Enhancing Mental Calculation Through Game-Based Learning: Evidence from a Study on Divisibility in Primary Education
Abstract
1. Introduction
1.1. Theoretical and Literature Background
1.1.1. Mental Calculation
Mental calculation [is defined as] problems in which paper and pencil or other mechanical devices, such as calculators, are not used to record the intermediate steps between the statement of the problem and its answer.(Hall, 1954, p. 353)
Mental calculation is the process of producing an exact answer to a computational problem without the aid of external computational aids (such as paper and pencil or a calculator).(Reys, 1984, p. 5)
There is a growing consensus in this country that mental calculation is different from mental arithmetic: the latter may involve mental recall alone, whereas the former requires mental strategies as well as recall. […] Mental strategies are more about the application of known or quickly calculated number facts in combination with specific properties of the number system to find the solution of a calculation whose answer is not known. They also incorporate the idea that, given a collection of numbers to work with, children will select the strategy that is the most appropriate for the specific numbers involved.(Thompson, 1999, p. 2)
Mental calculation ‘strategies’ are about the application of known or quickly calculated number facts in combination with specific properties of the number system to find the solution of a calculation whose answer is not known.(Thompson, 1999, p. 2)
The ability to be flexible in mental calculation by using a method that is efficient for calculating the particular problem being faced is an important aim of teaching in this area. Flexibility is commonly seen as arising from a rational choice between mental calculation ‘strategies’, based on the characteristics of the problem faced.(Threlfall, 2002, p. 29)
1.1.2. Board Game-Based Learning and Educational Maths Games
1.2. Research Questions
- [RQ1]
- Does the cognitive itinerary based on the use of the educational game Mentematiko improve MC skills in terms of speed of execution in calculations that directly or indirectly involve the concept of divisibility (divisions related to checking divisibility by a number, prime numbers, greatest common divisor)?
- [RQ2]
- Does the cognitive itinerary based on the use of the educational game Mentematiko improve pupils’ MC skills in terms of the accuracy of calculations that directly or indirectly involve the concept of divisibility (divisions related to checking divisibility by a number, checking hypothetical prime numbers and the greatest common divisor)?
1.3. Theoretical Framework
1.3.1. Game-Based Learning (GBL)
1.3.2. Mental Calculation (MC)
- By recall of, or ‘just knowing’, a number fact;
- By a simple counting procedure, in which the number sequence is recited (privately) while keeping track of the count;
- By making a mental representation of a ‘paper and pencil’ method (commonly a vertically represented ‘sum’), and working through the procedure mentally;
- By constructing a sequence of transformations of the number problem to arrive at a solution, for example adding 36 to 28 by first adding 20 to 36 (making 56) then thinking of the remaining 8 to be added as two fours, adding the first four to make 60 then adding the remaining 4 to arrive at 64 as the answer.
1.3.3. Arguments
2. Materials and Methods
2.1. Description of the Mentematiko Learning Game and How It Works
2.1.1. Deck of Numeric Cards
2.1.2. Game Context
2.1.3. Objective of the Game
2.1.4. Extract from the Game Rules Used in the Experiment
2.2. Experimental Context
2.3. First Phase of the Experiment (Theoretical Phase)
2.4. Placement Test
2.5. Second Phase of the Experiment (Practical Phase)
2.6. Exit Test
2.7. Description of the Data Collected to Answer the Research Questions
2.8. Validation Interview Coding Procedure
2.9. Description of the Teacher’s Role
3. Results and Discussion
3.1. Method of Analysis
3.2. Analysis of Results and Answers to the Research Questions
3.2.1. Answer to [RQ1]
3.2.2. Answer to [RQ2]
4. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
Appendix A. Placement Test
- Section [P1]—The concept of a divisor and the operation of division
| [P1.1] 41 is divisible by | 2 | [TRUE] [FALSE] |
| If the answer is [TRUE], calculate mentally: [41:2 = _____] | ||
| [P1.2] 48 is divisible by | 3 | [TRUE] [FALSE] |
