4.2. Experimental Settings
All scenes are optimized for 30k iterations using the Adam optimizer. The learning rate for the appearance modulation parameters is initialized to . In our implementation, LAEM is designed as a lightweight, bounded appearance adapter rather than a deep, view-dependent radiance network. The frame-level appearance code is generated from the encoded camera pose and is used to predict bounded RGB gain and offset terms. The appearance modulation further includes a spatially conditioned color gate, a lightweight RGB mixing matrix initialized close to identity, and global RGB gain–bias calibration. All gain and offset terms are constrained by bounded nonlinear activations to avoid excessive color correction and to preserve the stability of the Gaussian geometry, opacity, and visibility ordering. No additional large appearance MLP or independent highlight-gating branch is used.
The sequential degradation compensation modules are applied in render space after Gaussian rasterization. Depth- and Field-Aware Optical Compensation estimates a bounded blur weight from the rendered depth and image-plane radial position. Appearance-Conditioned Tissue Color Transport computes a local channel-aware color propagation term with a frame-conditioned transport adjustment. Wet-surface specular response estimation predicts an observation-dependent specular field using luminance activation, depth-gradient smoothness, and a center illumination prior. These modules are optimized jointly with the Gaussian representation and the appearance modulation parameters.
Gaussian densification follows the AbsGS strategy. Specifically, densification is performed every 100 iterations. The opacity values are decayed every 100 iterations and reset every 3000 iterations. The mean-gradient and absolute-gradient thresholds are set to and , respectively, with adaptive threshold reduction enabled. The spherical-harmonic degree is initialized to zero and increased by one every 1000 iterations until it reaches degree three.
The training objective consists of four main image-domain terms, including loss, DSSIM loss, edge-aware SSIM loss, and illumination-aware photometric loss. Following our implementation, their weights are set to 0.50, 0.20, 0.20, and 0.10, respectively. The term keeps pixel-level reconstruction as the dominant optimization signal, while DSSIM encourages global structural consistency. The edge-aware SSIM term uses a Canny edge threshold of 50 and an edge enhancement weight of 2.0 so that tissue boundaries and local structural details receive stronger supervision. The illumination-aware photometric term is assigned a smaller weight of 0.10 because it is mainly used to strengthen low-light and weak-texture regions without overwhelming the global photometric objective.
When reliable monocular depth is available after the early optimization stage, inverse-depth consistency and depth-aware smoothness are further introduced with weights of 0.10 and 0.01, respectively. The anisotropic depth total variation term is weighted by 0.10 during the valid depth regularization interval, and the Gaussian scale regularization weight is set to 100.0. These regularization terms are used as auxiliary constraints to improve geometric stability while avoiding excessive smoothing of fine tissue structures.
The appearance-related hyperparameters follow the bounded design of LAEM. The frame-level appearance embedding dimension is 16, and the appearance modulation learning rate is initialized to and decayed to during optimization. The frame-level RGB gain, view-conditioned RGB gain, and global RGB gain are bounded by 0.08, 0.04, and 0.03, respectively. The frame-level RGB offset and global RGB offset are both bounded by 0.03. The RGB mixing matrix is initialized as an identity matrix, while the frame-level affine branch and view-conditioned gate are initialized close to zero. These settings make LAEM start from an approximately identity color mapping and prevent excessive appearance correction.
For the render-space degradation modules, the learning rates of DFOC, ACTCT, and WSSRE are all set to . In DFOC, the defocus strength, radial strength, depth threshold, and transition parameter are initialized to 0.14, 0.16, 0.60, and 5.0, respectively, and the final optical blur weight is clipped to the range of 0 to 0.35. In ACTCT, the base tissue-transport strength is initialized to 0.12, the channel gains are initialized as 1.03, 1.00, and 0.96 for the RGB channels, the appearance-conditioned adjustment is bounded by 0.25, and the transport gate is clipped to the range of 0 to 0.30. In WSSRE, the specular RGB vector is initialized as 1.00, 0.94, and 0.86, with initial strength 0.12, brightness threshold 0.58, sharpness 10.0, and center-prior strength 0.50. These bounded numerical settings ensure that degradation compensation remains a render-space correction rather than an unrestricted modification of Gaussian geometry or persistent tissue appearance. All experiments are conducted on a single NVIDIA RTX 3080 GPU.
