Pedagogical Interaction and Social Values in Lifelong Learning in the Age of Artificial Intelligence
Abstract
1. Introduction
- RQ1:
- How stable is an individual’s core value system (based on the Schwartz Basic Values Model) under conditions of rapid AI integration?
- RQ2:
- How do an individual’s digital skills and sociodemographic factors influence the perception of AI-driven opportunities and risks within the learning process?
- RQ3:
- What is the significance of the human context and pedagogical interaction when evaluating the potential of AI to replace human resources in a digitalized learning environment?
2. Literature Review
2.1. The Concept and Potential of GenAI in Education
2.2. The Impact of Artificial Intelligence on Lifelong Learning
2.3. Transformation of Individual Values in Lifelong Learning
3. Materials and Methods
3.1. Research Method
3.2. Research Sample
4. Results
4.1. Transformation of Individual Social Values Driven by AI
4.2. The Role of Digital Skills and Demographics in the Perception of AI in the Learning Process
4.3. The Impact of AI on the Role of Pedagogical Interaction
5. Discussion
5.1. Resilience of Core Values Under Technological Transformation (RQ1)
5.2. Digital Competence as the New Determinant of AI Perception (RQ2)
5.3. The Socio-Centric Paradigm and Irreplaceability of Pedagogical Interaction (RQ3)
6. Limitations and Future Research
7. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
Abbreviations
| AI | Artificial intelligence |
| GenAI | Generative artificial intelligence |
| V1 | value assessment before AI |
| V2 | value assessment after AI |
| τ | Kendall’s tau-b correlation coefficient |
| IQR | interquartile range |
| z | Wilcoxon test statistic |
Appendix A. Survey Structure and Methodological Framework
- Block 1: Sociodemographic Indicators and Technological Readiness
- D1–D7. Demographic Profile: Gender, age, education level, occupational status, place of residence (region and type of settlement), and household income level.
- D8–D10. Digital Ecosystem: Frequency of device usage and intensity of internet activities, measured on a 5-point Likert scale (from 1—never to 5—several times a day).
- D11–D13. Technological Self-Identification: Self-assessed computer literacy level (basic, intermediate, advanced) and attitude toward innovation (degree of technological enthusiasm).
- Block 2: Axiological Assessment of the Value System
- V1 and V3. Dynamics of Value Priorities: Respondents rank 10 basic values on a scale of 1 to 10 (1—not important, 10—very important) across two states: retrospectively (before 2022) and currently.
- Value Categories: Security, Conformity, Tradition, Benevolence, Universalism, Self-Direction, Stimulation, Hedonism, Achievement, and Power.
- V4. Value Threat Indicators: Assessment of AI’s impact on fundamental socio-ethical pillars: privacy, security, neutrality, responsibility, equality, social good, ethics, and innovation regulation.
- V5. Problem-Solving Competencies: Evaluation of the importance of critical thinking, creativity, and objectivity in solving complex problems in the AI era.
- Block 3: Interaction with AI and Attitudinal Indicators
- M1–M5. Usage Habits: Frequency of AI technology use, usage of specific tools (text/image generation, programming, data analysis), and satisfaction with the detail of the results obtained.
- M6–M8. Macro-Impact Assessment: Perception of AI’s impact on society as a whole, the speed of change, and the general impact (positive/negative).
- M9–M12. Trust and Privacy: Perception of personal data privacy risks and the level of trust in companies, healthcare, and education systems processing data for AI algorithm improvement.
- M13–M14. Ethical and Value Regulation: The necessity of international ethical principles and the importance of values such as honesty, justice, responsibility, and empathy in AI development.
- Block 4: The AI Dimension in Educational Transformation
- M16–M19. Educational Quality and Methods: AI’s potential to improve educational quality versus the threat to traditional learning methods and personalization opportunities.
- M18. Systemic Advantages: Personalized learning, interactivity, automated assessment, accessibility of information, and progress analysis.
- M20–M24. Socio-Cognitive Risks: Technological dependence, deepening social inequality, and the reduction in human (social) interaction in the learning process.
- M27. Role of the Human Factor: Assessment of the critical importance of teacher–peer interaction during digital transformation.
