Developing a Project-Based Learning Course Model Combined with the Think–Pair–Share Strategy to Enhance Creative Thinking Skills in Education Students
Abstract
:1. Introduction
2. Objectives
- To enhance the creative thinking skills of student teachers by developing a PjBL-TPS course model.
- To assess the impact of the PjBL-TPS course model on the creative thinking skills of student teachers.
3. Literature Review
3.1. Project-Based Learning Model
3.2. Think–Pair–Share Strategy
- Effective Grouping
- 2.
- Effective Questioning
- 3.
- Provide Time for Thinking
- 4.
- Encourage Discussion and Sharing
- 5.
- Inviting Student Sharing with the Class
3.3. Creative Thinking
4. Methodology
4.1. Ethical Approval
4.2. Approach
4.3. Participants
4.4. The PjBL Course
4.4.1. Lesson Plans
4.4.2. The PjBL-TPS Course Model
- Stage 1:
- Project Preparation
- Stage 2:
- Project Collaboration
- Stage 3:
- Project Production
- Stage 4:
- Project Evaluation
- Stage 5:
- Project Conclusion
4.5. Measurement Tool
4.5.1. Practical Exercises
- Clear Rules and Instructions (10 points)
- 2.
- Detailed Material Descriptions (10 points)
- 3.
- Additional Elements, such as Music and Sound Effects (5 points)
4.5.2. Survey Questionnaire for the Students’ Perceptions of the Practical Exercise of their Creative Thinking Skills
Self-Evaluation: |
Please select a number on the scale below to indicate your level of agreement |
Fluency 1. I believe I can now provide MORE game ideas and examples after taking the course. 0 1 2 3 4 5 2. I believe I can now provide games that demonstrate a GREATER variety and diversity after taking the course. 0 1 2 3 4 5 |
Flexibility 1. I can now MORE effectively modify a game based on various objectives after taking the course. 0 1 2 3 4 5 2. I can now consider a MORE extensive range of factors when modifying game rules, including difficulty, participant experience, and rule fairness after taking the course. 0 1 2 3 4 5 |
Originality: 1. I can now incorporate MORE unique elements distinct from existing games or common concepts in my game design or modification, after taking the course. 0 1 2 3 4 5 2. I can now incorporate MORE diverse elements, including those from different cultures or time periods, ensuring integration across multiple educational domains, after taking the course. 0 1 2 3 4 5 |
Elaboration: 1.After taking the course, I can now provide MORE detailed and comprehensive descriptions of the rules, instructions, and materials for my classroom game, ensuring alignment with specific learning objectives for active student engagement in my game design or modification. 0 1 2 3 4 5 2. After taking the course, I can now incorporate MORE unexpected elements such as music and sound effects to add detail, showcasing an enhanced ability in my game design or modification. 0 1 2 3 4 5 |
4.6. Data Analysis
- Independent Samples T-Test
- 2.
- Descriptive Statistics
5. The Results
5.1. The PjBL-TPS Course Model
- Stage 1:
- Project Preparation
- Stage 2:
- Project Pair Cooperation
- Stage 3:
- Project Production
- Stage 4:
- Project Evaluation
- Stage 5:
- Project Conclusion
5.2. The Impact of PjBL-TPS Course Model on Student Teachers’ Creative Thinking Skills
5.2.1. Students’ Creative Thinking Test Results
- −
- 50 participants were included in both the experimental class and the control class.
- −
- The t-test results reveal that before the intervention there was no significant difference in the mean creative thinking scores between the two groups (t-Value = −0.44, p-Value = 0.71).
- −
- Post-intervention, the mean creative thinking score of the experimental group was significantly higher than that of the control group (t-Value = 5.5, p = 0.0001).
- −
- Pre-intervention, both groups of students lacked creative thinking when organizing classroom games. However, post-experiment, the creativity of the control group improved to the “Creative” level, while the creativity of the experimental group reached the “Very Creative” level.
- Fluency:
- Flexibility:
- Originality:
- Elaboration:
5.2.2. Students’ Perceptions of the Practical Exercises for Creative Thinking Skills
- Fluency:
- Flexibility:
- Originality:
- Elaboration:
6. Discussion
- Positive Impact of PjBL-TPS Course Model on Creative Thinking Aspects
- 2.
- Increased “Originality” Scores
- 3.
- Self-Perceived Creativity Improvements
- Abundance of Examples:
- Practical Application:
- Idea Exchange and Sharing Insights:
- Collaborative Creativity:
7. Conclusions
8. Recommendations for Future Research
- Examine the Impact of Individual Student Differences
- 2.
- In-Depth Analysis of the Impact at Different Course Stages
- 3.
- Analyze Long-Term Societal Impact
- 4.
