Global Trends in Virtual Reality Research on Motor Rehabilitation from 2005 to 2025: A Bibliometric Analysis
Highlights
- First, research on VR for motor rehabilitation grew markedly from 2005 to 2025, with rapid expansion after 2020.
- Second, the United States was the leading contributor, followed by Italy, China, and Canada, while McGill University was the most productive institution.
- Third, major research hotspots included post-stroke upper-limb recovery, gait and balance training, immersive VR, robot-assisted rehabilitation, and telerehabilitation.
- First, VR research has gradually become more closely connected with health-related fields, including rehabilitation, neurosurgery, and other clinical applications. In this context, the rapid increase in publications on VR-based motor rehabilitation after 2020 may be associated with several broader developments, such as advances in VR hardware, increasing clinical interest in digital rehabilitation, and the growing demand for remote or home-based rehabilitation during and after the COVID-19 pandemic.
- Second, the leading role of countries such as the United States, Italy, China, and Canada indicates that international collaboration is important for advancing this field, particularly because VR-based rehabilitation requires expertise from rehabilitation medicine, neuroscience, engineering, computer science, and human–computer interaction.
- Third, the concentration of research on stroke rehabilitation, gait and balance training, immersive VR, robot-assisted rehabilitation, and telerehabilitation suggests that future studies could place greater emphasis on specific patient groups, rehabilitation stages, intervention mechanisms, and implementation contexts. This would help move the field from broad trend identification toward more precise evidence for how VR-based interventions can be designed and applied in motor rehabilitation.
Abstract
1. Introduction
- (1)
- What are the publication trends of VR research in motor rehabilitation from 2005 to 2025?
- (2)
- What are the core journals in this field, and what disciplinary distribution do they represent?
- (3)
- Which authors, institutions, and countries/regions are the major contributors to this field, and what collaboration patterns do they show?
- (4)
- What are the main research hotspots and knowledge structures of this field based on keyword co-occurrence and thematic clustering analyses?
- (5)
- What are the emerging frontier and future research trends of this field based on burst keyword analysis and timeline analysis?
2. Materials and Methods
2.1. Data Collection
2.2. Data Analysis
3. Results
3.1. Global Publication Trends
3.2. Visualization of Country and Institutional Distribution
3.3. Visualization of Co-Cited Academic Journals
3.4. Visualization of Collaboration Networks
3.5. Analysis of Co-Citation and Influential References

3.6. Keyword Clusters and Thematic Evolution
4. Discussion
4.1. General Information
4.2. Dominant Research Issues and Trends
4.3. Strengths and Limitations
5. Conclusions
Supplementary Materials
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
Abbreviations
| WoSCC | Web of Science Core Collection |
| VR | Virtual Reality |
| AI | Artificial Intelligence |
| BCI | Brain–Computer Interface |
| EEG | Electroencephalography |
| tDCS | Transcranial Direct Current Stimulation |
| M1 | Primary Motor Cortex |
| PFC | Prefrontal Cortex |
| XR | Extended Reality |
| AR | Augmented Reality |
| MR | Mixed Reality |
| fNIRS | Functional Near-Infrared Spectroscopy |
| 6DoF | Six Degrees of Freedom |
| RCT | Randomized Controlled Trial |
| COVID-19 | Coronavirus Disease 2019 |
| TS | Topic |
| DOI | Digital Object Identifier |
| SCP | Single-Country Publications |
| MCP | Multiple-Country Publications |
| JCR | Journal Citation Reports |
| OA | Open Access |
| Q1 | First Quartile |
| R2 | Coefficient of Determination |
| SCI-EXPANDED | Science Citation Index Expanded |
| SSCI | Social Sciences Citation Index |
| AHCI | Arts & Humanities Citation Index |
| CPCI-S | Conference Proceedings Citation Index–Science |
| CPCI-SSH | Conference Proceedings Citation Index–Social Sciences & Humanities |
| ESCI | Emerging Sources Citation Index |
References
