The Application of Balance Exercise Using Virtual Reality for Rehabilitation
Abstract
:1. Introduction
2. Materials and Methods
2.1. Participants
2.2. Measurement Methods and VR Images
2.3. Assessment of COP
2.4. Statistical Analysis
3. Results
4. Discussion
5. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Conflicts of Interest
References
- James, S.L.; Lucchesi, L.R.; Bisignano, C.; Castle, C.D.; Dingels, Z.V.; Fox, J.T.; Hamilton, E.B.; Henry, N.J.; Krohn, K.J.; Liu, Z.; et al. The global burden of falls: Global, regional and national estimates of morbidity and mortality from the Global Burden of Disease Study 2017. Inj. Prev. 2020, 26 (Suppl. 1), i3–i11. [Google Scholar] [CrossRef] [Green Version]
- Chen, T.; Yoshida, Y. Effects of Power on Balance and Fall Prevention in Aging and Older Adults. Top. Geriatr. Rehabil. 2021, 37, 7–11. [Google Scholar] [CrossRef]
- Marquina, M.; Lorenzo-Calvo, J.; Rivilla-García, J.; García-Aliaga, A.; Refoyo Román, I. Effects on Strength, Power and Speed Execution Using Exercise Balls, Semi-Sphere Balance Balls and Suspension Training Devices: A Systematic Review. Int. J. Environ. Res. Public Health 2021, 18, 1026. [Google Scholar] [CrossRef]
- Sherrington, C.; Michaleff, Z.A.; Fairhall, N.; Paul, S.S.; Tiedemann, A.; Whitney, J.; Cumming, R.G.; Herbert, R.D.; Close, J.C.T.; Lord, S.R. Exercise to prevent falls in older adults: An updated systematic review and meta-analysis. Br. J. Sports Med. 2017, 51, 1750–1758. [Google Scholar] [CrossRef] [PubMed]
- Sheehy, L.; Taillon-Hobson, A.; Sveistrup, H.; Bilodeau, M.; Yang, C.; Finestone, H. Sitting balance exercise performed using virtual reality training on a stroke rehabilitation inpatient service: A randomized controlled study. PM&R 2020, 12, 754–765. [Google Scholar] [CrossRef]
- Prasertsakul, T.; Kaimuk, P.; Chinjenpradit, W.; Limroongreungrat, W.; Charoensuk, W. The effect of virtual reality-based balance training on motor learning and postural control in healthy adults: A randomized preliminary study. Biomed. Eng. Online 2018, 17, 124. [Google Scholar] [CrossRef] [PubMed] [Green Version]
- Feng, H.; Li, C.; Liu, J.; Wang, L.; Ma, J.; Li, G.; Gan, L.; Shang, X.; Wu, Z. Virtual reality rehabilitation versus conventional physical therapy for improving balance and gait in parkinson’s disease patients: A randomized controlled trial. Med. Sci. Monit. 2019, 25, 4186. [Google Scholar] [CrossRef] [PubMed]
- Klochkov, A.S.; Khizhnikova, A.E.; Fuks, A.A.; Kotov-Smolenskiy, A.M.; Suponeva, N.A.; Piradov, M.A. Rehabilitation of elderly patients at risk of falling: The value of psychophysiological parameters and cognitive-motor training using virtual reality. Ann. Clin. Exp. Neur. 2020, 14, 66–74. [Google Scholar] [CrossRef]
- G*Power 3.1. Available online: http://www.gpower.hhu.de/en.html (accessed on 10 December 2021).
