Blended Learning Design in Higher Education: A Systematic Review Through TPACK and AI Role Perspectives (2020–2025)
Abstract
1. Introduction
1.1. Research Background
1.2. Research Motivation, Gaps, and Objectives
- Limited theoretical integration, where many studies over-rely on deterministic models such as TAM, UTAUT, or CoI, which offer little insight into pedagogical alignment, learning design, or contextual adaptability. There is insufficient use of adaptive and pedagogically grounded frameworks, such as TPACK and the AI Roles Framework, which reflect the dynamic interplay between teaching, technology, and content.
- Overemphasis on student perspectives in which research primarily emphasises students’ experiences using cross-sectional designs. The perspectives of educators, institutional leaders, and instructional designers remain insufficiently examined, leading to a limited understanding of systemic facilitators and barriers. Insufficient Pedagogical Framing of Technologies: While AI, AR/VR, and analytics are frequently emphasised, their implementation often lacks instructional coherence. Ethical concerns such as data privacy, algorithmic bias, and transparency are seldom addressed.
- Digital equity, contextual blind spots and institutional readiness gaps because the blended learning literature remains focused on high-income contexts, while experiences in emerging regions, non-traditional learning communities or low-resource environments are under-represented. Additionally, key organisational factors such as leadership support, change management, digital capacity-building, and organisational culture are often overlooked despite their critical role in sustaining blended learning initiatives.
- In response to these gaps, this study conducts a systematic literature review of 63 peer-reviewed articles (2020–2025), guided by two key frameworks:
- The Technological Pedagogical Content Knowledge (TPACK) model (Mishra & Koehler, 2006), which has also been applied in recent blended learning research, including Nantha et al. (2024), to analyse how technology is integrated into pedagogical practice and instructional design.
- The AI Roles Framework (Park & Doo, 2024), to examine how AI functions as a mediator, assistant, or pedagogical agent in blended settings, while considering ethical and contextual implications.
- Many blended learning studies focus on technology adoption, satisfaction, or platform use but give less attention to learner uniqueness. Learners differ in digital competence, motivation, accessibility needs, self-regulation capacity, cultural context, and disciplinary expectations. Prior studies have shown that blended learning outcomes depend strongly on instructional design, learner readiness, and contextual support rather than technology use alone (Al-Adwan et al., 2023; Armellini et al., 2021; Islam et al., 2022). Without a clear needs analysis, blended learning risks becoming a rigid delivery model rather than an adaptive learning design.
- Analyse the current practices, benefits, and challenges of blended learning in higher education.
- Investigate how emerging technologies such as AI, AR, and learning analytics are changing blended learning environments.
- Identify theoretical, pedagogical, and institutional gaps in existing blended learning research.
- Present actionable insights for educators, institutions, and institutional leaders on improving blended learning implementation through adaptive, learner-centred, and pedagogically authentic design, consistent with the need for stronger alignment between technology, pedagogy, and learner diversity (Mishra & Koehler, 2006; Nantha et al., 2024).
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- What is the present state of blended learning in higher education in terms of technologies, advantages, and challenges?
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- How are emerging technologies such as AI, AR, VR, and learning analytics influencing the evolving landscape of blended learning in higher education?