- Aguilera-Rubio, A.; Cuesta-Gomez, A.; Mallo-Lopez, A.; Jardon-Huete, A.; Ona-Simbana, E.D.; Alguacil-Diego, I.M. Feasibility and Efficacy of a Virtual Reality Game-Based Upper Extremity Motor Function Rehabilitation Therapy in Patients with Chronic Stroke: A Pilot Study. Int. J. Environ. Res. Public Health 2022, 19, 3381. [Google Scholar] [CrossRef] [PubMed]
- Albiol-Perez, S.; Gil-Gomez, J.A.; Munoz-Tomas, M.T.; Gil-Gomez, H.; Vial-Escolano, R.; Lozano-Quilis, J.A. The Effect of Balance Training on Postural Control in Patients with Parkinson’s Disease Using a Virtual Rehabilitation System. Methods Inf. Med. 2017, 56, 138–144. [Google Scholar] [CrossRef] [PubMed]
- Xue, Z.; Zhang, W.; Zhou, N.; Ma, P.; Yuan, K.; Zheng, P.; Li, J.; Chang, J. Effects of virtual reality motor games on motor skills in children with cerebral palsy: A systematic review and meta-analysis. Front. Psychol. 2024, 15, 1483370. [Google Scholar] [CrossRef] [PubMed]
- Banina, M.C.; Molad, R.; Solomon, J.M.; Berman, S.; Soroker, N.; Frenkel-Toledo, S.; Liebermann, D.G.; Levin, M.F. Exercise intensity of the upper limb can be enhanced using a virtual rehabilitation system. Disabil. Rehabil. Assist. Technol. 2022, 17, 100–106. [Google Scholar] [CrossRef] [PubMed]
- Bergmann, J.; Krewer, C.; Bauer, P.; Koenig, A.; Riener, R.; Müller, F. Virtual reality to augment robot-assisted gait training in non-ambulatory patients with a subacute stroke: A pilot randomized controlled trial. Eur. J. Phys. Rehabil. Med. 2018, 54, 397–407. [Google Scholar] [CrossRef] [PubMed]
- Dimyan, M.A.; Cohen, L.G. Neuroplasticity in the context of motor rehabilitation after stroke. Nat. Rev. Neurol. 2011, 7, 76–85. [Google Scholar] [CrossRef] [PubMed]
- Chen, J.; Or, C.K.; Chen, T. Effectiveness of Using Virtual Reality-Supported Exercise Therapy for Upper Extremity Motor Rehabilitation in Patients With Stroke: Systematic Review and Meta-analysis of Randomized Controlled Trials. J. Med. Internet Res. 2022, 24, e24111. [Google Scholar] [CrossRef] [PubMed]
- Faria, A.L.; Cameirao, M.S.; Couras, J.F.; Aguiar, J.R.O.; Costa, G.M.; Badiaz, S.B.I. Combined Cognitive-Motor Rehabilitation in Virtual Reality Improves Motor Outcomes in Chronic Stroke—A Pilot Study. Front. Psychol. 2018, 9, 854. [Google Scholar] [CrossRef] [PubMed]
- Mekbib, D.B.; Zhao, Z.; Wang, J.; Xu, B.; Zhang, L.; Cheng, R.; Fang, S.; Shao, Y.; Yang, W.; Han, J.; et al. Proactive Motor Functional Recovery Following Immersive Virtual Reality–Based Limb Mirroring Therapy in Patients with Subacute Stroke. Neurotherapeutics 2020, 17, 1919–1930. [Google Scholar] [CrossRef] [PubMed]
- Holden, M.K. Virtual environments for motor rehabilitation: Review. Cyberpsychology Behav. 2005, 8, 187–211; discussion 212–189. [Google Scholar] [CrossRef] [PubMed]
- Cetin, H.; Kose, N.; Oge, H.K. Virtual reality and motor control exercises to treat chronic neck pain: A randomized controlled trial. Musculoskelet. Sci. Pract. 2022, 62, 102636. [Google Scholar] [CrossRef] [PubMed]
- Kenea, C.D.; Abessa, T.G.; Lamba, D.; Bonnechere, B. Immersive Virtual Reality in Stroke Rehabilitation: A Systematic Review and Meta-Analysis of Its Efficacy in Upper Limb Recovery. J. Clin. Med. 2025, 14, 1783. [Google Scholar] [CrossRef] [PubMed]
- Laver, K.E.; Lange, B.; George, S.; Deutsch, J.E.; Saposnik, G.; Chapman, M.; Crotty, M. Virtual reality for stroke rehabilitation. Cochrane Database Syst. Rev. 2011, 11, CD008349, Addendum in 2017, https://doi.org/10.1002/14651858.CD008349.pub4. Addendum in 2025, https://doi.org/10.1002/14651858.CD008349.pub5. [Google Scholar] [CrossRef]
- Liu, M.; Zhou, K.X.; Chen, Y.; Zhou, L.M.F.; Bao, D.P.; Zhou, J.H. Is Virtual Reality Training More Effective Than Traditional Physical Training on Balance and Functional Mobility in Healthy Older Adults? A Systematic Review and Meta-Analysis. Front. Hum. Neurosci. 2022, 16, 843481. [Google Scholar] [CrossRef] [PubMed]
- Levin, M.F.; Weiss, P.L.; Keshner, E.A. Emergence of Virtual Reality as a Tool for Upper Limb Rehabilitation: Incorporation of Motor Control and Motor Learning Principles. Phys. Ther. 2015, 95, 415–425. [Google Scholar] [CrossRef] [PubMed]
- De Natale, G.; Qorri, E.; Todri, J.; Lena, O. Impact of Virtual Reality Alone and in Combination with Conventional Therapy on Balance in Parkinson’s Disease: A Systematic Review with a Meta-Analysis of Randomized Controlled Trials. Medicina 2025, 61, 524. [Google Scholar] [CrossRef] [PubMed]
- Anderson, D. Artificial Intelligence and Applications in PM&R. Am. J. Phys. Med. Rehabil. 2019, 98, e128–e129. [Google Scholar] [CrossRef] [PubMed]
