Author Contributions
Conceptualization, S.M.-O., F.M.L.R. and J.M.-S.; methodology, S.M.-O., F.M.L.R. and J.M.-S.; software, S.M.-O.; validation, M.-J.B. and P.-A.U.; formal analysis, S.M.-O.; investigation, S.M.-O., F.M.L.R., J.M.-S., M.-J.B. and P.-A.U.; resources, —; data curation, S.M.-O.; writing—original draft preparation, S.M.-O.; writing—review and editing, S.M.-O., F.M.L.R., J.M.-S., M.-J.B. and P.-A.U.; visualization, S.M.-O., M.-J.B. and P.-A.U.; supervision, F.M.L.R. and J.M.-S. All authors have read and agreed to the published version of the manuscript.
Figure 1.
Research methodology.
Figure 1.
Research methodology.
Figure 2.
Flowchart for the creation of a method for the use of Virtual Reality to improve communication in construction projects.Note: The current and proposed communication workflows between the engineering office and the construction site are explained in
Figure 3.
Figure 2.
Flowchart for the creation of a method for the use of Virtual Reality to improve communication in construction projects.Note: The current and proposed communication workflows between the engineering office and the construction site are explained in
Figure 3.
Figure 3.
Flowchart of the Request for Information (RFI) Issuance and Response Process. Adapted from [
1].
Figure 3.
Flowchart of the Request for Information (RFI) Issuance and Response Process. Adapted from [
1].
Figure 4.
Scenarios Used in the Case Study. (a) Construction Site; (b) Engineering Office.
Figure 4.
Scenarios Used in the Case Study. (a) Construction Site; (b) Engineering Office.
Figure 5.
Functionalities of the Interactive Tools for Collaboration in Virtual Reality. (a) Tool station; (b) Red crosses for long distance measurement data; (c) Measurement data; (d) Measurement data and measuring rays; (e) Virtual hand picking up an object; (f) Black crosses to mark elements of the model. Note: The figures intentionally present different language settings (English, Spanish, and Portuguese) to demonstrate the multilingual options available in the VR simulation.
Figure 5.
Functionalities of the Interactive Tools for Collaboration in Virtual Reality. (a) Tool station; (b) Red crosses for long distance measurement data; (c) Measurement data; (d) Measurement data and measuring rays; (e) Virtual hand picking up an object; (f) Black crosses to mark elements of the model. Note: The figures intentionally present different language settings (English, Spanish, and Portuguese) to demonstrate the multilingual options available in the VR simulation.
Figure 6.
Functionalities of the Technical Specifications Visualization and Audio Playback Tool. (a) Name of the structural element being pointed at and pointed structural element; (b) List of the names of the structural elements in the scene; (c) Technical specifications of the structural element; (d) Language selection menu.
Figure 6.
Functionalities of the Technical Specifications Visualization and Audio Playback Tool. (a) Name of the structural element being pointed at and pointed structural element; (b) List of the names of the structural elements in the scene; (c) Technical specifications of the structural element; (d) Language selection menu.
Figure 7.
Functionalities of the Virtual Walkthrough Tool for the Virtual Construction Site. (a) Virtual construction site; (b) Equipped user avatar; (c) Information ballons; (d) Transversal axis; (e) Tools and elements of the station and names of critical objects; (f) Free and accessible movement throughout the construction site scenario and bridges axis; (g) Technical specifications menus for the elements; (h) Language selection menu.
Figure 7.
Functionalities of the Virtual Walkthrough Tool for the Virtual Construction Site. (a) Virtual construction site; (b) Equipped user avatar; (c) Information ballons; (d) Transversal axis; (e) Tools and elements of the station and names of critical objects; (f) Free and accessible movement throughout the construction site scenario and bridges axis; (g) Technical specifications menus for the elements; (h) Language selection menu.
Figure 8.
Functionalities of the Real-Time Voice Communication and Collaboration Tool. (a) Individual experience and multiplayer experience; (b) Console; (c) With “Create” and press Enter; (d) Alphanumeric password for the room; (e) Write “Joining” and the alphanumeric password for the room, press Enter; (f) Participant connection indicator to the room; (g) Meeting in the created room with 3 participants, maximum 20; (h) Voice connection through a Google Meet meeting. Note: In Figure (h), the simulation represents a Google Meet video call between two people. The different colors of the letter “S” indicate two distinct participants, both with names starting with “S”, located in different places during the call.
