Problematic Use of Video Games, Social Media, and Alcohol: Exploring Reciprocal Relations with the Big Five Personality Traits in a Longitudinal Design
Abstract
:1. Introduction
- (I)
- Are one or more dimensions of the Big Five (Open-Mindedness, Conscientiousness, Extraversion, Agreeableness, and Negative Emotionality) predictors for problematic gaming?
- (II)
- Is problematic gaming a predictor for one or more dimensions of the Big Five?
- (III)
- Are one or more dimensions of the Big Five predictors for problematic social media use?
- (IV)
- Is problematic social media use a predictor for one or more dimensions of the Big Five?
- (V)
- Are one or more dimensions of the Big Five predictors for problematic alcohol use?
- (VI)
- Is problematic alcohol use a predictor for one or more dimensions of the Big Five?
- (VII)
- How do problematic gaming, problematic social media use, and problematic alcohol use mutually influence each other over time?
2. Materials and Methods
2.1. Procedure
2.2. Measures
2.3. Sample Description
2.4. Statistical Analyses
3. Results
3.1. Results of the Correlation Analyses
3.2. Results of the Cross-Lagged Analyses for Problematic Gaming and the Big Five Domains
3.3. Results of the Cross-Lagged Analyses for Problematic Social Media Use and the Big Five Domains
3.4. Results of the Cross-Lagged Analyses for Problematic Alcohol Use and the Big Five Domains
3.5. Results of the Cross-Lagged Analyses for the Three Problematic Behavioral Patterns
4. Discussion
5. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
- American Psychiatric Association. (2013). Diagnostic and statistical manual of mental disorders, DSM-5 (5th ed.). American Psychiatric Publishing. ISBN 978-0890425558. [Google Scholar]
- Ashton, M. C., & Lee, K. (2007). Empirical, theoretical, and practical advantages of the HEXACO model of personality structure. Personality and Social Psychology Review, 11(2), 150–166. [Google Scholar] [CrossRef]
- Boer, M., van den Eijnden, R. J., Finkenauer, C., Boniel-Nissim, M., Marino, C., Inchley, J., Cosma, A., Paakkari, L., & Stevens, G. W. (2022). Cross-national validation of the social media disorder scale: Findings from adolescents from 44 countries. Addiction, 117(3), 784–795. [Google Scholar] [CrossRef] [PubMed]
- Brand, M., Wegmann, E., Stark, R., Müller, A., Wölfling, K., Robbins, T. W., & Potenza, M. N. (2019). The Interaction of Person-Affect-Cognition-Execution (I-PACE) model for addictive behaviors: Update, generalization to addictive behaviors beyond internet-use disorders, and specification of the process character of addictive behaviors. Neuroscience & Biobehavioral Reviews, 104, 1–10. [Google Scholar] [CrossRef]
- Brand, M., Young, K. S., Laier, C., Wölfling, K., & Potenza, M. N. (2016). Integrating psychological and neurobiological considerations regarding the development and maintenance of specific Internet-use disorders: An Interaction of Person-Affect-Cognition-Execution (I-PACE) model. Neuroscience & Biobehavioral Reviews, 71, 252–266. [Google Scholar] [CrossRef]
- Bush, K., Kivlahan, D. R., McDonell, M. B., Fihn, S. D., Bradley, K. A., & Ambulatory Care Quality Improvement Project ACQUIP. (1998). The AUDIT alcohol consumption questions (AUDIT-C): An effective brief screening test for problem drinking. Archives of Internal Medicine, 158(16), 1789–1795. [Google Scholar] [CrossRef] [PubMed]
- Cheng, C., Lau, Y. C., Chan, L., & Luk, J. W. (2021). Prevalence of social media addiction across 32 nations: Meta-analysis with subgroup analysis of classification schemes and cultural values. Addictive Behaviors, 117, 106845. [Google Scholar] [CrossRef]
- Chew, P. K. (2022). A meta-analytic review of Internet gaming disorder and the Big Five personality factors. Addictive Behaviors, 126, 107193. [Google Scholar] [CrossRef]
