Collaborative Design Through Authentic Design Challenges: Preservice Teachers’ Perceptions of Digital Competence Development and SQD-Aligned Supports
Abstract
1. Introduction
1.1. Digital Competencies
1.2. The Synthesis of Qualitative Evidence Model
1.3. Engaging Preservice Teachers in Collaborative Design
1.4. Research Questions
- RQ1. How do preservice teachers’ perceived digital competencies change during an SQD-aligned, authentic collaborative design course?
- RQ2. How do preservice teachers perceive specific SQD-aligned course elements (i.e., instructional design, collaboration, reflection, feedback, authentic experiences, role models) in supporting their technology-related design processes?
2. Materials and Methods
2.1. Collaborative Design Intervention
2.1.1. Participants, Teams, Authentic Design Challenges, and Designed Solutions
2.1.2. Procedure of Intervention
2.2. Data Collection
2.2.1. Quantitative Data Collection
2.2.2. Qualitative Data Collection
2.3. Data Analysis
2.3.1. Quantitative Data Analysis
2.3.2. Qualitative Data Analysis
3. Results
3.1. RQ1: Perceived Changes in Digital Competencies
3.1.1. Theme 1: Expanded Technological Awareness and Motivational Gains, Yet Selective Tool Integration Mastery
3.1.2. Theme 2: Efficiency-Driven Division of Development Tasks
3.1.3. Theme 3: Familiarity
3.2. RQ2: Perceived Support of SQD-Based Course Elements
3.2.1. Theme 4: Complementary Layers of Guidance
3.2.2. Theme 5: Engagement with Authentic Contexts
3.2.3. Theme 6: Scaffolding Technology Integration
4. Discussion
- Anchor design tasks in authentic contexts. Situate design work in real classroom contexts through authentic pedagogical challenges to promote motivation, ownership, and context-sensitive reasoning. Task realism and agency should be carefully calibrated. Additionally, incorporating classroom prototyping may provide additional opportunities for experiential learning.
- Support novice designers through layered scaffolding. Combine static scaffolds (e.g., stepwise design guides) to structure sessions and reduce uncertainty with dynamic scaffolds (e.g., just-in-time coaching) that address emerging challenges, prompt idea refinement, and support team negotiation.
- Embed feedback loops throughout the design process. Courses could integrate early and iterative feedback to expose teams to diverse ideas and validate their design directions. For example, inter-team reviews have been shown to promote deeper learning and strengthen design skills, outcomes, and TPACK (Ma et al., 2024).
- Scaffold technology-integration processes. When given autonomy in tool selection and integration, PSTs often revert to familiar technologies. To lower entry barriers, scaffolds can constrain autonomy (e.g., limiting tool options or pedagogical formats) or build knowledge prior to design engagement. Familiarization through modelling and exploration (Tondeur et al., 2025), operationalized via targeted workshops, demonstrations, or case-based sessions, may enrich homogeneous, limited knowledge bases and promote more balanced team member participation (Backfisch et al., 2023; Yeh et al., 2021).
- Monitor equitable collaboration opportunities. In this study, technology-related development work was unevenly allocated. Efficiency-driven division of labor may be mitigated through brief check-ins to monitor task distribution and by setting explicit collaboration expectations, particularly in heterogeneous teams (Aalto & Mustonen, 2022; Nguyen & Bower, 2018). When digital platforms restrict simultaneous use, identical task division cannot be guaranteed; teams should instead ensure equitable engagement in artefact development, either in parallel (e.g., different tools, sandbox copies, stand-alone sub-artefacts) or consecutively (e.g., rotating edit rights).
- Foster both pragmatic and ambitious forms of technology integration. Collaborative design may risk reinforcing the perception that technology integration is time-consuming and labor-intensive. To counter this, courses could foreground efficient, low-threshold tools (e.g., polling apps, interactive videos, pre-built GeoGebra applets) alongside more complex instructional designs (e.g., digital escape rooms, sequenced learning paths). Attending to efficiency may be essential for fostering both positive attitudes and future engagement with technology integration, as efficiency logics often underpin teachers’ most valued technology-integration practices (Cabbeke et al., 2024; Hughes et al., 2020).
5. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
Abbreviations
| PSTs | Preservice teachers |
| CD | Collaborative design |
| ADC | Authentic Design Challenge |
| TPACK | Technological Pedagogical Content Knowledge |
| TK | Technological Knowledge |
| SQD | Synthesis of Qualitative Evidence |
| TISE | Technology-integration Self-efficacy |
| EASE | Perceived ease of technology use |
| GATT | General Attitudes Toward Technology |
| ICT | Information and Communication Technologies |
Appendix A
| Team | Size | Authentic Design Challenge | Designed Solution |
|---|---|---|---|
| 1 | 3 | Students with limited ICT and Dutch skills struggle to apply data analysis concepts (e.g., visualization, central tendency). | Self-directed exercises on data collection (Google Forms) and analysis (Google Sheets) with Microsoft Sway tutorials and YouTube videos enhance understanding and reflection. |
| 2 | 4 | Students with low math achievement and limited Dutch proficiency struggle to understand and prove triangle congruency. | A two-part lesson series using GeoGebra and PowerPoint for visual instruction, followed by H5P learning paths with step-by-step guidance on congruency proofs (Figure A1). |
| 3 | 4 | Students with varying fraction operation skills need differentiated support. | A Padlet learning path with BookWidgets exercises and videos allows advanced students independent practice, freeing the teacher to support students needing extra help. |
| 4 | 4 | Students with low math proficiency and motivation struggle with independent vector addition learning. | A Gather virtual escape room uses videos, GeoGebra exercises with feedback, and summary posters. Completing exercises unlocks codes to progress through rooms (Figure A2). |
| 5 | 4 | Students find core arithmetic and estimation repetitive and irrelevant; an engaging, self-paced ICT solution is needed. | A “Game of the Goose”-inspired online board game on Tabletop, paired with offline estimation and arithmetic games. H5P-based exercises to activate prior knowledge. |
| 6 | 4 | Students display varied mastery in integer operations; fast learners are bored, slower learners need more practice. | Physical Snakes and Ladders-inspired board game for practicing integer operations. Students use H5P to solve differentiated exercise sets and use an interactive video to learn the game rules. |


Appendix B
| Process | ADDIE | Structured Activities |
|---|---|---|
| Introduction | / |
|
| Session 1 | Analysis |
|
| Interview | Analysis |
|
| Session 2 | Analysis |
|
| Evaluation |
| |
| Design |
| |
| ||
| Analysis |
| |
| Session 3 | Evaluation |
|
| Develop |
| |
| Session 4 | Develop |
|
| Implement |
| |
| Microteaching | Implement |
|
| Evaluation |
| |
| Session 5 | Evaluation |
|
| Design |
| |
| Develop |
|
| 1 | The Flemish “Digisprong” (Digital Leap) initiative (Flemish Government, 2020), launched in 2020 allocated approximately €385 million—nearly twelve times the usual annual ICT budget—to bolster digital equity in Flanders education. It aimed to provide one digital device per pupil from the fifth year of primary school through secondary education, significantly support school ICT infrastructure (e.g., connectivity, security, software), and enhance teachers’ digital competencies and resources. |
| 2 | See note 1. |
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| SQD Strategy | Implementation |
|---|---|
| Instructional design |
|