- Chen, K.; Vinjamuri, R.; Wang, H.G.; Kadiyala, S.P. Generative AI-Based Difficulty Level Design of Serious Games for Stroke Rehabilitation. IEEE Internet Things J. 2024, 11, 39560–39569. [Google Scholar] [CrossRef]
- El-Banna, M.M.; Rizvi, M.R.; Sami, W.; Sharma, A.; Atyeh, R.R. Digital and Intelligent Rehabilitation Technologies in Stroke and Neurological Disorders: A Systematic Review of Artificial Intelligence, Virtual Reality, Gamification, and Emerging Therapeutic Platforms in Neurorehabilitation. Bioengineering 2026, 13, 195. [Google Scholar] [CrossRef] [PubMed]
- Bai, Y.; Liu, F.; Zhang, H. Artificial Intelligence Limb Rehabilitation System on Account of Virtual Reality Technology on Long-Term Health Management of Stroke Patients in the Context of the Internet. Comput. Math. Methods Med. 2022, 2022, 2688003. [Google Scholar] [CrossRef] [PubMed]
- Porciuncula, F.; Roto, A.V.; Kumar, D.; Davis, I.; Roy, S.; Walsh, C.J.; Awad, L.N. Wearable Movement Sensors for Rehabilitation: A Focused Review of Technological and Clinical Advances. PM&R 2018, 10, S220–S232. [Google Scholar] [CrossRef] [PubMed]
- Kim, W.-S.; Cho, S.; Ku, J.; Kim, Y.; Lee, K.; Hwang, H.-J.; Paik, N.-J. Clinical Application of Virtual Reality for Upper Limb Motor Rehabilitation in Stroke: Review of Technologies and Clinical Evidence. J. Clin. Med. 2020, 9, 3369. [Google Scholar] [CrossRef] [PubMed]
- Wen, D.; Fan, Y.; Hsu, S.H.; Xu, J.; Zhou, Y.; Tao, J.; Lan, X.; Li, F. Combining brain-computer interface and virtual reality for rehabilitation in neurological diseases: A narrative review. Ann. Phys. Rehabil. Med. 2021, 64, 101404. [Google Scholar] [CrossRef] [PubMed]
- Guo, C.; Geng, A.; Sui, Y.; Zhu, S.; Wang, Q.; Kan, C.; Xu, S.; Zhuang, R.; Wang, T.; Shen, Y. Effect of tDCS Concurrent With VR-Based Robotic Intervention on Hemiplegic Upper Limb Function After Subacute Ischemic Stroke: A Randomized Controlled Study. Neural Plast. 2025, 2025, 8425060. [Google Scholar] [CrossRef] [PubMed]
- Broadus, R.N. Toward a Definition of Bibliometrics. Scientometrics 1987, 12, 373–379. [Google Scholar] [CrossRef]
- Donthu, N.; Kumar, S.; Mukherjee, D.; Pandey, N.; Lim, W.M. How to conduct a bibliometric analysis: An overview and guidelines. J. Bus. Res. 2021, 133, 285–296. [Google Scholar] [CrossRef]
- Hassan, W.; Duarte, A.E. Bibliometric analysis: A few suggestions. Curr. Probl. Cardiol. 2024, 49, 102640. [Google Scholar] [CrossRef] [PubMed]
- Hou, Q.; Mao, G.Z.; Zhao, L.; Du, H.B.; Zuo, J. Mapping the scientific research on life cycle assessment: A bibliometric analysis. Int. J. Life Cycle Ass. 2015, 20, 541–555. [Google Scholar] [CrossRef]
- Liu, W. The data source of this study is Web of Science Core Collection? Not enough. Scientometrics 2019, 121, 1815–1824. [Google Scholar] [CrossRef]
- Allegue, D.R.; Higgins, J.; Sweet, S.N.; Archambault, P.S.; Michaud, F.; Miller, W.; Tousignant, M.; Kairy, D. Rehabilitation of Upper Extremity by Telerehabilitation Combined With Exergames in Survivors of Chronic Stroke: Preliminary Findings From a Feasibility Clinical Trial. JMIR Rehabil. Assist. Technol. 2022, 9, e33745. [Google Scholar] [CrossRef] [PubMed]
- He, D.; Cao, S.; Le, Y.; Wang, M.; Chen, Y.; Qian, B. Virtual Reality Technology in Cognitive Rehabilitation Application: Bibliometric Analysis. JMIR Serious Games 2022, 10, e38315. [Google Scholar] [CrossRef] [PubMed]
- Saposnik, G.; Teasell, R.; Mamdani, M.; Hall, J.; McIlroy, W.; Cheung, D.; Thorpe, K.E.; Cohen, L.G.; Bayley, M.; Stroke Outcome Res Canada, S. Effectiveness of Virtual Reality Using Wii Gaming Technology in Stroke Rehabilitation A Pilot Randomized Clinical Trial and Proof of Principle. Stroke 2010, 41, 1477–1484. [Google Scholar] [CrossRef] [PubMed]
- Saposnik, G.; Levin, M.; Stroke Outcome Res Canada, S. Virtual Reality in Stroke Rehabilitation A Meta-Analysis and Implications for Clinicians. Stroke 2011, 42, 1380–1386. [Google Scholar] [CrossRef] [PubMed]
- Langhorne, P.; Coupar, F.; Pollock, A. Motor recovery after stroke: A systematic review. Lancet Neurol. 2009, 8, 741–754. [Google Scholar] [CrossRef] [PubMed]
- Fugl-Meyer, A.R.; Jaasko, L.; Leyman, I.; Olsson, S.; Steglind, S. The post-stroke hemiplegic patient. 1. a method for evaluation of physical performance. Scand. J. Rehabil. Med. 1975, 7, 13–31. [Google Scholar] [CrossRef] [PubMed]