- Costa, P. T., & McCrae, R. R. (1989). NEO five-factor inventory (NEO-FFI). Psychological Assessment Resources. [Google Scholar]
- Danner, D., Rammstedt, B., Bluemke, M., Lechner, C., Berres, S., Knopf, T., Soto, C. J., & John, O. P. (2019). Das big five inventar 2—Validierung eines Persönlichkeitsinventars zur Erfassung von 5 Persönlichkeitsdomänen und 15 Facetten [The big five inventory 2—Validation of a personality inventory for the assessment of 5 personality domains and 15 facets]. Diagnostica, 65(3), 121–132. [Google Scholar] [CrossRef]
- Erevik, E. K., Torsheim, T., Andreassen, C. S., Krossbakken, E., Vedaa, Ø., & Pallesen, S. (2019). The associations between low-level gaming, high-level gaming and problematic alcohol use. Addictive Behaviors Reports, 10, 100186. [Google Scholar] [CrossRef]
- Groß, D., & Kohlmann, C. W. (2018). Persönlichkeit, Selbstregulation und Gesundheit [Personality, self-regulation and health]. In C. W. Kohlmann, C. Salewski, & M. A. Wirtz (Eds.), Psychologie in der gesundheitsförderung [Psychology in health promotion] (pp. 183–198). Hogrefe. [Google Scholar]
- Ibáñez, M. I., Camacho, L., Mezquita, L., Villa, H., Moya-Higueras, J., & Ortet, G. (2015). Alcohol expectancies mediate and moderate the associations between Big Five personality traits and adolescent alcohol consumption and alcohol-related problems. Frontiers in Psychology, 6, 1838. [Google Scholar] [CrossRef]
- Jessor, R. (1991). Risk behavior in adolescence: A psychosocial framework for understanding and action. Journal of Adolescent Health, 12, 597–605. [Google Scholar] [CrossRef]
- Jhang, F. H. (2024). Negative life events and internet gaming disorder among Chinese adolescents: A longitudinal moderated mediation analysis of maladaptive cognition and neuroticism. Current Psychology, 43(9), 8038–8047. [Google Scholar] [CrossRef]
- Kiefer, F., Batra, A., Bischof, G., Funke, W., Lindenmeyer, J., Mueller, S., Preuss, U. W., Schäfer, M., Thomasius, R., Veltrup, C., Weissinger, V., Wodarz, V., Wurst, F. M., & Hoffmann, S. (2021). S3-Leitlinie “screening, diagnose und behandlung alkoholbezogener störungen” [S3 guideline screening, diagnosis and treatment of alcohol-related disorders]. SUCHT, 67(2), 77–103. [Google Scholar] [CrossRef]
- King, D. L., Chamberlain, S. R., Carragher, N., Billieux, J., Stein, D., Mueller, K., Potenza, M. N., Rumpf, H. J., Saunders, J., Starcevic, V., Demetrovics, Z., Brand, M., Lee, H. K., Spada, M., Lindenberg, K., Wu, A. M. S., Lemenager, T., Pallesen, S., Achab, S., … Delfabbro, P. H. (2020). Screening and assessment tools for gaming disorder: A comprehensive systematic review. Clinical Psychology Review, 77, 101831. [Google Scholar] [CrossRef] [PubMed]
- Lemmens, J. S., Valkenburg, P. M., & Gentile, D. A. (2015). The internet gaming disorder scale. Psychological Assessment, 27(2), 567–582. [Google Scholar] [CrossRef]
- López-Fernández, F. J., Mezquita, L., Griffiths, M. D., Ortet, G., & Ibáñez, M. I. (2021a). The role of personality on disordered gaming and game genre preferences in adolescence: Gender differences and person-environment transactions. Adicciones, 33(3), 263–272. [Google Scholar] [CrossRef] [PubMed]
- López-Fernández, F. J., Mezquita, L., Ortet, G., & Ibáñez, M. I. (2021b). Mediational role of gaming motives in the associations of the Five Factor Model of personality with weekly and disordered gaming in adolescents. Personality and Individual Differences, 182, 111063. [Google Scholar] [CrossRef]
- Lyvers, M., Narayanan, S. S., & Thorberg, F. A. (2019). Disordered social media use and risky drinking in young adults: Differential associations with addiction-linked traits. Australian Journal of Psychology, 71(3), 223–231. [Google Scholar] [CrossRef]
