Pedagogy of Emerging Technologies in Chemical Education during the Era of Digitalization and Artificial Intelligence: A Systematic Review
Abstract
:1. Introduction
2. Materials and Methods
2.1. Literature Search
- A
- Planning: defining the major research questions;
- B
- Search: defining the database sources of the literature search, search strings employed in the search strategies, and inclusion and exclusion criteria, followed by the literature search and selection;
- C
- Literature analysis and report formulation: full-text review and analysis of included studies, data extraction, and interpretation of results.
2.2. Study Selection
3. Results
Search Results
4. Discussion
4.1. AR, VR, and Mixed Reality
4.2. Robotics
4.3. Eye Tracking
4.4. Learning Analytics
4.5. Pedagogical Implications and Research Perspectives
5. Conclusions
Funding
Institutional Review Board Statement
Informed Consent Statement
Conflicts of Interest
References
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Reference Number | Author | Year | Types of Technology | Scopes of Application | Brief Descriptions |
---|---|---|---|---|---|
[6] | Ali et al. | 2014 | VR | High school experiments | A multimodal virtual laboratory (MMVL) was developed and evaluations supported a high degree of usefulness and efficiency for practical learning of chemistry in high schools. |
[7] | An et al. | 2020 | AR | General chemistry experiments | Augmented reality in educational laboratory (ARiEL) was used for connecting students to information on scientific equipment through AR technology. Usability evaluations revealed the ease of use and students’ preference in using the application to access information on scientific instruments. The findings also supported the use of the application led to reduced anxiety in the course of instrumental operations. |
[8] | Aw et al. | 2020 | AR | Visualization of molecular structures | A mobile application “Nucleophile’s Point of View” (NuPOV) was developed to address the limitations presented by two-dimensional representations when teaching molecular structures. The novel app is unique in nature which allows students to have spatial interaction with the molecules by hand in a self-directed learning. The findings supported a good receptivity of the mobile app and increased confidence of students in understanding nucleophilic reactions. |
[9] | Badilla-Quintana et al. | 2020 | AR | Academic achievement in secondary school chemistry | The results of pre- and post-tests showed that the incorporation of AR technology improved the academic achievement in the learning of chemistry by secondary school students. The study also suggested implications for the use of AR as a sustainable technology of inclusive education. |
[10] | Chen and Liu | 2020 | AR | Chemical elements and their reactions | The learning activities incorporated with the use of AR helped to improve the fundamental understandings of chemical elements and lead to long-lasting enhancement of individual interest. |
[11] | Edwards et al. | 2019 | VR | Molecular organic chemistry | A VR Multisensory Classroom (VRMC) was developed to provide an immersive and multisensory learning experience in molecular organic chemistry through natural hand motions (haptic experience) in a virtual environment. Both the quantitative and qualitative usability results supported enhanced motivation and engagement of students through the haptic experience with VR. |
[12] | Ferrell et al. | 2019 | VR | Introductory organic chemistry | A VR learning activity, encompassing real-time and immersive interactive experience of molecular dynamics, was implemented in an introductory organic chemistry subject. Evaluations showed that the use of the VR educational tool and activity enhanced the motivation and learning gains of students. |
[13] | Fung et al. | 2019 | VR | Environmental chemistry | Web-based VR technology was applied for the conduction of a virtual overseas field trip. The results of the evaluation survey indicated good student perceptions regarding the VR application in the virtual field trip. |
[14] | Gandhi et al. | 2020 | VR | Molecular concepts | The SimView system was designed to provide a new type of interactive laboratory learning experience. Student feedback indicated increased interests towards the chemistry curriculum topics regarding molecular chemistry and thermodynamics. |
[15] | Kodiyah et al. | 2020 | AR | Conformation of alkanes and cycloalkanes | Results from the pre-test and post-test analysis suggested improvement of students’ spatial ability and understanding of conformational knowledge in alkanes and cycloalkanes. |
[16] | Lu et al. | 2021 | AR | Real-life chemistry | An AR app was developed as a pedagogical tool for the facilitation of students’ online self-learning. The survey study of students’ attitudes towards the application of AR suggested positive impacts on enhancement of awareness, engagement and understanding in the learning of everyday life chemistry. |
[17] | Rodriguez et al. | 2021 | AR | Molecular structures and reactivity dynamics | MoleculARweb, an open website providing interactive AR apps, was introduced for the exploration of molecular structures, reactivity and dynamic interactions. Results from in-class and online surveys indicated good perceptions from users and supported enhanced learning engagement. |
[18] | Shen et al. | 2019 | AR | Foundation chemistry in junior high school | The incorporation of AR in teaching fundamental concepts of middle school chemistry helped to enhance student learning of microscopic concepts by harnessing the technology to establish connections with microscopic particles and improve the understanding of abstract concepts. |
[19] | Suleman et al. | 2019 | VR | Reaction rates | VR learning media for three-dimensional visualization was developed for the learning of reaction rates in senior high school chemistry. The findings supported that the AR technology adopted would increase students’ understanding and motivation. |