Figure 8.
Functionalities of the Real-Time Voice Communication and Collaboration Tool. (a) Individual experience and multiplayer experience; (b) Console; (c) With “Create” and press Enter; (d) Alphanumeric password for the room; (e) Write “Joining” and the alphanumeric password for the room, press Enter; (f) Participant connection indicator to the room; (g) Meeting in the created room with 3 participants, maximum 20; (h) Voice connection through a Google Meet meeting. Note: In Figure (h), the simulation represents a Google Meet video call between two people. The different colors of the letter “S” indicate two distinct participants, both with names starting with “S”, located in different places during the call.
Figure 9.
Functionalities of the Tool for Interaction with Project Information and Communication in the Preferred Language. (a) Language selection menu; (b) Name of Transversal Axis in Portuguese; (c) Name of the Tools and Elements Station in Portuguese. (d) Technical specifications menu and information ballons in English; (e) Names of the elements of the bridge in English; (f) Technical specifications menus for the elements in Spanish.
Figure 9.
Functionalities of the Tool for Interaction with Project Information and Communication in the Preferred Language. (a) Language selection menu; (b) Name of Transversal Axis in Portuguese; (c) Name of the Tools and Elements Station in Portuguese. (d) Technical specifications menu and information ballons in English; (e) Names of the elements of the bridge in English; (f) Technical specifications menus for the elements in Spanish.
Figure 10.
Functionalities of the Tool for Viewing and/or Editing the Project Role Layers. (a) Visualization of the structural element layer: corroded connector plate; (b) Editing of structural layer elements; (c) Options for critical elements of the structural layer to add or modify; (d) Object grab to add or modify in the scene; (e) Navigation through the virtual construction site with editable elements; (f) Modification of the structural element, connector plate, with another one without corrosion and with similar characteristics.
Figure 10.
Functionalities of the Tool for Viewing and/or Editing the Project Role Layers. (a) Visualization of the structural element layer: corroded connector plate; (b) Editing of structural layer elements; (c) Options for critical elements of the structural layer to add or modify; (d) Object grab to add or modify in the scene; (e) Navigation through the virtual construction site with editable elements; (f) Modification of the structural element, connector plate, with another one without corrosion and with similar characteristics.
Figure 11.
Functionalities of the Tool for Collaboration and Communication Across Different Geographic Locations. (a) Inspection and collaboration in multiplayer mode in real-time from anywhere in the world, with a maximum of 20 people; (b) A maximum of 20 participants simultaneously; (c) Participants can simultaneously view the actions performed by each person on the construction site; (d) Collaboration and decision-making among project participants; (e) Communication, collaboration, and decision-making among participants for the modification of project layers; (f) Participants can simultaneously view the different layers of the project on the construction site.
Figure 11.
Functionalities of the Tool for Collaboration and Communication Across Different Geographic Locations. (a) Inspection and collaboration in multiplayer mode in real-time from anywhere in the world, with a maximum of 20 people; (b) A maximum of 20 participants simultaneously; (c) Participants can simultaneously view the actions performed by each person on the construction site; (d) Collaboration and decision-making among project participants; (e) Communication, collaboration, and decision-making among participants for the modification of project layers; (f) Participants can simultaneously view the different layers of the project on the construction site.
Figure 12.
Functionalities of the BIMTable at the Construction Site and the VR-Compatible Computer at the Engineering Office. (a) BIMTable information hub; (b) VR-compatible computer in the engineering office.
Figure 12.
Functionalities of the BIMTable at the Construction Site and the VR-Compatible Computer at the Engineering Office. (a) BIMTable information hub; (b) VR-compatible computer in the engineering office.
Figure 13.
Functionalities of the Tool Linking the BIMTable to Virtual Reality (VR) for Simultaneous Work. (a) BIMTable information hub compatible with virtual reality technology; (b) BIMTable information hub and virtual reality technology; (c) Base stations for the use of virtual reality technology; (d) Controllers for the use of virtual reality technology.
Figure 13.
