Érase una vez: An Exploratory Study of a Therapeutic Game for Enhancing Verbal Fluency in Children
Abstract
1. Introduction
2. Methodology
2.1. Participants
2.2. Materials
2.3. Procedure
- (i)
- Individual written task: Each child rolled a die to draw category-based cards and created a story incorporating all cards. Stories were transcribed without orthographic correction.
- (ii)
- Group oral task: Participants constructed a collective story by turn-taking, with real-time transcription via dictation software.
2.4. Data Analysis
3. Results
3.1. Participants’ Perceptions of the Game
3.2. Individual Narrative Production
3.3. Group Narrative Production
4. Discussion
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
Appendix A
| Variable | Age | Tokens | Adjectives | Verbs | Conjunctions | False Starts | Emotion | Creativity | Frequency | Lexical Density | Sentences | Words per Sentence | Subordinate Clauses |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Age | — | ||||||||||||
| Tokens | 0.108 | — | |||||||||||
| Adjectives | 0.052 | 0.982 *** | — | ||||||||||
| Verbs | 0.084 | 0.994 *** | 0.981 *** | — | |||||||||
| Conjunctions | 0.038 | 0.900 *** | 0.895 *** | 0.928 *** | — | ||||||||
| False Starts | −0.030 | 0.776 *** | 0.768 *** | 0.781 *** | 0.876 *** | — | |||||||
| Emotion | 0.040 | 0.794 *** | 0.761 *** | 0.797 *** | 0.773 *** | 0.815 *** | — | ||||||
| Creativity | 0.126 | 0.722 *** | 0.756 *** | 0.719 *** | 0.646 ** | 0.613 ** | 0.689 *** | — | |||||
| Word Frequency | −0.026 | 0.650 ** | 0.655 ** | 0.698 *** | 0.870 *** | 0.683 *** | 0.506 * | 0.336 | — | ||||
| Lexical Density | −0.259 | −0.238 | −0.211 | −0.257 | −0.387 | −0.442 | −0.301 | 0.056 | −0.461 * | — | |||
| Sentences | 0.145 | 0.984 *** | 0.945 *** | 0.979 *** | 0.896 *** | 0.781 *** | 0.818 *** | 0.719 *** | 0.644 ** | −0.282 | — | ||
| Words per Sentence | −0.056 | 0.839 *** | 0.879 *** | 0.864 *** | 0.839 *** | 0.679 ** | 0.586 ** | 0.647 ** | 0.672 ** | −0.098 | 0.754 *** | — | |
| Subordinate Clauses | 0.046 | 0.913 *** | 0.885 *** | 0.936 *** | 0.933 *** | 0.829 *** | 0.874 *** | 0.709 *** | 0.751 *** | −0.319 | 0.916 *** | 0.817 *** | — |
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| Game | Authors | Description | Targeted Skills | Key Findings |
|---|---|---|---|---|
| Play Therapy (Child-Centered/Group Play) | (Danger & Landreth, 2005) | Free or guided play sessions integrated with therapeutic goals | Expressive language, receptive language, social communication | Improves expressive and receptive language; supports fluency development indirectly |
| Digital Game-Based Therapy (Apps & AI tools) | (Du et al., 2023; Utepbayeva et al., 2024) | Mobile apps and AI-based interactive games used in therapy sessions | Speech production, engagement, repetition, phonological skills | Moderate improvements; high engagement and motivation enhance outcomes |
| Technology-Enhanced Interactive Systems (e.g., social robots) | (Georgieva-Tsaneva et al., 2023) | Game-like interaction with robots or conversational AI systems | Communication skills, turn-taking, engagement | Promising results for improving communication via interactive scenarios |
| Arts-Based/Creative Play Approaches | (Ifenatuora et al., 2021) | Use of drama, storytelling, music, and visual arts in interactive formats | Vocabulary, pronunciation, expressive fluency, narrative skills | Enhancement of verbal expression and communication through immersive contexts |
| Structured Language Games (e.g., chain message games) | (Khoiriyah & Purwanta, 2025) | Rule-based verbal interaction games involving repetition, sequencing, and message passing | Speech fluency, articulation, coherence, confidence | Strong improvements in fluency, communication response, and speaking confidence |
| Early Intervention Play-Based Programs | (Regis et al., 2018) | Structured early therapy combining play with language stimulation techniques | Overall language development, fluency foundations | Early stimulation leads to significant improvements in communication skills |
| Component | Group 1 (M) | Group 1 (SD) | Group 2 (M) | Group 2 (SD) |
|---|---|---|---|---|
| Tokens | 85.50 | 37.89 | 294.00 | 95.13 |
| Adjectives | 4.70 | 2.26 | 16.00 | 5.44 |
| Verbs | 14.50 | 5.99 | 40.70 | 10.13 |
| Conjunctions | 4.70 | 1.83 | 10.20 | 1.62 |
| False Starts | 2.10 | 0.74 | 3.80 | 1.03 |
| Emotion | 2.50 | 0.71 | 3.60 | 0.84 |
| Creativity | 4.70 | 1.16 | 5.70 | 1.06 |
| Word Frequency | 1.13 | 0.05 | 1.25 | 0.07 |
| Lexical Density | 0.573 | 0.015 | 0.564 | 0.008 |
| Sentences | 5.40 | 2.01 | 12.70 | 3.59 |
| Words per Sentence | 15.60 | 2.32 | 22.90 | 2.23 |
| Subordinate Clauses | 1.80 | 1.03 | 4.40 | 0.97 |
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Pozza, D.R.; Alapont, N.P.; Moret-Tatay, C.; Argimon, I.d.L. Érase una vez: An Exploratory Study of a Therapeutic Game for Enhancing Verbal Fluency in Children. Languages 2026, 11, 116. https://doi.org/10.3390/languages11060116
Pozza DR, Alapont NP, Moret-Tatay C, Argimon IdL. Érase una vez: An Exploratory Study of a Therapeutic Game for Enhancing Verbal Fluency in Children. Languages. 2026; 11(6):116. https://doi.org/10.3390/languages11060116
Chicago/Turabian StylePozza, Dan Roger, Nuria Presencia Alapont, Carmen Moret-Tatay, and Irani de Lima Argimon. 2026. "Érase una vez: An Exploratory Study of a Therapeutic Game for Enhancing Verbal Fluency in Children" Languages 11, no. 6: 116. https://doi.org/10.3390/languages11060116
APA StylePozza, D. R., Alapont, N. P., Moret-Tatay, C., & Argimon, I. d. L. (2026). Érase una vez: An Exploratory Study of a Therapeutic Game for Enhancing Verbal Fluency in Children. Languages, 11(6), 116. https://doi.org/10.3390/languages11060116