- Henderson, A.; Korner-Bitensky, N.; Levin, M. Virtual reality in stroke rehabilitation: A systematic review of its effectiveness for upper limb motor recovery. Top. Stroke Rehabil. 2007, 14, 52–61. [Google Scholar] [CrossRef] [PubMed]
- Deutsch, J.E.; Borbely, M.; Filler, J.; Huhn, K.; Guarrera-Bowlby, P. Use of a low-cost, commercially available gaming console for rehabilitation of an adolescent with cerebral palsy. Phys. Ther. 2008, 88, 1196–1207. [Google Scholar] [CrossRef] [PubMed]
- Kwakkel, G.; Kollen, B.J.; Krebs, H.I. Effects of robot-assisted therapy on upper limb recovery after stroke: A systematic review. Neurorehabil. Neural Repair 2008, 22, 111–121. [Google Scholar] [CrossRef] [PubMed]
- Subramanian, S.K.; Lourenco, C.B.; Chilingaryan, G.; Sveistrup, H.; Levin, M.F. Arm motor recovery using a virtual reality intervention in chronic stroke: Randomized control trial. Neurorehabil. Neural Repair 2013, 27, 13–23. [Google Scholar] [CrossRef] [PubMed]
- Lohse, K.R.; Hilderman, C.G.; Cheung, K.L.; Tatla, S.; Van der Loos, H.F. Virtual reality therapy for adults post-stroke: A systematic review and meta-analysis exploring virtual environments and commercial games in therapy. PLoS ONE 2014, 9, e93318. [Google Scholar] [CrossRef] [PubMed]
- Pollock, A.; Farmer, S.E.; Brady, M.C.; Langhorne, P.; Mead, G.E.; Mehrholz, J.; van Wijck, F. Interventions for improving upper limb function after stroke. Cochrane Database Syst. Rev. 2014, 2014, CD010820. [Google Scholar] [CrossRef] [PubMed]
- Turolla, A.; Dam, M.; Ventura, L.; Tonin, P.; Agostini, M.; Zucconi, C.; Kiper, P.; Cagnin, A.; Piron, L. Virtual reality for the rehabilitation of the upper limb motor function after stroke: A prospective controlled trial. J. Neuroeng. Rehabil. 2013, 10, 85. [Google Scholar] [CrossRef] [PubMed]
- Veerbeek, J.M.; van Wegen, E.; van Peppen, R.; van der Wees, P.J.; Hendriks, E.; Rietberg, M.; Kwakkel, G. What is the evidence for physical therapy poststroke? A systematic review and meta-analysis. PLoS ONE 2014, 9, e87987. [Google Scholar] [CrossRef] [PubMed]
- Saposnik, G.; Cohen, L.G.; Mamdani, M.; Pooyania, S.; Ploughman, M.; Cheung, D.; Shaw, J.; Hall, J.; Nord, P.; Dukelow, S.; et al. Efficacy and safety of non-immersive virtual reality exercising in stroke rehabilitation (EVREST): A randomised, multicentre, single-blind, controlled trial. Lancet Neurol. 2016, 15, 1019–1027. [Google Scholar] [CrossRef] [PubMed]
- Calabro, R.S.; Naro, A.; Russo, M.; Leo, A.; De Luca, R.; Balletta, T.; Buda, A.; La Rosa, G.; Bramanti, A.; Bramanti, P. The role of virtual reality in improving motor performance as revealed by EEG: A randomized clinical trial. J. Neuroeng. Rehabil. 2017, 14, 53. [Google Scholar] [CrossRef] [PubMed]
- Kiper, P.; Szczudlik, A.; Agostini, M.; Opara, J.; Nowobilski, R.; Ventura, L.; Tonin, P.; Turolla, A. Virtual Reality for Upper Limb Rehabilitation in Subacute and Chronic Stroke: A Randomized Controlled Trial. Arch. Phys. Med. Rehabil. 2018, 99, 834–842.e4. [Google Scholar] [CrossRef] [PubMed]
- Maier, M.; Rubio Ballester, B.; Duff, A.; Duarte Oller, E.; Verschure, P. Effect of Specific Over Nonspecific VR-Based Rehabilitation on Poststroke Motor Recovery: A Systematic Meta-analysis. Neurorehabil. Neural Repair 2019, 33, 112–129. [Google Scholar] [CrossRef] [PubMed]
- Tieri, G.; Morone, G.; Paolucci, S.; Iosa, M. Virtual reality in cognitive and motor rehabilitation: Facts, fiction and fallacies. Expert Rev. Med. Devices 2018, 15, 107–117. [Google Scholar] [CrossRef] [PubMed]
- Levac, D.E.; Huber, M.E.; Sternad, D. Learning and transfer of complex motor skills in virtual reality: A perspective review. J. Neuroeng. Rehabil. 2019, 16, 121. [Google Scholar] [CrossRef] [PubMed]
- Ogun, M.N.; Kurul, R.; Yasar, M.F.; Turkoglu, S.A.; Avci, S.; Yildiz, N. Effect of Leap Motion-based 3D Immersive Virtual Reality Usage on Upper Extremity Function in Ischemic Stroke Patients. Arq. Neuropsiquiatr. 2019, 77, 681–688. [Google Scholar] [CrossRef] [PubMed]
- Mekbib, D.B.; Debeli, D.K.; Zhang, L.; Fang, S.; Shao, Y.; Yang, W.; Han, J.; Jiang, H.; Zhu, J.; Zhao, Z.; et al. A novel fully immersive virtual reality environment for upper extremity rehabilitation in patients with stroke. Ann. N. Y. Acad. Sci. 2021, 1493, 75–89. [Google Scholar] [CrossRef] [PubMed]