Functionalities of the Tool Linking the BIMTable to Virtual Reality (VR) for Simultaneous Work. (a) BIMTable information hub compatible with virtual reality technology; (b) BIMTable information hub and virtual reality technology; (c) Base stations for the use of virtual reality technology; (d) Controllers for the use of virtual reality technology.
Figure 14.
Perspective view of the railway bridge showing the section without truss.
Figure 14.
Perspective view of the railway bridge showing the section without truss.
Figure 15.
Collaborative Meeting Simulation with the Proposed Communication Workflow Between Construction Site and Engineering Office.
Figure 15.
Collaborative Meeting Simulation with the Proposed Communication Workflow Between Construction Site and Engineering Office.
Figure 16.
Case Study Project: Railway Bridge Over Water. (a) Truss Railway Bridge Project viewed from below, East side, showing a tools and elements station from the Case Study; (b) Truss Railway Bridge Project viewed from above, on top of the bridge, showing some of its elements.
Figure 16.
Case Study Project: Railway Bridge Over Water. (a) Truss Railway Bridge Project viewed from below, East side, showing a tools and elements station from the Case Study; (b) Truss Railway Bridge Project viewed from above, on top of the bridge, showing some of its elements.
Figure 17.
Practices in VR/BIMTable Based on Distance Theory in the Virtual Construction Site Scenario of the Project. (a) Visualization and Audio Playback of Technical Specifications; (b) Virtual Walkthrough of the Virtual Construction Site; (c) Real-Time Voice Communication and Collaboration; (d) Interaction with Project Information and Communication in Preferred Language; (e) Viewing and/or Editing the Project Role Layers; (f) Collaboration and Communication Across Different Geographic Locations; (g) BIM Table at the Construction Site and VR-Compatible Computer at the Engineering Office; (h) BIM Table Linked to Virtual Reality (VR) for Simultaneous Work.
Figure 17.
Practices in VR/BIMTable Based on Distance Theory in the Virtual Construction Site Scenario of the Project. (a) Visualization and Audio Playback of Technical Specifications; (b) Virtual Walkthrough of the Virtual Construction Site; (c) Real-Time Voice Communication and Collaboration; (d) Interaction with Project Information and Communication in Preferred Language; (e) Viewing and/or Editing the Project Role Layers; (f) Collaboration and Communication Across Different Geographic Locations; (g) BIM Table at the Construction Site and VR-Compatible Computer at the Engineering Office; (h) BIM Table Linked to Virtual Reality (VR) for Simultaneous Work.
Figure 18.
Collaborative Meeting Simulation with the Proposed Communication Workflow Between Construction Site and Engineering Office. (a,c) Collaborative Meeting Simulation in the Engineering Office with a Laptop with the Specified Specifications, Where the Virtual Reality Technology Devices Are Identified: Sensors with Base Stations, HTC Vive Virtual Reality Headset, and Controllers; (b,d) Collaborative Meeting Simulation at the Construction Site with BIM Table with the Specified Specifications, Where the Virtual Reality Technology Devices Are Identified: Sensors with Base Stations, HTC Vive Pro 2 Virtual Reality Headset, and Controllers (HTC Corporation, New Taipei City, Taiwan).
Figure 18.
Collaborative Meeting Simulation with the Proposed Communication Workflow Between Construction Site and Engineering Office. (a,c) Collaborative Meeting Simulation in the Engineering Office with a Laptop with the Specified Specifications, Where the Virtual Reality Technology Devices Are Identified: Sensors with Base Stations, HTC Vive Virtual Reality Headset, and Controllers; (b,d) Collaborative Meeting Simulation at the Construction Site with BIM Table with the Specified Specifications, Where the Virtual Reality Technology Devices Are Identified: Sensors with Base Stations, HTC Vive Pro 2 Virtual Reality Headset, and Controllers (HTC Corporation, New Taipei City, Taiwan).
Figure 19.
Categorization of the Expert Group. (a) User Type; (b) Familiarization with Virtual Reality Technology; (c) Expert Knowledge Level.
Figure 19.
Categorization of the Expert Group. (a) User Type; (b) Familiarization with Virtual Reality Technology; (c) Expert Knowledge Level.
Figure 20.
Change in Perception from Experiencing Virtual Reality. (a) Attitude: Expert’s attitude towards implementing Virtual Reality technology to mitigate the communication barriers currently present in construction projects. (b) Confidence: Expert’s level of confidence with VR software.