[20] | Ucar et al. | 2017 | VR | Chemical bonds | Haptic applications developed in virtual environments were found to have positive effects on the learning of chemical bonding by gifted students of 6th and 7th grades when compared to traditional teaching. |
[21] | Chao et al. | 2016 | Mixed reality | Experiments regarding gas laws | Sensor-augmented virtual labs were employed to promote the learning experience and understanding of gas laws by high school chemistry students. The analytic study of the pre- and post-test results suggested using mixed reality technology enhanced students’ connections between macroscopic concepts and processes, thereby leading to learning gains in relevant scientific concepts. |
[22] | Duan et al. | 2020 | Mixed reality | Virtual chemistry laboratory | A virtual laboratory system with specialized display and hand controller devices was developed to get students familiarized with proper procedures and safety issues when conducting chemical experiments. Evaluation study showed that the combination of AR and VR technologies in the system provided students with an immersive virtual environment for laboratory learning. |
[23] | Dunnagan et al. | 2020 | VR | Instrumentation-based organic chemistry experiments | A VR laboratory on infrared spectrometry was designed and evaluated. The results indicated no significant differences were observed in the attainment of learning outcomes between the experimental group and control group of students. The study also supported the feasible use of VR technology for learning chemistry experiments requiring instrumentations in situations when distance education is required. |
[24] | Gan et al. | 2018 | AR | Gas generation reaction experiment | The augmented reality application is employed to simulate the experiment on the redox reaction between hydrogen peroxide and bleach solution. The feedback from high school students was positive. The tool was useful for students to learn experimental skills and led to possible reduction of anxiety when handling chemicals. |
[25] | Hu-Au and Okita | 2021 | VR | Experiment comprehension and safety knowledge | Comparisons were made between students’ learning in VR and real-life chemistry laboratories. Results showed that there were no significant differences in terms of laboratory skills, safety knowledge and general chemistry content. However, clean-up behaviours were less common for students engaged in VR learning. |
[26] | Isabwe et al. | 2017 | VR | Basic chemical bonding knowledge and experiments | VR technology was utilized to set up experiments for learning basic knowledge of chemical bonding. Usability evaluations supported the practicability and cost-effectiveness of the technology. |
[27] | Jagodziński and Wolski | 2015 | VR | Junior high school chemistry experiments | Kinect sensor, an example of Natural User Interface, was used to detect and analyze students’ hand movement when they were experiencing simulations of performing experiments in a virtual environment. The combination of the techniques has led to increased engagement in learning and improved self-efficacy when working with peers in laboratory work. |
[28] | Pan et al. | 2021 | Mixed reality | Virtual chemical experiments based on the needs model | MagicChem, a comprehensive mixed reality system based on needs theory, was developed to provide a safe virtual environment for students’ learning of chemicals. The system was also found to better satisfy the needs model when compared with other MR experimental environments. |
[29] | Su and Cheng | 2019 | VR | Sustainable innovation learning model | A simulation game based on virtual reality chemistry laboratory was developed and a sustainable innovation experiential learning model was suggested and incorporated for investigating the learning effectiveness. The findings from survey analysis and pre- and post-test results found that experiential learning and learning motivation are important for enhancing academic achievement. |
[30] | Zhang et al. | 2021 | AR | Experimental education | A virtual multimedia environment with AR experiment authoring tools was designed and created for experimental education. Evaluation study supported improvement in learning motivation and understanding through the participation of educational activities supported by AR technology. |
[31] | Gerber et al. | 2017 | Robotics | Experimental education | Lego-based robots were designed which could perform liquid-handling functions and expected to support experimental education covering a diversity of science and chemistry experiments. |
[32] | Lu et al. | 2021 | Robotics and VR | Experimental education | The Virtual Reality Remote Education for Experimental Chemistry (VR2E2C) system was introduced for remote chemical education incorporated with VR experiments. The system enabled users to opt for controlling the intelligent robot to conduct the experiments or choose for experiment demonstration by the system. The development of the system supported distance learning of experimental topics in a safe and fault-tolerant virtual laboratory setting. |
[33] | Connor et al. | 2019 | Eye tracking | Spectral interpretation in organic chemistry | Students’ eye movements during spectral interpretation were tracked. Problematic constraints on reasoning during the interpretation of spectrum were identified by analyzing the statistical results. |
[34] | Cullipher et al. | 2015 | Eye tracking | Structure–property relationships | Quantitative analysis of data from eye-tracking study and qualitative analysis of results adopting a think-aloud interview protocol were used in combination to identify the underlying assumptions concerning structure-property relationships which would put constraints on students’ reasoning. |
[35] | Karch et al. | 2019 | Pupillometry | General chemistry | Pupillometric data were used together with gaze data for identifying the cognitive load when student participants were answering Chemical Concepts Inventory (CCI) questions. Measurements of pupil dilation was found to be of promising uses in revealing important information regarding cognitive processing. |