For comparison, we retrain several representative reconstruction methods under the same experimental protocol. The implicit radiance-field baselines include NeRF, F2-NeRF, and EndoNeRF. The explicit 3D representation baselines include 3DGS, MeshGS, PGSR, 2DGS, and ReducedGS. All competing methods are trained from scratch using the same data splits, iteration budget, and hardware environment, with hyperparameters following the recommended configurations of their public implementations. For F2-NeRF, the training images are kept identical to those used by the other methods, and the model is trained on the same data until convergence before evaluation.
To measure novel-view synthesis quality, we use three commonly adopted image-level metrics that jointly assess photometric accuracy, perceptual similarity, and structural preservation.
4.4. Benchmark Results
As reported in
Table 1, EndoDGS achieves the best PSNR and SSIM among all evaluated methods, while maintaining a competitive LPIPS score. The scene-level results further show that the performance advantage is consistent across different tissue appearances, illumination distributions, and camera motion ranges. In challenging cases involving strong specular reflection or evident chromatic shift, EndoDGS still preserves stable PSNR and perceptual quality, demonstrating a favorable balance between pixel-level accuracy, structural consistency, and visual realism.
The performance gains can be further explained from the perspective of degradation–appearance decoupling. In regions affected by depth variation, local defocus, or marginal field positions, DFOC models optical blur in render space and reduces the tendency of Gaussian colors to learn permanently softened textures. In mucosal regions where shallow tissue transport causes color diffusion and softened boundaries, ACTCT introduces bounded local color propagation, which helps maintain a smoother but more anatomically consistent tissue appearance. In wet regions with strong specular reflection, WSSRE treats highlights as observation-dependent residuals rather than fixed surface colors, thereby reducing persistent highlight artifacts in novel views. LAEM further stabilizes frame-wise exposure and color-balance changes through bounded gain and offset modulation, which explains the improved robustness under chromatic shift and varying illumination. In addition, the structure- and illumination-aware objective strengthens supervision around tissue boundaries, low-light areas, and weak-texture regions. These components work together to explain why EndoDGS improves not only image-level metrics but also visual stability under different endoscopic imaging conditions.
On the synthetic endoscopic dataset SimCol3D, as shown in
Figure 3,
Figure 4,
Figure 5 and
Figure 6, the qualitative results show that the advantage of EndoDGS is not limited to a single scene or metric but appears across several typical synthetic endoscopic imaging conditions. Since SimCol3D provides controlled colon geometry, known camera motion, and ground-truth views, these synthetic comparisons are useful for analyzing different visual error modes. In relatively clear mucosal regions, most explicit Gaussian baselines can recover the global lumen structure, but they still tend to show local brightness fluctuation, color inconsistency, or slight texture smoothing. In weakly textured or low-contrast mucosal regions, implicit radiance-field methods, such as NeRF and EndoNeRF, more frequently generate hazy or over-smoothed renderings, which weaken fine folds and local anatomical boundaries. This indicates that photometric fitting alone is insufficient when endoscopic appearance changes are mixed with blur, illumination variation, and tissue-induced color diffusion.
The synthetic examples also reveal different failure patterns among the compared Gaussian-based methods. In scene S8, ReducedGS suffers from noticeable channel-wise color deviation, while 3DGS, MeshGS, PGSR, and 2DGS show unstable brightness across different viewpoints. These artifacts suggest that part of the frame-wise color variation is absorbed into the scene appearance rather than being treated as an observation-dependent effect. In scene B7, several baselines exhibit texture flattening and low-frequency haze, especially around mucosal folds and regions with gradual depth variation. This phenomenon is consistent with the tendency of Gaussian color coefficients to explain optical blur or shallow tissue color transport as persistent texture. Some surface- or geometry-oriented Gaussian methods preserve the coarse structure reasonably well, but their rendered appearance may still contain residual highlights, softened boundaries, or inconsistent chromatic response when the viewpoint changes.
EndoDGS produces more stable synthetic renderings because its modules target these error sources separately. LAEM compensates for frame-wise exposure and color-balance changes through bounded gain and offset modulation, which helps reduce global chromatic drift. DFOC models depth- and field-dependent optical blur in render space, reducing the tendency to store defocus effects as permanently softened Gaussian texture. ACTCT accounts for shallow mucosal color transport through bounded local propagation, which helps maintain smoother yet anatomically consistent tissue appearance around soft transitions. WSSRE treats wet-surface highlights as observation-dependent residuals rather than fixed surface colors, thereby reducing persistent bright artifacts in novel views. As a result, EndoDGS better preserves complex folds, thin-wall tissue regions, and local mucosal texture while maintaining cross-view color stability.
