Next Article in Journal
A Robust and Reversible Watermarking Algorithm for a Relational Database Based on Continuous Columns in Histogram
Previous Article in Journal
Solving Generalized Equations with Bounded Variables and Multiple Residuated Operators
Previous Article in Special Issue
Deficits in the Statistical and Probabilistic Literacy of Citizens: Effects in a World in Crisis
Article

Shuffle, Cut, and Learn: Crypto Go, a Card Game for Teaching Cryptography

1
Computer Science and Engineering Department, Universidad Carlos III de Madrid, Avda. de la Universidad, 30, 28911 Leganés, Spain
2
Department of Applied Mathematics, Materials Science and Engineering and Electronic Technology, Universidad Rey Juan Carlos, Calle Tulipán S/N, 28933 Móstoles, Spain
3
Department of Statistics and UC3M-Santander IBiDat, Universidad Carlos III de Madrid, Avda. de la Universidad, 30, 28911 Leganés, Spain
*
Author to whom correspondence should be addressed.
Mathematics 2020, 8(11), 1993; https://doi.org/10.3390/math8111993
Received: 8 October 2020 / Revised: 3 November 2020 / Accepted: 5 November 2020 / Published: 8 November 2020
Cryptography is the mathematical core of information security. It serves both as a source of hard computational problems and as precise language allowing for the formalization of sound security models. While dealing with the mathematical foundations of cybersecurity is only possible in specialized courses (tertiary level and beyond), it is essential to promote the role of mathematics in this field at early educational stages. With this in mind, we introduce Crypto Go, a physical card game that may be used both as a dissemination and as an educational tool. The game is carefully devised in order to entertain and stimulate players, while boosting their understanding on how basic cryptographic tools work and interplay. To get a preliminary assessment of our design, we collected data from a series of test workshops, which engaged over two hundred players from different ages and educational backgrounds. This basic evaluation indeed confirms that Crypto Go significantly improves students’ motivation and has a positive impact in their perception and understanding of the field. View Full-Text
Keywords: symmetric cryptography; serious games; STEM education; game based learning symmetric cryptography; serious games; STEM education; game based learning
Show Figures

Figure 1

MDPI and ACS Style

González-Tablas, A.I.; González Vasco, M.I.; Cascos, I.; Planet Palomino, Á. Shuffle, Cut, and Learn: Crypto Go, a Card Game for Teaching Cryptography. Mathematics 2020, 8, 1993. https://doi.org/10.3390/math8111993

AMA Style

González-Tablas AI, González Vasco MI, Cascos I, Planet Palomino Á. Shuffle, Cut, and Learn: Crypto Go, a Card Game for Teaching Cryptography. Mathematics. 2020; 8(11):1993. https://doi.org/10.3390/math8111993

Chicago/Turabian Style

González-Tablas, Ana I., María I. González Vasco, Ignacio Cascos, and Álvaro Planet Palomino. 2020. "Shuffle, Cut, and Learn: Crypto Go, a Card Game for Teaching Cryptography" Mathematics 8, no. 11: 1993. https://doi.org/10.3390/math8111993

Find Other Styles
Note that from the first issue of 2016, MDPI journals use article numbers instead of page numbers. See further details here.

Article Access Map by Country/Region

1
Back to TopTop