Beyond Entertainment: Analyzing Multiperspectivity in Digital Strategy Games for Educational Purposes
Abstract
:1. Introduction
- (1)
- What types of stakeholders are present in the games under study?
- (2)
- How do the stakeholders communicate their perspectives in the games and in which way is multiperspectivity expressed linguistically?
- (3)
- What conflicts arise from the different perspectives in the game and what solutions does the game design offer?
2. The State of Research
2.1. Multiperspectivity and Learning
2.2. Multiperspectivity and Digital Games
2.3. Conceptual Framework
3. Materials and Methods
3.1. Data Collection
3.2. Data Analysis
4. Results of the Game Analysis
4.1. What Types of Stakeholders Are Present in the Games Under Study?
4.2. How Do the Stakeholders Communicate Their Perspectives in the Games and in Which Way Is Multiperspectivity Expressed Linguistically?
4.3. What Conflicts Arise from the Different Perspectives in the Game and What Possible Solutions Does the Game Design Provide?
5. Discussion
Limitations
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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Category of Analysis | Question for Analysis | Game Analysis Anchor Data Example |
---|---|---|
(1) Types of stakeholders | Who are the stakeholders in the game? | Banished: The stakeholders of the game are inhabitants of a village in a struggle for survival against nature. They are simulated with their attributes on an individual level and summarised collectively as a whole population via averaged values. |
(2) Number of stakeholders | How many stakeholders are in the game? | SimCity4: There are up to five player-created residents (Sims) and seven advisors from the areas of urban planning, finance, public affairs, safety, health and education, and transport and environmental protection, as well as the total population as one actor. |
(3) Representation of stakeholders | How are the stakeholders presented? | Cities: Skylines: The inhabitants of the city move through the city visually. They can also be clicked on and tracked. Clicking on them reveals their name, age, education level, place of residence, and place of employment. If you zoom in close enough, you can see the avatar of the character. |
(4) Actor communication | How do the stakeholders communicate their perceptions, interests, and goals in the game? | Tropico 6: The interest groups and superpowers, as well as the broker, communicate their needs through missions that can be rejected or accepted by the player. Completing the mission improves relations with the respective actor and unlocks rewards. Rejection or failure of the mission leads to a deterioration of relations with the mission giver. |
(5) Areas of linguistic competence | Which language competencies (reading, listening, writing, speaking) are present and to what extent are they addressed in the game? | Cities: Skylines: A few short informative and explanatory texts must be read. There is no hearing, writing, or speaking in the game. |
(6) Language operations and text procedures | What linguistic schemes of action and corresponding text procedures that mark different positions occur? | Tropico 6: Because the game contains several texts in which different stakeholders convince the player of their opinion, there are argumentative language operations and text procedures for positioning, perspectivising, conceding, and comparing. |
(7) Controversial views and conflicts | To what extent do conflicts of interest exist between the stakeholders in the game? | Tropico 6: The interest groups impose ultimatums, and the expiry of an ultimatum has strong negative effects. These can be economic crises, strikes, or even coup attempts. It can happen that two interest groups make opposing demands on the player and he/she has to choose between them. |
(8) Possible solutions for conflicts | How are conflicts between stakeholders handled? | Anno 2070: The three meta-factions resolve their conflicts through democratic elections in the World Council. The settlements sanction misconduct through military attacks. One can also conclude diplomatic agreements and trade. |
Games | Total Population | Groups | Individual Stakeholders | 4 Other Players | ||||
---|---|---|---|---|---|---|---|---|
Tropico 6 | ⊠ | ◻ | ◻ | ⊠ | ||||
Anno 2070 | ⊠ | ⊠ | ◻ | ⊠ | ||||
Democracy 3 | ⊠ | ⊠ | ⊠ | ◻ | ||||
SimCity 4 Deluxe Edition | ⊠ | ⊠ | ⊠ | ⊠ | ||||
Anno 1800 | ⊠ | ◻ | ⊠ | ⊠ | ||||
Banished | ⊠ | ◻ | ⊠ | ◻ | ||||
SimCity BuildIt | ⊠ | ◻ | ⊠ | ◻ | ||||
Age of Empires 2 | ◻ | ◻ | ◻ | ⊠ | ||||
Cities: Skylines | ⊠ | ◻ | ⊠ | ◻ | ||||
Overcrowd | ⊠ | ◻ | ⊠ | ◻ | ||||
Rise of Industry | ⊠ | ⊠ | ◻ | ◻ | ||||
Civilization 6 | ⊠ | ◻ | ◻ | ⊠ | ||||
Frostpunk | ⊠ | ◻ | ⊠ | ◻ | ||||
Die Siedler 7 | ◻ | ◻ | ◻ | ⊠ | ||||
Fate of the World | ⊠ | ◻ | ◻ | ◻ | ||||
Transport Fever | ◻ | ◻ | ⊠ | ◻ | ||||
Eco | ◻ | ◻ | ◻ | ⊠ | ||||
Overall | 14 | 82.4% | 5 | 29.4% | 11 | 64.7% | 7 | 41.2% |
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Budke, A.; Czauderna, A.; Gebele, D.; Zepter, A.L. Beyond Entertainment: Analyzing Multiperspectivity in Digital Strategy Games for Educational Purposes. Educ. Sci. 2025, 15, 479. https://doi.org/10.3390/educsci15040479
Budke A, Czauderna A, Gebele D, Zepter AL. Beyond Entertainment: Analyzing Multiperspectivity in Digital Strategy Games for Educational Purposes. Education Sciences. 2025; 15(4):479. https://doi.org/10.3390/educsci15040479
Chicago/Turabian StyleBudke, Alexandra, André Czauderna, Diana Gebele, and Alexandra L. Zepter. 2025. "Beyond Entertainment: Analyzing Multiperspectivity in Digital Strategy Games for Educational Purposes" Education Sciences 15, no. 4: 479. https://doi.org/10.3390/educsci15040479
APA StyleBudke, A., Czauderna, A., Gebele, D., & Zepter, A. L. (2025). Beyond Entertainment: Analyzing Multiperspectivity in Digital Strategy Games for Educational Purposes. Education Sciences, 15(4), 479. https://doi.org/10.3390/educsci15040479