2. Research Methodology
2.1. Systematic Literature Review Process
2.1.1. Key Terms
2.1.2. Search Strategy
2.1.3. Eligibility Criteria (Inclusion and Exclusion)
2.1.4. Screening and Selection
2.2. Data Analysis Technique
3. Literature Review Summary
Theories and Theoretical Models in Previous Research
4. Findings
4.1. Pedagogical Design and Learner Experience
4.1.1. Instructional Design Models
4.1.2. Student Engagement and Motivation Strategies
4.1.3. Gamification and Self-Regulated Learning
4.2. Technological Integration and Infrastructure
4.2.1. Technology Adoption Models
4.2.2. Dual Digitalisation and Institutional Readiness
4.3. AI and Immersive Technologies in Learning
4.3.1. AI as Mediator, Assistant, or Pedagogical Agent
4.3.2. Generative AI for Writing and Research Support
4.3.3. Categories and Applications of AI in Blended Learning
4.4. Assessment, Feedback, and Analytics
4.4.1. AI-Supported Assessment
4.4.2. Real-Time Feedback and Adaptive Tools
4.5. Challenges and Barriers
4.5.1. Faculty Resistance and Policy Gaps
4.5.2. Student Motivation and Technological Anxiety
4.6. Outcomes and Effectiveness
4.6.1. Academic Performance and Satisfaction
4.6.2. Enhanced Critical Thinking and Student Engagement
4.7. Insights of Research Methodologies and Study Characteristics in Blended Learning Literature
4.8. Research Gaps in the Previous Literature
4.8.1. Technological Integration and Theoretical Gaps
4.8.2. Methodological Narrowness and Evidence Limitations
4.8.3. Stakeholder, Disciplinary, and Contextual Blind Spots
4.8.4. Equity, Ethics, and Inclusion Deficiencies
5. Discussion
5.1. Theoretical and Managerial Contributions
5.2. Pedagogical, Practical, and Social Contributions
5.3. Limitations of the Study
- Scope of literature selection: Only peer-reviewed journal articles published between 2020 and 2025 were included. This temporal boundary was essential to ensure validity, but it also excluded potentially influential earlier research and grey literature such as practitioner reports, policy briefs, or dissertations. The reliance on open-access databases restricted access to subscription-based journals and grey literature, potentially excluding valuable empirical studies and practitioner insights.
- Methodological Consistency: This study synthesised literature that primarily employed cross-sectional or conceptual methods. As a result, findings are shaped by these existing methodological choices and may not represent longitudinal effects or causal relationships inherent in blended learning implementations.
- Stakeholder Representation: The reviewed literature predominantly focuses on student outcomes and perspectives. Insights from educators, institutional leaders, and policymakers were limited, which reduced the study’s ability to provide a comprehensive institutional view.
- Contextual and Ethical Under-representation: While technologies like AI, AR/VR, and learning analytics are discussed frequently, their ethical dimensions, such as privacy, transparency, and equity, are underexplored in the reviewed literature. Similarly, the influence of regional, cultural, and socio-economic differences is insufficiently analysed.
5.4. Future Research Directions/Recommendations
- Strengthen AI Integration in Face-to-Face Contexts: Future research should explore how artificial intelligence can enrich the in-person components of blended learning. This includes AI-driven classroom orchestration, real-time adaptive feedback, and personalised teacher–student interaction. Empirical studies are necessary to assess the pedagogical value, ethical implications, and practical feasibility of these tools, while developing models grounded in robust learning theory.
- Investigating Generative AI in Educational Practice: Given the increasing use of generative AI tools like ChatGPT, further research is needed to examine their impact on academic integrity, pedagogical design, and learner engagement. Studies should assess how such technologies influence critical thinking, content creation, and student support in blended learning environments.
- Assess AR/VR with Strong Research Methods: The effectiveness of augmented and virtual reality has not been well tested in research. Future investigations should use experimental and longitudinal designs to determine the impact on pedagogy, accessibility, and educator readiness in BL settings.
- Utilise Stronger Theories in BL Research: Blended learning studies can be enhanced by integrating well-established models, such as CoI, TPACK, and UDL. It helps to identify the effects of technology on the cognitive, emotional, and social aspects of learning.
- Engage key stakeholders: Future research should involve input from teachers, curriculum developers, school leaders, and policymakers to provide a clearer picture of the resources required and the practical implementation of blended learning across the education system.
- Increase research on inclusive learning: More evidence-based studies are needed to discover the impact of blended learning on students with disabilities, low digital literacy, or limited financial resources. Inclusive frameworks like UDL should guide those.
- Expand Learning Areas and Geographic Scope: Future studies should investigate subjects across the arts, humanities, and social sciences. Higher participation from under-represented regions may require building a more globally inclusive view in blended learning.