[36] | Nehring and Busch | 2020 | Eye tracking | Chemistry demonstrations | The findings of the study supported that the visual attention focuses of students would be affected by the demonstration set-up including the apparatus sequence direction. This is of particular importance to be considered when the demonstrating experiment contained several processes with steps building upon each other. |
[37] | Pienta | 2017 | Eye tracking | Molecular representations | Eye-tracking studies have been applied to analyze students’ use of the visual interface of the web-based tools, and for the study of molecular representations and data interpretation. |
[38] | Sweeder et al. | 2019 | Screencasts, simulations, and eye-tracking | Collision theory and kinetics | Results of eye-tracking studies indicated that students’ interest and engagement were strengthened when screencasts were used rather than simulations alone. |
[39] | Vandenplas et al. | 2021 | Screencasts, simulations, and eye tracking | Chemical bonding | Screencasts and simulations were applied in the learning of energy concepts in chemical bonding. Eye-tracking studies were employed to investigate difference of cognitive load for the adoption of screencasts and simulations. |
[40] | Tang et al. | 2014 | Eye tracking | Stoichiometry | Eye-tracking experiments were used to identify students’ problem-solving protocols. The results confirmed eye fixation durations were different between student participants having different extents of success in solving chemistry word problems. |
[41] | Tang and Pienta | 2012 | Eye tracking | Gas law problems | Eye-tracking technology is useful for investigating the effect of question difficulty level and cognitive processes when solving gas law word questions. The study found that unsuccessful students spent more time looking into the solution details while recording a longer fixation on the questions as compared to the students having a higher score. |
[42] | Williamson et al. | 2013 | Eye tracking | Ball-and-stick model | A pilot study harnessing the eye-tracking technology was conducted to investigate the time spent on the ball-and-stick images and electrostatic potential maps when addressing different types of chemical questions. |
[43] | Adji and Hamda | 2019 | Learning analytics | Online chemistry courses | Learning analytics were used to assess the extent of student participation in online learning of chemistry subjects. Various items were measured including the number of accesses by each student on tutorial material and number of responses made by each student in the online discussion forum. |
[44] | Lim et al. | 2017 | Learning analytics | Chemistry laboratory | The learning analytics of social media apps such as Instagram and Snapchat were discussed and pedagogical insights on the use of social media for laboratory teaching were highlighted. |
[45] | Liu et al. | 2018 | Learning analytics | Chemistry Virtual Lab tutoring system | A generalizable multi-step approach was developed for more efficient use of temporal data collected from student engagement in a Chemistry Virtual Lab tutoring system. |
[46] | Noyes et al. | 2020 | Learning analytics | London dispersion forces | A coding scheme was adopted to characterize students’ answers in explaining the origin of dispersion forces. It was intended for the development of machine learning resources which would enable the analysis of large sample of student participants. The resources developed from the learning analytics would be useful for analytics of more complicated open-ended assessment which served as important reference to improve the learning process. |
[47] | Pillutla et al. | 2020 | Learning analytics | Massive open online courses (MOOCs) | An interaction analysis model (IAM) was developed for tracking the progress of learners in MOOCs. The IAM developed can help instructors identifying learning issues and enhance the attainment of intended learning outcomes in the chemistry courses with large number of participants. |
[48] | Russell et al. | 2020 | Learning analytics | Introductory chemistry | The learning analytics platform Elements of Success was employed to provide students with weekly feedback on their performance. The findings suggested a positive effect on academic performance for at-risk students who used the analytics platform when enrolling in an introductory chemistry course. |
[49] | Dittmar and Eilks | 2019 | Internet forum analytics | Secondary school chemistry | A survey was conducted to investigate the usage of Internet forums by lower secondary school students with regards to chemistry-specific topics. The analytical findings suggested Internet forums may serve as a good educational platform to engage students in learning chemistry. |
[50] | Seibert et al. | 2019 | Information and communications technology (ICT) | High school chemistry experiments | A novel teaching approach, EXPlainistry (experiments explained in chemistry), was presented. The method was primarily based on the use of ICT in the documentation, explanation and visualization of chemical experiments. |
Reference Number | Study Focus/Aspects Measured | Sample Size/Participant Details | Intervention Type/Design | Outcomes/Major Findings |
---|---|---|---|---|
[6] | Development of a multimodal virtual laboratory and evaluation of the learning impact based on a selected experiment (standardization of sodium hydroxide) | 14 students (10th grade) | Questionnaire | A novel MMVL, supported by a “wiimote” controller as an input device for the virtual hand motions, was developed for the learning of high school chemistry. The system was well perceived by the user participants as a helpful tool with a comprehensible interface and ease of operation. A significant difference between the academic performance of the user and non-user groups was observed in the evaluation study. Students who used the MMVL achieved a mean success rate of 83.5% in learning compared with that of 32.7% for the control group. The analytical findings indicated the usefulness and efficiency of the technological tool to improve learning of chemical experiments and knowledge. |
