Information-Driven Team Collaboration in RoboCup Rescue
Abstract
1. Introduction
2. Related Work
3. RoboCup Rescue Simulation Environment
- Coordinates: X and Y coordinates of the blockade centroid.
- Position: ID of the road entity containing the blockade.
- RepairCost: Total effort required to remove the blockade completely.
- Police Force agents (blue): Clear road blockades; clearing capacity per cycle is governed by the RepairRate property.
- Ambulance Team agents (white): Load injured civilians and transport them to a refuge center.
- Fire Brigade agents (red): Extinguish fires and rescue buried civilians.
4. TAEMS Modeling Language
- q_seq_sum(): quality of the parent task equals the sum of qualities from subtasks executed sequentially.
- q_exactly_one(): quality of the parent task equals the quality of exactly one successfully completed subtask.
5. Methodology
5.1. Police Force Agent Design
- Shared Communication Space: blockades explicitly prioritized by the team (Section 5.3).
- Heard Voice Messages: blockade announcements received within the 30 m voice range from other agents.
- Nearby Blockades: blockades located on the same road as the PF agent.
5.2. Task Scheduler for PF
- 1.
- Extract all candidate methods currently present in the template.
- 2.
- Fill in their QCD distributions based on real-time information.
- 3.
- Generate a set of alternative schedules S that respect the defined QAFs and intertask relationships (primarily enables).
- 4.
- Select the schedule with the highest goodness score according to the DTC criterion Formula (1).
5.3. Control Flows for Agent Action and Interaction
- Upon encountering an unburied (rescued) civilian, an AT agent transports the civilian directly to the nearest refuge.
- Upon encountering a buried civilian, an AT agent broadcasts the civilian entity via the voice channel.
- Upon receiving a voice message from an FB agent announcing a newly rescued civilian, the AT agent navigates to that location. If the path is clear, the civilian is transported to the refuge; otherwise, the obstructing blockade entity is broadcast.


6. Experiments and Results
6.1. Robustness Experiment
6.2. Score Comparison Experiment
- Configuration 1 (Figure 8a): Nine civilians scattered across the map, with one agent of each type (PF, AT, FB) placed nearby. This layout is relatively straightforward even for default agents.
- Configuration 2 (Figure 8b): Same civilian distribution as Configuration 1, but with two agents of each type. This setting tests coordination among multiple homogeneous agents of the same role.
- Configuration 3 (Figure 8c): Nine civilians clustered together, with one agent of each type positioned far apart. This configuration emphasizes long-range communication-driven coordination, particularly the ability of the distant PF agent to prioritize relevant blockades early.
- Configuration 4 (Figure 8d): Same civilian clustering as Configuration 3, but with two agents of each type. The increased travel distances cause civilians to accumulate more damage before rescue, raising overall difficulty.
7. Conclusions and Future Work
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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| Task Completion | Default PF | Modeled PF | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Run 1 | Run 2 | Run 3 | AVG | CV | Run 1 | Run 2 | Run 3 | AVG | CV | |
| Contact with First Civilian | 273 | 272 | 273 | 272.7 | 0.2% | 202 | 202 | 203 | 202.3 | 0.3% |
| Contact with Fire Brigade | 319 | 318 | 319 | 318.7 | 0.2% | 221 | 220 | 221 | 220.7 | 0.3% |
| Contact with Ambulance | 340 | 341 | 342 | 341.0 | 0.3% | 259 | 258 | 259 | 258.7 | 0.2% |
| Rescued All Civilians | 341 | 341 | 342 | 341.3 | 0.2% | 337 | 337 | 337 | 337.0 | 0% |
| No. | Agent Distribution | Civilian Distribution | Humans | Scores (Out of 10) | Improvement | |
|---|---|---|---|---|---|---|
| Default Agents | Modeled Agents | |||||
| 1 | Nearby | Scattered | 1PF/1AT/1FB/9civilians | 8.889 | 9.960 | 12.05% |
| 2 | Nearby | Scattered | 2PF/2AT/2FB/9civilians | 8.889 | 9.995 | 12.44% |
| 3 | Scattered | Nearby | 1PF/1AT/1FB/9civilians | 5.556 | 7.644 | 37.58% |
| 4 | Scattered | Nearby | 2PF/2AT/2FB/9civilians | 4.356 | 6.455 | 48.19% |
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Bedi, A.; Zhang, S.; Chabot, E. Information-Driven Team Collaboration in RoboCup Rescue. Information 2026, 17, 8. https://doi.org/10.3390/info17010008
Bedi A, Zhang S, Chabot E. Information-Driven Team Collaboration in RoboCup Rescue. Information. 2026; 17(1):8. https://doi.org/10.3390/info17010008
Chicago/Turabian StyleBedi, Abhijot, Shelley Zhang, and Eugene Chabot. 2026. "Information-Driven Team Collaboration in RoboCup Rescue" Information 17, no. 1: 8. https://doi.org/10.3390/info17010008
APA StyleBedi, A., Zhang, S., & Chabot, E. (2026). Information-Driven Team Collaboration in RoboCup Rescue. Information, 17(1), 8. https://doi.org/10.3390/info17010008