- Marrero, R. J., Fumero, A., Voltes, D., González, M., & Peñate, W. (2021). Individual and interpersonal factors associated with the incidence, persistence, and remission of internet gaming disorders symptoms in an adolescents sample. International Journal of Environmental Research and Public Health, 18(21), 11638. [Google Scholar] [CrossRef]
- McCrae, R. R., & Costa, P. T., Jr. (1997). Personality trait structure as a human universal. American Psychologist, 52(5), 509–516. [Google Scholar] [CrossRef]
- Mérelle, S., Kleiboer, A., Schotanus, M., Cluitmans, T. L., Waardenburg, C. M., Kramer, D., van de Mheen, D., & van Rooij, A. J. (2017). Which health-related problems are associated with problematic video gaming or social media use in adolescents? Clinical Neuropsychiatry: Journal of Treatment Evaluation, 14(1), 11–19. [Google Scholar]
- Muthén, L. K., & Muthén, B. O. (2017). Mplus user’s guide (8th ed.). Muthén & Muthén. [Google Scholar]
- Müller, T. (2024). Ergebnisse der ARD/ZDF-medienstudie 2024 [Results of the ARD/ZDF media study 2024]. Media Perspektiven, 28, 1–8. [Google Scholar]
- Na, E., Lee, H., Choi, I., & Kim, D. J. (2017). Comorbidity of Internet gaming disorder and alcohol use disorder: A focus on clinical characteristics and gaming patterns. The American Journal on Addictions, 26(4), 326–334. [Google Scholar] [CrossRef] [PubMed]
- Ok, C. (2021). Extraversion, loneliness, and problematic game use: A longitudinal study. Personality and Individual Differences, 168, 110290. [Google Scholar] [CrossRef]
- Rammstedt, B., Roemer, L., Lechner, C. M., & Soto, C. J. (2024). Adapting the BFI-2 around the world—Coordinated translation and validation in five languages and cultural contexts. European Journal of Psychological Assessment. advance online publication. [Google Scholar] [CrossRef]
- Reed, G. M., First, M. B., Billieux, J., Cloitre, M., Briken, P., Achab, S., Brewin, C. R., King, D. L., Kraus, S. W., & Bryant, R. A. (2022). Emerging experience with selected new categories in the ICD-11: Complex PTSD, prolonged grief disorder, gaming disorder, and compulsive sexual behaviour disorder. World Psychiatry, 21(2), 189–213. [Google Scholar] [CrossRef]
- Rodríguez-Ruiz, F., Marí-Sanmillán, M. I., Benito, A., Castellano-García, F., Sánchez-Llorens, M., Almodóvar-Fernández, I., & Haro, G. (2023). Relationship of gaming disorder with parenting based on low affection-communication and personality trait of neuroticism in adolescents. Frontiers in Psychology, 14, 1147601. [Google Scholar] [CrossRef]
- Rumpf, H. J., Wohlert, T., Freyer-Adam, J., Grothues, J., & Bischof, G. (2013). Screening questionnaires for problem drinking in adolescents: Performance of AUDIT, AUDIT-C, CRAFFT and POSIT. European Addiction Research, 19(3), 121–127. [Google Scholar] [CrossRef]
- Sathyanarayana, S., & Mohanasundaram, T. (2024). Fit indices in structural equation modeling and confirmatory factor analysis: Reporting guidelines. Asian Journal of Economics, Business and Accounting, 24(7), 561–577. [Google Scholar] [CrossRef]
- Sánchez-Llorens, M., Marí-Sanmillán, M. I., Benito, A., Rodríguez-Ruiz, F., Castellano-García, F., Almodóvar, I., & Haro, G. (2023). Personality traits and psychopathology in adolescents with videogame addiction. Adicciones, 35(2), 151–164. [Google Scholar] [CrossRef]
- Soto, C. J., & John, O. P. (2017). The next Big Five Inventory (BFI-2): Developing and assessing a hierarchical model with 15 facets to enhance bandwidth, fidelity, and predictive power. Journal of Personality and Social Psychology, 113(1), 117–143. [Google Scholar] [CrossRef]
- Statista. (2024a). Anteil der Computer- und Videospieler in verschiedenen Altersgruppen in Deutschland im Jahr 2023 [Proportion of computer and video game players in various age groups in Germany in 2023]. Available online: https://de.statista.com/statistik/daten/studie/315924/umfrage/anteil-der-computerspieler-in-deutschland-nach-alter/ (accessed on 15 January 2025).