[7] | Development of an AR-application for learning practical chemistry based on a selected experiment (pH measurement) | 104 (university students) | Focus group study and attitude measurement survey | Remarkable differences were observed between the pre- and post-survey. A 4% increase was obtained in the intellectual accessibility subscale, while there was a 6% decrease in the anxiety score, indicating higher perceived intellectual accessibility and reduced anxiety when using the instruments. |
[8] | Investigation of the learning experience in the visualization of molecular structures through an AR mobile app | 87 (university students) | Pre- and post-trial surveys | An AR mobile app allowing students to visualize and interact with 3D molecules was developed to facilitate self-directed learning, and 45% of students felt more confident in their learning of the nucleophilic addition mechanism after using NuPOV to engage in the experience of spatial interactions with the participating molecules in a reaction. |
[9] | Immersive learning for students with and without special education needs (SEN) | 60 female students in chemistry (12th grade) | Pre-, post- and follow-up tests | Improved academic achievement through integration of augmented reality was supported by an increase of mean values from 3.65 (SD = 1.21) pre-test to that of 5.21 (SD = 1.15) post-test. |
[10] | Hands-on AR activities to learn elements and chemical reaction concepts | 104 students (9th grade) | Pre-, post- and follow-up tests, questionnaire | The AR activities were found to have more significant enhancement of students’ learning of chemical reaction concepts than the control group, with a medium effect size. The results from the follow-up test also supported the long-term beneficiary effects in learning. |
[11] | VR Multisensory Classroom for learning molecular organic chemistry | 13 users (aged 12–36 years) | Quantitative survey and qualitative open-ended responses | More than half of the participants’ ratings were “high” or “very high” for their overall perception in terms of the system’s ability to support multisensory instruction, motivation and engagement, haptics, and adequacy of the system as an instructional tool. The qualitative part of the study described the participants’ perceptions toward the general design of the system as impressive, interesting, and educative, with promising potential to serve as an instructional tool in the teaching of organic structures and bondings. |
[12] | VR lab activity to pull a methane molecule through carbon nanotubes | 155 students enrolling in a university introductory organic chemistry course | Questionnaire to experimental group (70) and control group (85) | Students’ opinions of the lab activity were assessed. Significant positive results were observed for students that participated in the VR lab activity. There was a 58.8% increase for students strongly agreeing with the usefulness of the lab in understanding the presented materials and 89.7% and 53.1% increase for questions assessing students’ interest in organic chemistry and carbon nanomaterials, respectively. |
[13] | Application of VR in environmental chemistry education to conduct an overseas field trip | 74 university chemistry students | Post-trip survey | Of the students, 64% rated 4 or 5 (good or very good) on a Likert scale their perceptions regarding the virtual field trip experience. Qualitative feedback revealed a general positive reception toward the app with some identified areas for improvement, such as disorientation and app limitations. |
[14] | Visualization of molecular dynamics simulations via SimView, an AR/VR tool (teaching of phase diagrams from a molecular perspective) | 10 high school students | Post-activity assessment | Most students were capable of correctly answering approximately 80% of the assessment questions. Qualitative feedback on the experience of the SimView workshop included students’ views about VR on providing interesting learning of chemistry and enhancing their memorization of chemical knowledge. |
[15] | Effect of AR media on improvement of spatial ability | University students of Chemical Education | Pre- and post-tests | The findings showed that the application of AR media on conformation of alkanes and cycloalkanes had positive effects on students’ spatial ability. A moderate mean N-gain of 0.58 was reported to support the association between the use of AR media in learning and enhance spatial ability on the conformational structures. |
[16] | Students’ perceptions on the use of a novel AR software to support flipped and gamified learning | 46 university students in an undergraduate chemistry course | Questionnaire | Students’ perceptions of the developed AR software were assessed by a questionnaire adopting a 6-point Likert scale (“6” representing “strongly agree” and “1” representing “strongly disagree”) for 4 constructs including learning attitude, user satisfaction, cognitive validity, and cognitive accessibility. Among the 4 constructs, the highest score of 4.72 was obtained for cognitive accessibility, while cognitive validity yielded the lowest one at 4.01. The need for further enhancement in the design or content of the AR software for a more fruitful learning experience was also identified in the study. |
[17] | Hands-on activities based on AR web apps to learn chemical structures | 32 teachers and 99 students participating in the online survey | Website analytics and survey | The website analytics recorded more than 14,500 accesses between May 2019 and January 2021 from all over the world. As for the analysis of the survey findings, regarding the pedagogical effect, 82% of the responses from teachers revealed a positive perception of using the AR web apps to help their students for a better understanding of the materials learned in class. In addition, 83% of the students also indicated that the website was very useful to them for achieving a better understanding of the subject. |