- M28–M30. Value and Safety Awareness: Understanding of educational values, cybersecurity risks, and the spread of disinformation in the context of AI.
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| Level | n (%) |
|---|---|
| Basic level (Ability to work independently with a computer, use text editors (Word), spreadsheets (Excel), presentation programs (PowerPoint), search for information on the Internet, use e-mail and basic file management functions) | 42 (26.3%) |
| Intermediate level (In addition to basic skills, the ability to use more complex programs and functions, such as creating formulas in Excel, creating more complex presentations, using databases, analyzing data, and working with different file formats) | 97 (60.6%) |
| High level (In-depth knowledge of computer programs and operating systems, ability to automate processes, create complex analyses, program, work with specialized programs (e.g., statistical programs, CAD programs) | 21 (13.1%) |
| Value | Before (V1) M (SD) | After (V2) M (SD) | Before (V1) Mdn (IQR) | After (V2) Mdn (IQR) | z | p |
|---|---|---|---|---|---|---|
| Security | 8.07 (2.48) | 8.12 (2.45) | 9.00 (3.00) | 9.00 (3.00) | −0.60 | 0.548 |
| Conformity | 6.98 (2.48) | 7.14 (2.50) | 8.00 (4.00) | 8.00 (4.00) | −1.37 | 0.172 |
| Tradition | 7.07 (2.48) | 7.11 (2.59) | 8.00 (4.00) | 8.00 (3.00) | −0.10 | 0.917 |
| Benevolence | 7.81 (2.26) | 7.76 (2.37) | 8.00 (3.00) | 8.00 (3.00) | −0.62 | 0.534 |
| Universalism | 7.11 (2.25) | 7.16 (2.30) | 7.05 (3.00) | 8.00 (3.00) | −0.39 | 0.695 |
| Self-Direction | 7.71 (2.28) | 7.61 (2.32) | 8.00 (4.00) | 8.00 (4.00) | −0.89 | 0.375 |
| Stimulation | 6.81 (2.49) | 6.93 (2.38) | 7.00 (4.00) | 7.00 (4.00) | −0.34 | 0.736 |
| Hedonism | 6.21 (2.60) | 6.32 (2.69) | 7.00 (4.00) | 7.00 (4.00) | −0.55 | 0.580 |
| Achievement | 6.98 (2.51) | 7.00 (2.68) | 7.00 (4.00) | 8.00 (4.00) | −0.18 | 0.861 |
| Power | 4.75 (2.75) | 5.04 (2.85) | 5.00 (5.00) | 5.00 (5.00) | −1.59 | 0.113 |
| Criteria | Descriptive Statistics | Statistical Significance (p-Value) | |||||
|---|---|---|---|---|---|---|---|
| M | SD | Mdn | Mo | Age | Education | Computer Skills | |
| Information Flow | 3.84 | 1.08 | 4.00 | 4.00 | 0.226 | 0.063 | 0.004 |
| Labor Market Automation | 3.39 | 1.10 | 4.00 | 4.00 | 0.730 | 0.708 | 0.045 |
| Personal Adaptation | 3.24 | 1.00 | 3.00 | 3.00 | 0.768 | 0.519 | 0.003 |
| Social Inequality | 2.71 | 1.08 | 3.00 | 3.00 | 0.943 | 0.170 | 0.029 |
| Ethical Aspects | 3.08 | 1.14 | 3.00 | 4.00 | 0.993 | 0.033 | 0.045 |
| Educational Environment | 3.78 | 1.10 | 4.00 | 4.00 | 0.705 | 0.719 | <0.001 |
| Criteria | |||
|---|---|---|---|
| Information Flow | −0.126 * | 0.031 | 0.203 ** |
| Labor Market Automation | −0.089 | 0.010 | 0.134 |
| Personal Adaptation | −0.056 | −0.045 | 0.184 ** |
| Social Inequality | 0.029 | 0.097 | 0.086 |
| Ethical Aspects | 0.037 | 0.203 ** | 0.098 |
| Educational Environment | −0.089 | 0.036 | 0.052 |
| Criteria | Descriptive Statistics | Statistical Significance (p-Value) | |||||
|---|---|---|---|---|---|---|---|
