Digital Game-Based Heritage Education: Analyzing the Potential of Heritage-Based Video Games
Abstract
:1. Introduction
2. Digital Games and Heritage Education
3. Methods
3.1. Search and Selection
- The game must be classified as a heritage-based video game, drawing on the cultural, artistic, historical, or heritage aspects of a particular region, culture, or era. Its objectives should include the conveyance and preservation of cultural elements through interactive gameplay. This definition excludes simulations that lack game design elements, informational mobile applications, and quiz games such as crosswords, puzzles, anagrams, and memory games.
- The game must eschew representations of violence or the inclusion of graphic content that is unsuitable for younger audiences, thereby ensuring it upholds respect for cultural diversity.
- The game must be available for download on either a computer or mobile device, without restrictions related to price or platform.
- The game must be available in English or must not necessitate language proficiency for gameplay.
- The game must have been released within the timeframe from 2013 to 2024.
- The game must incorporate themes or cultural elements that span a broad spectrum of cultural heritages including both tangible and intangible aspects. This encompasses folklore, traditional ceremonies, culinary traditions, and personal heritage, depicted through interactions, storytelling, or visual esthetics.
3.2. Content Analysis
- Narrative-Driven: Emphasizes a well-structured and coherent narrative as the foundation of the player’s experience, crucial for effective information delivery.
- Information Capsules: Utilizes discrete content elements including text, images, audio, or interactive components to deliver specific information, thereby enabling learning in manageable increments.
- Task-Driven Learning: Engages players in learning through specific in-game tasks and challenges, thereby encouraging the practical application of knowledge and skills.
- Ease of Play: Ensures the game is intuitive and user-friendly as well as accessible to players of all skill levels, thereby facilitating a smooth educational experience without undue frustration.
- Identity-Driven: Enables players to adopt specific roles or identities within the game, thereby fostering empathy, understanding, and a personal connection to the content.
- Open World: Provides a nonlinear environment for gameplay, affording players the autonomy to explore and learn at their own pace, thereby discovering content through various sequences or paths.
- People-Centered: Centers the gaming experience around human interactions, whether with game characters or other players, thereby highlighting the significance of relationships and communication in the learning process.
- Meaningfulness: Strives to provide experiences that are not only entertaining, but also profound and impactful, potentially altering the player’s viewpoint or expanding their comprehension.
- Simulation: Employs realistic simulations to mirror real-world situations, phenomena, or systems, thereby granting players the opportunity to learn within a controlled yet realistic setting.
- Verisimilitude: Achieves a high level of authenticity and coherence within the game world, ensuring that, despite the presence of fictional elements, the environment resonates as real and credible to the player.
4. Results
5. Discussion
5.1. Findings on Heritage Engagement Attributes
5.1.1. Very Common Attributes
5.1.2. Common Attributes
5.1.3. Uncommon Attributes
5.1.4. Rare Attributes
5.2. Implications and Further Research
5.3. Limitations
6. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
Appendix A
Games | Released | Developer | (1) * | (2) | (3) | (4) | (5) | (6) | (7) | (8) | (9) | (10) |
---|---|---|---|---|---|---|---|---|---|---|---|---|
80 Days | 2014 | Inkle | Yes | Yes | No | Yes | Yes | No | Yes | Yes | No | No |