[18] | Use of AR to teach atomic weight, molecular weight and mole number | 8th grade students | Tests after each stage of teaching | The AR information technology was introduced in the teaching of fundamental chemical concepts and combined with the real-life experience of learners for a proper connection with imagination in the learning process. |
[19] | Development of media of three-dimensional visualization using VR in teaching reaction rates | Material expert, media expert, chemistry teachers, peer reviewers, and students | Questionnaire | The media assessment, focusing on the major aspects of learning, material, audiovisual, and software engineering, revealed positive findings and yielded a total ideal percentage of 78%. The developed learning media can serve as a good teaching tool for reaction rates at senior high schools. Identified advantages of the VR application included enhancement of students’ motivation in learning and facilitation of teaching demonstrations when there is a lack of equipment or a laboratory. |
[20] | Efficiency of haptic applications developed in VR for the learning of chemical bonds by gifted students | 52 gifted students | Questionnaire | A significant difference was observed between the experiment and control groups for the answers to the question regarding students’ perceptions toward the use of VR applications. The students in the experiment group indicated greater enjoyment (mean = 4.87) from using the force feedback haptic application in VR to learn chemical bonds when compared with that of the control group (mean = 4.23). |
[21] | Academic achievement on the learning of gas laws based on sensor-augmented virtual labs | 30 students from two chemistry classes in a public high school (most in 10th or 11th grade) | Pre- and post-tests | There were significant gains observed from the test results when comparing between the experiment and control groups. Students learning in the augmented virtual lab environment also had better performance in some of the tested concepts on the physical and molecular properties of gases, which further supported the learning benefits of simultaneously connecting physical and virtual learning experiences. |
[22] | Evaluation of mixed-reality chemistry lab for learning of experimental procedures and safety knowledge | 45 university chemistry students | Questionnaire and interview | The mixed-reality virtual chemistry lab was evaluated from five perspectives: hardware equipment, immersive experience, educational effects, interaction accuracy, and equipment learning time. Reported advantages included enhanced student enthusiasm, simulation of experiments without actual consumption of chemical reagents and equipment, and repeated practice without overuse of chemicals. Meanwhile, limitations were also identified which included system delay, location perception, sense of reality, and eye fatigue due to prolonged use of VR equipment. |
[23] | Learning of infrared (IR) instrumentation under VR or traditional lab conditions | 75 university students | Post-test on experimental and control group | There were no significant statistical differences reported for the student performance for the learning of IR instrumentation under VR or traditional lab conditions. It was observed that the interactive VR experience was as effective as a face-to-face lab experience in terms of spectrometer operation and elucidation of simple features of IR spectrums. |
[24] | Evaluation of learning experience for an AR experiment on oxygen gas generation | 10 senior high school students | Survey | The survey results indicated an overall effectiveness of the AR experimentation tool, which also revealed that all students had rated “strongly agree” (20%) or “agree” (80%) the usefulness of the AR activity to prepare them for performing actual experiments which involved the use of oxidizing chemicals and flammable gases. |
[25] | Comparison between the learning experience in real-life and VR chemistry labs | 40 graduate students in education or arts | Pre- and post-tests | There were no significant statistical differences between the pre-test results of the experiment group and control group, while students learning under VR conditions showed a significant increase in performance for applying general chemistry knowledge from pre-test (mean = 70.2%) to post-test (mean = 76.5%). |
[26] | Perceived usability of VR prototype for learning chemistry based on a human-centered design process | Students and science teachers from high school | Observational study of user testing | Analysis of video recordings of user tests provided insights for revision of the user requirements and refinement of interaction design. The study also demonstrated a practical approach for the development of a VR prototype at a low cost for users to learn chemical concepts through interactive experimentation. |
[27] | Effects of a chemical virtual laboratory on students’ chemistry learning experience | 100 students from junior and senior high school | Pre- and post-tests, diagnostic survey | The test and survey results indicated that for both junior and senior students using a virtual laboratory, the students’ capabilities to solve laboratory problems and design new experiments increased. Students were more motivated to repeat real laboratory procedures and conduct extra experiments. The survey also found that practicing with a virtual laboratory increased their confidence and sense of effectiveness when conducting a real experiment in a physical laboratory. |
[28] | User experience and learning effects of MagicChem, a mixed-reality experimental system based on a new needs model for virtual experiments | 56 students from the 1st grade of a senior middle school | User test | The results of user tests demonstrated that MagicChem, in terms of system usability, user experience, and learning effects, outperformed two traditional mixed-reality environments, which only met the human-oriented virtual experiment needs model partially. |
