Computational Play in Early Childhood: Integrating Analog and Digital Tools to Support Mathematical Learning and Computational Thinking
Abstract
1. Introduction
- How do children in ECE engage with and integrate early mathematical learning and computational thinking through playful frameworks?
- In what ways can computational play support different aspects of early mathematics in ECE workshop settings?
2. Literature Review
2.1. Integrating Computational Thinking and Mathematics in Early Childhood
2.2. Towards Computational Play
3. Theoretical Framework
3.1. Mathematical Framing
3.2. Playful Framing
4. Materials and Methods
4.1. Participants and Context
4.2. Materials
4.3. Procedure
4.4. Data Collection
4.5. Ethical Considerations
4.6. Analysis
- Transcription: Video and photographic data were initially tagged according to emerging patterns. Selected episodes were transcribed and reviewed by the research team to assess their relevance;
- Coding: During transcription, all researchers annotated the data with preliminary codes, highlighting recurring dialogues, notable interactions, and interesting quotes. These annotations served as a foundation for later coding;
- Theme Development: Codes were organized into tentative themes through an iterative process using physical mind maps. This step gradually distilled the data into overarching themes, such as children’s engagement with mathematical concepts, play responsiveness, and interactions with both digital (Blue-Bots) and analog (DUPLO®) materials. The focus was on capturing children’s actions, emotions, and motivations during computational play;
- Review and Refinement: Themes were refined by revisiting and re-watching the video material. Relevant clips and quotes were grouped according to observed practices, such as spatial reasoning and peer collaboration. This allowed for deeper interpretation of how children engaged with mathematical ideas (e.g., counting, locating, designing, explaining) through play-responsive coding activities;
- Finalization: The final analysis resulted in four key themes, supported by selected episodes and illustrative quotes.
5. Results
- Children’s interpretation and adaptation of tasks;
- Children’s engagement with unplugged and plugged tools;
- Fostering mathematical learning through playful design tasks;
- Collaborative construction and spatial reasoning in play.
5.1. Children’s Interpretation and Adaptation of Computational and Mathematical Tasks
“I know one trick, and that is that you press the cross [on the Blue-Bot] to delete [what you have done previously] otherwise it remembers the old code.”(Facilitator 1, personal communication, 7 November 2023.)
Girl1. No, we press the cross.Girl2: Now we are hereGirl1. We are hereGirl2: We must get our fruit off(Group of two girls, personal communication, 7 November 2023.)
Facilitator 2: Do you remember what to do with the robot?Boy1: YesFacilitator 2: Can you try to turn it around?Boy 2: How do you do that? [They try to reach the blue spot on the mat.]Facilitator 2: Can you get to the red one? [Straightens the mat to align it.]Boy 1: [Moves the Blue-Bot diagonally and then programs it to move forward again.](Group of two boys, personal communication, 7 November 2023.)
5.2. Children’s Engagement with Unplugged and Plugged Tools
One girl takes her figure to the mat and builds with DUPLO® bricks. Her group member attaches the wagon to the robot and programs it to pick up the DUPLO® (fruit). The girl continues playing with her DUPLO® figure, putting two figures together. She is not paying attention to Blue-Bot, her friend calls her, but she is completely focused on her building.(Note, 6, personal communication, 7 November 2023.)
A couple of girls start constructing their characters from drawings and leave the instructions they have been given to do a bit of what they want instead; they start building/creating/playing. The children often prefer creating with DUPLO®. In some groups, children do not care about the robot; they build/play with DUPLO®.(Note, 1, personal communication, 7 November 2023.)
Children are instructed to pick up a specific number of LEGO® fruits in different colors (e.g., two yellow, two blue, two red, two green). To accomplish this task, children must count to ensure they collect the correct number of bricks in each color.(Note, 4, personal communication, 7 November 2023.)
5.3. Fostering Mathematical Learning Through Playful Design Tasks
A boy concentrates and builds according to a drawing. Using the drawing, the educator compares what he built. The boy dismantles and rebuilds. The educator points to the drawing and shows how the blocks can be combined to follow the drawing.(Note, 2, personal communication, 7 November 2023.)
The next task is to draw a recipe for the animal they have made. There is a paper with squares and blocks in different colors. The girl puts her animal on the drawing and takes the crayon and fills in the squares. The boy has made a lion with red blocks at the bottom and starts filling in the squares.(Note, 4, personal communication, 7 November 2023.)
5.4. Collaborative Construction and Spatial Reasoning in Play
The girl sits by the template while the boy collects bricks. After a while, they switch, and the girl collects bricks. They drive the robot into the building; the girl moves the structure around the robot. The boy constructs another building. The children build a wall and place it behind the robot, but it falls. They rebuild it. The boy adds a staircase, but it is too high. The girl suggests a change, and they collaborate by respecting each other’s contributions and offering suggestions when stuck.(Note, 3, personal communication, 7 November 2023.)
6. Discussion
7. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
Abbreviations
| CT | Computational Thinking |
| ECE | Early Childhood Education |
| CSTA | Computer Science Teachers Association |
| ISTE | The International Society for Technology in Education |
| 2D | Two-dimensional |
| 3D | Three-dimensional |
| 1 | Blue-Bot is a robot with Bluetooth, which means it can be controlled from a tablet or computer, but also programmed with simple taps on its back. |
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| Phase | Purpose | Main Activities | Learning Focus |
|---|---|---|---|
| Setting the Scene | Introduce narrative and context | Storytelling, character introduction | Narrative framing, imagination. Introduction to pre-mathematical spatial concepts such as over, under, between, and around |
| Exploring | Familiarize with robots and the environment | Hands-on testing, group discussion | Logical sequencing, basic problem-solving |
| Designing and Making | Create artefacts linked to narrative | Building fruits and habitats, basic coding | Algorithmic thinking, spatial reasoning |
| Sharing and Co-imagining | Reflect, share, and extend ideas | Group reflection, idea sharing, symbolic return | Critical thinking, collaboration, abstraction |
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Brooks, E.; Kaup, C.F.; Dau, S.; Edstrand, E.; Granone, F.; Reikerås, E.K.L. Computational Play in Early Childhood: Integrating Analog and Digital Tools to Support Mathematical Learning and Computational Thinking. Educ. Sci. 2025, 15, 1601. https://doi.org/10.3390/educsci15121601
Brooks E, Kaup CF, Dau S, Edstrand E, Granone F, Reikerås EKL. Computational Play in Early Childhood: Integrating Analog and Digital Tools to Support Mathematical Learning and Computational Thinking. Education Sciences. 2025; 15(12):1601. https://doi.org/10.3390/educsci15121601
Chicago/Turabian StyleBrooks, Eva, Camilla Finsterbach Kaup, Susanne Dau, Emma Edstrand, Francesca Granone, and Elin Kirsti Lie Reikerås. 2025. "Computational Play in Early Childhood: Integrating Analog and Digital Tools to Support Mathematical Learning and Computational Thinking" Education Sciences 15, no. 12: 1601. https://doi.org/10.3390/educsci15121601
APA StyleBrooks, E., Kaup, C. F., Dau, S., Edstrand, E., Granone, F., & Reikerås, E. K. L. (2025). Computational Play in Early Childhood: Integrating Analog and Digital Tools to Support Mathematical Learning and Computational Thinking. Education Sciences, 15(12), 1601. https://doi.org/10.3390/educsci15121601

