Every Thing Can Be a Hero! Narrative Visualization of Person, Object, and Other Biographies
Abstract
:1. Introduction
- (a)
- How can we assemble a transnational knowledge graph, which draws together existing biography and object data resources?
- (b)
- How can we facilitate knowledge communication with data-driven, biographical storytelling? How can we avoid overly human-centered narratives to support storytelling with all sorts of entities relevant in the fields of DH and CH?
- (c)
- How can various visualization methods support storytelling in an integrated fashion?
- (d)
- How can further media content enrich these stories?
- (e)
- How can we support whole workflows of data practices needed for visualization-based storytelling, including data search, creation, curation, and (visual) analysis?
2. Related Work
2.1. Person Biography Visualization
2.2. How Time Orientation Translates into Narrative Designs
2.3. Object Biography Visualization
2.4. From One to Many Entities
2.5. Research and Development Gaps
3. The InTaVia Platform
3.1. The InTaVia Knowledge Graph
3.2. The InTaVia Data Curation Lab
3.3. The InTaVia Visual Analytics Studio
3.4. The InTaVia Storytelling Suite
3.5. User Feedback
4. Use Cases
4.1. Person Biography: Albrecht Dürer
4.2. Object Biography: Cellini’s Saliera
4.3. Set Biography: Tuusula Lake
4.4. Place Biography: The Building History of the Vienna Hofburg
4.5. Comparative Summary
- (1)
- Setting: At the beginning of each story, the focus is put on a unique type of hero, setting the scene and introducing the main actor. Depending on the entity type, different kinds of information are given: For a person, it is the life range and occupation; for an object, it is the creator and its temporal and regional origin; for a place, it is the spatial context; for groups, it is their members. But, independent of the entity type, the initial emphasis of all settings is on the importance and specificity of the protagonists: Why are they of interest? Why are their stories told, and why should the recipient care?
- (2)
- Visualization: Due to the inherent temporal nature of biographies, all stories make use of time visualizations, which greatly helps guide viewers through important events and stages of the heroes’ lives chronologically. Depending on the entity type, other types of visualizations then provide complementary support for the comprehension of a story: for instance, a network visualization emphasizes how a group of actors is related, while maps make movement patterns transparent and help locate places.
- (3)
- Linking the visualization with the story flow: For visualization-based stories, users should be supported to create links between the textual paragraphs, which mostly carry the narrative and interconnect the visualizations and other media [152,153,154]. In our use cases, this is realized threefold: by placing related text blocks and visualizations side by side, by highlighting relevant data points (places on the map or events on the timeline), and by showing transitions between different places or events.
- (4)
- User experience and engagement: How engaging a story is does not depend on the kind of entity, but rather on the narrative design patterns: for example, whether story hooks are presented at the outset or in the midst of a setting, whether tension is built up successively and developed by a narrative arc, or whether surprising turns or facts are presented within the story, which (re)kindle the viewer’s attention. Arguably, story recipients can more easily identify with human actors than with a salt cellar or with a building. However, by changing our perspective or by combining multiple types of entities, we can “humanize” and dramatize such stories, as is shown in the Saliera story, where its creator is prominently featured. We will come back to this point in the discussion.
5. Discussion
6. Conclusions
- (a)
- Multi-database: The platform draws together multiple types of databases (i.e., on cultural persons and objects) into a coherent knowledge graph.
- (b)
- Multi-protagonist: InTaVia generalizes the protagonist role to cover multiple types of entities in the CH and DH domains.
- (c)
- Multi-visualization: The platform covers and combines multiple visualization types, which have not been integrated by storytelling tools before.
- (d)
- Multi-media: The platform leverages the power of multiple kinds of media (in lieu of visualizations, also text, images, audio, video, 3D models, HTML content, etc.).
- (e)
- Multi-practice: Finally, the platform follows a holistic, workflow-oriented design, supporting multiple types of cultural data practices from information creation to analysis and communication.
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
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Kusnick, J.; Mayr, E.; Seirafi, K.; Beck, S.; Liem, J.; Windhager, F. Every Thing Can Be a Hero! Narrative Visualization of Person, Object, and Other Biographies. Informatics 2024, 11, 26. https://doi.org/10.3390/informatics11020026
Kusnick J, Mayr E, Seirafi K, Beck S, Liem J, Windhager F. Every Thing Can Be a Hero! Narrative Visualization of Person, Object, and Other Biographies. Informatics. 2024; 11(2):26. https://doi.org/10.3390/informatics11020026
Chicago/Turabian StyleKusnick, Jakob, Eva Mayr, Kasra Seirafi, Samuel Beck, Johannes Liem, and Florian Windhager. 2024. "Every Thing Can Be a Hero! Narrative Visualization of Person, Object, and Other Biographies" Informatics 11, no. 2: 26. https://doi.org/10.3390/informatics11020026
APA StyleKusnick, J., Mayr, E., Seirafi, K., Beck, S., Liem, J., & Windhager, F. (2024). Every Thing Can Be a Hero! Narrative Visualization of Person, Object, and Other Biographies. Informatics, 11(2), 26. https://doi.org/10.3390/informatics11020026