- Study Long-Term and Ethical Issues: Future research should investigate the long-term and ethical implications of blended learning. Especially considering knowledge retention, employability, and behaviour change over time. It should also explore ethical concerns, such as privacy, transparency, and fairness, in algorithms used in BL.
- Future blended learning design should begin with systematic analysis of learner characteristics, including digital literacy, accessibility needs, motivation, self-regulation capacity, cultural background, and disciplinary expectations. This recommendation aligns with learner-centred and inclusive design principles, where technology selection is guided by pedagogical purpose rather than novelty or availability (Armellini et al., 2021; Mishra & Koehler, 2006; Sareen & Mandal, 2024). Such an approach would help institutions avoid tool duplication and ensure that digital applications serve clear pedagogical and learner-centred purposes.
6. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
Appendix A
| Database | Fields Searched | Search String Used | Filters or Limits Applied |
|---|---|---|---|
| Scopus | TITLE-ABS-KEY | (“blended learning” OR “hybrid learning” OR “mixed mode learning” OR “mixed-mode learning” OR “blended instruction” OR hyflex OR “hyflex learning”) AND (“higher education” OR universit* OR college* OR “tertiary education”) AND (“learning management system*” OR LMS OR “digital tool*” OR “online platform*” OR “educational technolog*” OR technolog* OR “learning analytics” OR “artificial intelligence” OR AI OR “augmented reality” OR AR OR “virtual reality” OR VR OR “emerging technolog*”) | English; 2020–2025; peer-reviewed journals. |
| ProQuest | (Search fields used in ProQuest) | (“blended learning” OR “hybrid learning” OR “mixed mode learning” OR “mixed-mode learning” OR “blended instruction” OR hyflex OR “hyflex learning”) AND (“higher education” OR universit* OR college* OR “tertiary education”) AND (“learning management system*” OR LMS OR “digital tool*” OR “online platform*” OR “educational technolog*” OR technolog* OR “learning analytics” OR “artificial intelligence” OR AI OR “augmented reality” OR AR OR “virtual reality” OR VR OR “emerging technolog*”) | English; 2020–2025; scholarly journals/peer-reviewed. |
| Terms/Concepts | Definitions | Authors |
|---|---|---|
| Blended Learning (BL) | Blended learning is a pedagogical approach that integrates face-to-face instruction with online learning, incorporating both synchronous and asynchronous elements to enhance flexibility, personalisation, and student engagement. | Ali et al. (2023); Aravind (2024); Ashraf et al. (2022); Bokolo et al. (2022); Islam et al. (2022); Istenic (2024); Le et al. (2022); McCarthy and Palmer (2023) |
| Hybrid Teaching | An instructional approach that strategically combines face-to-face classroom methods with online learning activities, allowing flexibility in time, place, and pace while aiming to optimise student engagement, accessibility, and learning outcomes. | X. Wang et al. (2024) |
| Artificial Intelligence in Education (AIEd) | The application of artificial intelligence to customised learning, automate instructional tasks, and improve educational outcomes through data-driven insights and adaptive systems. | Dimitriadou and Lanitis (2023); Park and Doo (2024); K. Zhang and Aslan (2021) |
| Augmented Reality (AR) | Technology that overlays digital content onto the physical world to enhance learning with interactive 3D objects. | Mirza et al. (2025) |
| Barriers Model in BL | A model that identifies and categorises key barriers to blended learning by considering stakeholder roles and regional differences experienced by students, teachers, and institutions. | Sareen and Mandal (2024) |
| Community of Inquiry (CoI) | A theoretical framework for online and blended learning that supports the development of deep and meaningful learning experiences through the interplay of social, cognitive, and teaching presence. | Imran et al. (2023); Sareen and Mandal (2024) |
| Digital Transformation in Higher Education | Integration of digital tools, policies, and pedagogy to shift institutional operations and educational delivery. | Akour and Alenezi (2022) |