Figure 20.
Change in Perception from Experiencing Virtual Reality. (a) Attitude: Expert’s attitude towards implementing Virtual Reality technology to mitigate the communication barriers currently present in construction projects. (b) Confidence: Expert’s level of confidence with VR software.
Figure 21.
Teamwork Qualities in the VR Experience.
Figure 21.
Teamwork Qualities in the VR Experience.
Figure 22.
Characteristics of the Proposed Communication Workflow for Each RFI.
Figure 22.
Characteristics of the Proposed Communication Workflow for Each RFI.
Figure 23.
Proposed VR Practices to Mitigate Communication Barriers (CB).
Figure 23.
Proposed VR Practices to Mitigate Communication Barriers (CB).
Figure 24.
User Experience.
Figure 24.
User Experience.
Figure 25.
Symptoms Associated with the Use of VR Technology.
Figure 25.
Symptoms Associated with the Use of VR Technology.
Table 1.
Modified Flowchart of the Request for Information (RFI) Analysis. Adapted from [
1].
Table 1.
Modified Flowchart of the Request for Information (RFI) Analysis. Adapted from [
1].
ID * | RFI Typology Analysis * | Classification * | Sub-Classification * | CB Typology Analysis | Communication Workflow |
---|
1 | If the description proposes a solution | Classify as Approval | | If it originates from political/community interference | Issue RFI with Modified Workflow |
If it originates from poor listeners |
If it originates from lack of trust |
If it originates from unclear objectives |
If it originates from conflicting cultural values |
2 | If a design solution is requested based on the available information | Classify as Design Solution | | If it originates from unclear communication channels |
If it originates from an ineffective notification system |
If it originates from limited resources |
If it originates from information filtering |
3 | If clarification or additional information is requested | Classify as Information Clarification | Conflict | If it originates from language difficulties |
If it originates from lack of necessary skills |
Incorrect | If it originates from poor leadership | Issue RFI with Current Workflow |
If it originates from conflicting business/industrial ethics |
Questionable | If it originates from religious issues |
If it originates from age differences |
Insufficient |
4 | Other | Classify as Other |
Table 2.
Classification of Communication Barriers Based on Distance Theory. Adapted from [
6,
15].
Table 3.
Distance Theory. Source: Adapted from [
15].
Table 3.
Distance Theory. Source: Adapted from [
15].
Sigla | Distance | Definition |
---|
D1 | Geographical Distance | The physical distance between the workplace locations of the actors. |
D2 | Organizational Distance | The distance between the positions of the actors within an organizational structure. |
D3 | Psychological Distance | The subjective level of effort perceived by one actor as required to communicate with another actor. |
D4 | Cognitive Distance | The difference in cognitive levels between actors, i.e., knowledge, competence, and understanding. |
D5 | Adherence Distance | The level of similarity between the content of an artifact and the actual situation. |
D6 | Semantic Distance | The level of similarity in meaning between two related artifacts. |
D7 | Navigational Distance | The difference in the location of related parts across different artifacts required to navigate from one to another. |
D8 | Temporal Distance | The time difference when related activities are performed. |
Table 4.
Computer Specifications Compatible with VR Technology.
Table 4.
Computer Specifications Compatible with VR Technology.
Component | Minimum Requirements | BIMTable | Laptop | Recommended |
---|
Processor | Intel Core i5-4590/AMD FX 8350 or higher | Intel Core i7-9700 | Inter Core i7-8750 | Intel Core i5-4590/AMD Ryzen 5 1500X or higher |
Graphics Card | NVIDIA GeForce GTX 970/AMD Radeon R9 290 or higher | AMD Radeon RX 5700 XT | NVIDIA® GeForce RTX™ 2070 | NVIDIA GeForce GTX 1060/AMD Radeon RX 480 or higher |
RAM | 4 GB or more | 16 GB | 16 GB | 8 GB or more |
Video Connection | HDMI 1.4 o DisplayPort 1.2 or higher | HDMI 1.4 | HDMI 1.4 | HDMI 1.4 o DisplayPort 1.2 or higher |
USB Ports | 1× USB 2.0 or higher | USB 3.1 | USB 3.0 | 1× USB 3.0 o superior, 1× USB 2.0 or higher |
Operating System | Windows 7 SP1, Windows 8.1 o Windows 10 | Windows 11 | Windows 11 | Windows 10 |
Software | SteamVR | SteamVR | SteamVR | SteamVR |
Available Storage | Play area of at least 1.5 m on each side | Play area of at least 1.5 m on each side | Play area of at least 1.5 m on each side | Play area of at least 2 m on each side |
Accessories | HTC Vive model sensors and base stations | HTC Vive model sensors and base stations | HTC Vive model sensors and base stations | HTC Vive model sensors and base stations |
Table 5.
