ESTA: Educating Adolescents in Sustainable Travel Urban Behavior through Mobile Applications Using Motivational Features †
Abstract
:1. Introduction
2. Related Work and Persuasive Strategies Used
- Realistic challenges and goals with positive visual feedback about adolescents’ performance, [43,73], i.e., “green” e-mails, mainly sent during the day or occasionally in the evening (last motivational thought of the day) with information that may include daily weather forecasts about the transport mode that could be used (e.g., bicycle or walking on a sunny day instead of taking the bus); entertaining elements; short videos; virtual tours using different modes (multimodal) within a single trip.
- Gaming, for contributing to the reduction of the “waiting and travel time” perception of the adolescents and for stimulating them playfully and amusingly to walk, cycle and use public transport more intensely [77,78] by earning points or rewards and by learning more on the topic of sustainability [79].
- Influence on the emotion, (e.g., pride, hope, guilt) via messages, images, symbols, sounds and voice-based avatars [85].
3. Designing ESTA Using Motivational Features—Stage 1
4. Designing ESTA Using Motivational Features—Stage 2
4.1. ESTA’s Simulation Screens
4.2. Use Cases
4.2.1. Use Case “Daily Commuting”
4.2.2. Use Case “Weekend Entertainment”
4.3. Outcomes
5. Findings—Discussion
6. Conclusions Limitations and Future Steps
Author Contributions
Funding
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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Tools | Short Description | Web Page |
---|---|---|
ACTIVE—HEALTHY to Kindergarten and School (Project) | A program for active and healthy mobility management for Vienna’s kindergartens and schools: educating children on how to behave in the transport system, improving their travel safety, and strengthening their skills in using different modes of transport in an autonomous way. | http://young-mobility.at/en/active-healthy/ |
Active Mobility—Healthy Travelling 2019–2022 (Project) | A project that encourages Active Mobility, including walking, cycling and use of public transport, resulting in environmental, economic and social benefits. | https://aktive-mobilitaet.at/ |
B-TRACK-B Family cycling for energy efficiency in urban leisure travel (Project) | “Bike the track/ track the bike” promotes the use of bicycles by families with children aged 9–15 for their leisure (urban) trips in 7 European cities. The action intends to engage indicatively 100 families per site in an innovative track-the-bike “lottery” to motivate them to shift from car to bike use. | https://ec.europa.eu/energy/intelligent/projects/en/projects/b-track-b |
CONNECT (Project) | CONNECT encourages children and their parents, as well as young people, to use more sustainable transport modes when travelling to and from school. | https://ec.europa.eu/energy/intelligent/projects/en/projects/connect |
Do the Right Mix (Project) | This project provides useful material, including effective and funny cartoon videos, to explain how to move in an eco-friendly way using all the different means of transport available. | http://dotherightmix.eu/ |
Youth for Public Transport (Y4PT) (Project) | Y4PT’s aim is to promote the active participation of young people on transport and mobility issues at all levels and settings by promoting the integrated use of public transport with other means of transport, to achieve a greater well-being and a better quality of life of all people around the world. | http://www.y4pt.org/ |
Beat the Street (Educational Game) | Beat the Street is an educational game that turns towns into giant games. The participants can earn points, win prizes and discover more about their area by walking, running and cycling. | https://www.beatthestreet.me/ |
Kids Go Green (Educational Game) | Kids Go Green is an educational game that involves the school, the children and their families in an adventure around the world and promotes a more sustainable mobility. | https://kidsgogreen.eu/en/ |
Traffic Snake Game Network (TSG NETWORK) (Educational Game) | TSG established an effective EU-wide and long-term support network to replicate, transfer and expand the uptake of the Traffic Snake Game as a successful p tool for changing the travel behaviour of primary school children (age 6–12) and of their parents. | https://www.trafficsnakegame.eu/ |
SETA app (Mobile application) | Seta for school tracks the movements of students and helps the school get free perks. Seta is a project funded by the European Union. | http://setamobility.weebly.com/seta-app.html |
Categories of Mobile Applications | Percentage (%) |
---|---|
Social networking | 82.2 |
Messaging | 71.1 |
Entertainment (music, dance, etc.) | 57.8 |
Searching tools | 42.2 |
Gaming | 35.6 |
Sport, health and fitness | 33.3 |
News | 20 |
Weather forecasting | 17.8 |
Travelling and maps | 13.3 |
Mobile Application Features | Percentage (%) |
---|---|
Set a journey planner | 68.9 |
Collect points or get rewards, i.e., free public transportation tickets | 64.4 |
Set reminders—get notifications about a scheduled trip | 44.4 |
Play eco-games | 42.2 |
Share or post real-time information about traffic, disruptive events and transport choices | 41.7 |
Share or post your itineraries with other users | 40.1 |
Learn more on the topic of sustainability with relevant information, i.e., calories burned, carbon footprint calculation | 31.1 |
Suggest travel options to other users | 20 |
Give feedback on travel options provided | 15.6 |
Variables | Measurement Features Details | Percentage (%) |
---|---|---|
Acceptance | The content appeared in ESTA is appropriate for a pupil | 89.6 |
The use of ESTA is relevant to the pupils’ needs for the adoption of sustainable travel behavior | 82 | |
ESTA works the way I would want it to work | 76.9 | |
Understanding | I found ESTA easy to use | 98.1 |
The language used in ESTA is easily understood | 95.7 | |
ESTA has functionality that is easy to understand | 86.4 | |
I can use ESTA without written instructions | 76.9 | |
Motivation | I am highly motivated to use ESTA | 61.2 |
Intention to use | I think that I would use ESTA frequently | 58.7 |
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Angelaki, M.E.; Karvounidis, T.; Douligeris, C. ESTA: Educating Adolescents in Sustainable Travel Urban Behavior through Mobile Applications Using Motivational Features. Computation 2021, 9, 15. https://doi.org/10.3390/computation9020015
Angelaki ME, Karvounidis T, Douligeris C. ESTA: Educating Adolescents in Sustainable Travel Urban Behavior through Mobile Applications Using Motivational Features. Computation. 2021; 9(2):15. https://doi.org/10.3390/computation9020015
Chicago/Turabian StyleAngelaki, Maria Eftychia, Theodoros Karvounidis, and Christos Douligeris. 2021. "ESTA: Educating Adolescents in Sustainable Travel Urban Behavior through Mobile Applications Using Motivational Features" Computation 9, no. 2: 15. https://doi.org/10.3390/computation9020015
APA StyleAngelaki, M. E., Karvounidis, T., & Douligeris, C. (2021). ESTA: Educating Adolescents in Sustainable Travel Urban Behavior through Mobile Applications Using Motivational Features. Computation, 9(2), 15. https://doi.org/10.3390/computation9020015