[29] | Effect of VR chemical experiments on sustainability innovation experiential learning | 272 students (10th grade) | Pre- and post-tests, questionnaire | There were significant differences in the post-test between the experiment group (mean = 87.17) and control group (mean = 77.71). Students who learned under the virtual laboratory environment achieved significantly better scores. The findings of the study supported that experiential learning through the use of VR games and experiments engaged students’ motivation and improved academic achievement. |
[30] | Evaluation of AR-based multi-media environment for experiential education | Teachers and students from secondary school | User test (two questionnaires for teachers and students) | From the questionnaire results, both teachers and students perceived the multi-media environment as a helpful tool for teaching and learning. The teachers gave a high rating (mean = 4.5) for the question addressing their willingness to use the authoring tool to create AR experiments. The highest mean score (4.83) was obtained in which students reflected that the AR technology in the experiment was interesting. |
[31] | Utility of Lego-based liquid-handling robots in science and chemistry experiments | 1st test group: 8 students (5th grade); 2nd test group: 9 middle school students | Two independent user studies | Lego-based pipetting robots based on low-cost household consumables were developed to support science and chemistry experiments. The robot-driven liquid-handling activities were tested in afterschool settings with elementary, middle, and high school students. The participating students were motivated and enjoyed the experiment activities. The overall rating of the robotics-supported course on a 1–5 (very bad–brilliant) Likert scale was 4.2. |
[32] | Effectiveness of the VR2E2C system application in fundamental chemistry experiment | 100 students (19–22 years old; sex ratio: 1:1) | Questionnaire | The VR system was evaluated almost equally well between male and female students. More than 80% of the students learned experimental procedures and methods under the system application, and around 90% of the students indicated their desire to continue the learning mode supported by VR and robotics technology. The findings also revealed that a higher percentage of male students was interested in VR education than female students. |
[33] | Investigation of students’ reasoning during a series of spectral interpretation tasks | 18 university students | Retrospective think-aloud (RTA) interview and eye tracking | The constraints on organic students’ reasoning during spectral interpretation were investigated by the RTA protocol paired with eye tracking. The analysis of this pilot study adopting the combined methodology identified 8 heuristic reasoning strategies and 20 invalid chemical assumptions from the spectral interpretation tasks, which were further categorized into 5 main themes. The data collection methodology presented in the work was considered to serve as a valid and promising tool for investigation of students’ reasoning when performing complex chemical tasks. |
[34] | Investigation of students’ reasoning when relating IR spectroscopic responses to molecular structures | 20 undergraduate and 6 graduate students | Think-aloud interview and eye tracking | Three implicit chemical assumptions were identified in the qualitative study, including atoms as components (32%), bonds as components (28%), and bonding (40%). The quantitative findings of eye tracking, based on the analysis of the sequences of fixations and areas of interest (AOIs), provided further important information on students’ reasoning when addressing the relationships between spectroscopic responses and molecular structures. |
[35] | Investigation of cognitive processes when solving chemical problems | 22 undergraduate students enrolling in a general chemistry course | Eye tracking (gaze and pupillometric data) | This study investigated the use of pupillometric data and gaze data to reveal useful information about cognitive processes and changes when faced with a chemical problem. The methodology based on pupillometry and epoch analysis served as a promising tool in chemical education research for studying the effects on cognitive load associated with tackling Chemical Concepts Inventory (CCI) questions. |
[36] | Analysis of effects on students’ eye-movement sequences and patterns due to variations in the sequence complexity and set-up arrangement in teaching demonstrations | 146 students from 2 secondary schools | Eye tracking | For the experiment demonstration setting used in the study, there were more eye movement sequences located from left to right (mean = 4.24) than from right to left (mean = 2.39). In addition, it was found that with increasing sequence complexity, the number of eye movement sequences decreased. The findings of the study also supported the assumption that setting up a demonstration according to the left-to-right principle may help to align students’ eye-movement patterns with an intended reaction flow. |
[37] | Investigation of student behavior, reasoning, and problem-solving skills | University students enrolled in introductory chemistry, general chemistry, and organic chemistry courses | Quantitative analysis of data from browser-based tools and eye-tracking study | Data on the use of the Lewis structure drawing tool were obtained for students enrolling in three different chemistry courses. The percentages of error and drawn structures were analyzed. The findings of the study suggested that structure complexity is related to student success. In addition, eye-tracking studies provided further analysis on students’ use of web-based tools as well as the time spent on AOIs when answering the word questions. |
[38] | Impacts of screencasts or simulations on students’ learning of collision theory and reaction rates; investigation of focused parts between the assignment and electronic resources | 27 students for eye-tracking study | Pre- and post-tests, eye-tracking study | The findings of this study suggested that screencasts and simulations were equally effective, both leading to similar learning gains. Furthermore, the study also investigated how students’ attentional focus changed when working on an assignment and interacting with a simulation or screencast. Statistically significant correlations were observed between the total fixation time and the number of fixations for both the assignment and electronic resources. It was also found that all students, whether using a screencast or simulation, spent more time (around 60% viewing time) on the resource than with the assignment. |