Dichotomous Scale. Adapted from [
38].
Table 5.
Dichotomous Scale. Adapted from [
38].
Associated Value | Qualitative Variable |
---|
1 | Yes |
2 | No |
Table 6.
Type A Likert Scale. Adapted from [
39].
Table 6.
Type A Likert Scale. Adapted from [
39].
Associated Value | Qualitative Variable |
---|
1 | Very Low |
2 | Low |
3 | Intermediate or Neutral |
4 | High |
5 | Very High |
Table 7.
Type B Likert Scale. Adapted from [
39].
Table 7.
Type B Likert Scale. Adapted from [
39].
Associated Value | Qualitative Variable |
---|
1 | Very Vaguely |
2 | Vaguely |
3 | Indifferent or Neutral |
4 | Highly |
5 | Completely |
Table 8.
Perception Change Questions After Experiencing Virtual Reality.
Table 8.
Perception Change Questions After Experiencing Virtual Reality.
N° | Expert Knowledge Level | Response Options |
---|
1 | Before experiencing this and based on your knowledge, would you consider yourself resistant to implementing technologies such as Virtual Reality to mitigate communication barriers in construction projects? (Yes/No). If your answer was yes, how would you rate your level of resistance to implementing this technology? | - (1)
Very Low - (2)
Low - (3)
Intermediate - (4)
High - (5)
Very High
|
2 | After experiencing this, would you consider yourself resistant to implementing this new Virtual Reality technology to mitigate the communication barriers that currently exist in construction projects? (Yes/No). If your answer was yes, how would you rate your level of resistance to implementing this technology? |
3 | Before experiencing this, what would you say was your level of confidence with Virtual Reality software? |
4 | After experiencing this, what would you say is your level of confidence with Virtual Reality software? |
Table 9.
Type (a) Communication Questions.
Table 9.
Type (a) Communication Questions.
N° | (a) Collaboration in the Virtual Reality Experience | Response Options |
---|
1 | How would you rate this experience in terms of collaborative work? | - (1)
Very Low - (2)
Low - (3)
Intermediate - (4)
High - (5)
Very High
|
2 | How would you rate this experience in terms of collaborative work compared to current collaborative practices? |
3 | How would you rate the ease of resolving RFIs and making decisions using the Virtual Reality experience? |
Table 10.
Type (b) Communication Questions.
Table 10.
Type (b) Communication Questions.
N° | (b) Current vs. Proposed Communication Workflow Between Construction Site and Engineering Office for the Resolution of Each RFI | Response Options |
---|
1 | To what extent do you believe that this Virtual Reality experience, combined with baseline knowledge of methodologies currently used in the AEC industry such as Lean Construction and BIM, fulfills the objective of mitigating the communication barriers identified at the beginning of the experience? | - (1)
Very Low - (2)
Low - (3)
Intermediate - (4)
High - (5)
Very High
|
2 | To what extent do you believe this Virtual Reality experience provides a solution to the Request for Information (RFI)? |
3 | After experiencing this, how would you rate the efficiency of the current workflow used to resolve this RFI? |
4 | How would you rate the efficiency of the proposed workflow for resolving this RFI while mitigating communication barriers? |
5 | How would you evaluate the proposed practices within the immersive environment for mitigating communication barriers? |
6 | For this type of Request for Information (RFI), would you choose the proposed workflow from this experience over the currently existing workflow? | Yes/No |
Table 11.
Type (c) Communication Questions.
Table 11.
Type (c) Communication Questions.
Table 12.
User Experience.
Table 12.
User Experience.