- Statista. (2024b). Anzahl der Social-Media-Nutzer weltweit in den Jahren 2012 bis 2024 [Number of social media users worldwide in the years 2012 to 2024]. Available online: https://de.statista.com/statistik/daten/studie/739881/umfrage/monatlich-aktive-social-media-nutzer-weltweit/ (accessed on 15 January 2025).
- Statista. (2024c). Number of video game users worldwide from 2019 to 2029. Available online: https://www.statista.com/statistics/748044/number-video-gamers-world/ (accessed on 15 January 2025).
- Stevens, M. W., Dorstyn, D., Delfabbro, P. H., & King, D. L. (2021). Global prevalence of gaming disorder: A systematic review and meta-analysis. Australian & New Zealand Journal of Psychiatry, 55(6), 553–568. [Google Scholar] [CrossRef]
- Şalvarlı, Ş. İ., & Griffiths, M. D. (2021). Internet gaming disorder and its associated personality traits: A systematic review using PRISMA guidelines. International Journal of Mental Health and Addiction, 19, 1420–1442. [Google Scholar] [CrossRef]
- van den Eijnden, R. J., Lemmens, J. S., & Valkenburg, P. M. (2016). The social media disorder scale. Computers in Human Behavior, 61, 478–487. [Google Scholar] [CrossRef]
- Vollmer, C., Randler, C., Horzum, M. B., & Ayas, T. (2014). Computer game addiction in adolescents and its relationship to chronotype and personality. Sage Open, 4(1), 2158244013518054. [Google Scholar] [CrossRef]
- Vossen, H. G., van den Eijnden, R. J., Visser, I., & Koning, I. M. (2024). Parenting and problematic social media use: A systematic review. Current Addiction Reports, 11(3), 511–527. [Google Scholar] [CrossRef]
- Wang, C. W., Ho, R. T., Chan, C. L., & Tse, S. (2015). Exploring personality characteristics of Chinese adolescents with internet-related addictive behaviors: Trait differences for gaming addiction and social networking addiction. Addictive Behaviors, 42, 32–35. [Google Scholar] [CrossRef]
- Wartberg, L., Belau, M., Arnaud, N., & Thomasius, R. (2024). Problematic consumption of alcohol, cannabis and cigarettes: A German nationwide survey on psychopathology, stress, mindfulness, and quality of life. Deutsches Ärzteblatt International, 121(13), 422–427. [Google Scholar] [CrossRef]
- Wartberg, L., & Kammerl, R. (2020). Empirical relationships between problematic alcohol use and a problematic use of video games, social media and the internet and their associations to mental health in adolescence. International Journal of Environmental Research and Public Health, 17(17), 6098. [Google Scholar] [CrossRef] [PubMed]
- Wartberg, L., Kramer, M., Potzel, K., & Kammerl, R. (2023a). Problematic use of video games, social media, and alcohol: Associations with mother-child relationship. Psychopathology, 56(1–2), 117–126. [Google Scholar] [CrossRef]
- Wartberg, L., Kriston, L., & Thomasius, R. (2019). Prevalence of problem drinking and associated factors in a representative German sample of adolescents and young adults. Journal of Public Health, 41(3), 543–549. [Google Scholar] [CrossRef]
- Wartberg, L., Potzel, K., Spindler, C., & Kammerl, R. (2023b). The Big Five personality domains and their facets: Empirical relations to problematic use of video games, social media and alcohol. Behavioral Sciences, 13(6), 444. [Google Scholar] [CrossRef] [PubMed]
- Wiechers, Y., & Kandler, C. (2025). Validierung des Deutschen big five inventar-2: Konsistenz, validität und messinvarianz der selbst- und fremdberichtformen [Validation of the German big five inventory-2: Consistency, validity and measurement invariance of the self-report and other-report forms]. Diagnostica. advance online publication. [Google Scholar] [CrossRef]
