Game Changing: Incorporating Technology into Social Work Research for Social Change
Abstract
:1. Introduction
2. Using Games to Foster Learning
3. Effective Game Design for Learning
3.1. Current Study: Development Process
3.2. Preliminary Work: Reaching Out to Gamers
3.2.1. Step 1: Building an Interdisciplinary Team
3.2.2. Step 2: Development of Game Stories
3.2.3. Step 3: Videogame Design
3.2.4. Step 4: Feasibility Study
3.2.5. Step 5: Modifications
4. Future Steps
5. Challenges and Barriers
6. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
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Baldwin-White, A.; Shawkat, R. Game Changing: Incorporating Technology into Social Work Research for Social Change. Educ. Sci. 2025, 15, 729. https://doi.org/10.3390/educsci15060729
Baldwin-White A, Shawkat R. Game Changing: Incorporating Technology into Social Work Research for Social Change. Education Sciences. 2025; 15(6):729. https://doi.org/10.3390/educsci15060729
Chicago/Turabian StyleBaldwin-White, Adrienne, and Reem Shawkat. 2025. "Game Changing: Incorporating Technology into Social Work Research for Social Change" Education Sciences 15, no. 6: 729. https://doi.org/10.3390/educsci15060729
APA StyleBaldwin-White, A., & Shawkat, R. (2025). Game Changing: Incorporating Technology into Social Work Research for Social Change. Education Sciences, 15(6), 729. https://doi.org/10.3390/educsci15060729