N° | Statement | Response Option |
---|
1 | I feel that it is a comfortable experience to use | Check the box if the respondent identifies with any of these statements |
2 | I feel that it is an easy experience to use |
3 | I feel that it is an easy experience to implement |
4 | I feel that it is a reliable experience |
5 | It provides better visualization of the overall scenario |
6 | I felt safe inspecting any part of the bridge |
7 | It has advantages over a real-life inspection |
8 | It is highly valuable for collaboration among roles |
9 | It is highly valuable for ensuring participant safety |
10 | It is highly valuable due to the ability to perform it from any geographic location |
11 | It was easy for me to adapt to the Virtual Reality technology |
12 | I can make decisions based on what I experienced in Virtual Reality |
13 | I need more time to adapt to Virtual Reality technology |
14 | It helped me better understand certain aspects |
15 | I feel satisfied with the Virtual Reality experience |
Table 13.
Symptoms Associated with the Use of VR Technology. Adapted from [
40].
Table 13.
Symptoms Associated with the Use of VR Technology. Adapted from [
40].
N° | Symptoms | Response Option |
---|
1 | Nausea | Check the box if the respondent identifies with any of these statements |
2 | Sweating |
3 | Dizziness |
4 | Headache |
5 | Eye Fatigue |
6 | Blurred Vision |
7 | Difficulty Concentrating |
8 | Loss of Balance |
9 | Disorientation |
10 | General Discomfort |
11 | Other |
12 | None |
Table 14.
RFIs Identified During the Inspection Process of the Railway Bridge. Adapted from [
1].
Table 14.
RFIs Identified During the Inspection Process of the Railway Bridge. Adapted from [
1].
Code | Situation | RFI Type |
---|
S1 | “Does the connector plate for axis A between diagonal joints 13 and 14, located between transverse axes No. 18 and 19, exist? Although it is represented in the structural plan along with its respective bolts, it has not been found on site. We would appreciate clarification on this information.” | Information Clarification—Conflict |
S2 | “Clarification is requested regarding the specific concrete strength conditions for the piers of the truss railway bridge. Additional details are needed on the recommended concrete mixes, applicable strength tests, and any particular requirements we should consider during construction.” | Information Clarification—Insufficient |
S3 | “On transverse axis No. 25 at axis B, a completely corroded connection plate has been detected. It is proposed to replace it with one of similar dimensions 30 × 40 × 0.2 cm, and approval is requested to proceed with this change. Images are attached.” | Approval |
S4 | “At diagonal joint 5 between the beams of piers 2 and 3, a discrepancy was detected: only 2 of the 4 bolts indicated in the structural plan have been installed. Due to site conditions, an alternative design solution is requested to ensure structural integrity. Thank you for your prompt attention to this matter.” | Alternative Design Solution |
S5 | “Initially, anti-corrosive paint was to be applied only to connections on transverse axes 1 to 8 and 20 to 25 due to greater exposure. However, as more severe deterioration was observed in the connections of transverse axes 9 to 22, the strategy was adjusted to focus exclusively on these affected areas. A reinforcement layer will be added to critical areas such as joints.” | Other |
Table 15.
Classification of the RFI According to the Communication Barriers (CB) to Which It Belongs.
Table 16.
RFI Situations Evaluated Based on Distance Theory.
Table 16.
RFI Situations Evaluated Based on Distance Theory.
RFI | RFI Type | Communication Barriers | Distances |
---|
S1 | Information Clarification—Conflict Information | B4, B6, B7, B9, B12 | D1, D2, D3, D4, D6, D7, D8 |
S2 | Information Clarification—Insufficient Information | B4, B6, B7, B9 | D1, D2, D3, D4, D6, D7, D8 |
S3 | Approval | B7, B8 | D1, D2, D4, D5, D7, D8 |
S4 | Alternative Design Solution | B4, B7, B8, B9, B10, B12 | D1, D2, D3, D4, D5, D6, D7, D8 |
S5 | Other | B8, B9 | D1, D2, D3, D4, D5, D7, D8 |
Table 17.
Practices in VR/BIM Table Based on Distance Theory.
Table 17.
Practices in VR/BIM Table Based on Distance Theory.