For the public, real laparoscopic sequences in
Figure 7, two representative phenomena can be observed. First, implicit radiance-field methods, such as NeRF and EndoNeRF, often produce over-smoothed renderings, where local textures and boundary details become blurred. Second, some methods generate visually similar images but obtain noticeably different PSNR values, suggesting that a high pixel-level score may mainly reflect agreement in low-frequency appearance rather than accurate recovery of fine structures. To provide a more detailed comparison, we further compute pixel-wise error maps for EndoNeRF, F2-NeRF, PGSR, MeshGS, and NeRF. These error maps visualize the spatial distribution of residuals and make it easier to compare different methods in terms of texture preservation, boundary accuracy, and photometric consistency.
As shown in
Figure 8, the error maps use a green-yellow-red color scale, where green indicates a lower residual error, and red indicates larger reconstruction residuals. Instead of organizing the real images according to pathology categories, we analyze them according to reconstruction-relevant imaging challenges, including specular highlights, weak tissue texture, low illumination, fold or boundary structures, and frame-wise color variation.
Several observations can be made from these real-image residual maps. First, implicit radiance-field methods, such as NeRF and EndoNeRF, tend to produce over-smoothed renderings, and their residual errors are more evident around soft tissue boundaries, weak-texture regions, and fold structures. Second, several Gaussian-based baselines preserve the global scene layout but still show local residual errors near specular highlights, high-curvature folds, and illumination-varying regions. These errors suggest that transient endoscopic imaging effects may still be absorbed into persistent scene appearance. Third, EndoDGS produces lower and more spatially compact residuals in many challenging regions. This is because LAEM reduces frame-wise color and exposure drift, DFOC alleviates depth- and field-dependent blur, ACTCT improves local mucosal color consistency, and WSSRE reduces persistent highlight residues. As a result, EndoDGS better preserves tissue folds, local boundaries, and cross-view color stability in real endoscopic/laparoscopic scenes.
Comparison with representative image-analysis and 2D correction methods. We further conduct an auxiliary controlled experiment on scene Z1. We compare Raw 3DGS, frame-wise 2D correction + 3DGS, and the proposed EndoDGS to examine whether single-frame image-domain processing is sufficient to improve 3D-consistent reconstruction.
For the representative 2D image-analysis baseline, each RGB frame is independently processed by a classical frame-wise correction pipeline. Specifically, luminance-domain flat-field correction is used to reduce non-uniform illumination and vignetting, mild gamma adjustment is applied to enhance dark regions, HSV-threshold-based specular highlight detection followed by Telea inpainting is used to suppress strong wet-surface highlights, and CLAHE-based local contrast enhancement is applied to the luminance channel to improve tissue-fold and weak-texture visibility. These operations represent commonly used image-domain enhancement and artifact-correction strategies for endoscopic images. The corrected frames are then used as input to the original 3DGS pipeline. For a fair comparison, Raw 3DGS and 2D correction + 3DGS use the same COLMAP poses, train/test split, training iterations, and optimization settings. This setting allows us to analyze whether frame-wise image-analysis and correction methods can provide the same cross-view stability as reconstruction-level degradation–appearance decoupling.
As shown in
Table 2, frame-wise 2D image-domain correction does not improve 3D cross-view appearance stability. Although the 2D correction pipeline can enhance local contrast and visual clarity in individual frames, it is estimated independently for each image and does not use camera pose, depth, multi-view correspondence, or 3D geometry. Therefore, the same tissue structure may receive different correction strengths when it appears at different image locations, depths, illumination conditions, or specular states across views. This explains why 2D correction + 3DGS increases CVCV from 107.567 to 127.265, indicating weaker cross-view color stability than Raw 3DGS. It also slightly decreases PSNR from 29.685 to 29.175 and SSIM from 0.929 to 0.893, while increasing LPIPS from 0.257 to 0.322.
In contrast, EndoDGS achieves the best reconstruction performance and cross-view stability. It improves PSNR to 32.329, SSIM to 0.940, and LPIPS to 0.214, while reducing CVCV to 96.532. Compared with Raw 3DGS, EndoDGS reduces CVCV by 10.3%; compared with 2D correction + 3DGS, it reduces CVCV by 24.1%. These results indicate that single-frame image enhancement is not equivalent to 3D-consistent endoscopic reconstruction. They further support the need to couple degradation modeling with differentiable 3D rendering so that observation-dependent effects can be separated from persistent Gaussian appearance during reconstruction.