- Yoon, S., Yang, Y., Ro, E., Ahn, W. Y., Kim, J., Shin, S. H., Chey, J., & Choi, K. H. (2021). Reliability, and convergent and discriminant validity of gaming disorder scales: A meta-analysis. Frontiers in Psychology, 12, 764209. [Google Scholar] [CrossRef] [PubMed]
Variable | t1 | t2 | t3 |
---|---|---|---|
M (SD) | M (SD) | M (SD) | |
(1) Internet gaming disorder | 1.48 (2.18) | 1.20 (1.98) | 0.94 (1.89) |
(2) Problematic social media use | 1.19 (1.88) | 0.85 (1.69) | 0.63 (1.48) |
(3) Problematic alcohol use | 2.10 (1.99) | 2.00 (1.80) | 2.56 (2.10) |
(4) Open-Mindedness (BFI-2) | 3.12 (0.63) | 3.12 (0.58) | 3.15 (0.62) |
(5) Conscientiousness (BFI-2) | 3.53 (0.67) | 3.39 (0.61) | 3.47 (0.67) |
(6) Extraversion (BFI-2) | 3.44 (0.57) | 3.32 (0.54) | 3.29 (0.59) |
(7) Agreeableness (BFI-2) | 3.77 (0.59) | 3.54 (0.56) | 3.61 (0.56) |
(8) Negative Emotionality (BFI-2) | 2.38 (0.57) | 2.56 (0.55) | 2.48 (0.60) |
Variable | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
(1) Internet Gaming Disorder (t1) | — | |||||||||||||||||||||||
(2) Internet Gaming Disorder (t2) | 0.56 *** | — | ||||||||||||||||||||||
(3) Internet Gaming Disorder (t3) | 0.49 *** | 0.49 *** | — | |||||||||||||||||||||
(4) Problematic Social Media Use (t1) | 0.44 *** | 0.34 *** | 0.23 *** | — | ||||||||||||||||||||
(5) Problematic Social Media Use (t2) | 0.37 *** | 0.63 *** | 0.32 *** | 0.49 *** | — | |||||||||||||||||||
(6) Problematic Social Media Use (t3) | 0.35 *** | 0.39 *** | 0.55 *** | 0.42 *** | 0.46 *** | — | ||||||||||||||||||
(7) Problematic Alcohol Use (t1) | 0.13 ** | 0.06 | 0.10 | 0.07 | 0.02 | 0.05 | — | |||||||||||||||||
(8) Problematic Alcohol Use (t2) | 0.17 *** | 0.24 *** | 0.15 ** | 0.08 | 0.11 * | 0.06 | 0.47 *** | — | ||||||||||||||||
(9) Problematic Alcohol Use (t3) | 0.17 *** | 0.17 *** | 0.21 *** | 0.08 | 0.02 | 0.11 * | 0.36 *** | 0.38 *** | — | |||||||||||||||
(10) Open-Mindedness (t1) | −0.27 *** | −0.17 *** | −0.18 *** | −0.09 | −0.05 | −0.05 | −0.14 ** | −0.16 *** | −0.13 ** | — | ||||||||||||||
(11) Open-Mindedness (t2) | −0.16 *** | −0.24 *** | −0.20 *** | −0.09 | −0.14 ** | −0.06 | −0.07 | −0.09 | −0.14 ** | 0.59 *** | — | |||||||||||||
(12) Open-Mindedness (t3) | −0.14** | −0.21 *** | −0.29 *** | −0.07 | −0.13 ** | −0.16 *** | −0.07 | −0.02 | −0.22 *** | 0.39 *** | 0.51 *** | — | ||||||||||||
(13) Conscientiousness (t1) | −0.34 *** | −0.31 *** | −0.31 *** | −0.19 *** | −0.19 *** | −0.22 *** | −0.17 *** | −0.19 *** | −0.18 *** | 0.48 *** | 0.30 *** | 0.31 *** | — | |||||||||||
(14) Conscientiousness (t2) | −0.16 *** | −0.30 *** | −0.22 *** | −0.08 | −0.16 *** | −0.10 * | −0.15 ** | −0.17 *** | −0.18 *** | 0.34 *** | 0.52 *** | 0.35 *** | 0.49 *** | — | ||||||||||
(15) Conscientiousness (t3) | −0.17 *** | −0.19 *** | −0.38 *** | −0.12 * | −0.11 * | −0.25 *** | −0.16 *** | −0.13 ** | −0.29 *** | 0.22 *** | 0.27 *** | 0.62 *** | 0.40 *** | 0.56 *** | — | |||||||||
(16) Extraversion (t1) | −0.16 *** | −0.16 *** | −0.20 *** | −0.06 | −0.14 ** | −0.19 *** | −0.00 | −0.06 | −0.07 | 0.38 *** | 0.26 *** | 0.21 *** | 0.39 *** | 0.22 *** | 0.18 *** | — | ||||||||
(17) Extraversion (t2) | −0.05 | −0.18 *** | −0.23 *** | −0.07 | −0.16 *** | −0.12 * | 0.02 | −0.00 | −0.03 | 0.27 *** | 0.52 *** | 0.31 *** | 0.20 *** | 0.37 *** | 023 *** | 0.41 *** | — | |||||||
(18) Extraversion (t3) | −0.06 | −0.15 ** | −0.27 *** | 0.01 | −0.12 * | −0.18 *** | −0.07 | −0.02 | −0.06 | 0.28 *** | 0.38 *** | 0.59 *** | 0.22 *** | 0.30 *** | 0.52 *** | 0.39 *** | 0.50 *** | — | ||||||
(19) Agreeableness (t1) | −0.31 *** | −0.27 *** | −0.24 *** | −0.19 *** | −0.17 *** | −0.18 *** | −0.15 *** | −0.14 ** | −0.21 *** | 0.21 *** | 0.18 *** | 0.19 *** | 0.65 *** | 0.28 *** | 0.23 *** | 0.24 *** | 0.09 | 0.13 * | — | |||||
(20) Agreeableness (t2) | −0.16 *** | −0.18 *** | −0.13 ** | −0.12 ** | −0.10 * | −0.01 | −0.16 *** | −0.16 *** | −0.25 *** | 0.31 *** | 0.40 *** | 0.18 *** | 0.24 *** | 0.60 *** | 0.33 *** | 0.16 *** | 0.31 *** | 0.22 *** | 0.34 *** | — | ||||
