From Context to Connection: Client Letters in STEM Integration Curricula
Abstract
:1. Introduction
2. Relevant Literature
2.1. Motivating and Engaging Contexts for STEM Synergies
2.2. Narrative Contexts and Immersive Scenarios in STEM Learning
2.3. Instructional Strategies That Leverage Narrative and Design-Based Contexts
3. Theoretical Framework
3.1. Immersive Education
3.2. Engineering Design-Based STEM Integration
3.3. Engineering Design-Based STEM Integration as a Form of Immersive Education
4. Materials and Methods
4.1. Data Selection
4.2. Identification of Client Letters
4.3. Coding and Thematic Analysis
4.4. Categories from Client Letter Coding
4.5. Immersive Education Analysis
5. Results
5.1. Client Letter Narratives Synergize Elements of the Learning Experience
5.1.1. Client Letter Narratives Connect Curricular Progression Through the Application of the Engineering Design Process
Problem Framing
Problem Scoping
Design Detailing
Concluding the Project
5.1.2. Client Letter Narratives Synergize Knowledge Building Within the Unit
Knowledge building in service of the problem: This type of knowledge building supports learning about the context of the problem and understanding the information used to frame the problem, such as learning about what engineers do, learning about a specific career or process that helps to be able to understand the problem. Knowledge shared through problem framing is an example of knowledge building in service of the problem.
Knowledge building in service of the solution: This type of knowledge building supports learning required to effectively design a solution to a problem. In addition to discipline specific learning objectives, this type of learning includes knowledge building related to the engineering design process and other learning helpful to designing the solution (i.e., coding, microelectronics, mill working, 3-D printing). Knowledge shared through problem scoping and design detailing are examples of knowledge building in service of the solution. Knowledge-building narratives are often embedded with other client letter message themes. However, in more complicated contexts, knowledge building can exist as the full narrative of a client letter.
5.1.3. Summary: Client Letter Narratives Synergize Elements of the Learning Experience
5.2. Client Letter Narratives Synergize Context in an Immersive Storyline
5.2.1. Dramatic Structure
5.2.2. Motivation Trigger
5.2.3. Involvement of the Self
5.2.4. Continuous Engagement
5.2.5. Summary: Client Letter Narratives Synergize Context in an Immersive Storyline
5.3. Summary of the Results
6. Discussion
- Client letter narratives drive curricular progression to structure learning through the use of messaging themes that align with the engineering design process.
- Client letter narratives logically introduce, scaffold, and synergize knowledge building throughout the unit.
6.1. Client Letter Narratives Drive Curricular Progression to Structure Learning Through the Use of Messaging Themes That Align with the Engineering Design Process
6.2. Client Letter Narratives Logically Introduce, Scaffold, and Synergize Knowledge Building Throughout the Unit
6.3. Client Letter Narratives Support an Immersive Curricular Approach to Student Learning That Moves a Storyline Beyond Static Content to One in Which the Student Is the Protagonist
6.4. Conceptual Connection of the Findings
7. Limitations of the Study
8. Conclusions and Implications of the Study
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
Abbreviations
ASEE | American Society for Engineering Education |
EDB | Engineering Design-Based |
K-12 | Kindergarten through twelfth grade—all of the USA compulsory education |
MEAs | Model-eliciting activities |
NAE | National Academy of Engineering |
NGSS | Next Generation Science Standards |
NRC | National Research Council |
STEM | Science, technology, engineering, and mathematics |
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Pillar | Description |
---|---|
Motivational Trigger | Immersive Education serves as a motivation trigger by embedding learning activities within a narrative that provides clear and immediate purpose—such as helping a character or solving a problem—which supports both extrinsic and intrinsic motivation through agency, choice, and emotional relevance. |
Dramatic Structure | Each immersive experience follows a compelling narrative arc, where events unfold logically and meaningfully, using story elements (like inciting incidents, conflict, and resolution) to engage students cognitively and emotionally while positioning them as protagonists in the unfolding story. |
Involvement of the Self | Learning is enhanced through personal involvement: students are not merely observers but central actors in the narrative, and the experience is designed to activate the Self-Reference Effect through embodied participation, personalization, and emotional connection. |
Continuous Engagement | Immersive Education maintains continuous engagement by varying tasks, involving co-construction of the story, and stimulating behavioral, emotional, and cognitive engagement through rich, multifaceted activities that allow all learners to participate meaningfully. |
STEM Integration Framework Elements (Framework for Quality K-12 Engineering Education indicators) * | Description |
Motivating and Engaging Context (Issues Solutions & Impacts, Conceptions of Engineers & Engineering) | Criteria help evaluate motivating and engaging context based on its connectedness to students and the real-world |
An Engineering Design Challenge (Process of Design, Engineering Thinking, Conceptions of Engineers & Engineering, Ethics) | Criteria help evaluate the design challenge based on how the design challenge engages students and enhances the goals of the curriculum |