Practices in RV/BIMTable | Description | Distance That Mitigates |
---|
1. Visualization and audio playback by project participants of the characteristics and technical specifications of construction materials while interacting with them in an immersive virtual scenario. | VR helps project participants understand the differences between material options by interacting with them. | Semantic Distance |
2. Virtual walkthrough of the construction site by project participants, identifying the construction location, site position, and material and project element information in visual and audio formats. | VR helps participants better understand the full context of the construction site through a virtual walkthrough in which they interact with elements, improving comprehension of the project’s objectives. | Cognitive Distance |
3. Real-time voice communication and collaboration between project participants in an immersive virtual environment. | VR helps resolve a large percentage of doubts during collaborative design reviews, simulations, training sessions, or remote walkthroughs—minimizing misunderstandings and missing information. This practice enables greater client satisfaction and stronger project design engagement. | Cognitive Distance |
4. Interaction with project element information and communication between project participants in their preferred language. | VR allows participants to interact with construction elements—reading and hearing material and component information in their chosen language—and supports instant translation of communication between participants. | Cognitive Distance |
5. Visualization and/or editing of layers related to the different project roles. | VR enables better project comprehension by offering stereoscopic visualization of design clashes before decisions are made. Compared to static 3D model images, this practice supports faster, more efficient collaborative design reviews, training, and virtual simulations. | Cognitive Distance |
6. Collaboration and communication among project participants within a 3D-modeled virtual scenario from different geographic locations. | VR enables participants to communicate and collaborate from locations other than the construction site within the same 3D-modeled virtual environment, fostering remote collaboration. | Geographical Distance |
7. The BIM Table is located at the construction site, and a VR-compatible computer is located in the engineering office. These systems maintain communication and host a shared cloud of updated construction project documents accessible to all participants. | The BIM Table facilitates communication between the construction site and the engineering office for resolving RFIs and stores updated project data and documents, accessible to participants for collaborative purposes. | Navigational Distance |
8. The BIM Table is connected with Virtual Reality (VR) for simultaneous collaboration. | VR, combined with the BIM Table, helps reduce the time needed to resolve RFIs by eliminating iterations in the current communication process between the site and engineering office. It also saves time in virtual meetings, as updated project documents are available in the BIM Table’s shared cloud. | Temporal Distance |
Table 18.
VR/BIMTable Practices to Mitigate Communication Barriers Based on Distance Theory.
Table 18.
VR/BIMTable Practices to Mitigate Communication Barriers Based on Distance Theory.
N° | Distance | Practice | Communication Barrier Mitigated |
---|
1 | Semantic | (a) 2, 3, 4 y 6 | B14 |
(b) 2, 3 y 4 | B5 |
2 | Cognitive | - | B9 |
3 | Cognitive | 2 | B4, B12 |
4 | Cognitive | (a) 1, 2, 3 y 6 | (a) B14 |
(b) 2, 3, 7 y 8 | (b) B2 |
(c) 1, 2 y 3 | (c) B5 |
5 | Cognitive | (a) 2, 3 y 4 | (a) B11 |
(b) 1, 2, 3, 4, 6, 7 y 8 | (b) B7 |
6 | Geographical | (a) 2, 3, 4, 5, 7 y 8 | (a) B6, B8, B1 |
(b) 1, 2, 3 y 4 | (b) B14 |
7 | Navigational | 2, 3, 4, 5, 6 y 8 | B6, B8, B1 |
8 | Temporal | 2, 3, 4, 5, 6 y 7 | B6, B8, B1 |
Table 19.
Practices that Mitigate the Communication Barriers (CB) of the RFIs Under Study.
Table 19.
Practices that Mitigate the Communication Barriers (CB) of the RFIs Under Study.
RFI Code | RFI Type | Communication Barrier | Distance | VR/BIMTable Practice |
---|
S1 | Information Clarification—Conflict | B4, B6, B7, B9, B12 | D1, D4, D7, D8 | Practices 1, 2, 3, 4, 5, 6, 7, and 8—Semantic, Cognitive, Geographical, Navigational, and Temporal Distances. Current Methodologies and Tools from Lean Construction and Building Information Modeling. |
D2, D3, D6 |
S2 | Information Clarification—Insufficient | B4, B6, B7, B9 | D1, D4, D6, D7, D8 |
D2, D3 |
S3 | Approval | B7, B8 | D1, D4, D6, D7, D8 |
D2, D5 |
S4 | Alternative Design Solution | B4, B7, B8, B9, B10, B12 | D1, D4, D6, D7, D8 |
D2, D3, D5 |
S5 | Other | B7, B8, B9 | D1, D4, D6, D7, D8 |
D2, D3, D5 |
Table 20.