(21) Agreeableness (t3) | −0.12 * | −0.06 | −0.26 *** | −0.05 | 0.01 | −0.14 ** | −0.25 *** | −0.13 ** | −0.34 *** | 0.19 *** | 0.22 *** | 0.41 *** | 0.21 *** | 0.42 *** | 0.64 *** | 0.12 * | 0.15 ** | 0.40 *** | 0.29 *** | 0.51 *** | — | |||
(22) Negative Emotionality (t1) | 0.30 *** | 0.25 *** | 0.21 *** | 0.28 *** | 0.30 *** | 0.33 *** | 0.09 * | 0.12 ** | 0.11 ** | −0.15 *** | −0.08 | −0.15 ** | −0.56 *** | −0.28 *** | −0.26 *** | −0.45 *** | −0.17 *** | −0.20 *** | −0.60 *** | −0.22 *** | −0.22 *** | — | ||
(23) Negative Emotionality (t2) | 0.11 * | 0.21 *** | 0.12 * | 0.15 ** | 0.22 *** | 0.13 ** | 0.10 * | 0.13 ** | 0.15 ** | −0.15 ** | −0.30 *** | −0.13 ** | −0.23 *** | −0.56 *** | −0.33 *** | −0.17 *** | −0.38 *** | −0.21 *** | −0.20 *** | −0.61 *** | −0.36 *** | 0.42 *** | — | |
(24) Negative Emotionality (t3) | 0.10 | 0.10 * | 0.25 *** | 0.17 *** | 0.15 ** | 0.33 *** | 0.17 *** | 0.10 * | 0.20 *** | −0.12 * | −0.13 ** | −0.39 *** | −0.28 *** | −0.36 *** | −0.61 *** | −0.26 *** | −0.24 *** | −0.49 *** | −0.27 *** | −0.35 *** | −0.60 *** | 0.49 *** | 0.52 *** | — |
Variable | Internet Gaming Disorder (t2) Beta Coefficient (SE) | Open-Mindedness (t2) Beta Coefficient (SE) | Conscientiousness (t2) Beta Coefficient (SE) | Extraversion (t2) Beta Coefficient (SE) | Agreeableness (t2) Beta Coefficient (SE) | Negative Emotionality (t2) Beta Coefficient (SE) | Internet Gaming Disorder (t3) Beta Coefficient (SE) | Open-Mindedness (t3) Beta Coefficient (SE) | Conscientiousness (t3) Beta Coefficient (SE) | Extraversion (t3) Beta Coefficient (SE) | Agreeableness (t3) Beta Coefficient (SE) | Negative Emotionality (t3) Beta Coefficient (SE) |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Internet Gaming Disorder (t1) | 0.51 *** (0.04) | −0.00 (0.04) | 0.02 (0.04) | 0.03 (0.05) | 0.01 (0.05) | −0.03 (0.05) | — | — | — | — | — | — |
Open-Mindedness (t1) | 0.06 (0.05) | 0.57 *** (0.04) | 0.14 ** (0.05) | 0.14 ** (0.05) | 0.32 *** (0.05) | −0.15 ** (0.05) | — | — | — | — | — | — |
Conscientiousness (t1) | −0.13 * (0.06) | −0.04 (0.06) | 0.44 *** (0.06) | 0.02 (0.07) | −0.20 ** (0.07) | 0.04 (0.07) | — | — | — | — | — | — |
Extraversion (t1) | −0.06 (0.05) | 0.08 (0.04) | −0.00 (0.05) | 0.36 *** (0.05) | 0.01 (0.05) | 0.08 (0.05) | — | — | — | — | — | — |
Agreeableness (t1) | −0.02 (0.06) | 0.12 * (0.05) | −0.07 (0.06) | −0.03 (0.06) | 0.36 *** (0.06) | 0.09 (0.06) | — | — | — | — | — | — |
Negative Emotionality (t1) | −0.01 (0.05) | 0.09 (0.05) | −0.05 (0.06) | −0.01 (0.06) | −0.07 (0.06) | 0.51 *** (0.06) | — | — | — | — | — | — |
Internet Gaming Disorder (t2) | — | — | — | — | — | — | 0.46 *** (0.04) | −0.07 (0.04) | −0.01 (0.04) | −0.02 (0.04) | 0.08 (0.04) | −0.03 (0.04) |
Open-Mindedness (t2) | — | — | — | — | — | — | 0.01 (0.06) | 0.42 *** (0.05) | −0.05 (0.05) | 0.12 * (0.05) | −0.00 (0.05) | 0.10 (0.06) |
Conscientiousness (t2) | — | — | — | — | — | — | −0.07 (0.06) | 0.18 ** (0.06) | 0.57 *** (0.05) | 0.09 (0.06) | 0.21 *** (0.06) | −0.12 * (0.06) |
Extraversion (t2) | — | — | — | — | — | — | −0.15 ** (0.05) | 0.06 (0.05) | 0.03 (0.05) | 0.41 *** (0.05) | −0.04 (0.05) | −0.07 (0.05) |
Agreeableness (t2) | — | — | — | — | — | — | −0.01 (0.06) | −0.06 (0.06) | −0.01 (0.06) | 0.03 (0.06) | 0.41 *** (0.05) | −0.02 (0.06) |
Negative Emotionality (t3) | — | — | — | — | — | — | −0.08 (0.06) | 0.09 (0.06) | −0.01 (0.06) | 0.05 (0.06) | −0.03 (0.06) | 0.45 *** (0.05) |
R2 | 0.33 | 0.36 | 0.26 | 0.19 | 0.19 | 0.19 | 0.26 | 0.29 | 0.31 | 0.27 | 0.30 | 0.28 |