Integration of Science Content and Integration of Mathematics Content (Science Engineering & Mathematics Content, Engineering Tools) ** | Criteria help evaluate the integration of mathematics or science content based on the content’s alignment with education standards, its integration of grade-level concepts, and its explicit use of content-specific skills |
Instructional Strategies | Criteria help evaluate instructional strategies that emphasize student-centered learning and activities, incorporate evidence-based reasoning, and explicitly connect content and context to help students understand why they are learning what they are learning |
Teamwork (Teamwork) | Criteria help evaluate teamwork based on the inclusion of opportunities for students to collaborate and the experience of each team member |
Communication (Communication related to Engineering) | Criteria help evaluate the content, the mode, and the method of communication |
Organization | Criteria help evaluate the cohesiveness of the curriculum |
Performance and Formative Assessment | Criteria help evaluate the purpose and method of assessment |
Project | Curricular Unit | Grade Level | Number of Client Letters |
---|---|---|---|
PictureSTEM | Designing Paper Baskets | K | 3 |
Designing Hamster Habitats | 1 | 3 | |
Designing Toy Box Organizers | 2 | 4 | |
INSPIRE | Design an Amusement Park Roller Coaster | 3–5 | 2 |
Engineering Adventures | Liftoff: Engineering Rockets and Rovers | 3–5 | 8 |
Hop to It: Safe Removal of Invasive Species | 3–5 | 6 | |
Bubble Bonanza: Engineering Bubble Wands | 3–5 | 9 | |
Go Green: Engineering Recycled Racers | 3–5 | 9 | |
Light Up the Night: An Electrical Engineering Challenge | 3–5 | 10 | |
Shake Things Up: Engineering Earthquake-Resistant Buildings | 3–5 | 9 | |
Slippery Slope: Engineering an Avalanche Protection System | 3–5 | 8 | |
SCALE K-12 | Who Let the Dogs Out? | 3 | 6 |
Stay Cool | 3–5 | 6 | |
What’s in the Box? | 6–12 | 6 | |
Trekking Through the Periodic Table | 8–10 | 4 | |
CSI: Carbon Sink Investigation | 9–12 | 5 | |
Stressed Out! | 9–12 | 5 | |
You Light Up My Life! | 9–12 | 4 |
Client Letter Codes | Brief Description of Code | |
---|---|---|
A | Client name(s) | Person, company, organization, (optional) job titles or job purpose with simple org chart |
B | Client’s product/service/market/industry/client background | General information about the client and their universe—which can be bigger than the product that they want designed—usually background context to understand more about the client |
C | End user(s) | Description of end user, implied end user, reference to specific end user, client’s customer |
D | Underlying need | What is motivating the need for a solution? Why is the need for a solution important? |
E | Urgency | Why now? |
F | Criteria/competing criteria | Represent needs/wants that will be used to judge the solution |
G | Constraints/competing constraints | Represent requirements that if the solution does not meet then it is not viable |
H | Ideation | Generate ideas—can be solution(design)-related or even pre-solution related [before a direction for the design has been figured out] |
I | Design statement | “I need you to design X”, there can be more than one per unit if the challenge evolves |
J | Test | “Test it”, “Evaluate your design”, try with the intent to evaluate |
K | Evidence-Based Reasoning | Motivation to use evidence to support recommendation or use logic to validate recommendation [justification for choices] |
L | Iteration | Multiple designs, do not get stuck on one design, improve a design, there are multiple steps in design which includes looking back at other steps |
M | Solution | Always talked about after the design, recommended design, i.e., prototype, model |
N | Exit from iteration cycle/design cycle | Statement to let students know they are finished |
O | Solution impact on end user | This is only when the solution is already defined |
P | Feedback from client to engineers/students | Thanks, kudos, customers were happy because X |
Q | Client request for response from engineers/students | Please send me X, share your Y |
R | Learned content | Foreshadowing of concepts to be learned OR looking back at what has been learned, try with the intent to learn about it |
S | Student personas | Calling the students engineers, or other roles |
T | Careers | Must include a description of the STEM career or type of engineering, or a description of engineering in general |
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Share and Cite
McDonnell, C.H.; Adams, I.N.; Hynes, M.M.; Guzey, S.S.; Pilotte, M.K.; Strimel, G.J.; Tank, K.M.; Moore, T.J. From Context to Connection: Client Letters in STEM Integration Curricula. Educ. Sci. 2025, 15, 696. https://doi.org/10.3390/educsci15060696
McDonnell CH, Adams IN, Hynes MM, Guzey SS, Pilotte MK, Strimel GJ, Tank KM, Moore TJ. From Context to Connection: Client Letters in STEM Integration Curricula. Education Sciences. 2025; 15(6):696. https://doi.org/10.3390/educsci15060696
Chicago/Turabian StyleMcDonnell, Christine H., Imani N. Adams, Morgan M. Hynes, S. Selcen Guzey, Mary K. Pilotte, Greg J. Strimel, Kristina M. Tank, and Tamara J. Moore. 2025. "From Context to Connection: Client Letters in STEM Integration Curricula" Education Sciences 15, no. 6: 696. https://doi.org/10.3390/educsci15060696
APA StyleMcDonnell, C. H., Adams, I. N., Hynes, M. M., Guzey, S. S., Pilotte, M. K., Strimel, G. J., Tank, K. M., & Moore, T. J. (2025). From Context to Connection: Client Letters in STEM Integration Curricula. Education Sciences, 15(6), 696. https://doi.org/10.3390/educsci15060696