Chatbot for Self-Regulated BGCE Learning: Effects of Visible-Design Thinking Integration on Creativity and Growth Mindsets in Entrepreneurship
Abstract
1. Introduction
2. Theoretical Framework
2.1. Dimension of Creativity and Creative Mindset in BGCE Solution Development
2.2. Integrated Approach to Visible Thinking and Design Thinking in BGCE Entrepreneurship Class
2.3. Feedback-Based Chatbots in Learning
2.4. Chatbot-Assisted Self-Regulated Learning Feedback Learning System
3. Method
3.1. Participants
3.2. Instruments
3.2.1. Creativity Task
3.2.2. Creativity Mindset Inventory (CMI)/Growth Mindset Scale
3.2.3. Self-Regulated Learning and Reflection
3.3. Experimental Design and Procedures
3.4. Data Analyses
4. Results
4.1. Baseline Equivalence
4.2. Creativity Outcomes of the CS-MBTV Intervention
4.3. Creativity Mindset Outcomes of the CS-MBTV Intervention
4.4. Self-Reflection on Changes
5. Discussion
5.1. The Impact of Learning Interventions on Enhancing Student Creativity in the Context of BGCE
5.2. The Influence of Learning Interventions on Improving Students’ Creative Growth Mindset
5.3. Instructional Effects of Decreasing Creative Fixed Mindsets
5.4. Implications for BGCE Entrepreneurship Education
5.5. AI Safety and Hallucination Mitigation
6. Conclusions
7. Limitations and Implications
Supplementary Materials
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
Appendix A. Reflection Instruments and Examples of Anonymous Quotes
Appendix A.1. Prompt Reflection: “I Used to Think… Now I Think”
- I used to think… (explain the perspective before the BGCE project starts).
- Now I think… (describe the change in perspective after undergoing an innovation sprint, rubric feedback, and prototype revision).
- What changed and why? (mention evidence of experience, feedback, simple data, or important events during the implementation phase).
- Next step (write a strategy improvement plan for the next sprint, including monitoring, revision, and time management).
Appendix A.2. Categories of Themes and Operational Definitions
- Redefinition of creativity in BGCE: Changing the definition of creativity from “unique idea” to “valued, proven, and impactful solutions with sustainability impact”.
- Changes in SRL habits: Changes in planning, monitoring, self-evaluation, strategy adaptation, and time management during sprints.
- Creative confidence and the courage to try: Increased courage to experiment, tolerance for failure, and persistence of revision.
- Sustainability impact awareness: Increased attention to blue, green, circular values; trade-offs; and proof of impact through simple indicators.
Appendix A.3. Quotes per Theme (Anonymous)
- E12: “I used to think that creativity was enough to make different ideas. Now I think new ideas are not necessarily creative if there is no evidence of benefits and impacts. When asked to show simple data and circularity reasons, I became aware that creativity must be accounted for.”
- E27: “I used to think of creativity as talent. Now I see creativity as the process of creating solutions that are feasible, useful, and environmentally friendly. I only understood after we revised the prototype because the user feedback was not appropriate.”
- E05: “We used to work on projects that were close to the deadline. Now we make weekly targets, check progress, and divide tasks. The checklist from the chatbot allows us to monitor regularly, so we do not get lost during revisions.”
- E41: “I used to just focus on finishing. Now I assess the quality using a rubric and check again whether the impact claim has evidence. After reflection, I can determine clear improvement steps for the next sprint.”
- E18: “I used to be afraid of making a mistake and finally choosing the idea of safety. Now I am more courageous about trying alternatives and not immediately giving up when I fail a test. We repeated the prototype several times because it was geared towards focusing on revisions rather than blaming ourselves.”
- E33: “In the past, when I was criticized, I felt inadequate. Now I see the criticism as an opportunity for improvement. I became more confident because with each revision, there was a little progress that could be seen.”
- E09: “I used to not think about environmental impact in detail. Now I distinguish between green and circular, and I check whether our solution reduces waste or saves resources.”
- E56: “I used to only focus on products that could be sold. Now I also think about the social and environmental consequences. When asked to write down impact indicators, I realized that data and validation were needed, not assumptions.”