| Dual Digitalization | The parallel but disconnected development of administrative digital systems and educational technologies within higher education institutions. | Bygstad et al. (2022) |
| Educational Technology | Educational technology is the use of digital tools and platforms to enhance teaching and learning. | Godsk and Møller (2025) |
| Flipped Classroom | An instructional strategy where students engage with content before class and use class time for collaborative, application-based learning. | Kang and Kim (2021); Li et al. (2024) |
| Inclusive Education with Technology | Design and use of digital tools to provide equitable access and meaningful learning experiences for students of all abilities. | Castellano-Beltran et al. (2025) |
| Learning Analytics (LA) | The collection and analysis of data about learners and their contexts to improve learning outcomes and environments. | Crompton and Burke (2023); Sembey et al. (2024) |
| Learning Management System (LMS) | A software platform for organising, delivering, and tracking educational content and learner interactions. | Ali et al. (2023); Aravind (2024); Ashraf et al. (2022) |
| Metaverse in Education | An immersive digital environment using technologies like VR, AR, and blockchain to simulate real-world learning experiences. | Al-Adwan et al. (2023) |
| Smart Classroom | A technology-integrated classroom that supports real-time interaction, automation, and enhanced learning via AI and IoT. | Dimitriadou and Lanitis (2023); Alani and Wisker (2026) |
| Student Engagement | The emotional, cognitive, and behavioural investment in learning activities, shaped by context and technology use. | Aravind (2024); Godsk and Møller (2025) |
| Student-Centred BL Model | A pedagogical model promoting student interaction and collaborative knowledge-building in synchronous and asynchronous modes. | Islam et al. (2022) |
| Team-Based Learning (TBL) | A structured form of small-group learning that emphasises student preparation out of class and application of knowledge in class. | Kang and Kim (2021) |
| Technology Acceptance Model (TAM) | A theoretical model used to predict user acceptance of technology, focusing on perceived usefulness and ease of use. | Al-Adwan et al. (2023) |
| Theory of Planned Behaviour (TPB) | A theory predicting behavioural intention based on attitude, subjective norms, and perceived behavioural control. | Hamad et al. (2024) |
| UTAUT2 Model | An extended model of technology adoption considering behavioural intention, performance expectancy, and hedonic motivation. | Lv and Li (2024) |
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| Criterion | Inclusion Criteria | Exclusion Criteria |
|---|---|---|
| Topic/Focus | Blended learning in higher education | Studies not related to blended learning in higher education; studies focused solely on primary or secondary education |
| Source Type | Scholarly journals | Grey literature or sources without academic validation |
| Document Type/Peer Review | Peer-reviewed | Non-peer-reviewed literature, editorials, or opinion pieces |
| Research Type | Empirical or conceptual | Non-empirical and non-conceptual studies (such as commentaries, opinion pieces, book reviews, news items). |
| Publication Date | 2020–2025 | Articles published before 2020 |
| Language | English | Non-English publications |
| Theme | TPACK Connection | AI Roles Connection | Synthesis Insight |
|---|---|---|---|
| Pedagogical design and learner experience | Pedagogical knowledge; technological pedagogical knowledge | Limited direct AI role | Most studies discuss engagement, but fewer show how technology is adapted to learner diversity. |
| Technology integration and infrastructure | Technology knowledge; technological pedagogical knowledge | AI as support infrastructure | Technology is often treated as an adoption rather than as a design integration. |
| AI and immersive technologies | Technological knowledge; technological pedagogical content knowledge | AI as mediator, assistant, and agent | AI is commonly framed as promising but often lacks pedagogical and ethical operationalisation. |
