People with Learning Disabilities and Smartphones: Testing the Usability of a Touch-Screen Interface
Abstract
:1. Introduction
- Perception and processing: ‘An individual’s ability to identify (i.e., perceive) and integrate information presented in different media into meaningful chunks’;
- Problem-solving: Rowland [14] gives the example of a broken link presenting a problem people need to solve;
- Attention span: ‘Distractions such as scrolling text and blinking icons’ are features that are not conducive to people with low attention spans and can make the electronic environment difficult to negotiate.
- An inability to use the mouse or other input device (although mobiles tend to be ‘touchscreen’, motor difficulties and small screen sizes may still be problematic);
- Understanding complex screen layouts (on a mobile device these might be a ‘home screen’ replete with icons);
- Auditory output being confusing or difficult to understand;
- Participant cohort;
- Device type;
- Area of interest;
- Methodology.
- Examining ‘global’ usage (i.e., different functionalities within a device):
- Assessing the efficacy of particular apps (e.g., [28]).
2. Materials and Methods
2.1. Materials
- One word was needed to log in. Participants were asked to provide their own name in a ‘Username’ field. In fact, this was a ‘dummy’ login, as the ‘login’ button accessed the contents without any text being entered.
- Three ‘taps’ were required (to enter the app, to choose a location, and to exit) and one pinch activation (zooming, to access more of the map).
- Two icons had to be recognized—the now traditional ‘red balloon’ location icon on Google Maps (familiar to users and designed, with its pointed base on the particular location, to be intuitive) and the standard London Underground icon.
2.2. Participants
2.3. Procedure
2.4. Data Analysis
- Overall understanding of the app: determined by any prompts required, queries, and task completion;
- Understanding of the actions required at each stage (i.e., for each screen): determined as above;
- Execution of the actions: determined by the accuracy of actions and system response;
- Data relating to each of these areas were recorded in real-time, in note form, by the researcher.
3. Results
- Most participants seemed not familiar with the ‘two-finger’ action requirement and found it difficult, reflecting problems Rocha, Bessa, and Cabral [22] documented with their activity requiring dragging (although it is not clear from their paper whether two fingers were required to do this).
- The map was very sensitive, causing it to zoom or move too much. In addressing the task, the station symbol was often found where the map had zoomed out so much that the name of the station did not appear. Kumin et al.’s [25] study also reported problems of sensitivity, although in their case, the touch screen itself was to blame, not a particular app.
4. Discussion
5. Conclusions
Author Contributions
Funding
Acknowledgments
Conflicts of Interest
Appendix A
Participant Alias | Age | Gender | Affiliation/Location | Group | Notes |
---|---|---|---|---|---|
Andrew | 20–29 | M | National charity | 1 | Andrew did not have his own smartphone but had an iPad. He played games on this, accessed YouTube, and surfed the Web. |
Brian | 30–39 | M | National charity | 1 | Brian had a slight visual impairment. He had a smartphone, which he sued for making calls, texting, and taking photographs. It had been configured for him to show large icons and text. |
Charles | 50–59 | M | National charity | 1 | Charles did not have his own smartphone but reported being familiar with them through friends. He used a laptop, mainly for YouTube and game playing. |
Deborah | 30–39 | F | National charity | 1 | Appeared to have the least exposure to mobile technology. Only used her phone (although it was ‘smart’) for voice calls and appeared not to realise much of the potential or functionality. |
Eve | 18–19 | F | Local charity | 2 | Used her smartphone extensively. In addition to traditional calls and texts, she used WhatsApp and Facebook Messenger, accessed YouTube and the Web, and sent photos via social media. Self-taught, along with her friends. Has had a phone for 2 years, but quickly became immersed. |