- Evaluate Parental Involvement and Support
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
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Combined Stages | Similar Issues or Topics | Lou, S. J. et al. [15] | Wajdi, F. [16] | Hanif, S. [17] | Alotaibi, M. G. [18] | Zulyusri, Z. et al. [19] |
---|---|---|---|---|---|---|
Preparation | Motivation/questioning/introduction | √ | √ | √ | ||
Schedule a plan (i.e., setting the scope, goals, process, and calendar) | √ | √ | √ | √ | √ | |
Implementation | Carry out tasks and problem solving | √ | √ | √ | √ | √ |
Monitoring | Supervising the project implementation process | √ | √ | √ | √ | √ |
Production | Report/present/publish product | √ | √ | √ | √ | √ |
Evaluation | Assessment/feedback | √ | √ | √ | √ | √ |
Step 1: Analysis | Identify the research problem and conduct a literature review to establish this study’s theoretical framework and objectives. |
Step 2: Design | Determine the sample size and develop the lesson plans and instructional materials for the experimental group. |
Step 3: Development and Pilot Testing | After designing the course, five experts in relevant fields evaluated its appropriateness and accuracy using the Index of Item Objective Congruence (ICO) evaluation method. A pilot intervention, which included 30 education students not involved in the main experiment, was conducted to confirm its effectiveness during a preliminary analysis before the actual study. After this pilot phase, the lesson plans and materials were revised based on the feedback received. |
Step 4: Experiment | Recruit participants, obtain informed consent, and conduct pre-test–post-test assessments to measure the creative thinking skills of the experimental and control groups. |
Step 5: Evaluation | Analyze the pre-test and post-test assessment data using appropriate statistical techniques, analyze the qualitative data from the surveys, summarize the findings, draw conclusions, and make recommendations for further research. |
Lessons | Objectives | Content/Instruction | Desirable Characteristics: Enhance Creative Thinking |
---|---|---|---|
Lesson 0 | Introduction and pairs formation (30 min) |
| - |
Lesson 1 | Understanding, discussion and developing knowledge frameworks in pairs (90 min) |
| Elaboration: Providing further explanations of observations and insights. |
Lesson 2 | Analyze practices and discussion in pairs (90 min) |
| Fluency: Learning more games and exchanging multiple game ideas with peers. Elaboration: Offering additional explanations of observations and insights. |
Lesson 3 | Brainstorming ideas, and their development and presentation (90 min) |
| Originality: Generating as many game ideas as possible and identifying unique game design elements. Elaboration: Exchanging multiple game ideas with peers and providing further explanations of their own game concepts. |
Lesson 4 | Testing and evaluation (120 min) |
| Fluency: Learning more games and exchanging multiple game ideas with peers. Flexibility: Considering different ways in which game design elements can be combined or modified. Elaboration: Providing specific and detailed feedback. |
Lesson 5 | Final project implementation (120 min) |
| Flexibility: Being open to reflections on the gameplays’ game concepts. Elaboration: Adding details and refining the game mechanics. |
Interval | Criteria |
---|---|
85–100 | Very Creative (VC) |
75–84 | Creative (C) |
65–74 | Fairly creative (FC) |
55–64 | Less creative (LC) |
30–54 | Very less creative (VLC) |
0–29 | Completely less creative (CLC) |
Groups | N | Mean | SD | p-Value | |
---|---|---|---|---|---|
Pre-test | Control Group | 50 | 58.00 | 12.91 | 0.71 |
Experimental Group | 50 | 57.35 | 13.42 | ||
Post-test | Control Group | 50 | 72.38 | 16.35 | 0.0001 |
Experimental Group | 50 | 85.45 | 16.29 | ||
Interpretation | |||||
Groups | Creative thinking | ||||
Pre-test | Control Group | Less creative | |||
Experimental Group | Less creative | ||||
Post-test | Control Group | Creative | |||
Experimental Group | Very Creative |
Creative Thinking | Control Class | Experimental Class | ||||
---|---|---|---|---|---|---|
Mean | SD | Level | Mean | SD | Level | |
Fluency | 20.73 | 3.98 | High Fluency | 23.01 | 3.77 | High Fluency |
Flexibility | 19.26 | 4.02 | Flexibility | 21.56 | 4.12 | High Flexibility |
Originality | 14.38 | 4.23 | Moderate Originality | 20.07 | 4.22 | High Originality |
Elaboration | 18.01 | 4.12 | Elaboration | 20.81 | 4.18 | High Elaboration |
Questions | M | SD | Opinion Level |
---|---|---|---|
Fluency 1 | 4.63 | 0.67 | Strongly Agree |
Fluency 2 | 4.41 | 0.74 | Agree |
Total | 4.52 | 0.72 | Strongly Agree |
Flexibility 1 | 4.38 | 0.81 | Agree |
Flexibility 2 | 4.21 | 0.64 | Agree |
Total | 4.295 | 0.76 | Agree |
Originality 1 | 4.03 | 1.29 | Agree |
Originality 2 | 4.03 | 1.02 | Agree |
Total | 4.03 | 1.23 | Agree |
Elaboration 1 | 4.02 | 0.97 | Agree |
Elaboration 2 | 4.23 | 0.74 | Agree |
Total | 4.13 | 0.84 | Agree |
Creative Thinking Skills | 4.16 | 0.91 | Agree |
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Li, M.-M.; Tu, C.-C. Developing a Project-Based Learning Course Model Combined with the Think–Pair–Share Strategy to Enhance Creative Thinking Skills in Education Students. Educ. Sci. 2024, 14, 233. https://doi.org/10.3390/educsci14030233
Li M-M, Tu C-C. Developing a Project-Based Learning Course Model Combined with the Think–Pair–Share Strategy to Enhance Creative Thinking Skills in Education Students. Education Sciences. 2024; 14(3):233. https://doi.org/10.3390/educsci14030233
Chicago/Turabian StyleLi, Meng-Meng, and Chia-Ching Tu. 2024. "Developing a Project-Based Learning Course Model Combined with the Think–Pair–Share Strategy to Enhance Creative Thinking Skills in Education Students" Education Sciences 14, no. 3: 233. https://doi.org/10.3390/educsci14030233
APA StyleLi, M. -M., & Tu, C. -C. (2024). Developing a Project-Based Learning Course Model Combined with the Think–Pair–Share Strategy to Enhance Creative Thinking Skills in Education Students. Education Sciences, 14(3), 233. https://doi.org/10.3390/educsci14030233