- Anthes, C.; García-Hernández, R.J.; Wiedemann, M.; Kranzlmüller, D. State of the art of virtual reality technology. In Proceedings of the 2016 IEEE Aerospace Conference, Big Sky, MT, USA, 5–12 March 2016; pp. 1–19. [Google Scholar]
- Cipresso, P.; Giglioli, I.A.C.; Raya, M.A.; Riva, G. The Past, Present, and Future of Virtual and Augmented Reality Research: A Network and Cluster Analysis of the Literature. Front. Psychol. 2018, 9, 2086. [Google Scholar] [CrossRef] [PubMed]
- Helou, S.; Khalil, N.; Daou, M.; El Helou, E. Virtual reality for healthcare: A scoping review of commercially available applications for head-mounted displays. Digit. Health 2023, 9, 20552076231178619. [Google Scholar] [CrossRef] [PubMed]
- Zaidi, S.F.M.; Shafiabady, N.; Afifi, S.; Beilby, J. V-CarE-A Conceptual Design Model for Providing COVID-19 Pandemic Awareness: Proposal for a Virtual Reality Design Approach to Facilitate People With Persistent Postural-Perceptual Dizziness. JMIR Res. Protoc. 2023, 12, e38369. [Google Scholar] [CrossRef] [PubMed]
- Pawassar, C.M.; Tiberius, V. Virtual Reality in Health Care: Bibliometric Analysis. JMIR Serious Games 2021, 9, e32721. [Google Scholar] [CrossRef] [PubMed]
- Duffy, A.; Christie, G.J.; Moreno, S. The Challenges Toward Real-world Implementation of Digital Health Design Approaches: Narrative Review. JMIR Hum. Factors 2022, 9, e35693. [Google Scholar] [CrossRef] [PubMed]
- Capriotti, A.; Cassol, M.; Federici, A. Virtual reality and functional recovery. J. Hum. Sport Exerc. 2021, 16, S596–S600. [Google Scholar] [CrossRef]
- Høeg, E.R.; Povlsen, T.M.; Bruun-Pedersen, J.R.; Lange, B.; Nilsson, N.C.; Haugaard, K.B.; Faber, S.M.; Hansen, S.W.; Kimby, C.K.; Serafin, S. System Immersion in Virtual Reality-Based Rehabilitation of Motor Function in Older Adults: A Systematic Review and Meta-Analysis. Front. Virtual Real. 2021, 2, 39–56. [Google Scholar] [CrossRef]
- Bargeri, S.; Scalea, S.; Agosta, F.; Banfi, G.; Corbetta, D.; Filippi, M.; Sarasso, E.; Turolla, A.; Castellini, G.; Gianola, S. Effectiveness and safety of virtual reality rehabilitation after stroke: An overview of systematic reviews. eClinicalMedicine 2023, 64, 102220. [Google Scholar] [CrossRef] [PubMed]
- Goffredo, M.; Baglio, F.; Icco, R.D.E.; Proietti, S.; Maggioni, G.; Turolla, A.; Pournajaf, S.; Jonsdottir, J.; Zeni, F.; Federico, S.; et al. Efficacy of non-immersive virtual reality-based telerehabilitation on postural stability in Parkinson’s disease: A multicenter randomized controlled trial. Eur. J. Phys. Rehabil. Med. 2023, 59, 689–696. [Google Scholar] [CrossRef] [PubMed]
- Piron, L.; Turolla, A.; Agostini, M.; Zucconi, C.; Cortese, F.; Zampolini, M.; Zannini, M.; Dam, M.; Ventura, L.; Battauz, M.; et al. Exercises for paretic upper limb after stroke: A combined virtual-reality and telemedicine approach. J. Rehabil. Med. 2009, 41, 1016–1102. [Google Scholar] [CrossRef] [PubMed]
- Weiss, P.L.; Keshner, E.A.; Levin, M.F. Virtual Reality for Physical and Motor Rehabilitation; Springer: Berlin/Heidelberg, Germany, 2014. [Google Scholar]
- Aminov, A.; Rogers, J.M.; Middleton, S.; Caeyenberghs, K.; Wilson, P.H. What do randomized controlled trials say about virtual rehabilitation in stroke? A systematic literature review and meta-analysis of upper-limb and cognitive outcomes. J. Neuroeng. Rehabil. 2018, 15, 29. [Google Scholar] [CrossRef] [PubMed]
- Villarroel, R.; García-Ramos, B.R.; González-Mora, J.L.; Modroño, C. Virtual Reality Therapy for Upper Limb Motor Impairments in Patients With Stroke: A Systematic Review and Meta-Analysis. Physiother. Res. Int. 2025, 30, e70040. [Google Scholar] [CrossRef] [PubMed]
- Leong, S.; Tang, Y.; Toh, F.; Fong, K. Examining the effectiveness of virtual, augmented, and mixed reality (VAMR) therapy for upper limb recovery and activities of daily living in stroke patients: A systematic review and meta-analysis. J. Neuroeng. Rehabil. 2022, 19, 20. [Google Scholar] [CrossRef] [PubMed]
- Pazzaglia, C.; Imbimbo, I.; Tranchita, E.; Minganti, C.; Ricciardi, D.; Lo Monaco, R.; Parisi, A.; Padua, L. Comparison of virtual reality rehabilitation and conventional rehabilitation in Parkinson’s disease: A randomised controlled trial. Physiotherapy 2020, 106, 36–42. [Google Scholar] [CrossRef] [PubMed]
- Kwon, S.H.; Park, J.K.; Koh, Y.H. A systematic review and meta-analysis on the effect of virtual reality-based rehabilitation for people with Parkinson’s disease. J. Neuroeng. Rehabil. 2023, 20, 94. [Google Scholar] [CrossRef] [PubMed]
