Virtual Reality and Digital Twins for Mechanical Engineering Lab Education: Applications in Composite Manufacturing
Abstract
1. Introduction
- RQ1.
- How does VR-based training compare with traditional physical laboratory training in terms of procedural accuracy and task performance?
- RQ2.
- How does VR-based training influence different dimensions of cognitive load—mental demand, physical demand, effort, and frustration—relative to a physical laboratory setting?
- RQ3.
- How do learners perceive the usability, realism, and pedagogical value of the VR environment compared with the physical laboratory?
2. Literature Review
2.1. Background and Evolution of VR in Engineering Education
2.2. Theoretical Frameworks for VR-Based Learning
2.2.1. Constructivism and Situated Learning
2.2.2. Experiential Learning Theory
2.2.3. Technology Acceptance Model and Motivation
2.2.4. Cognitive Load Theory
2.3. Empirical Findings on VR Learning in Engineering and Manufacturing
2.4. Research Gaps and Contribution of the Present Study
3. Methodology
3.1. Research Design
3.2. Participants
3.3. VR Application Development
3.4. Experimental Procedure
- (a)
- Pre-Experiment Phase
- (b)
- Training Phase
- (c)
- Post-Task Data Collection
- Did you find any of the activities especially difficult? Why?
- Did you feel overwhelmed at any point during the activities? When and why?
- Which parts of the system did you like the most? Why?
- Which parts of the system were the easiest to use? Why?
- Do you believe this system could replace in-person laboratories after being further refined? Why?
- Do you believe completing these tasks in person would have been easier or harder? Why?
3.5. Data Analysis
4. Results
4.1. Task Performance (Quantitative Results)
4.2. Cognitive Load
- Mental Demand: Significantly lower in VR (M = 11.23, SD = 3.35) compared to the physical lab (M = 13.82, SD = 1.67), t(16) = −4.28, p = 0.001.
- Physical Demand: Markedly reduced in VR (M = 6.06, SD = 2.46) compared to the physical lab (M = 15.00, SD = 1.44), t(16) = −9.75, p < 0.001.
- Effort: Lower in VR (M = 3.41, SD = 1.85) than in the physical lab (M = 10.29, SD = 2.31), t(16) = −8.42, p < 0.001.
- Frustration: Higher in VR (M = 5.06, SD = 2.25) compared to the physical lab (M = 1.71, SD = 1.83), t(16) = 4.86, p = 0.0002.
4.3. Learner Perceptions (Qualitative Results)
5. Discussion
6. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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| Workload Dimension | VR (M ± SD) | Physical Lab (M ± SD) | t(16) | p |
|---|---|---|---|---|
| Mental Demand | 11.23 ± 3.35 | 13.82 ± 1.67 | −4.28 | 0.001 |
| Physical Demand | 6.06 ± 2.46 | 15.00 ± 1.44 | −9.75 | <0.001 |
| Effort | 3.41 ± 1.85 | 10.29 ± 2.31 | −8.42 | <0.001 |
| Frustration | 5.06 ± 2.25 | 1.71 ± 1.83 | 4.86 | 0.0002 |
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Darejeh, A.; Chilcott, G.; Oromiehie, E.; Mashayekh, S. Virtual Reality and Digital Twins for Mechanical Engineering Lab Education: Applications in Composite Manufacturing. Educ. Sci. 2025, 15, 1519. https://doi.org/10.3390/educsci15111519
Darejeh A, Chilcott G, Oromiehie E, Mashayekh S. Virtual Reality and Digital Twins for Mechanical Engineering Lab Education: Applications in Composite Manufacturing. Education Sciences. 2025; 15(11):1519. https://doi.org/10.3390/educsci15111519
Chicago/Turabian StyleDarejeh, Ali, Guy Chilcott, Ebrahim Oromiehie, and Sara Mashayekh. 2025. "Virtual Reality and Digital Twins for Mechanical Engineering Lab Education: Applications in Composite Manufacturing" Education Sciences 15, no. 11: 1519. https://doi.org/10.3390/educsci15111519
APA StyleDarejeh, A., Chilcott, G., Oromiehie, E., & Mashayekh, S. (2025). Virtual Reality and Digital Twins for Mechanical Engineering Lab Education: Applications in Composite Manufacturing. Education Sciences, 15(11), 1519. https://doi.org/10.3390/educsci15111519