- Bibrowicz, K.; Szurmik, T.; Wodarski, P.; Michnik, R.; Myśliwiec, A.; Barszcz, J.; Mikołajowski, G.; Mitas, A. Quality of body posture and postural stability in people with intellectual disability playing volleyball. Acta Bioeng. Biomech. 2019, 21, 23–30. [Google Scholar] [CrossRef] [PubMed]
- Gibson, J.J. What gives rise to the perception of motion? Psychol. Rev. 1968, 75, 335–346. [Google Scholar] [CrossRef]
- Lishman, J.R.; Lee, D.N. The autonomy of visual kinaesthesis. Perception 1973, 2, 287–294. [Google Scholar] [CrossRef] [PubMed]
- Berthoz, A.; Lacour, M.; Soechting, J.F.; Vidal, P.P. The role of vision in the control of posture during linear motion. Prog. Brain Res. 1979, 50, 197–209. [Google Scholar] [CrossRef] [PubMed]
- Johansson, G. Studies on visual perception of locomotion. Perception 1977, 6, 365–376. [Google Scholar] [CrossRef] [PubMed]
- de Graaf, B.; Wertheim, A.H.; Bles, W.; Kremers, J. Angular velocity, not temporal frequency determines circular vection. Vis. Res. 1990, 30, 637–646. [Google Scholar] [CrossRef]
- Howard, I.P.; Childerson, L. The contribution of motion, the visual frame, and visual polarity to sensations of body tilt. Perception 1994, 23, 753–762. [Google Scholar] [CrossRef] [PubMed]
- Sauvan, X.M. Spatiotemporal boundaries of linear vection. Percept. Psychophys. 1995, 57, 898–904. [Google Scholar] [CrossRef] [PubMed] [Green Version]
- Kitazaki, M.; Sato, T. Attentional modulation of self-motion perception. Perception 2003, 32, 475–484. [Google Scholar] [CrossRef] [PubMed]
- Hatada, T.; Sakata, H.; Kusaka, H. Induced effect of direction sensation and display size—A basic study of realistic feeling with wide screen display. J. Inst. TV Engrs. Jpn. 1979, 33, 407–413. [Google Scholar]
- Wodarski, P.; Jurkojć, J.; Gzik, M. Wavelet Decomposition in Analysis of Impact of Virtual Reality Head Mounted Display Systems on Postural Stability. Sensors 2020, 20, 7138. [Google Scholar] [CrossRef] [PubMed]
- Negishi, I.; Kaneko, H.; Mizushina, H. Effects of visual tilt, kind of images and body orientation on the perception of gravitational orientation. Jpn. J. Opt. 2009, 38, 266–273. [Google Scholar]
- Haibach, P.; Slobounov, S.; Newell, K. Egomotion and vection in young and elderly adults. Gerontology 2009, 55, 637–643. [Google Scholar] [CrossRef] [PubMed]
Measurement | Condition | F Value | p-Value * | |||
---|---|---|---|---|---|---|
VR1 | VR2 | VR3 | VR4 | |||
COP movement distance (mm) | 9.2 ± 3.4 a,b,c | 5.4 ± 2.1 | 3.4 ± 0.9 | 4.3 ± 2.3 | 10.3 | <0.001 |
Publisher’s Note: MDPI stays neutral with regard to jurisdictional claims in published maps and institutional affiliations. |
© 2022 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).
Share and Cite
Urabe, Y.; Fukui, K.; Harada, K.; Tashiro, T.; Komiya, M.; Maeda, N. The Application of Balance Exercise Using Virtual Reality for Rehabilitation. Healthcare 2022, 10, 680. https://doi.org/10.3390/healthcare10040680
Urabe Y, Fukui K, Harada K, Tashiro T, Komiya M, Maeda N. The Application of Balance Exercise Using Virtual Reality for Rehabilitation. Healthcare. 2022; 10(4):680. https://doi.org/10.3390/healthcare10040680
Chicago/Turabian StyleUrabe, Yukio, Kazuki Fukui, Keita Harada, Tsubasa Tashiro, Makoto Komiya, and Noriaki Maeda. 2022. "The Application of Balance Exercise Using Virtual Reality for Rehabilitation" Healthcare 10, no. 4: 680. https://doi.org/10.3390/healthcare10040680
APA StyleUrabe, Y., Fukui, K., Harada, K., Tashiro, T., Komiya, M., & Maeda, N. (2022). The Application of Balance Exercise Using Virtual Reality for Rehabilitation. Healthcare, 10(4), 680. https://doi.org/10.3390/healthcare10040680