- Chen, Y.; Fanchiang, H.D.; Howard, A. Effectiveness of Virtual Reality in Children With Cerebral Palsy: A Systematic Review and Meta-Analysis of Randomized Controlled Trials. Phys. Ther. 2018, 98, 63–77. [Google Scholar] [CrossRef] [PubMed]
- Wu, J.; Loprinzi, P.D.; Ren, Z. The Rehabilitative Effects of Virtual Reality Games on Balance Performance among Children with Cerebral Palsy: A Meta-Analysis of Randomized Controlled Trials. Int. J. Environ. Res. Public Health 2019, 16, 4161. [Google Scholar] [CrossRef] [PubMed]
- Demers, M.; Fung, K.; Subramanian, S.K.; Lemay, M.; Robert, M.T. Integration of Motor Learning Principles Into Virtual Reality Interventions for Individuals With Cerebral Palsy: Systematic Review. JMIR Serious Games 2021, 9, e23822. [Google Scholar] [CrossRef] [PubMed]
- Demeco, A.; Zola, L.; Frizziero, A.; Martini, C.; Palumbo, A.; Foresti, R.; Buccino, G.; Costantino, C. Immersive Virtual Reality in Post-Stroke Rehabilitation: A Systematic Review. Sensors 2023, 23, 1712. [Google Scholar] [CrossRef] [PubMed]
- Fregna, G.; Schincaglia, N.; Baroni, A.; Straudi, S.; Casile, A. A novel immersive virtual reality environment for the motor rehabilitation of stroke patients: A feasibility study. Front. Robot. AI 2022, 9, 906424. [Google Scholar] [CrossRef] [PubMed]
- Wang, L.; Huang, M.J.; Yang, R.; Liang, H.N.; Han, J.; Sun, Y. Survey of Movement Reproduction in Immersive Virtual Rehabilitation. IEEE Trans. Vis. Comput. Graph. 2023, 29, 2184–2202. [Google Scholar] [CrossRef] [PubMed]
- Jin, M.; Pei, J.; Bai, Z.; Zhang, J.; He, T.; Xu, X.; Zhu, F.; Yu, D.; Zhang, Z. Effects of virtual reality in improving upper extremity function after stroke: A systematic review and meta-analysis of randomized controlled trials. Clin. Rehabil. 2022, 36, 573–596. [Google Scholar] [CrossRef] [PubMed]
- Huang, C.Y.; Chiang, W.C.; Yeh, Y.C.; Fan, S.C.; Yang, W.H.; Kuo, H.C.; Li, P.C. Effects of virtual reality-based motor control training on inflammation, oxidative stress, neuroplasticity and upper limb motor function in patients with chronic stroke: A randomized controlled trial. BMC Neurol. 2022, 22, 21. [Google Scholar] [CrossRef] [PubMed]
- Perez-Marcos, D.; Chevalley, O.; Schmidlin, T.; Garipelli, G.; Serino, A.; Vuadens, P.; Tadi, T.; Blanke, O.; Millán, J.D.R. Increasing upper limb training intensity in chronic stroke using embodied virtual reality: A pilot study. J. Neuroeng. Rehabil. 2017, 14, 119. [Google Scholar] [CrossRef] [PubMed]
- Bae, S.; Park, H.S. Development of Immersive Virtual Reality-Based Hand Rehabilitation System Using a Gesture-Controlled Rhythm Game With Vibrotactile Feedback: An fNIRS Pilot Study. IEEE Trans. Neural Syst. Rehabil. Eng. 2023, 31, 3732–3743. [Google Scholar] [CrossRef] [PubMed]
- Chang, E.; Kim, H.T.; Yoo, B. Virtual Reality Sickness: A Review of Causes and Measurements. Int. J. Hum. –Comput. Interact. 2020, 36, 1658–1682. [Google Scholar] [CrossRef]
- Jochmann, E.; Jochmann, T.; Weber, M.; Weigel, K.; Klingner, C. Impact of sensorimotor mismatch on virtual reality sickness and user experience: Age-related differences in a randomized trial. J. Neuroeng. Rehabil. 2025, 22, 17. [Google Scholar] [CrossRef] [PubMed]
- Khan, S.S.; Dorneich, M.C.; Newendorp, A.K.; Gilbert, S.B. Identifying Factors That Induce Cybersickness to Inform a Standardized Framework for Cybersickness Assessment and Reporting. Proc. Hum. Factors Ergon. Soc. Annu. Meet. 2025, 69, 1960–1966. [Google Scholar] [CrossRef]
- Saredakis, D.; Szpak, A.; Birckhead, B.; Keage, H.A.D.; Rizzo, A.; Loetscher, T. Factors Associated With Virtual Reality Sickness in Head-Mounted Displays: A Systematic Review and Meta-Analysis. Front. Hum. Neurosci. 2020, 14, 96. [Google Scholar] [CrossRef] [PubMed]
- Chang, W.H.; Kim, Y.H. Robot-assisted Therapy in Stroke Rehabilitation. J. Stroke 2013, 15, 174–181. [Google Scholar] [CrossRef] [PubMed]
- Park, J.M.; Park, H.J.; Yoon, S.Y.; Kim, Y.W.; Shin, J.I.; Lee, S.C. Effects of Robot-Assisted Therapy for Upper Limb Rehabilitation After Stroke: An Umbrella Review of Systematic Reviews. Stroke 2025, 56, 1243–1252. [Google Scholar] [CrossRef] [PubMed]
- Alashram, A.R. Combined robot-assisted therapy virtual reality for upper limb rehabilitation in stroke survivors: A systematic review of randomized controlled trials. Neurol. Sci. 2024, 45, 5141–5155. [Google Scholar] [CrossRef] [PubMed]
