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Introducing Augmented Reality Technology to Enhance Learning in Pharmacy Education: A Pilot Study

Discipline of Pharmacy, School of Biomedical Sciences & Pharmacy, University of Newcastle, Callaghan, NSW 2308, Australia
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Pharmacy 2020, 8(3), 109; https://doi.org/10.3390/pharmacy8030109
Received: 29 May 2020 / Revised: 28 June 2020 / Accepted: 29 June 2020 / Published: 30 June 2020
(This article belongs to the Special Issue Simulation Technology in Pharmacy)
There is increasing use of augmented reality (AR) technology, which combines the virtual and real world, in the tertiary education sector. AR enables flexibility in student learning, since this technology may be used in the face to face setting and may also be accessed by students at any time outside of this setting. The purpose of this study was to develop an AR tool and investigate its effectiveness for learning about the medication naloxone using AR in a MagicBook; and determine student opinions on its acceptability and usability. Using a sequential explanatory, mixed method design, 25 undergraduate pharmacy students were recruited to participate in the study. Pre- and post-tests were used to measure changes in knowledge and a survey was used to collect information on the usability and acceptability of AR for learning. The findings of the study indicated that AR technology was able to support student learning on the chosen topic, showing 42% improvement in quiz score p < 0.0001, and that students found using AR was stimulating, interactive, engaging and easy to follow. Thus, AR technology could be an effective way to enhance student learning about medicines. View Full-Text
Keywords: augmented reality; student-centred learning; medicines; pharmacy augmented reality; student-centred learning; medicines; pharmacy
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Schneider, J.; Patfield, M.; Croft, H.; Salem, S.; Munro, I. Introducing Augmented Reality Technology to Enhance Learning in Pharmacy Education: A Pilot Study. Pharmacy 2020, 8, 109.

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