Health Monitoring Apps: An Evaluation of the Persuasive System Design Model for Human Wellbeing
Abstract
:1. Introduction
2. Literature Review
2.1. Persuasive Technologies
2.2. Persuasion in Mobile Health Apps
2.3. Health Monitoring Apps
- iCare Health Monitor (Figure 1)
- Wii Fit
- Wii Zumba Fitness or Wii Sports Resort
3. The Persuasive System Design (PSD) Model
3.1. Primary Task Support
- Reduction: Making simpler tasks by reducing the complexity of the system design.
- Tunneling: Guiding users through a process or experience.
- Tailoring: The system must provide appropriate information for its user groups.
- Personalization: The system must offer personalized content and services for its users.
- Self-monitoring: The system must provide means for users to track their routine or status.
- Simulation: Immediately observe the link between cause and effect.
- Rehearsal: The system must offer means to practice.
3.2. Dialogue Support
- Praise: The system must allow for criticism in order to have user feedback.
- Rewards: Providing a virtual environment to give credit for performing target behavior.
- Reminders: Reminders should be allowed to achieve targeted behavior.
- Suggestions: The system should suggest that users carry out behaviors during the system use process.
- Similarity: The system must follow its users by some particular method.
- Liking: Visually attractive content that feels appealing to its users.
- Social support: The system should adopt a social role to provide a virtual environment.
3.3. System Credibility Support
- Trustworthiness: The system must provide information that is true, fair, and unbiased.
- Expertise: Must provide knowledge, experience, and competence.
- Surface credibility: This should be a firsthand inspection.
- Real-world feel: The system must provide information about the organization and/or actual people behind its content and services.
- Authority: the system should refer the inquiries to authorized powers.
- Third-party endorsements: Feedback from well-known and credible sources.
- Verifiability: Must offer means to verify the accuracy of system content via outside sources.
3.4. Social Support
- Social learning: The system must offer to have information from others.
- Social comparison: The system must offer an element of comparison on social forums.
- Normative influence: The system must gather peoples who have the same goals.
- Social facilitation: The system should provide means for recognizing other users who are performing the same behavior.
- Cooperation: The system should offer a cooperative platform.
- Competition: The system should provide means for competing with other users.
- Recognition: The system should provide public recognition for users who perform their target behavior.
4. Short Summary of the PSD Model
5. Design and Extension of the PSD Model
5.1. Individualist
5.2. Collectivist
- Goal Setting
- Verbal Persuasion
6. User Studies
- Consent Form
- Pre-Study Questionnaire
- Tasks to be performed
- Post-study Questionnaire
6.1. Introduction to User Study
- Vision test
- Hearing test
- Blood pressure test
- Psychological test, etc.
6.2. Background
- Persuasive Systems Design (PSD) Process Model [2]
- Design with Intent (DwI) Method
- Behavior Wizard Model
- Eight-Step Design Process
6.3. Problem Statement and Research Objectives
- To find persuasion gaps in health monitoring apps.
- To overcome persuasion gaps in HMAs.
6.4. Methodology
6.5. Study Design
- Consent form
- Pre-study questionnaire
- Installation of a smartphone application (iCare Health Monitor) (Figure 1)
- Specific tasks to be performed
- Post-study questionnaire
- Questions regarding system design
- Questions regarding the user’s persuasion level/behavior
- Feedback from participants/users’ opinions
6.6. Study Participants
6.7. Experimental Study Design
6.8. Study Procedure
6.9. Data Analysis
6.10. Results and Discussion
- Questions regarding PSD
- Questions regarding participant’s behavior change
- Feedback/Suggestions from the participant
- Result of Questions Regarding System Design
- a.
- SD and Mean Graph of System Design
- Liker-Scale Graph of System Design
- Results of Questions Regarding Participants’ Behavior
- b.
- SD and Mean Graph of Participants’ Behavior
- c.
- Likert-Scale Graph of Participants’ Behavioral Change
- Participants showed interest in using the application and also recommended it to others.
- In some cases, participants preferred to use the app when visiting the doctor and in their practical life, along with following the recommendations of the app.
6.11. Feedback/Suggestions from Participants
7. Conclusions and Future Work
Author Contributions
Funding
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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Questions about Application Test | ||||||
---|---|---|---|---|---|---|
Q. No | Questions | 1. Strongly Disagree | 2.Disagree | 3.Neutral | 4.Agree | Strongly Agree |
Q.1 | Primary Task support | 1 | 0 | 5 | 14 | 6 |
Q.2 | Dialog Support | 1 | 0 | 5 | 12 | 8 |
Q.3 | Credibility Support | 2 | 0 | 8 | 13 | 3 |
Q.4 | Social Support | 0 | 1 | 14 | 10 | 1 |
Sum | 4 | 1 | 32 | 49 | 18 |
S No | Feedback/Suggestions of Participants after 2nd User Study |
---|---|
1 | The app must be linked with well-known health experts. |
2 | For system credibility, there must be a linkage with some real-time health centers. |
3 | The system provides feedback on the user’s interaction while the system is unaware of the user’s previous health records. |
4 | Who is the owner of the app? For system credibility, it is very important to know who the owner is. |
5 | General tips for a healthy life are appreciable but monitoring any real health issue may not be possible. |
6 | Sometimes systems offer irrelevant predictions. To improve, the system should record all previous health records first. |
7 | The system should be linked with any hospital. |
8 | Some people have psychological problems. We should hide their issues in front of them but this app gives results directly. |
9 | The app should hide the direct result of psychological problems but, provide tips, on how to get rid of issues. |
10 | The app should advise on a healthy lifestyle. Giving direct feedback to the psychological user is not a good sign. |
11 | I look at these applications neutrally, but these apps could be more helpful if they help users subconsciously. |
12 | Some people have issues, but the app treats everyone equally. |
13 | Good application. |
14 | Personalized behavior is necessary for women. |
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Hussian, A.; Mateen, A.; Amin, F.; Abid, M.A.; Ullah, S. Health Monitoring Apps: An Evaluation of the Persuasive System Design Model for Human Wellbeing. Information 2023, 14, 412. https://doi.org/10.3390/info14070412
Hussian A, Mateen A, Amin F, Abid MA, Ullah S. Health Monitoring Apps: An Evaluation of the Persuasive System Design Model for Human Wellbeing. Information. 2023; 14(7):412. https://doi.org/10.3390/info14070412
Chicago/Turabian StyleHussian, Asif, Abdul Mateen, Farhan Amin, Muhammad Ali Abid, and Saeed Ullah. 2023. "Health Monitoring Apps: An Evaluation of the Persuasive System Design Model for Human Wellbeing" Information 14, no. 7: 412. https://doi.org/10.3390/info14070412
APA StyleHussian, A., Mateen, A., Amin, F., Abid, M. A., & Ullah, S. (2023). Health Monitoring Apps: An Evaluation of the Persuasive System Design Model for Human Wellbeing. Information, 14(7), 412. https://doi.org/10.3390/info14070412