Effective Professional Development and Gamification Enacting Curriculum Changes in Critical Mathematics Education
Abstract
1. Introduction
2. Literature Review
2.1. Mathematical Curriculum at the Secondary Level
2.2. Mathematical Resilience
2.3. Mathematical Anxiety
2.4. Gamification in Mathematics Education
2.5. Continuous Professional Development and Curriculum Reform
3. Materials and Methods
3.1. Research Design
3.2. Gamification Intervention
3.3. Participants
- Are you aware of educational gaming software such as Kahoot, Blooket, or Quizizz?
- How often, if ever, do you use such tools in the classroom and what has your experience been?
- What is your opinion on the use of educational gaming tools to meet learning objectives of the curriculum, and do you think it supports or hinders achieving learning outcomes?
- How confident are you with utilising technological gaming tools in the classroom on a regular basis?
- What PD on gamification have you engaged in, or would you be willing to engage in, and in what medium is most appropriate for delivery?
3.4. Intervention
3.5. Tools and Resources
3.6. Mathematical Resilience Scale
3.7. Mathematical Anxiety Scale
3.8. Research Procedure
3.9. Quantitative Data Analysis
3.10. Qualitative Data Analysis
3.11. Students’ Experience with Game-Based Learning
3.12. Teachers’ Experience with Utilising Game-Based Learning
4. Results
Mathematical Resilience Scale (MRS)
5. Discussion
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
Abbreviations
MR | Mathematical Resilience |
MRS | Mathematical Resilience Scale |
MA | Mathematical Anxiety |
MAS | Mathematical Anxiety Scale |
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Tool | Group | N | Mean | S.D | t-Test | p |
---|---|---|---|---|---|---|
MRS Cycle 1 | Experimental | 25 | 112.88 | 11.293 | 0.849 | 0.404 |
Control | 25 | 111 | 8.737 | 0.849 | 0.404 | |
MAS Cycle 1 | Experimental | 25 | 31 | 7.450 | 0.205 | 0.839 |
Control | 25 | 31.36 | 5.423 | 0.205 | 0.839 | |
MRS Cycle 2 | Experimental | 25 | 91.36 | 14.989 | 0.785 | 0.218 |
Control | 25 | 94.64 | 14.546 | 0.785 | 0.218 | |
MAS Cycle 2 | Experimental | 25 | 34.16 | 4.041 | −0.113 | 0.455 |
Control | 25 | 34 | 5.8 | −0.113 | 0.455 |
Cycle | Pre-Intervention | Post Intervention | p-Value | Null Hypothesis | ||
---|---|---|---|---|---|---|
Mean | SD | Mean | SD | |||
1 | 112.88 | 11.293 | 119 | 17.557 | 0.093 | Fail to reject null |
2 | 91.36 | 14.989 | 120.36 | 13.829 | 0.001 | Reject null |
Category | Cycle | Pre-Intervention | Post-Intervention | p-Value | Null Hypothesis | ||
---|---|---|---|---|---|---|---|
Mean | SD | Mean | SD | ||||
Value | 1 | 39.28 | 5.62376 | 43.68 | 8.59127 | 0.058 | Fail to reject null |
2 | 37.36 | 9.214 | 43.64 | 6.707 | 0.009 | Reject null | |
Struggle | 1 | 44.56 | 8.1825 | 49.64 | 8.33107 | 0.021 | Reject null |
2 | 29.16 | 6.944 | 52.04 | 6.74833 | 0.001 | Reject null | |
Growth | 1 | 29.04 | 6.00333 | 25.68 | 7.28995 | 0.067 | Fail to reject null |
2 | 28.04 | 8.339 | 24.68 | 7.459 | 0.194 | Fail to reject null |
Cycle | Pre-Intervention | Post Intervention | p-Value | Null Hypothesis | ||
---|---|---|---|---|---|---|
Mean | SD | Mean | SD | |||
1 | 31 | 7.45 | 27.2 | 6.627 | 0.003 | Reject null |
2 | 34.16 | 5.8 | 23.64 | 5.438 | 0.001 | Reject null |
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Mc Kevitt, C.; Porcenaluk, S.; Connolly, C. Effective Professional Development and Gamification Enacting Curriculum Changes in Critical Mathematics Education. Educ. Sci. 2025, 15, 843. https://doi.org/10.3390/educsci15070843
Mc Kevitt C, Porcenaluk S, Connolly C. Effective Professional Development and Gamification Enacting Curriculum Changes in Critical Mathematics Education. Education Sciences. 2025; 15(7):843. https://doi.org/10.3390/educsci15070843
Chicago/Turabian StyleMc Kevitt, Ciara, Sarah Porcenaluk, and Cornelia Connolly. 2025. "Effective Professional Development and Gamification Enacting Curriculum Changes in Critical Mathematics Education" Education Sciences 15, no. 7: 843. https://doi.org/10.3390/educsci15070843
APA StyleMc Kevitt, C., Porcenaluk, S., & Connolly, C. (2025). Effective Professional Development and Gamification Enacting Curriculum Changes in Critical Mathematics Education. Education Sciences, 15(7), 843. https://doi.org/10.3390/educsci15070843