| If the answer is [TRUE], calculate mentally: [48:3 = _____] | ||
| [P1.3] 66 is divisible by | 6 | [TRUE] [FALSE] |
| If the answer is [TRUE], calculate mentally: [66:6 = _____] | ||
| [P1.4] 52 is divisible by | 13 | [TRUE] [FALSE] |
| If the answer is [TRUE], calculate mentally: [52:13 = _____] | ||
| [P1.5] 64 is divisible by | 4 | [TRUE] [FALSE] |
| If the answer is [TRUE], calculate mentally: [64:4 = _____] | ||
| [P1.6] 84 is divisible by | 6 | [TRUE] [FALSE] |
| If the answer is [TRUE], calculate mentally: [84:6 = _____] | ||
| [P1.7] 96 is divisible by | 8 | [TRUE] [FALSE] |
| If the answer is [TRUE], calculate mentally: [96:8 = _____] | ||
| [P1.8] 192 is divisible by | 12 | [TRUE] [FALSE] |
| If the answer is [TRUE], calculate mentally: [192:12 = _____] | ||
- Section [P2]—Prime Numbers
| [P2.1] 58 is a prime number | [TRUE] [FALSE] |
| If [FALSE], indicate one of its divisors other than 1 and itself. | |
| [P2.2] 83 is a prime number | [TRUE] [FALSE] |
| If [FALSE], indicate one of its divisors other than 1 and itself. | |
| [P2.3] 51 is a prime number | [TRUE] [FALSE] |
| If [FALSE], indicate one of its divisors other than 1 and itself. | |
| [P2.4] Factorise the number 68 into its prime factors. | |
- Section [P3]—Division by Zero
- Section [P4]—Greatest Common Divisor (GCD)
Appendix B. Exit Test
- Section [E1]—The concept of a divisor and the operation of division
| [E1.1] 29 is divisible by | 2 | [TRUE] [FALSE] |
| If the answer is [TRUE], calculate mentally: [29:2 = _____] | ||
| [E1.2] 51 is divisible by | 3 | [TRUE] [FALSE] |
| If the answer is [TRUE], calculate mentally: [51:3 = _____] | ||
| [E1.3] 77 is divisible by | 7 | [TRUE] [FALSE] |
| If the answer is [TRUE], calculate mentally: [77:7 = _____] | ||
| [E1.4] 72 is divisible by | 12 | [TRUE] [FALSE] |
| If the answer is [TRUE], calculate mentally: [72:12 = _____] | ||
| [E1.5] 64 is divisible by | 4 | [TRUE] [FALSE] |
| If the answer is [TRUE], calculate mentally: [64:4 = _____] | ||
| [E1.6] 84 is divisible by | 6 | [TRUE] [FALSE] |
| If the answer is [TRUE], calculate mentally: [84:6 = _____] | ||
| [E1.7] 96 is divisible by | 8 | [TRUE] [FALSE] |
| If the answer is [TRUE], calculate mentally: [96:8 = _____] | ||
| [E1.8] 192 is divisible by | 12 | [TRUE] [FALSE] |
| If the answer is [TRUE], calculate mentally: [192:12 = _____] | ||
- Section [E2]—Prime Numbers
| [E2.1] 78 is a prime number | [TRUE] [FALSE] |
| If [FALSE], indicate one of its divisors other than 1 and itself. | |
| [E2.2] 89 is a prime number | [TRUE] [FALSE] |
| If [FALSE], indicate one of its divisors other than 1 and itself. | |
| [E2.3] 87 is a prime number | [TRUE] [FALSE] |
| If [FALSE], indicate one of its divisors other than 1 and itself. | |
| [E2.4] Factorise the number 78 into its prime factors. | |
- Section [E3]—Division by Zero
- Section [E4]—Greatest Common Divisor (GCD)
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| Measure | Group | Placement Test | Exit Test | Absolute Gain | Percentage Gain |
|---|---|---|---|---|---|
| Raw accuracy (/15) | Control G. | 8.3 | 11.3 | +3.0 | +36.3% |
| Mentematiko G. | 7.7 | 10.3 | +2.7 | +34.6% | |
| Refined accuracy (/15) | Control G. | 6.6 | 8.3 | +1.6 | +24.7% |
| Mentematiko G. | 6.0 | 9.9 | +3.9 | +64.7% | |
| Completion time (s) | Control G. | 438 | 311 | −127 | −29.0% |
| Mentematiko G. | 432 | 318 | −114 | −26.4% |
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Tortorelli, L.; Tortoriello, F.S.; Veronesi, I. Enhancing Mental Calculation Through Game-Based Learning: Evidence from a Study on Divisibility in Primary Education. Educ. Sci. 2026, 16, 904. https://doi.org/10.3390/educsci16060904
Tortorelli L, Tortoriello FS, Veronesi I. Enhancing Mental Calculation Through Game-Based Learning: Evidence from a Study on Divisibility in Primary Education. Education Sciences. 2026; 16(6):904. https://doi.org/10.3390/educsci16060904
Chicago/Turabian StyleTortorelli, Leonardo, Francesco Saverio Tortoriello, and Ilaria Veronesi. 2026. "Enhancing Mental Calculation Through Game-Based Learning: Evidence from a Study on Divisibility in Primary Education" Education Sciences 16, no. 6: 904. https://doi.org/10.3390/educsci16060904
APA StyleTortorelli, L., Tortoriello, F. S., & Veronesi, I. (2026). Enhancing Mental Calculation Through Game-Based Learning: Evidence from a Study on Divisibility in Primary Education. Education Sciences, 16(6), 904. https://doi.org/10.3390/educsci16060904