A Highland Song | 2023 | Inkle | Yes | Yes | No | Yes | Yes | No | Yes | Yes | No | Yes |
Alba: A Wildlife Adventure | 2020 | Ustwo Games | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes |
A Life in Music | 2019 | TuoMuseo | Yes | No | No | Yes | Yes | No | Yes | No | No | Yes |
Ambition: A Minuet in Power | 2021 | Joy Manufacturing Co. | Yes | Yes | No | Yes | Yes | No | Yes | Yes | No | No |
Animalario | 2018 | EducaThyssen | No | Yes | No | Yes | Yes | No | Yes | No | No | Yes |
A Perfect Day | 2019 | Perfect Day Studio | Yes | Yes | Yes | Yes | Yes | No | Yes | Yes | No | Yes |
A Place for the Unwilling | 2019 | AlPixel Games | Yes | Yes | No | Yes | Yes | No | Yes | Yes | No | No |
A Space for the Unbound | 2023 | Mojiken Studio | Yes | Yes | Yes | Yes | Yes | No | Yes | Yes | No | Yes |
Assassin’s Creed Discovery Tour Bundle | 2021 | Ubisoft | No | Yes | No | Yes | No | Yes | Yes | No | Yes | Yes |
Assemble With Care | 2019 | Ustwo Games | Yes | Yes | No | Yes | Yes | No | Yes | Yes | Yes | Yes |
Before I Forget | 2020 | 3-Fold Games | Yes | Yes | No | Yes | Yes | No | Yes | Yes | No | Yes |
Before Your Eyes | 2020 | GoodbyeWorld Games | Yes | Yes | No | Yes | Yes | No | Yes | Yes | No | No |
Behind the Frame: The Finest Scenery | 2021 | Silver Lining Studio | Yes | Yes | No | Yes | Yes | No | Yes | Yes | No | Yes |
Beyond Our Lives | 2018 | TuoMuseo | Yes | Yes | No | Yes | Yes | No | Yes | No | No | Yes |
Broken Sword 5: The Serpent’s Curse | 2013 | Revolution Software | Yes | Yes | No | Yes | Yes | No | Yes | No | No | Yes |
Burly Men at Sea | 2016 | Brain&Brain | Yes | No | No | Yes | Yes | No | Yes | Yes | No | No |
Call of the Sea | 2020 | Out of the Blue Games | Yes | Yes | No | Yes | Yes | Yes | Yes | No | Yes | Yes |
Carto | 2020 | Sunhead Games | Yes | Yes | No | Yes | Yes | Yes | Yes | No | Yes | Yes |
Chants of Sennaar | 2023 | Rundisc | Yes | No | No | Yes | Yes | No | Yes | Yes | Yes | No |
Chicory: A Colorful Tale | 2021 | Wishes Ultd. | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | No |
Crowns and Pawns: Kingdom of Deceit | 2022 | Tag of Joy | Yes | Yes | No | Yes | Yes | No | Yes | Yes | No | Yes |
Detective Di: The Silk Rose Murders | 2019 | Nupixo Games | Yes | Yes | No | Yes | Yes | No | Yes | Yes | No | Yes |
Dordogne | 2023 | Un Je Ne Sais Quoi | Yes | Yes | Yes | Yes | Yes | No | Yes | Yes | No | Yes |
Embracelet | 2020 | Machineboy | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | No | Yes |
Essays on Empathy | 2021 | Deconstructeam | Yes | Yes | No | Yes | Yes | No | Yes | Yes | No | Yes |
Father and Son | 2017 | TuoMuseo | Yes | Yes | No | Yes | Yes | No | Yes | No | No | Yes |
Father and Son 2 | 2022 | TuoMuseo | Yes | Yes | No | Yes | Yes | No | Yes | No | No | Yes |
Gerda: A Flame in Winter | 2022 | PortaPlay | Yes | Yes | Yes | Yes | Yes | No | Yes | Yes | No | Yes |
Goetia | 2016 | Sushee | Yes | No | No | No | No | No | No | No | No | Yes |
Goetia 2 | 2022 | Moeity | Yes | No | No | Yes | No | No | No | No | No | No |
Heaven’s Vault | 2019 | Inkle | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes |
Herald: An Interactive Period Drama | 2017 | Wispfire | Yes | Yes | No | Yes | Yes | No | Yes | Yes | No | Yes |
Hindsight | 2022 | Team Hindsight | Yes | Yes | No | Yes | Yes | No | Yes | Yes | No | Yes |
Hourglass | 2021 | Cyberwave | No | No | No | Yes | No | Yes | No | No | No | No |
How We Know We’re Alive | 2023 | Motvind Studios | Yes | Yes | No | Yes | Yes | No | Yes | Yes | No | Yes |
I Am Dead | 2020 | Hollow Ponds | Yes | No | No | Yes | Yes | No | Yes | Yes | No | No |
Inua: A Story in Ice and Time | 2022 | The Pixel Hunt | Yes | Yes | No | Yes | Yes | No | Yes | Yes | No | Yes |
Jotun | 2015 | Thunder Lotus Games | Yes | No | No | Yes | No | No | No | Yes | No | No |
League of Enthusiastic Losers | 2021 | Yookond. | Yes | Yes | No | Yes | Yes | No | Yes | Yes | No | Yes |