To make the technical quantities in
Section 3.3 and
Section 3.4 easier to interpret, we further add a controlled illustrative analysis using simple artificial endoscopic-like patterns. This analysis is not used as an additional benchmark and does not involve retraining. Instead, it is designed to provide direct numerical references for the main quantities used in the proposed render-space degradation modeling so that the behavior of the same quantities on real endoscopic images can be understood more easily.
We construct five artificial patterns with a resolution of : a clean low-brightness tissue-like pattern, a far-depth defocus pattern, a peripheral high-frequency texture pattern, a sharp tissue color boundary pattern, and a wet-specular pattern. The clean pattern is generated as a low-brightness reddish tissue-like texture with smooth sinusoidal intensity variation. The far-depth pattern uses the same texture but assigns a larger relative depth to the right half of the image to simulate depth-dependent defocus. The peripheral texture pattern adds high-frequency texture near the image boundary to examine field-dependent optical response. The tissue-boundary pattern consists of two low-brightness tissue-colored regions with a sharp chromatic transition. The wet-specular pattern is generated by inserting a small bright elliptical highlight into the clean pattern. These artificial patterns are intentionally simple so that the response of each quantity can be interpreted without the ambiguity of real tissue geometry, illumination, and camera motion.
For each artificial RGB-depth pair, we feed the pattern through the trained render-space SDC modules using the same learned module parameters as in the reconstruction model. Since the artificial patterns are not reconstructed 3D Gaussian scenes and do not have frame-specific camera-pose embeddings, we use a zero appearance code for this controlled forward analysis. Therefore, the artificial-pattern analysis focuses on the render-space SDC quantities, including the optical blur weight , the actual optical-change magnitude , the tissue-transport-change magnitude , the brightness activation, and the estimated specular response H. Here, and are computed as the mean absolute RGB difference over the image domain. We report rather than only the tissue-transport gate because the trained transport gate is bounded and may approach its upper range in tissue regions; the actual image-change magnitude more directly reflects the visible effect of ACTCT. The high-H ratio denotes the pixel ratio with , which is used to summarize strong localized specular responses.
As shown in
Table 3, the controlled artificial cases provide direct numerical references for the proposed quantities. The actual optical modification
remains very small in all artificial cases, ranging from 0.00016 to 0.00027, indicating that DFOC performs bounded optical compensation rather than aggressive image smoothing. The far-depth example changes the spatial distribution of
, according to the prescribed depth variation, while the peripheral texture case reflects the field-dependent optical response. The tissue-boundary pattern produces a larger maximum tissue-transport change than the clean flat pattern, showing that ACTCT mainly affects local color-transition regions. In the wet-specular case, the inserted highlight produces the strongest local brightness activation and the largest specular response, with max
H increasing from 0.1317 in the clean case to 0.3500. These results provide an intuitive interpretation of the values that the proposed quantities take under idealized and controllable image conditions.
We further compute the same quantities on representative real Hamlyn test frames using the trained reconstruction model. In this real-image analysis, the held-out real frames are rendered by the trained EndoDGS model, and the intermediate quantities are extracted from the same forward pass without additional post-processing or retraining. Unlike the artificial patterns, real frames contain coupled depth variation, mucosal texture, non-uniform illumination, wet-surface reflection, and frame/view-related appearance variation. Therefore, we additionally report the LAEM-induced color modulation magnitude , which measures the mean appearance correction applied to Gaussian color coefficients.
As illustrated in
Figure 9, the responses extracted from a real Hamlyn frame are substantially more spatially heterogeneous than those in the controlled artificial cases. The rendered depth and optical weight
reflect non-uniform geometry and field-dependent optical response. The brightness activation and specular response are concentrated around wet reflective tissue regions while still showing irregular support caused by real mucosal texture and illumination variation. The final reconstructed image preserves the overall tissue appearance without introducing visually dominant artificial artifacts, indicating that the proposed render-space compensation remains bounded in real endoscopic observations.
Table 4 shows that the real frames have broader and more heterogeneous responses than the controlled artificial patterns. The actual optical modification
remains small, which is consistent with the bounded role of DFOC. In contrast, the tissue-transport change
is larger than that in the clean artificial case, reflecting stronger local color propagation in real mucosal tissue. The brightness activation and the specular response are also more spatially irregular in real frames, with p95
H reaching 0.1977 and local max
H reaching 0.3500. The non-negligible
further indicates that real endoscopic sequences contain frame-wise and view-related color variation that is absent from the simplified artificial patterns. This comparison clarifies how the same parameters differ between idealized artificial cases and real endoscopic observations, and it supports the need for a degradation-decoupled render-space formulation.