| Assessment, feedback, and analytics | Technological pedagogical knowledge | AI as an assistant and mediator | Feedback tools show strong potential, but evidence is often short-term and tool-centred. |
| Challenges and barriers | Contextual extension of TPACK | AI risk and governance | Institutional readiness, equity, and ethics shape whether blended learning can be sustainable. |
| Outcomes and effectiveness | Integration of pedagogy, technology, and content | Indirect AI role | Positive outcomes depend on alignment, not merely on technology availability. |
| Research Method | Data Collection Methods | Sampling Techniques | Sample Size Range | Data Analysis Methods |
|---|---|---|---|---|
| Quantitative | Questionnaire, pre-test and post-test assessments, questionnaire, academic performance records | Purposive sampling, quasi-experimental design with a matching-only post-test-only control group, randomised experimental design | 48 to 4537 participants | Descriptive statistics, t-tests, ANOVA, regression analysis, statistical comparison, meta-analysis |
| Mixed-method | Surveys, semi-structured interviews, interviews, document analysis, questionnaires, focus groups, literature reviews and empirical research, pre/post tests | Purposive sampling | 59 to 4582 participants | Descriptive statistics and thematic analysis, statistical analysis |
| Qualitative | Focus group discussions, interviews, observations, document review | Purposive sampling, quasi-experimental design, non-randomised sampling, convenience sampling | 12 to 60 participants | Thematic analysis (identifying key categories), narrative and thematic synthesis, discourse analysis |
| Systematic Literature Review | Structured database search, screening and filtering process, extraction of study characteristics, qualitative or quantitative synthesis | Purposive sampling | 29 to 8521 articles | Narrative synthesis, thematic synthesis, content analysis, meta-analysis |
| Aspect | Summary of Evidence | Supporting Studies |
|---|---|---|
| Neglect of Vulnerable Learner Groups | Few studies have assessed the impact of blended learning on learners with disabilities, those with low digital literacy, or those from low socio-economic backgrounds. | Al-Ansi et al. (2023); Almeman et al. (2025); Antonio (2022); Aravind (2024); Ashraf et al. (2022); Castellano-Beltran et al. (2025); Chan and Hu (2023); Graham et al. (2023); Imran et al. (2023); Le et al. (2022); Lindín et al. (2023); R. Wang and Raman (2025); X. Wang et al. (2024) |
| Underuse of Inclusive Design Frameworks | Frameworks like UDL are rarely applied or discussed substantively. | Almeman et al. (2025); Alsalhi et al. (2021); Aravind (2024); Ashraf et al. (2022); Castellano-Beltran et al. (2025); Graham et al. (2023); Islam et al. (2022); Lindín et al. (2023); R. Wang and Raman (2025) |
| Lack of Ethical Discourse in Technology Use | Minimal engagement with ethical issues such as data privacy, surveillance, consent, or AI bias. | Al-Ansi et al. (2023); Almeman et al. (2025); Ashraf et al. (2022); Bearman et al. (2023); Chan and Hu (2023); Crompton and Burke (2023); George and Wooden (2023); Kovari (2025); Kuleto et al. (2021); Leahy et al. (2019); Tan et al. (2025); R. Wang and Raman (2025) |
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Dang, D.; Alani, N.H.S.; Nayani, W.; Erturk, E. Blended Learning Design in Higher Education: A Systematic Review Through TPACK and AI Role Perspectives (2020–2025). Educ. Sci. 2026, 16, 848. https://doi.org/10.3390/educsci16060848
Dang D, Alani NHS, Nayani W, Erturk E. Blended Learning Design in Higher Education: A Systematic Review Through TPACK and AI Role Perspectives (2020–2025). Education Sciences. 2026; 16(6):848. https://doi.org/10.3390/educsci16060848
Chicago/Turabian StyleDang, Daniel, Noor H. S. Alani, Wathsala Nayani, and Emre Erturk. 2026. "Blended Learning Design in Higher Education: A Systematic Review Through TPACK and AI Role Perspectives (2020–2025)" Education Sciences 16, no. 6: 848. https://doi.org/10.3390/educsci16060848
APA StyleDang, D., Alani, N. H. S., Nayani, W., & Erturk, E. (2026). Blended Learning Design in Higher Education: A Systematic Review Through TPACK and AI Role Perspectives (2020–2025). Education Sciences, 16(6), 848. https://doi.org/10.3390/educsci16060848

