Middle School Students’ Interest and Self-Efficacy in a One-Day Informal STEM Learning Experience
Abstract
1. Introduction
2. Literature Review
2.1. STEM Interest Among Middle School Students
2.2. STEM Self-Efficacy
2.3. Informal STEM Learning Experiences with College Student Mentoring
2.4. Research Gap and Purpose of the Study
2.5. Research Questions
2.6. NSF STEM Day Event
2.6.1. Background
2.6.2. STEM Day at UNLV
- Sphero Bolt demonstrated block coding for the Sphero Bolt and provided examples of navigating the robot.
- Tello Edu Drone demonstrated gesture control and remote control of the drone.
- The Robotic Dog kit demonstrated various ways to program and control a robot dog, including using both Java and block-based coding on the Micro:bit website. The students used a mobile app to interact with and control the robot.
- Micro:bit demonstrated development of games on the micro:bit utilizing the arcade controller and little bots.
- Robotic Arm/Hydraulic Hand and Arm Ball Caddy demonstrated a robot searching for the nearby tennis balls, picking them up, and dropping them at the desired spot.
- SmartFarm demonstrated the use of a microcontroller and sensors, and showed the functions of the farm.
- DMX Lighting fixtures with the control console demonstrated how DMX lighting fixtures can be controlled through software or a physical control board and explained how it works in the entertainment industry.
- FM Radio kits, Walkie-Talkies, and Bluetooth speakers explained the concepts of wireless communication and the technology that uses it, such as phones, radio, and Wi-Fi.
3. Methods
3.1. Participants of the Study
3.2. Instrument Development
3.3. Data Analysis
3.4. Limitations
3.5. Qualitative Methods
4. Results
4.1. STEM Interest
4.2. Student Self-Efficacy
4.3. College Mentors’ Reflections
5. Discussion
5.1. Students’ STEM Interest (RQ1)
5.2. Students’ STEM Self-Efficacy (RQ2)
5.3. Mentor-Led Hands-On Projects (RQ3)
5.4. Implications for Practices
5.5. Discussion and Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
Appendix A. Survey Questions
References
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| Option | Pre-Survey | Post-Survey | ||
|---|---|---|---|---|
| Count | Percentage | Count | Percentage | |
| Hispanic/Latino | 8 | 13.8% | 3 | 8.9% |
| Native American | 0 | 0% | 0 | 0% |
| White | 17 | 29.3% | 6 | 17.6% |
| Asian | 19 | 32.8% | 14 | 41.2% |
| Black/African American | 8 | 13.8% | 5 | 14.7% |
| Pacific Islander | 1 | 1.7% | 0 | 0% |
| Other | 5 | 8.6% | 6 | 17.6% |
| Total | 58 | 100% | 34 | 100% |
| Project and Technologies | Pedagogical Demonstration | Student Experiential Learning | Mentor Reflection |
|---|---|---|---|
| Sphero Bolt | Block coding applications. | Programmed navigational paths and custom LED matrix designs. | Applying gamified, hands-on learning tools into pedagogy. |
| Micro:bit Robotic Dog Kit | Java and block-based programming for robotic kinetics. | Modified code blocks to alter robotic behavior and operated the hardware via a mobile interface. | Acquired foundational Java skills and developed strategies for simplifying complex science communication. |
| Micro:bit/Little Bits | Electronic hardware integration via arcade controllers. | Engaged directly in hardware programming and electronic component manipulation. | Identified that minimizing direct instruction maximizes experiential learning time. |
| Micro:bit, Micro:Bit Retro Arcade, Little Bits, Android Tablet | Console game development, proximity sensors, and digital displays. | Programmed proximity alarms, configured digital nametags, and explored iterative game design. | Translated complex technical concepts into engaging, age-appropriate educational curricula. |
| Robotic Arm/Hydraulic | Sensor-driven object retrieval and hydraulic physics. | Examined sensor utility and applied physical principles of hydraulics. | Gained practical experience in training and deploying machine learning models for object recognition. |
| Robot Dog/Micro:bit | Integration of software and hardware in robotic functionality. | Customized operational code and observed real-time software execution via mobile application. | Understood the granular impact of iterative software development on physical robotic operations. |
| Smart Farm (ESP32) | Microcontroller integration with environmental sensors. | Manipulated environmental sensors and observed real-time data feedback via tablet interfaces. | Gained proficiency in hardware modification and improved presentation strategies for non-expert audiences. |
| DMX Lighting Fixtures | Entertainment industry lighting control via DMX software. | Manipulated color mixing principles using physical control boards. | Recognized the necessity of simplifying complex software interfaces for novice users prior to demonstration. |
| FM Radio, Walkie-Talkies | Principles of wireless communication. | Tested broadcast ranges and engaged in experiential play using communication devices. | Deepened technical understanding of FM radio mechanics and wireless hardware. |
| CrowBot BOLT | Infrared sensor mechanics and motion detection. | Assembled robotic components and controlled sensor-driven motion detection. | Discovered an aptitude for youth-oriented STEM facilitation and classroom management. |
| Tello Edu Drone | Gesture-based control and programmatic drone flight. | Coded gesture controls and gained practical piloting experience via mobile applications. | Applied theoretical computer vision and machine learning concepts to functional, deployable code. |
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© 2026 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license.
Share and Cite
Zhang, S.; Regentova, E.E.; Xu, H.; Muthukumar, V.; Kim, S.J. Middle School Students’ Interest and Self-Efficacy in a One-Day Informal STEM Learning Experience. Educ. Sci. 2026, 16, 1249. https://doi.org/10.3390/educsci16081249
Zhang S, Regentova EE, Xu H, Muthukumar V, Kim SJ. Middle School Students’ Interest and Self-Efficacy in a One-Day Informal STEM Learning Experience. Education Sciences. 2026; 16(8):1249. https://doi.org/10.3390/educsci16081249
Chicago/Turabian StyleZhang, Shaoan, Emma E. Regentova, Hongming Xu, Venkatesan Muthukumar, and Si Jung Kim. 2026. "Middle School Students’ Interest and Self-Efficacy in a One-Day Informal STEM Learning Experience" Education Sciences 16, no. 8: 1249. https://doi.org/10.3390/educsci16081249
APA StyleZhang, S., Regentova, E. E., Xu, H., Muthukumar, V., & Kim, S. J. (2026). Middle School Students’ Interest and Self-Efficacy in a One-Day Informal STEM Learning Experience. Education Sciences, 16(8), 1249. https://doi.org/10.3390/educsci16081249