- Cho, K.H.; Hong, M.R.; Song, W.K. Upper-Limb Robot-Assisted Therapy Based on Visual Error Augmentation in Virtual Reality for Motor Recovery and Kinematics after Chronic Hemiparetic Stroke: A Feasibility Study. Healthcare 2022, 10, 1186. [Google Scholar] [CrossRef] [PubMed]
- Zhang, B.; Wong, K.P.; Kang, R.; Fu, S.; Qin, J.; Xiao, Q. Efficacy of Robot-Assisted and Virtual Reality Interventions on Balance, Gait, and Daily Function in Patients With Stroke: A Systematic Review and Network Meta-analysis. Arch. Phys. Med. Rehabil. 2023, 104, 1711–1719. [Google Scholar] [CrossRef] [PubMed]
- Zanatta, F.; Farhane-Medina, N.Z.; Adorni, R.; Steca, P.; Giardini, A.; D’Addario, M.; Pierobon, A. Combining robot-assisted therapy with virtual reality or using it alone? A systematic review on health-related quality of life in neurological patients. Health Qual. Life Outcomes 2023, 21, 18. [Google Scholar] [CrossRef] [PubMed]
- Hao, J.; He, Z.T.; Yu, X.; Remis, A. Comparison of immersive and non-immersive virtual reality for upper extremity functional recovery in patients with stroke: A systematic review and network meta-analysis. Neurol. Sci. 2023, 44, 2679–2697. [Google Scholar] [CrossRef] [PubMed]
- Schröder, J.; van Criekinge, T.; Embrechts, E.; Celis, X.; Van Schuppen, J.; Truijen, S.; Saeys, W. Combining the benefits of tele-rehabilitation and virtual reality-based balance training: A systematic review on feasibility and effectiveness. Disabil. Rehabil. Assist. Technol. 2019, 14, 2–11. [Google Scholar] [CrossRef] [PubMed]
- Truijen, S.; Abdullahi, A.; Bijsterbosch, D.; van Zoest, E.; Conijn, M.; Wang, Y.; Struyf, N.; Saeys, W. Effect of home-based virtual reality training and telerehabilitation on balance in individuals with Parkinson disease, multiple sclerosis, and stroke: A systematic review and meta-analysis. Neurol. Sci. 2022, 43, 2995–3006. [Google Scholar] [CrossRef] [PubMed]
- Cramer, S.C.; Dodakian, L.; Le, V.; See, J.; Augsburger, R.; McKenzie, A.; Zhou, R.J.; Chiu, N.L.; Heckhausen, J.; Cassidy, J.M.; et al. Efficacy of Home-Based Telerehabilitation vs In-Clinic Therapy for Adults After Stroke: A Randomized Clinical Trial. JAMA Neurol. 2019, 76, 1079–1087. [Google Scholar] [CrossRef] [PubMed]
- Huang, J.; Wei, Y.; Zhou, P.; He, X.; Li, H.; Wei, X. Effect of Home-Based Virtual Reality Training on Upper Extremity Recovery in Patients With Stroke: Systematic Review. J. Med. Internet Res. 2025, 27, e69003. [Google Scholar] [CrossRef] [PubMed]
- Lind, C.M.; Abtahi, F.; Forsman, M. Wearable Motion Capture Devices for the Prevention of Work-Related Musculoskeletal Disorders in Ergonomics—An Overview of Current Applications, Challenges, and Future Opportunities. Sensors 2023, 23, 4259. [Google Scholar] [CrossRef] [PubMed]
- Lei, Y.; Deng, Y.; Dong, L.; Li, X.; Li, X.; Su, Z. A Novel Sensor Fusion Approach for Precise Hand Tracking in Virtual Reality-Based Human—Computer Interaction. Biomimetics 2023, 8, 326. [Google Scholar] [CrossRef] [PubMed]
- Vourvopoulos, A.; Pardo, O.M.; Lefebvre, S.; Neureither, M.; Saldana, D.; Jahng, E.; Liew, S.L. Effects of a Brain-Computer Interface With Virtual Reality (VR) Neurofeedback: A Pilot Study in Chronic Stroke Patients. Front. Hum. Neurosci. 2019, 13, 210. [Google Scholar] [CrossRef] [PubMed]
- Butz, B.; Jussen, A.; Rafi, A.; Lux, G.; Gerken, J. A Taxonomy for Augmented and Mixed Reality Applications to Support Physical Exercises in Medical Rehabilitation—A Literature Review. Healthcare 2022, 10, 646. [Google Scholar] [CrossRef] [PubMed]
- Birkle, C.; Pendlebury, D.A.; Schnell, J.; Adams, J. Web of Science as a data source for research on scientific and scholarly activity. Quant. Sci. Stud. 2020, 1, 363–376. [Google Scholar] [CrossRef]
- Mongeon, P.; Paul-Hus, A. The journal coverage of Web of Science and Scopus: A comparative analysis. Scientometrics 2016, 106, 213–228. [Google Scholar] [CrossRef]
- Liu, W.; Ni, R.; Hu, G. Web of Science Core Collection’s coverage expansion: The forgotten Arts & Humanities Citation Index? Scientometrics 2024, 129, 933–955. [Google Scholar] [CrossRef]
- Gómez–Déniz, E.; Dorta–González, P. A field- and time-normalized Bayesian approach to measuring the impact of a publication. Scientometrics 2024, 129, 2659–2676. [Google Scholar] [CrossRef]








| Country | Articles | SCPs | MCPs | Frequency | MCP% |