Farid | 30–39 | M | Local charity | 2 | Reported to be on his smartphone ‘all the time’, using WhatsApp, Facebook Messenger, Instagram, the web, and listening to music. Has used a smartphone ‘for years’ (he could not provide a firm number) |
George | 40–49 | M | Self-advocacy group | 3 | ‘Self-taught’ in ICT, albeit receiving much help from relatives and from peers. Smartphone use centred on calls, texts, and YouTube. Has had a smartphone for one year |
Henry | 30–39 | M | Self-advocacy group | 3 | Very knowledgeable about computing, discussing servers and firewalls accurately and demonstrating much ‘app’ usage on his phone. Had much exposure through his brother, who is an IT specialist, and has had a smartphone for ‘around 6 years’. |
Ibrahim | 20–29 | M | Educational institution | 4 | Classified as having behavioural difficulties—maybe a reason why he tried to not do anything wrong as evidenced by his reluctance to use what he thought was someone else’s password. Had a smartphone but was currently barred from using/carrying it for accumulating a large bill. Reported using only voice, text, and camera. |
Jane | 20–29 | F | Educational institution | 4 | Needed much help. Had a smartphone (has had one for 2 years) and reported using WhatsApp, YouTube, and playing games, but disappointed that the ICT course he was doing did not include a mobile element. |
Khan | 18–19 | M | Educational institution | 4 | Had a smartphone for his 18th birthday (three months earlier) but said he was familiar with them anyway through his friends. Set himself up immediately with Messenger and uses the Web a lot, especially to browse news about football. |
Lenny | 20–29 | F | Educational institution | 4 | Has a smartphone but said he did not use it much. Apart from calls, his main activity is playing games. He does not have any chat app on his phone. |
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Screen | Task | Action/Skill Required | Device Reaction | Interface |
---|---|---|---|---|
1 | Activate the ‘Welcome’ button | Recognise and tap the button | Opens login page on tap | |
2 | Log in (1) Log in (2) | Enter text (the participant’s name) Tap ‘login’ button | Displays introduction page | |
3 | Introduction page | Read instructions | ||
4 | Activate gallery page Examine options | Tap ‘Go’ button on introduction page Swipe screen (to view all options) | Displays gallery Displays elements originally below screen level | |
5 | Choose place to go from the gallery Examine map | Tap on image Find attraction location (by recognising the words and the red ‘balloon’) | Opens map of location | |
5 | Find name of tube station Exit app | Pinch (zoom out) on map Recognise name and London Underground icon. Tap ‘Done’ button | Zooms out to display tube station name(s) App disappears |
Age Range. | No. | Genders |
---|---|---|
18–19 | 2 | 1 male 1 female |
20–29 | 4 | 2m 2f |
30–39 | 4 | 3m 1f |
40–49 | 1 | 1m |
50–59 | 1 | 1m |
Screen | Action | Classification of Difficulty | Participants Affected |
---|---|---|---|
1 | Did not tap ‘Welcome’ button | Affordance | 3 |
2 | Log in (did not enter text) | Affordance | 2 |
2 | Log in (reluctance to log in) | User | 1 |
3 | Thought ‘Instructions’ page was a list of hyperlinks | Affordance | 3 (of 4) |
4 | Choose location (failed to swipe) | Affordance | 6 (of 8) |
5 | Google Maps—tried using only one finger | Functionality | 6 |
5 | Google Maps—screen zoomed too much | Functionality | 4 |
5 | Google Maps—needed help with underground icon recognition | User | 3 |
5 | Tap not activating | Functionality | 3 |
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Williams, P.; Shekhar, S. People with Learning Disabilities and Smartphones: Testing the Usability of a Touch-Screen Interface. Educ. Sci. 2019, 9, 263. https://doi.org/10.3390/educsci9040263
Williams P, Shekhar S. People with Learning Disabilities and Smartphones: Testing the Usability of a Touch-Screen Interface. Education Sciences. 2019; 9(4):263. https://doi.org/10.3390/educsci9040263
Chicago/Turabian StyleWilliams, Peter, and Sidharth Shekhar. 2019. "People with Learning Disabilities and Smartphones: Testing the Usability of a Touch-Screen Interface" Education Sciences 9, no. 4: 263. https://doi.org/10.3390/educsci9040263
APA StyleWilliams, P., & Shekhar, S. (2019). People with Learning Disabilities and Smartphones: Testing the Usability of a Touch-Screen Interface. Education Sciences, 9(4), 263. https://doi.org/10.3390/educsci9040263