| M | SD | Mdn | Mo | Age | Education | Computer Skills | |
| Potential Benefits | |||||||
| Content Adaptation | 3.76 | 1.15 | 4.00 | 5.00 | 0.845 | 0.238 | 0.067 |
| Pace Individualization | 3.72 | 1.14 | 4.00 | 4.00 | 0.908 | 0.487 | 0.133 |
| Skill Diagnostics | 3.72 | 1.17 | 4.00 | 5.00 | 0.790 | 0.345 | 0.480 |
| Motivation Enhancement | 3.26 | 1.27 | 3.00 | 3.00 | 0.338 | 0.662 | 0.112 |
| Potential Challenges | |||||||
| Technological Dependency | 4.21 | 1.03 | 5.00 | 5.00 | 0.392 | 0.793 | 0.660 |
| Risk of Inequality | 3.63 | 1.17 | 4.00 | 3.00 | 0.523 | 0.886 | 0.722 |
| Threats to Social Interaction | 3.87 | 1.07 | 4.00 | 5.00 | 0.612 | 0.672 | 0.844 |
| Criteria | |||
|---|---|---|---|
| Potential Benefits | |||
| Content Adaptation | −0.082 | −0.054 | 0.082 |
| Pace Individualization | 0.030 | 0.039 | 0.099 |
| Skill Diagnostics | 0.006 | 0.002 | 0.076 |
| Motivation Enhancement | −0.023 | 0.011 | 0.091 |
| Potential Challenges | |||
| Technological Dependency | 0.057 | 0.047 | −0.005 |
| Risk of Inequality | 0.053 | 0.068 | 0.020 |
| Threats to Social Interaction | 0.073 | 0.074 | 0.040 |
| Criteria | Descriptive Statistics | Statistical Significance (p-Value) | |||||
|---|---|---|---|---|---|---|---|
| M | SD | Mdn | Mo | Age | Education | Computer Skills | |
| Importance of Feedback | 4.38 | 0.93 | 5.00 | 5.00 | 0.737 | 0.183 | 0.148 |
| Collaboration and Joint Problem-Solving | 4.02 | 1.11 | 4.00 | 5.00 | 0.840 | 0.399 | 0.570 |
| Creating a Positive Learning Environment | 4.26 | 1.00 | 5.00 | 5.00 | 0.166 | 0.544 | 0.278 |
| Learner Autonomy (Independence from Contact) | 3.03 | 1.27 | 3.00 | 2.00 | 0.066 | 0.369 | 0.433 |
| Potential of Technology to Replace Human Resources | 2.40 | 1.41 | 2.00 | 1.00 | 0.272 | 0.576 | 0.938 |
| Criteria | |||
|---|---|---|---|
| Importance of Feedback | −0.059 | 0.026 | 0.023 |
| Collaboration and Joint Problem-Solving | 0.095 | 0.114 | −0.052 |
| Creating a Positive Learning Environment | 0.045 | 0.083 | −0.097 |
| Learner Autonomy (Independence from Contact) | −0.156 ** | −0.130 * | 0.082 |
| Potential of Technology to Replace Human Resources | −0.007 | −0.075 | 0.000 |
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Balceraite, L.; Vindaca, O.; Usca, S. Pedagogical Interaction and Social Values in Lifelong Learning in the Age of Artificial Intelligence. Educ. Sci. 2026, 16, 830. https://doi.org/10.3390/educsci16060830
Balceraite L, Vindaca O, Usca S. Pedagogical Interaction and Social Values in Lifelong Learning in the Age of Artificial Intelligence. Education Sciences. 2026; 16(6):830. https://doi.org/10.3390/educsci16060830
Chicago/Turabian StyleBalceraite, Lasma, Olga Vindaca, and Svetlana Usca. 2026. "Pedagogical Interaction and Social Values in Lifelong Learning in the Age of Artificial Intelligence" Education Sciences 16, no. 6: 830. https://doi.org/10.3390/educsci16060830
APA StyleBalceraite, L., Vindaca, O., & Usca, S. (2026). Pedagogical Interaction and Social Values in Lifelong Learning in the Age of Artificial Intelligence. Education Sciences, 16(6), 830. https://doi.org/10.3390/educsci16060830