Lost Words: Beyond the Page | 2020 | Sketchbook Games | Yes | No | Yes | Yes | Yes | No | Yes | Yes | No | No |
Luna: The Shadow Dust | 2020 | Lantern Studio | Yes | Yes | Yes | Yes | Yes | No | Yes | Yes | No | No |
Lushfoil Photography Sim | 2024 | Matt Newell | No | No | No | Yes | Yes | Yes | No | Yes | Yes | Yes |
Milkmaid of the Milky Way | 2017 | Machineboy | Yes | Yes | No | Yes | Yes | No | Yes | Yes | No | Yes |
Mr Tic Toc & the Endless City | 2018 | Un Je Ne Sais Quoi | Yes | No | No | Yes | Yes | No | Yes | No | No | No |
Mulaka | 2018 | Lienzo | Yes | Yes | Yes | Yes | Yes | No | Yes | Yes | No | No |
Mythwrecked: Ambrosia Island | 2024 | Polygon Treehouse | Yes | Yes | Yes | Yes | Yes | No | Yes | Yes | No | No |
Never Alone (Kisima Ingitchuna) | 2014 | E-Line Media | Yes | Yes | No | Yes | Yes | No | Yes | Yes | No | Yes |
Night in the Woods | 2017 | Infinite Fall | Yes | Yes | No | Yes | Yes | No | Yes | Yes | No | Yes |
Nubla | 2015 | EducaThyssen | Yes | Yes | No | Yes | Yes | No | Yes | No | No | No |
Nubla 2 | 2019 | EducaThyssen | Yes | Yes | No | Yes | Yes | No | Yes | No | No | No |
Occupy White Walls | 2018 | Kultura Ex Machina | No | No | No | Yes | No | Yes | Yes | No | Yes | No |
Old Man’s Journey | 2017 | Broken Rules | Yes | Yes | No | Yes | Yes | No | Yes | Yes | No | Yes |
Once Upon a Sea | 2020 | Blimey | Yes | No | No | Yes | No | No | No | No | No | Yes |
Open Roads | 2024 | Open Roads Team | Yes | Yes | No | Yes | Yes | No | Yes | Yes | No | Yes |
Over the Alps | 2019 | Stave Studios | Yes | Yes | Yes | Yes | Yes | No | Yes | Yes | No | Yes |
Past for Future | 2018 | TuoMuseo | Yes | Yes | No | Yes | Yes | No | Yes | No | No | Yes |
Pentiment | 2022 | Obsidian | Yes | Yes | No | Yes | Yes | No | Yes | Yes | No | Yes |
Plasticity | 2019 | Plasticity Games | Yes | No | No | Yes | Yes | No | Yes | Yes | Yes | Yes |
Raji: An Ancient Epic | 2020 | Nodding Heads Games | Yes | No | No | Yes | Yes | No | Yes | No | No | No |
Reliefs: The Time of the Lemures | 2023 | Calepin Studio | Yes | No | No | Yes | No | Yes | No | No | Yes | Yes |
RiME | 2017 | Tequila Works | Yes | No | No | Yes | Yes | Yes | No | No | Yes | No |
Röki | 2020 | Polygon Treehouse | Yes | Yes | Yes | Yes | Yes | No | Yes | Yes | No | No |
Sadhana: The Way Back | 2020 | La Générale de Production | Yes | No | No | Yes | No | No | Yes | Yes | No | No |
Season: A Letter to the Future | 2023 | Scavengers Studio | Yes | Yes | No | Yes | Yes | Yes | Yes | Yes | Yes | Yes |
Signs of the Sojourner | 2020 | Echodog Games | Yes | Yes | No | Yes | Yes | No | Yes | Yes | Yes | No |
Snufkin: Melody of Moominvalley | 2024 | Hyper Games | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | No |
South of the Circle | 2020 | State of Play | Yes | Yes | No | Yes | Yes | No | Yes | Yes | No | Yes |
Syberia 3 | 2017 | Koalabs | Yes | Yes | No | No | Yes | No | Yes | No | Yes | Yes |
Syberia: The World Before | 2022 | Koalabs | Yes | Yes | No | Yes | Yes | No | Yes | Yes | Yes | Yes |
Tengami | 2014 | Nyamyam | Yes | No | Yes | Yes | Yes | No | Yes | Yes | No | No |
The Book of Distance | 2020 | National Film Board of Canada | Yes | No | No | Yes | Yes | No | Yes | Yes | No | Yes |
The Dead Sea Scrolls Adventure | 2022 | Cave3 Studios | Yes | Yes | No | Yes | Yes | No | Yes | Yes | No | Yes |
The Dedal Games | 2021 | EducaThyssen | Yes | No | No | Yes | No | No | Yes | No | No | No |
The Excavation of Hob’s Barrow | 2022 | Cloak and Dagger Games | Yes | Yes | Yes | Yes | Yes | No | Yes | Yes | No | Yes |
The Forever Labyrinth | 2024 | Inkle | Yes | Yes | No | Yes | No | No | Yes | No | No | No |
The House of Da Vinci | 2017 | Blue Brain Games | No | No | No | Yes | No | No | No | No | Yes | No |
The Master’s Pupil | 2023 | Pat Naoum | Yes | No | No | Yes | Yes | No | Yes | Yes | No | No |
The Oregon Trail | 2021 | Gameloft | No | Yes | Yes | No | Yes | No | Yes | No | Yes | Yes |