[39] | Effects of simulations and screencasts on the learning of energy concepts in chemical bonding | Classroom study: 302 undergraduates; eye-tracking study: 16 undergraduate students | Pre- and post-tests, eye-tracking study | There was a statistically significant increase in the score (from 1.39 to 1.83 out of 5) from pre-test to follow-up questions for all students in the treatment groups. However, regardless of using simulations or screencasts, students’ overall scores were still below 40%. Based on the response analysis of each question, it was suggested that complicated concepts could not be easily mastered with a stand-alone intervention. Meanwhile, the eye-tracking study found that students provided with simulations spent more time viewing the questions compared with those with simulations incorporated with screencasts. This further suggested the use of a screencast as an introductory tool to lower cognitive demand and increase the feeling of easiness when answering the assignment questions. |
[40] | Investigation of complexity factors in word problems of stoichiometry and identification of students’ problem-solving protocols | Online tool: 2398 attempts from chemistry students at 2 universities; eye-tracking study: 13 university students in a general chemistry course | Online response tool, eye-tracking study | The complexity factors, number format, and unit were identified to have significant effects on students’ correctness of answering the stoichiometry word problems. It was also found that the chemical equation complexity factor had a significant influence on the general chemistry group but not the introductory chemistry group. The eye-tracking study reported that less-successful students spent more time viewing the whole question region. The observation that uncommon terminologies in word problems did not distract the participants was explained by the ability to locate and analyze relevant information for solving the questions of familiar types, leading to a probable increase in the working memory load. |
[41] | Investigation of the effects of complexity factors on students’ ability to solve gas law word problems and the relationship between question difficulty and eye-tracking data | 12 university students in an introductory chemistry course | Eye-tracking study | The study revealed that there was a marginally significant difference in the average time spent on each question, with unsuccessful students spending more time on the questions in general. When comparing the time of each problem-solving phase, there was no significant difference for reading or calculation between the successful and unsuccessful groups. The unsuccessful students spent significantly more time on planning. By analyzing the number of fixations on AOIs, the results indicated that the unsuccessful students re-read the question more frequently during the problem-solving phase. |
[42] | Evaluation of students’ use of ball-and-stick images against electrostatic potential maps when handling organic questions | 9 university students in an organic chemistry course | Eye-tracking study | The research team reported on a pilot study to evaluate the use of multiple representations to answer particulate-level questions. It was observed that the students spent more time on ball-and-stick images when faced with the more difficult questions concerning a proton or hydroxide attack. However, in general, the more successful students spent more time on the electrostatic potential maps. Although the validity of the findings may be limited by the sample size of the study, the eye tracker is considered an effective tool in chemical education research, particularly when images are involved. |
[43] | Evaluation of student interactions and participation in online learning of chemistry subjects | 4 online subjects (2 of them each with fewer than 30 students; 2 of them each with more than 30 students) | Analytics of online learning activities | Analysis was based on major indicators including the number of overview accesses by students on each topic or the learning material, the number of student accesses in the reading of material in the discussion forum, and the number of student responses posted in the forum. Learning analytics provided information about the materials that were most read by students as well as the topics of discussion that were least accessed or responded to by students. The data obtained were useful for the design of program materials and activities to make improvements in teaching and learning. |
[44] | Investigation of the learning analytics from the usage of Instagram and Snapchat in chemistry curriculum regarding laboratory learning | 104 university chemistry students | Survey and analytics | A mid-semester survey after the incorporation of social technology tools (Instagram and Snapchat) in a laboratory module indicated that the videos and images uploaded to the platform enhanced students’ retention of chemical knowledge (88%) and helped them to correct their mistakes (89%). The post-usage study also supported the relevant findings, with a majority of the respondents (87%) agreeing with the benefit of using the applications for their revisions. The findings on learning analytics supported that the incorporation of social technology tools in a chemistry module could enhance students’ knowledge gains from visual learning. |