| Collaboration |
|
| Authentic experiences |
|
| Reflection |
|
| Feedback |
|
| Role models |
|
| Scale | Items | Example Item | α (Pre) | α (Post) |
|---|---|---|---|---|
| TK | 7 | I know about a lot of different technologies. | 0.90 | 0.73 |
| TPACK Core | 8 | I can teach lessons that appropriately combine content, technology and pedagogy. | 0.78 | 0.78 |
| TISE | 16 | I feel confident I can consistently use educational technology in effective ways. | 0.94 | 0.87 |
| GATT | 5 | Working with ICT is very interesting to me. | 0.87 | 0.86 |
| EASE | 3 | Learning to work with ICT is easy. | 0.94 | 0.86 |
| SQD–DES | 4 | I received sufficient help in designing lessons that integrated ICT. | 0.80 | 0.81 |
| SQD–COLL | 4 | There were enough occasions for me to work together with other students on ICT use in education (i.e., we developed ICT-based lessons together). | 0.86 | 0.72 |
| SQD–AUT | 4 | There were enough occasions for me to test different ways of using ICT in the classroom. | 0.75 | 0.75 |
| SQD–FEE | 4 | I received sufficient feedback about the use of ICT in my lessons. | 0.84 | 0.70 |
| SQD–ROL | 4 | I saw many examples of ICT use in an educational setting. | 0.87 | 0.79 |
| SQD–REF | 4 | I was given the chance to reflect on the role of ICT in education. | 0.85 | 0.80 |
| Pretest | Posttest | |||||||
|---|---|---|---|---|---|---|---|---|
| M | SD | M | SD | df | t | p | ES | |
| TK | 3.32 | 0.71 | 3.76 | 0.42 | 22 | −4.00 | <0.001 | 0.75 |
| TPACK | 3.61 | 0.43 | 4.01 | 0.35 | 22 | −5.00 | <0.001 | 0.99 |
| TISE | 3.28 | 0.58 | 3.83 | 0.39 | 22 | −8.28 | <0.001 | 1.11 |
| GATT | 3.90 | 0.49 | 3.97 | 0.39 | 22 | −0.95 | 0.342 | 0.17 |
| EASE | 3.28 | 1.10 | 3.74 | 0.77 | 22 | −2.94 | 0.01 | 0.49 |
| Pretest | Posttest | |||||||
|---|---|---|---|---|---|---|---|---|
| M | SD | M | SD | df | t | p | ES | |
| DES | 3.17 | 0.75 | 3.85 | 0.66 | 22 | −3.81 | <0.001 | 0.95 |
| COL | 3.24 | 0.92 | 4.21 | 0.40 | 22 | −5.07 | <0.001 | 1.36 |
| REF | 2.75 | 0.78 | 3.53 | 0.74 | 22 | −4.62 | <0.001 | 1.03 |
| FEE | 2.97 | 0.69 | 3.38 | 0.60 | 22 | −2.72 | 0.01 | 0.64 |
| AUT | 3.29 | 0.70 | 3.46 | 0.60 | 22 | −1.20 | 0.24 | 0.25 |
| ROL | 3.57 | 0.76 | 3.86 | 0.62 | 22 | −1.93 | 0.07 | 0.43 |
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Cabbeke, B.; Adams, B.; Rotsaert, T.; Schellens, T. Collaborative Design Through Authentic Design Challenges: Preservice Teachers’ Perceptions of Digital Competence Development and SQD-Aligned Supports. Educ. Sci. 2025, 15, 1331. https://doi.org/10.3390/educsci15101331
Cabbeke B, Adams B, Rotsaert T, Schellens T. Collaborative Design Through Authentic Design Challenges: Preservice Teachers’ Perceptions of Digital Competence Development and SQD-Aligned Supports. Education Sciences. 2025; 15(10):1331. https://doi.org/10.3390/educsci15101331
Chicago/Turabian StyleCabbeke, Bram, Britt Adams, Tijs Rotsaert, and Tammy Schellens. 2025. "Collaborative Design Through Authentic Design Challenges: Preservice Teachers’ Perceptions of Digital Competence Development and SQD-Aligned Supports" Education Sciences 15, no. 10: 1331. https://doi.org/10.3390/educsci15101331
APA StyleCabbeke, B., Adams, B., Rotsaert, T., & Schellens, T. (2025). Collaborative Design Through Authentic Design Challenges: Preservice Teachers’ Perceptions of Digital Competence Development and SQD-Aligned Supports. Education Sciences, 15(10), 1331. https://doi.org/10.3390/educsci15101331