The Plague Doctor of Wippra | 2022 | Electrocosmos | Yes | Yes | Yes | Yes | Yes | No | Yes | Yes | No | Yes |
The Procession to Calvary | 2020 | Joe Richardson | Yes | No | No | Yes | No | No | Yes | No | No | No |
The Rewinder | 2021 | Misty Mountain Studio | Yes | Yes | No | Yes | Yes | No | Yes | Yes | No | No |
The Stillness of the Wind | 2019 | Memory of God | No | No | No | Yes | Yes | No | Yes | Yes | No | Yes |
This is a True Story | 2022 | Frosty Pop | Yes | Yes | No | Yes | Yes | No | Yes | Yes | No | Yes |
TOEM | 2021 | Something We Made | Yes | Yes | Yes | Yes | Yes | No | Yes | Yes | Yes | No |
Torn Away | 2022 | Perelesoq | Yes | No | Yes | Yes | Yes | No | Yes | Yes | No | Yes |
Treasures of the Aegean | 2021 | Undercoders | Yes | No | No | Yes | Yes | No | Yes | No | No | No |
Tukoni | 2020 | Oksana Bula | Yes | Yes | No | Yes | Yes | No | Yes | Yes | No | No |
Type:Rider | 2013 | Cosmografik | No | Yes | No | Yes | No | No | No | No | No | No |
Underground Blossom | 2023 | Rusty Lake | Yes | No | No | No | Yes | No | Yes | No | No | No |
Valete Vos Viatores | 2022 | Trahelium | No | No | Yes | Yes | Yes | Yes | Yes | No | Yes | Yes |
Valiant Hearts: Coming Home | 2023 | Ubisoft | Yes | Yes | Yes | Yes | Yes | No | Yes | Yes | No | Yes |
Valiant Hearts: The Great War | 2014 | Ubisoft | Yes | Yes | Yes | Yes | Yes | No | Yes | Yes | No | Yes |
Vandals | 2018 | Cosmografik | Yes | No | No | Yes | No | No | No | Yes | No | No |
Venba | 2023 | Visai Games | Yes | Yes | No | Yes | Yes | No | Yes | Yes | Yes | Yes |
Voodoo Detective | 2022 | Short Sleeve Studio | Yes | Yes | Yes | Yes | Yes | No | Yes | Yes | No | Yes |
What Remains of Edith Finch | 2017 | Giant Sparrow | Yes | No | No | Yes | Yes | No | Yes | Yes | No | Yes |
When Rivers Were Trails | 2019 | Elizabeth LaPensée | Yes | Yes | No | Yes | Yes | No | Yes | Yes | No | Yes |
Where the Water Tastes Like Wine | 2018 | Dim Bulb Games | Yes | No | No | Yes | Yes | No | Yes | Yes | No | No |
Wide Ocean Big Jacket | 2020 | Turnfollow | Yes | Yes | No | Yes | Yes | No | Yes | Yes | No | No |
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Attributes | Overall (n = 100) | ||||
---|---|---|---|---|---|
Narrative-Driven | 90 | ||||
Information Capsules | 68 | ||||
Task-Driven Learning | 25 | ||||
Ease of Play | 96 | ||||
Identity-Driven | 85 | ||||
Open World | 15 | ||||
People-Centered | 89 | ||||
Meaningfulness | 60 | ||||
Simulation | 21 | ||||
Verisimilitude | 68 | ||||
M | SD | Md | Min | Max | |
Overall (n = 100) | 6.8 | 2.43 | 7 | 2 | 10 |
Attributes | Cognitive | Emotional | Behavioral |
---|---|---|---|
Narrative-Driven | X | X | |
Information Capsules | X | ||
Ease of Play | X | ||
Identity-Driven | X | ||
People-Centered | X | X | |
Meaningfulness | X | X | |
Verisimilitude | X | X | X |
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Camuñas-García, D.; Cáceres-Reche, M.P.; Cambil-Hernández, M.d.l.E.; Lorenzo-Martín, M.E. Digital Game-Based Heritage Education: Analyzing the Potential of Heritage-Based Video Games. Educ. Sci. 2024, 14, 396. https://doi.org/10.3390/educsci14040396
Camuñas-García D, Cáceres-Reche MP, Cambil-Hernández MdlE, Lorenzo-Martín ME. Digital Game-Based Heritage Education: Analyzing the Potential of Heritage-Based Video Games. Education Sciences. 2024; 14(4):396. https://doi.org/10.3390/educsci14040396
Chicago/Turabian StyleCamuñas-García, Daniel, María Pilar Cáceres-Reche, María de la Encarnación Cambil-Hernández, and Manuel Enrique Lorenzo-Martín. 2024. "Digital Game-Based Heritage Education: Analyzing the Potential of Heritage-Based Video Games" Education Sciences 14, no. 4: 396. https://doi.org/10.3390/educsci14040396
APA StyleCamuñas-García, D., Cáceres-Reche, M. P., Cambil-Hernández, M. d. l. E., & Lorenzo-Martín, M. E. (2024). Digital Game-Based Heritage Education: Analyzing the Potential of Heritage-Based Video Games. Education Sciences, 14(4), 396. https://doi.org/10.3390/educsci14040396