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Open AccessEditorial

Gamification and Advanced Technology to Enhance Motivation in Education

1
Smart Learning Research Group, University of Alicante, 03690 Alicante, Spain
2
Cátedra Santander-UA de Transformación Digital, University of Alicante, 03690 Alicante, Spain
*
Author to whom correspondence should be addressed.
Informatics 2020, 7(2), 20; https://doi.org/10.3390/informatics7020020
Received: 25 May 2020 / Revised: 11 June 2020 / Accepted: 19 June 2020 / Published: 23 June 2020
The aim of this Special Issue is to compile a set of research works that highlight the use of gamification and other advanced technologies as powerful tools for motivation during learning. We have been fortunate to obtain a representative sample of the current research activity in this field. View Full-Text
Keywords: gamification; serious games; motivation gamification; serious games; motivation
MDPI and ACS Style

Molina-Carmona, R.; Llorens-Largo, F. Gamification and Advanced Technology to Enhance Motivation in Education. Informatics 2020, 7, 20.

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