Variable | Problematic Social Media Use (t2) Beta Coefficient (SE) | Open-Mindedness (t2) Beta Coefficient (SE) | Conscientiousness (t2) Beta Coefficient (SE) | Extraversion (t2) Beta Coefficient (SE) | Agreeableness (t2) Beta Coefficient (SE) | Negative Emotionality (t2) Beta Coefficient (SE) | Problematic Social Media Use (t3) Beta Coefficient (SE) | Open-Mindedness (t3) Beta Coefficient (SE) | Conscientiousness (t3) Beta Coefficient (SE) | Extraversion (t3) Beta Coefficient (SE) | Agreeableness (t3) Beta Coefficient (SE) | Negative Emotionality (t3) Beta Coefficient (SE) |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Problematic Social Media Use (t1) | 0.44 *** (0.04) | −0.04 (0.04) | 0.01 (0.04) | −0.04 (0.04) | −0.05 (0.04) | 0.03 (0.04) | — | — | — | — | — | — |
Open-Mindedness (t1) | 0.06 (0.05) | 0.56 *** (0.04) | 0.14 ** (0.05) | 0.14 ** (0.05) | 0.32 *** (0.05) | −0.14 ** (0.05) | — | — | — | — | — | — |
Conscientiousness (t1) | −0.06 (0.06) | −0.04 (0.06) | 0.44 *** (0.06) | 0.02 (0.07) | −0.20 ** (0.07) | 0.04 (0.07) | — | — | — | — | — | — |
Extraversion (t1) | −0.05 (0.05) | 0.09 (0.04) | −0.00 (0.05) | 0.36 *** (0.05) | 0.01 (0.05) | 0.07 (0.05) | — | — | — | — | — | — |
Agreeableness (t1) | 0.05 (0.06) | 0.12 * (0.05) | −0.07 (0.06) | −0.04 (0.06) | 0.36 *** (0.06) | 0.09 (0.06) | — | — | — | — | — | — |
Negative Emotionality (t1) | 0.16 ** (0.06) | 0.10 (0.05) | −0.05 (0.06) | −0.01 (0.06) | −0.06 (0.06) | 0.50 *** (0.06) | — | — | — | — | — | — |
Problematic Social Media Use (t2) | — | — | — | — | — | — | 0.45 *** (0.04) | −0.05 (0.04) | −0.03 (0.04) | −0.02 (0.04) | 0.07 (0.04) | 0.04 (0.04) |
Open-Mindedness (t2) | — | — | — | — | — | — | 0.05 (0.06) | 0.43 *** (0.05) | −0.05 (0.05) | 0.12 * (0.05) | −0.01 (0.05) | 0.11 * (0.05) |
Conscientiousness (t2) | — | — | — | — | — | — | −0.08 (0.06) | 0.19 ** (0.06) | 0.57 *** (0.05) | 0.09 (0.06) | 0.19 *** (0.06) | −0.12 * (0.06) |
Extraversion (t2) | — | — | — | — | — | — | −0.04 (0.05) | 0.06 (0.05) | 0.02 (0.05) | 0.41 *** (0.05) | −0.04 (0.05) | −0.07 (0.05) |
Agreeableness (t2) | — | — | — | — | — | — | 0.11 (0.06) | −0.06 (0.06) | −0.00 (0.06) | 0.03 (0.06) | 0.40 *** (0.05) | −0.03 (0.06) |
Negative Emotionality (t3) | — | — | — | — | — | — | 0.05 (0.06) | 0.10 (0.06) | −0.01 (0.06) | 0.05 (0.06) | −0.04 (0.06) | 0.43 *** (0.06) |
R2 | 0.27 | 0.36 | 0.26 | 0.19 | 0.20 | 0.20 | 0.22 | 0.29 | 0.32 | 0.27 | 0.29 | 0.28 |
Variable | Problematic Alcohol Use (t2) Beta Coefficient (SE) | Open-Mindedness (t2) Beta Coefficient (SE) | Conscientiousness (t2) Beta Coefficient (SE) | Extraversion (t2) Beta Coefficient (SE) | Agreeableness (t2) Beta Coefficient (SE) | Negative Emotionality (t2) Beta Coefficient (SE) | Problematic Alcohol Use (t3) Beta Coefficient (SE) | Open-Mindedness (t3) Beta Coefficient (SE) | Conscientiousness (t3) Beta Coefficient (SE) | Extraversion (t3) Beta Coefficient (SE) | Agreeableness (t3) Beta Coefficient (SE) | Negative Emotionality (t3) Beta Coefficient (SE) |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Problematic Alcohol Use (t1) | 0.45 *** (0.04) | 0.03 (0.04) | 0.01 (0.04) | 0.03 (0.04) | −0.09 * (0.04) | 0.06 (0.04) | — | — | — | — | — | — |
Open-Mindedness (t1) | −0.06 (0.05) | 0.57 *** (0.04) | 0.13 ** (0.05) | 0.14 ** (0.05) | 0.32 *** (0.05) | −0.13 ** (0.05) | — | — | — | — | — | — |
Conscientiousness (t1) | −0.07 (0.07) | −0.04 (0.06) | 0.44 *** (0.06) | 0.02 (0.07) | −0.21 ** (0.07) | 0.05 (0.07) | — | — | — | — | — | — |
Extraversion (t1) | −0.00 (0.05) | 0.08 (0.04) | 0.00 (0.05) | 0.35 *** (0.05) | 0.01 (0.05) | 0.07 (0.05) | — | — | — | — | — | — |
Agreeableness (t1) | 0.00 (0.06) | 0.12 * (0.05) | −0.08 (0.06) | −0.03 (0.06) | 0.35 *** (0.06) | 0.09 (0.06) | — | — | — | — | — | — |
Negative Emotionality (t1) | 0.03 (0.06) | 0.08 (0.05) | −0.05 (0.06) | −0.01 (0.06) | −0.07 (0.06) | 0.50 *** (0.06) | — | — | — | — | — | — |
Problematic Alcohol Use (t2) | — | — | — | — | — | — | 0.35 *** (0.04) | 0.03 (0.04) | −0.05 (0.04) | −0.00 (0.04) | −0.05 (0.04) | 0.05 (0.04) |