Appendix A.4. Overview of the Prevalence of Themes (Table Format)
| Theme | Brief Definition | n (Number of Students) | % of Total (N = 120) |
|---|---|---|---|
| Redefinition of creativity in BGCE | Creativity is understood as a value, feasible, and impact-proof solution | 84 | 70.0% |
| Changes in SRL habits | Planning, monitoring, strategy revision, and time management during sprints | 72 | 60.0% |
| Creative confidence and the courage to try | Dare to experiment, tolerance fails, persistence of revision | 68 | 56.7% |
| Sustainability impact awareness | Blue, green, circular value; trade-off; simple impact indicators | 90 | 75.0% |
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| Aspects | Description |
|---|---|
| Platform/access channel | LMS/Website |
| Student input | Sprint progress summary, prompt answers, links/artifact uploads |
| Output chatbot | Prompt monitoring, checklist, sprint, feedback rubric 3-level |
| Schedule of use | Weeks 1–11 (checkpoint per sprint/weekly) |
| Recorded data | Timestamp, number of interactions, artifact revisions, duration |
| Rules of use | Verify-before-use, prohibition of composing data, focus scaffolding process |
| Collected outputs | BGCE artifacts, reflections, usage logs (fidelity) |
| Indicator | Operational Definition | Summary of Statistics |
|---|---|---|
| Turns per student | Total student messages + chatbot responses during the intervention | Median (IQR) = 84 (55–118); Mean ± SD = 92.6 ± 41.3 |
| Active sessions per student | The number of days differs, with a minimum of 1 interaction | Median (IQR) = 18 (12–26); Mean ± SD = 19.4 ± 8.7 |
| Active week per student | Number of weeks (out of 11) with at least 1 interaction | Median (IQR) = 8 (6–10); Mean ± SD = 8.1 ± 2.4 |
| Proportion of consistency of use | Activity categories by active week | High (≥9 weeks) = 37.1%; Moderate (5–8 weeks) = 50.0%; Low (≤4 weeks) = 12.9% |
| Response to prompts | Proportion of prompts that get a student response within 48 h | Median (IQR) = 78% (65–90%); Mean ± SD = 76.4% ± 15.2% |
| Response latency | Time from prompt sent to first re-sponge | Median (IQR) = 6.8 jam (2.4–18.5) |
| Artifact revision | Number of revision iterations (version/edit uploads) on BGCE artifacts | Median (IQR) = 5 (3–7); Mean ± SD = 5.2 ± 2.1 |
| Completion rate | Weekly checkpoint/task completion percentage | Mean ± SD = 86.3% ± 12.4%; ≥80% = 74.2% |
| Group | n | Pretest (M ± SD) | Posttest (M ± SD) | Gain (M ± SD) |
|---|---|---|---|---|
| Experimental (CS-MBTV) | 62 | 8.30 ± 0.97 | 9.35 ± 1.18 | 1.05 ± 0.68 |
| Control | 58 | 8.28 ± 0.82 | 8.06 ± 1.03 | −0.22 ± 0.64 |
| Comparison | Mean Gain (E) | Mean Gain (C) | Mean Diff (E − C) | t (df) | p | 95% CI of Diff | Hedges’ g |
|---|---|---|---|---|---|---|---|
| Experimental vs. Control | 1.05 | −0.22 | 1.27 | 10.50 (118) | <0.001 | [1.03, 1.51] | 1.91 |
| Dimensions (CMI) | Group | n | Pretest (M ± SD) | Posttest (M ± SD) | Gain (M ± SD) |
|---|---|---|---|---|---|
| Growth–Internal (GI) | Experimental (CS-MBTV) | 62 | 3.30 ± 0.78 | 4.55 ± 0.84 | 1.25 ± 0.70 |
| Control | 58 | 3.35 ± 0.74 | 3.78 ± 0.81 | 0.43 ± 0.66 | |
| Growth–External (GE) | Experimental (CS-MBTV) | 62 | 3.25 ± 0.80 | 4.70 ± 0.86 | 1.45 ± 0.76 |
| Control | 58 | 3.40 ± 0.77 | 3.85 ± 0.83 | 0.45 ± 0.70 | |
| Fixed–Internal (FI) | Experimental (CS-MBTV) | 62 | 3.05 ± 0.72 | 2.70 ± 0.74 | −0.35 ± 0.58 |
| Control | 58 | 3.00 ± 0.69 | 2.88 ± 0.70 | −0.12 ± 0.55 | |
| Fixed–External (FE) | Experimental (CS-MBTV) | 62 | 2.95 ± 0.71 | 2.65 ± 0.72 | −0.30 ± 0.56 |
| Control | 58 | 2.90 ± 0.68 | 2.80 ± 0.69 | −0.10 ± 0.52 |
| Dimensions | Mean Gain (E) | Mean Gain (C) | Diff (E − C) | t(118) | p | Hedges’ g | Dimensions |
|---|---|---|---|---|---|---|---|
| GI | 1.25 | 0.43 | 0.82 | 6.57 | <0.001 | 1.20 | GI |
| GE | 1.45 | 0.45 | 1.00 | 7.63 | <0.001 | 1.39 | GE |
| FI | −0.35 | −0.12 | −0.23 | −1.71 | 0.090 | 0.31 | FI |
| FE | −0.30 | −0.10 | −0.20 | −1.55 | 0.124 | 0.28 | FE |
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Wulandari, D.; Istiqomah, N.; Ediyanto; Fajarianto, O. Chatbot for Self-Regulated BGCE Learning: Effects of Visible-Design Thinking Integration on Creativity and Growth Mindsets in Entrepreneurship. Educ. Sci. 2026, 16, 582. https://doi.org/10.3390/educsci16040582
Wulandari D, Istiqomah N, Ediyanto, Fajarianto O. Chatbot for Self-Regulated BGCE Learning: Effects of Visible-Design Thinking Integration on Creativity and Growth Mindsets in Entrepreneurship. Education Sciences. 2026; 16(4):582. https://doi.org/10.3390/educsci16040582
Chicago/Turabian StyleWulandari, Dwi, Ni’matul Istiqomah, Ediyanto, and Otto Fajarianto. 2026. "Chatbot for Self-Regulated BGCE Learning: Effects of Visible-Design Thinking Integration on Creativity and Growth Mindsets in Entrepreneurship" Education Sciences 16, no. 4: 582. https://doi.org/10.3390/educsci16040582
APA StyleWulandari, D., Istiqomah, N., Ediyanto, & Fajarianto, O. (2026). Chatbot for Self-Regulated BGCE Learning: Effects of Visible-Design Thinking Integration on Creativity and Growth Mindsets in Entrepreneurship. Education Sciences, 16(4), 582. https://doi.org/10.3390/educsci16040582