Result of the VR Experience Validation for Request for Information (RFI).
Table 20.
Result of the VR Experience Validation for Request for Information (RFI).
RFI Classification/Subclassification | Results |
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Approval/NA 1 | The results for Situation 3—Approval RFI show that the Virtual Reality (VR) experience was effective in mitigating communication barriers, with an average rating of 4.3, reflecting a positive evaluation above the intermediate level. The resolution of the Request for Information (RFI) also achieved outstanding results, with an average of 4.5, highlighting the effectiveness of the VR experience in this context. In contrast, the current RFI resolution workflow received a neutral to negative evaluation, with an average of 2.8, indicating limited efficiency. The proposed workflow, on the other hand, showed significant improvement, with an average of 4.7 and unanimous preference from the experts, who highly valued its implementation. The proposed practices for mitigating communication barriers were rated positively, with an average of 4.5, confirming their success. All experts unanimously preferred the proposed workflow over the current one. |
Alternative Design Solution/NA 1 | The results for Situation 4—Alternative Design Solution RFI demonstrate that the VR experience was effective in mitigating communication barriers, with an average of 4.3 and a median of 4.5, indicating a clearly positive evaluation. VR also provided an effective solution to the RFI, with similarly high scores compared to the intermediate level. In contrast, the current workflow received a neutral or negative rating, with an average of 2.7, indicating low to moderate efficiency. The proposed workflow was rated positively, with an average of 4.2, indicating clear improvement over the current process. The immersive practices to mitigate communication barriers were highly rated, averaging 4.7, reinforcing their effectiveness. Finally, expert preference was unanimous in favor of the proposed workflow, with all evaluators opting for its implementation to resolve this RFI. |
Information Clarification/Conflict | The results for Situation 1—Conflict-related Information Clarification RFI suggest that the VR experience had a positive impact both on mitigating communication barriers and on resolving the RFI. In terms of communication barrier mitigation, the evaluation was favorable with an average of 3.8, while the RFI resolution via VR was rated even higher at 4.3, above the neutral level. However, the current workflow remained at an intermediate level, showing no improvement. In contrast, the proposed workflow showed slightly more positive results with an average of 3.7, offering only a modest advantage. The proposed immersive practices were positively evaluated with an average of 4.3, indicating their effectiveness in mitigating communication barriers. Expert preference leaned clearly toward the proposed workflow, with a 5 to 1 ratio in favor of its implementation over the current one for this RFI. |
Information Clarification/Insufficient | The results for Situation 2—Insufficient Information Clarification RFI show that the VR experience had a positive impact on communication barrier mitigation, with an average evaluation between “Intermediate” and “High” (3.7), although with limited advantage over the neutral level. As for resolving the RFI, the outcome was clear, with an average of 4.0, indicating a positive evaluation above the intermediate level. The current workflow was also evaluated favorably, with an average of 3.8, suggesting that it is effective for handling this type of RFI. However, the proposed workflow stood out even more, with an average of 4.3, indicating improved performance. The proposed practices to mitigate communication barriers were well evaluated, with an average of 4.0, reinforcing their effectiveness. Finally, expert preference was strong in favor of the proposed workflow, with a 5 to 1 ratio compared to the current process. |
Other/NA 1 | The results for Situation 5—Other RFI types show that the VR experience was effective in mitigating communication barriers, with an average of 4.5, indicating a clearly positive impact above the intermediate level. Likewise, resolving the RFI through VR was positively evaluated, with an average of 4.3, confirming its effectiveness. In contrast, the current workflow received a negative evaluation, with an average of 2.8, indicating low or neutral efficiency. The proposed workflow showed improvement, with an average of 3.7, indicating a higher level than the current process. The immersive practices for mitigating communication barriers were rated positively, with an average of 4.5, reinforcing their success. Finally, expert preference was unanimous in favor of the proposed workflow, with all evaluators choosing its implementation over the current one to resolve this RFI. |