|---|---|---|---|---|---|
| USA | 241 | 198 | 43 | 926 | 17.8 |
| Italy | 129 | 97 | 32 | 438 | 24.8 |
| China | 112 | 87 | 25 | 409 | 22.3 |
| Canada | 93 | 59 | 34 | 365 | 36.6 |
| Spain | 67 | 44 | 23 | 226 | 34.3 |
| Korea | 52 | 44 | 8 | 153 | 15.4 |
| Brazil | 50 | 27 | 23 | 177 | 46 |
| United Kingdom | 44 | 21 | 23 | 165 | 52.3 |
| France | 42 | 31 | 11 | 184 | 26.2 |
| Germany | 42 | 28 | 14 | 161 | 33.3 |
| Switzerland | 30 | 20 | 10 | 142 | 33.3 |
| Australia | 27 | 18 | 9 | 113 | 33.3 |
| Israel | 25 | 14 | 11 | 106 | 44 |
| Japan | 25 | 22 | 3 | 92 | 12 |
| The Netherlands | 22 | 14 | 8 | 88 | 36.4 |
| India | 21 | 16 | 5 | 92 | 23.8 |
| Co-Cited Journal | Co-Citations | Impact Factor Based on Clarivate Analytics Journal Citation Report (2025) | JCR Quartile | Publisher | OA Status |
|---|---|---|---|---|---|
| Journal of NeuroEngineering and Rehabilitation | 3350 | 5.2 | Q1 | BioMed Central/Springer Nature | Fully open access |
| Archives of Physical Medicine and Rehabilitation | 1294 | 3.7 | Q1 | Elsevier | Hybrid open access |
| Neurorehabilitation and Neural Repair | 1186 | 3.7 | Q1 | SAGE Publications | Hybrid open access |
| Frontiers in Human Neuroscience | 1175 | 2.7 | Q1 | Frontiers Media | Hybrid open access |
| Frontiers in Neurology | 876 | 2.8 | Q2 | Frontiers Media | Fully open access |
| IEEE Transactions on Neural Systems and Rehabilitation Engineering | 863 | 5.2 | Q1 | IEEE | Fully open access |
| Frontiers in Neuroscience | 854 | 3.2 | Q2 | Frontiers Media | Fully open access |
| Topics in Stroke Rehabilitation | 851 | 2.5 | Q1 | Taylor & Francis | Hybrid open access |
| Sensors | 666 | 3.5 | Q2 | MDPI | Fully open access |
| PLOS ONE | 597 | 2.6 | Q2 | Public Library of Science | Fully open access |
| Author | Publications (n) | h_index | g_index | g_index | Centrality | Main Affiliation |
|---|---|---|---|---|---|---|
| Andrea Turolla | 19 | 13 | 19 | 19 | 0 | University of Bologna |
| Mindy F. Levin | 18 | 14 | 18 | 18 | 0 | McGill University |
| Carlos Bandeira de Mello Monteiro | 15 | 13 | 15 | 15 | 0 | University of São Paulo |
| Michela Agostini | 13 | 10 | 13 | 13 | 0 | IRCCS San Camillo Hospital |
| Rocco Salvatore Calabrò | 13 | 9 | 13 | 13 | 0 | IRCCS Centro Neurolesi “Bonino-Pulejo” |
| Talita Dias da Silva | 12 | 12 | 12 | 12 | 0 | University of São Paulo |
| Paweł Kiper | 12 | 9 | 12 | 12 | 0 | IRCCS San Camillo Hospital |
| Thais Massetti | 11 | 10 | 11 | 11 | 0 | University of São Paulo |
| Paolo Tonin | 10 | 9 | 10 | 10 | 0 | IRCCS San Camillo Hospital |
| Rosaria De Luca | 9 | 9 | 9 | 9 | 0 | IRCCS Centro Neurolesi “Bonino-Pulejo” |
| Rank | Keyword | Frequency | Centrality |
|---|---|---|---|
| 1 | Virtual reality | 886 | 0.06 |
| 2 | Upper extremity | 388 | 0.02 |
| 3 | Rehabilitation | 244 | 0.03 |
| 4 | Stroke | 164 | 0.04 |
| 5 | Recovery | 161 | 0.03 |
| 6 | Gait | 132 | 0.06 |
| 7 | Motor learning | 122 | 0.02 |
| 8 | Balance | 106 | 0.02 |
| 9 | Motor rehabilitation | 97 | 0.04 |
| 10 | Reliability | 96 | 0.06 |
Disclaimer/Publisher’s Note: The statements, opinions and data contained in all publications are solely those of the individual author(s) and contributor(s) and not of MDPI and/or the editor(s). MDPI and/or the editor(s) disclaim responsibility for any injury to people or property resulting from any ideas, methods, instructions or products referred to in the content. |
© 2026 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license.
Share and Cite
Kong, Y.; Shu, Z.; Han, Y.-s. Global Trends in Virtual Reality Research on Motor Rehabilitation from 2005 to 2025: A Bibliometric Analysis. Healthcare 2026, 14, 1976. https://doi.org/10.3390/healthcare14131976
Kong Y, Shu Z, Han Y-s. Global Trends in Virtual Reality Research on Motor Rehabilitation from 2005 to 2025: A Bibliometric Analysis. Healthcare. 2026; 14(13):1976. https://doi.org/10.3390/healthcare14131976
Chicago/Turabian StyleKong, Yarong, Ziyi Shu, and Yoon-soo Han. 2026. "Global Trends in Virtual Reality Research on Motor Rehabilitation from 2005 to 2025: A Bibliometric Analysis" Healthcare 14, no. 13: 1976. https://doi.org/10.3390/healthcare14131976
APA StyleKong, Y., Shu, Z., & Han, Y.-s. (2026). Global Trends in Virtual Reality Research on Motor Rehabilitation from 2005 to 2025: A Bibliometric Analysis. Healthcare, 14(13), 1976. https://doi.org/10.3390/healthcare14131976