[45] | Application of a multi-step generalizable approach to evaluate the learning of students engaging in a chemistry intelligent tutoring system | 59 students at a high school enrolled in chemistry classes | Classroom study and multimodal data analysis | A multi-step generalizable approach was described for the qualitative and quantitative analysis of multimodal data collected from a classroom study having students engaged in a chemistry virtual laboratory intelligent tutoring system. First, “focal points” with considerable significance of in-depth analysis were identified based on visual or quantitative analysis of course-level learning trajectories, which were subsequently used for defining a temporal range of activities. The study also described open-source tools which were developed for the facilitation of extracting multimodal data to understand the learning processes when engaging in an intelligent tutoring system. |
[46] | Characterization of students’ explanations of the origins of London dispersion forces for development of machine learning resources | 2030 responses from 4 groups of students from three university institutions | Machine learning | A total of 2030 student responses (explanations of London dispersion forces) from 3 institutions were collected and human coded. The coded responses were applied with machine learning algorithms for developing resources to code new responses as a human coder. In general, good agreement was achieved between the humans and the combined model, although there were errors in the codes of individual student responses. Based on the analytical findings, the developed machine learning tool was recommended for assessing group-level information rather than for high-stakes individual assessment. |
[47] | Development of a model for automatic labeling of posts by students and evaluation based on its adoption in a chemistry massive open online course (MOOC) | Discussion data of a chemistry MOOC | Text mining and machine learning | Based on the first phase of the interaction analysis model (IAM), the research team developed a model for automatic labeling of students’ posts in a chemistry MOOC. The best combination of parameter values gave a precision of 0.79744. The results suggested that based merely on the text, the developed model was able to infer correctly the IAM category for four out of five posts. The approach was also considered to serve as an intelligent system for generating actionable learning assessment data even with large enrollment. |
[48] | Investigation of the relationship between students’ use of Elements of Success (EoS) and academic performance of students at risk in General Chemistry I | Student data of General Chemistry I in two cohorts (N = 2864) | Learning analytics | Students’ use of the learning analytics platform EoS was high (more than 90%). EoS provided students with updated and personalized subject performance information such as estimated grades. Based on the learning analytics, the study examined the risk of withdrawal and likelihood of obtaining higher final grades for at-risk students (high-risk group and moderate-risk group). For both risk groups, EoS users might have a higher motivation for engaging in the course compared with non-EoS users. A positive relationship was identified between students’ use of EoS and their academic performance. In particular, a significant association was observed between the use of EoS by high-risk students and the achievement of higher grades. The learning analytics platform, which provided timely performance feedback, facilitated the decision of moderate-risk students to stay in the course. |
[49] | Investigation of Internet forum usage behavior of secondary school students regarding chemistry-specific content | 668 secondary school students (aged 12–17) | Survey | A questionnaire was used to evaluate the Internet forum usage behavior of secondary students with regard to chemistry and related science domains. The study reported that nearly all (>90%) of the student participants were well aware of general Internet forums (German language). On the other hand, only a small portion of participants (<10%) was aware of the chemistry-specific forums. Analysis of usage behavior revealed that students used forum sites in their leisure time (40.8%) for the purposes of school (48%) and homework (40.2%) assignments. While only some senior students posted questions (34.4%), the response rate by the students was low (around 14%), indicating passive learning and information gathering. As for the question intended to identify students’ areas of interest when using the Internet forums, it was found that the most frequently selected topics were the human body and everyday life (45.2% and 41.5%, respectively), while societal or environmental issues only accounted for 13.1% of the total responses. |
[50] | Evaluation of using ICT-based tasks in the method EXPlainistry | 52 teachers, 24 student teachers, and 128 students | Survey | The ICT-incorporated method EXPlainstry, providing a new form of experiment documentation and visualization, was presented to 52 teachers, 24 student teachers, and 128 students from different school and university classes. Questionnaires for evaluation were administered to teachers and student teachers only. Statistical analysis indicated participants’ positive perceptions toward EXPlainstry as a useful approach for performing similar functions to explanatory videos on the Internet. |
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Chiu, W.-K. Pedagogy of Emerging Technologies in Chemical Education during the Era of Digitalization and Artificial Intelligence: A Systematic Review. Educ. Sci. 2021, 11, 709. https://doi.org/10.3390/educsci11110709
Chiu W-K. Pedagogy of Emerging Technologies in Chemical Education during the Era of Digitalization and Artificial Intelligence: A Systematic Review. Education Sciences. 2021; 11(11):709. https://doi.org/10.3390/educsci11110709
Chicago/Turabian StyleChiu, Wang-Kin. 2021. "Pedagogy of Emerging Technologies in Chemical Education during the Era of Digitalization and Artificial Intelligence: A Systematic Review" Education Sciences 11, no. 11: 709. https://doi.org/10.3390/educsci11110709
APA StyleChiu, W.-K. (2021). Pedagogy of Emerging Technologies in Chemical Education during the Era of Digitalization and Artificial Intelligence: A Systematic Review. Education Sciences, 11(11), 709. https://doi.org/10.3390/educsci11110709