Open-Mindedness (t2) | — | — | — | — | — | — | −0.08 (0.06) | 0.43 *** (0.05) | −0.05 (0.05) | 0.12 * (0.05) | −0.02 (0.05) | 0.11 * (0.05) |
Conscientiousness (t2) | — | — | — | — | — | — | 0.01 (0.06) | 0.19 ** (0.06) | 0.56 *** (0.05) | 0.09 (0.06) | 0.19 ** (0.06) | −0.11 (0.06) |
Extraversion (t2) | — | — | — | — | — | — | 0.07 (0.05) | 0.06 (0.05) | 0.03 (0.05) | 0.41 *** (0.05) | −0.04 (0.05) | −0.08 (0.05) |
Agreeableness (t2) | — | — | — | — | — | — | −0.19 ** (0.06) | −0.06 (0.06) | −0.01 (0.06) | 0.03 (0.06) | 0.40 *** (0.05) | −0.02 (0.06) |
Negative Emotionality (t3) | — | — | — | — | — | — | 0.01 (0.06) | 0.09 (0.06) | −0.01 (0.06) | 0.04 (0.06) | −0.02 (0.06) | 0.44 *** (0.06) |
R2 | 0.23 | 0.36 | 0.26 | 0.19 | 0.20 | 0.20 | 0.19 | 0.29 | 0.32 | 0.27 | 0.29 | 0.29 |
Variable | Internet Gaming Disorder (t2) Beta Coefficient (SE) | Problematic Social Media Use (t2) Beta Coefficient (SE) | Problematic Alcohol Use (t2) Beta Coefficient (SE) | Internet Gaming Disorder (t3) Beta Coefficient (SE) | Problematic Social Media Use (t3) Beta Coefficient (SE) | Problematic Alcohol Use (t3) Beta Coefficient (SE) |
---|---|---|---|---|---|---|
Internet gaming disorder (t1) | 0.51 *** (0.04) | 0.20 *** (0.04) | 0.11 * (0.05) | — | — | — |
Problematic social media use (t1) | 0.12 ** (0.04) | 0.40 *** (0.04) | 0.00 (0.05) | — | — | — |
Problematic alcohol use (t1) | −0.02 (0.04) | −0.03 (0.04) | 0.45 *** (0.04) | — | — | — |
Internet gaming disorder (t2) | — | — | — | 0.48 *** (0.05) | 0.17 ** (0.06) | 0.17 ** (0.06) |
Problematic social media use (t2) | — | — | — | 0.01 (0.05) | 0.35 *** (0.05) | −0.12 * (0.06) |
Problematic alcohol use (t2) | — | — | — | 0.04 (0.04) | −0.02 (0.05) | 0.36 *** (0.04) |
R2 | 0.32 | 0.27 | 0.23 | 0.25 | 0.23 | 0.16 |
Disclaimer/Publisher’s Note: The statements, opinions and data contained in all publications are solely those of the individual author(s) and contributor(s) and not of MDPI and/or the editor(s). MDPI and/or the editor(s) disclaim responsibility for any injury to people or property resulting from any ideas, methods, instructions or products referred to in the content. |
© 2025 by the authors. Published by MDPI on behalf of the University Association of Education and Psychology. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).
Share and Cite
Wartberg, L.; Zitzmann, S.; Diestelkamp, S.; Potzel, K.; Berber, S.; Kammerl, R. Problematic Use of Video Games, Social Media, and Alcohol: Exploring Reciprocal Relations with the Big Five Personality Traits in a Longitudinal Design. Eur. J. Investig. Health Psychol. Educ. 2025, 15, 77. https://doi.org/10.3390/ejihpe15050077
Wartberg L, Zitzmann S, Diestelkamp S, Potzel K, Berber S, Kammerl R. Problematic Use of Video Games, Social Media, and Alcohol: Exploring Reciprocal Relations with the Big Five Personality Traits in a Longitudinal Design. European Journal of Investigation in Health, Psychology and Education. 2025; 15(5):77. https://doi.org/10.3390/ejihpe15050077
Chicago/Turabian StyleWartberg, Lutz, Steffen Zitzmann, Silke Diestelkamp, Katrin Potzel, Sophia Berber, and Rudolf Kammerl. 2025. "Problematic Use of Video Games, Social Media, and Alcohol: Exploring Reciprocal Relations with the Big Five Personality Traits in a Longitudinal Design" European Journal of Investigation in Health, Psychology and Education 15, no. 5: 77. https://doi.org/10.3390/ejihpe15050077
APA StyleWartberg, L., Zitzmann, S., Diestelkamp, S., Potzel, K., Berber, S., & Kammerl, R. (2025). Problematic Use of Video Games, Social Media, and Alcohol: Exploring Reciprocal Relations with the Big Five Personality Traits in a Longitudinal Design. European Journal of Investigation in Health, Psychology and Education, 15(5), 77. https://doi.org/10.3390/ejihpe15050077