 ± 2.4 months. | Experimental = 57.6 ± 6.9; control = 52.3 ± 10.9. | Experimental = received a simultaneous 30 min virtual reality (VR) therapy and tCDs (2 mA) in addition to 30 min conventional therapy per day, 3–5 times a week for 5 weeks. Control = received 30 min conventional therapy per day, 3–5 times a week for 5 weeks. | Level of motor impairment (UEFMA), sensation (NSA) and motor function (WMFT). | All outcomes improved in both groups post intervention. However, the improvement in level of motor impairment and motor function were significantly higher in the experimental group compared to the control. | Not reported. |
| Lee et al. [40] | N = 20; experimental (n = 10, females = 4); control (n = 10, females = 3). | Experimental = 3.75 ± 1.48 months; control = 4.12 ± 1.55 months. | Experimental = 67.5 ± 6.74; control = 65.00 ± 5.73. | Experimental = received tDCs (2 mA for 20 min) during virtual reality therapy, 5 times a week for 4 weeks Control 1 = received sham tDCs (2 mA for 20 min) during virtual reality therapy, 5 times a week for 4 weeks. | Manual dexterity (BBT), use of the hand in activities of daily living (JTHFT), selective attention and cognitive flexibility (ST), and speed of processing, motor performance, cognition, and executive function (TMT). | All outcomes improved in both groups post intervention. However, manually dexterity and selective attention and cognitive flexibility improved significantly higher in the experimental group. | Not reported. |
| Study | Eligibility Criteria Specified | Random Allocation | Concealed Allocation | Comparable Subjects | Blind Subjects | Blind Therapists | Blind Assessors | Adequate Follow-Up | Intention to Treat Analysis | Between Group Comparison | Point Estimation and Variability | Total Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Lee et al. [33] | Yes | 1 | 1 | 1 | 0 | 1 | 1 | 0 | 0 | 1 | 1 | 7/10 |
| Viana et al. [37] | Yes | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 10/10 |
| Yao et al. [38] | Yes | 1 | 1 | 1 | 1 | 0 | 1 | 0 | 1 | 1 | 1 | 8/10 |
| Llorens et al. [39] | Yes | 1 | 1 | 1 | 0 | 0 | 0 | 1 | 1 | 1 | 1 | 7/10 |
| Lee et al. [40] | Yes | 1 | 1 | 1 | 0 | 0 | 0 | 1 | 1 | 1 | 1 | 7/10 |
| Number of Participants | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Outcome | Number of studies | Risks of bias | Inconsistency | Indirectness | Imprecision | Experimental | control | Effect size (95% CI) | Overall certainty of the evidence |
| Level of motor impairment | 4 | Not serious | Not serious | Not serious | Serious b | 64 | 65 | −0.50 (−1.47 to 0.46) | ⨁⨁◯◯ Low |
| Motor function | 4 | Not serious | Not serious | Not serious | Serious b | 64 | 65 | 0.44 (0.09 to 0.79) | ⨁⨁◯◯ Low |
| Spasticity | 4 | Not serious | Very serious a | Not serious | Serious b | 30 | 30 | −0.32 (−0.83 to 0.19) | ⨁⨁◯◯ Low |
| Manual dexterity | 2 | Not serious | Very serious a | Not serious | Serious b | 30 | 30 | 0.44 (−0.55 to 1.43) | ⨁◯◯◯ Very low |
| Activities of daily living | 2 | Not serious | Very serious a | Not serious | Serious b | 40 | 40 | 0.31 (−0.13 to 0.75) | ⨁◯◯◯ Very low |
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Abdullahi, A.; Wong, T.W.L.; Ng, S.S.M. Effects of Combining Transcranial Direct Current Stimulation with Virtual Reality on Upper Limb Function in Patients with Stroke: A Systematic Review and Meta-Analysis. Bioengineering 2025, 12, 1205. https://doi.org/10.3390/bioengineering12111205
Abdullahi A, Wong TWL, Ng SSM. Effects of Combining Transcranial Direct Current Stimulation with Virtual Reality on Upper Limb Function in Patients with Stroke: A Systematic Review and Meta-Analysis. Bioengineering. 2025; 12(11):1205. https://doi.org/10.3390/bioengineering12111205
Chicago/Turabian StyleAbdullahi, Auwal, Thomson W. L. Wong, and Shamay S. M. Ng. 2025. "Effects of Combining Transcranial Direct Current Stimulation with Virtual Reality on Upper Limb Function in Patients with Stroke: A Systematic Review and Meta-Analysis" Bioengineering 12, no. 11: 1205. https://doi.org/10.3390/bioengineering12111205
APA StyleAbdullahi, A., Wong, T. W. L., & Ng, S. S. M. (2025). Effects of Combining Transcranial Direct Current Stimulation with Virtual Reality on Upper Limb Function in Patients with Stroke: A Systematic Review and Meta-Analysis. Bioengineering, 12(11), 1205. https://doi.org/10.3390/bioengineering12111205

