A Preliminary Study of the Influence of Game Types on the Learning Interests of Primary School Students in Digital Games
Abstract
:1. Introduction
- Strategy games: Players manage or build certain units (such as cities or countries), and they can also build or destroy the facilities in the units. Players have fun by experiencing the game’s operation and intended thought process. Strategy war games are also thinking games, owing to the march layout of board games. This type of game can be said to be a computer board game with interactive multimedia.
- Adventure games: Through the plot of the story, the player explores and makes choices, interacting with the story. The process of adventure could be a journey or a task, as if the player has entered the adventure journey and interacted with the story. This type of game has a long process and requires high artistic effects.
- Role-playing games: In these games, players play a certain role to play the game, encounter various challenges in the story or task of the game, increase their skills, and experience or change their profession as the role experience grows. These games let players feel the fun of improving their ability, which is one of the most important aspects of role-playing games (RPGs).
- Action games: The main gameplay is character controlled, and these games can be divided into combat and non-combat games. Combat games include fighting games, shooting games, and others. In addition to seeing other opponents and fighting, such games can also be played in cooperation or opposition if you use multiplayer games. In non-combat games, there are many platform games (such as the ones featuring the famous Super Mario), which challenge the player’s immediate response and control the character through different designed scene environments to achieve the goal.
- Sports game: This type of game is based on action as the main axis, and it is a game that develops in the direction of simulating real events or physical sensations. Its technical development direction is mainly in pursuit of realism. There is also another type of management game that allows players to control the team like a team manager.
- Driving game: In addition to typical flying and racing games, there are other types of vehicles such as tanks and ships. There are games that develop towards authenticity, and there are also casual games that are mainly fun. In terms of the development technology of this type of game, there are different control methods for different types of vehicles which are quite different.
- Puzzle game: Puzzle games are popular and mainstream casual games. The game process is easy, but it can provide a lot of fun for players. There are four main elements in the design of a puzzle game: panel (such as drawing), object (such as pattern), action (such as player’s behavior), and victory condition.
2. App Architecture
2.1. Casual Games
2.2. Augmented Reality
3. Plant’s Root, Stem, and Leaf (Chapter 1)
4. Plant’s Flower, Fruit and Seed (Chapter 2)
5. Plants and Life (Chapter 3)
6. Experimental Design
7. Results and Discussion
8. Conclusions
Author Contributions
Funding
Acknowledgments
Conflicts of Interest
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No. | Questions | Easy | Fair | Difficult |
---|---|---|---|---|
1 | How difficult was the game in Chapter 1 for you? | 79% | 21% | 0% |
2 | How difficult was the game in Chapter 2 for you? | 63% | 37% | 0% |
No. | Questions | Yes | No |
---|---|---|---|
1 | Can you distinguish between different veins by learning from the game in Chapter 1? | 91% | 9% |
2 | Can you distinguish between different flower structures by learning from the game in Chapter 2? | 81% | 19% |
No. | Questions | Yes | No |
---|---|---|---|
1 | Do you want to see the animation in Chapter 1 again? | 63% | 37% |
2 | Do you want to see the animation in Chapter 2 again? | 58% | 42% |
3 | Do you want to see the animation in Chapter 3 again? | 44% | 56% |
No. | Questions | Yes | No |
---|---|---|---|
1 | Does the animation in Chapter 1 let you understand the differences between different plants? | 93% | 7% |
2 | Does the animation in Chapter 2 let you know the structure of different flowers? | 91% | 9% |
3 | Learning from the animation in Chapter 3, have you learned that plants have more different uses? | 95% | 5% |
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Chen, M.-B.; Wang, S.-G.; Chen, Y.-N.; Chen, X.-F.; Lin, Y.-Z. A Preliminary Study of the Influence of Game Types on the Learning Interests of Primary School Students in Digital Games. Educ. Sci. 2020, 10, 96. https://doi.org/10.3390/educsci10040096
Chen M-B, Wang S-G, Chen Y-N, Chen X-F, Lin Y-Z. A Preliminary Study of the Influence of Game Types on the Learning Interests of Primary School Students in Digital Games. Education Sciences. 2020; 10(4):96. https://doi.org/10.3390/educsci10040096
Chicago/Turabian StyleChen, Min-Bin, Siou-Ge Wang, You-Ning Chen, Xiao-Fang Chen, and Yi-Zhen Lin. 2020. "A Preliminary Study of the Influence of Game Types on the Learning Interests of Primary School Students in Digital Games" Education Sciences 10, no. 4: 96. https://doi.org/10.3390/educsci10040096
APA StyleChen, M. -B., Wang, S. -G., Chen, Y. -N., Chen, X. -F., & Lin, Y. -Z. (2020). A Preliminary Study of the Influence of Game Types on the Learning Interests of Primary School Students in Digital Games. Education Sciences, 10(4), 96. https://doi.org/10.3390/educsci10040096