Conceptual Approach to the Pedagogy of Serious Games
Abstract
:1. Introduction
2. Implications of Serious Games in Education
3. Pedagogic Models and Serious Games
4. Materials and Methods
4.1. Objectives
4.2. Eligibility Criteria
4.3. Information Sources, Strategy, and Search Process
5. Research Findings
5.1. What Is the Conceptual Framework around the Terms “Pedagogic Model”, “Instruction Model”, and Serious Games Drawn from the Literature?
5.2. What and How Are the Interactions and Relationships between the Authors of Each Study?
5.3. What Is the Predominant Type of Document and Language among the Studies?
5.4. What Is the Distribution of Documents according to Database and Year of Publication?
5.5. What Are the Pedagogical Approaches or Models Adopted in the Literature regarding the Use of Serious Games in the Classroom?
5.5.1. The TPACK Model
5.5.2. Game-Based Learning
5.5.3. Combined Model by Fernandez et al.
5.5.4. Model of Desire to Learn (D2L)
5.5.5. Comprehensive Game-Bsed Pedagogical Model
5.5.6. The Model PcaRD (Play, Curricular Activity, Reflection, and Discussion)
5.5.7. The Collaborative Simulation Model
5.5.8. Paulo Freire’s Pedagogical Model
5.5.9. ACCORD Methodology
5.5.10. GAME Pedagogical Model
5.5.11. Singapore Method or Singapore Pedagogical Model
5.5.12. WeDraw Pedagogical Model
5.5.13. Flipped Classroom
6. Conclusions towards a (Multi-Methodological) Pedagogy of Serious Games
Author Contributions
Funding
Data Availability Statement
Conflicts of Interest
Appendix A. Sample of Documents for the Systematic Review
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- Padilla Beltran, J.E.; Caviativa Castro, Y.P.; Mantilla Pastrana, M.I. Strengthening cognitive processes in early childhood through a pedagogic tool with video games. Int. J. Educ. Inf. Technol. 2018, 12, 13–20.
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- Sreelakshmi, R.; McLain, M.; Rajeshwaran, A.; Rao, B.; Jayakrishnan, R.; Bijlani, K. Gamification to enhance learning using gagne’s learning model. In Proceedings of the 2015 6th International Conference on Computing, Communication and Networking Technologies (ICCCNT), Dallas-Fortworth, TX, USA, 13–15 July 2015; pp. 1–6. https://doi.org/10.1109/ICCCNT.2015.7395197
- Symborski, C.; Barton, M.; Quinn, M.M.; Korris, J.H.; Kassam, K.S.; Morewedge, C.K. The design and development of serious games using iterative evaluation. Games Cult. 2017, 12, 252–268. https://doi.org/10.1177/1555412016673262.
- Taitto, P.; Nevmerzhitskaya, J.; Virag, C. Using holistic approach to developing cybersecurity simulation environments. eLearning & Software for Education. 2018, Volume 4, p. 77-84.
- Tsai, C.-Y.; Lin, H.; Liu, S.-C. The effect of pedagogical GAME model on students’ PISA scientific competencies. J. Comput. Assist. Learn. 2020, 36, 359–369. https://doi.org/10.1111/jcal.12406.
- Usart, M., Romero, M. (2014). Entrepreneurship Competence Assessment Through a Game Based Learning MOOC. In: De Gloria, A. (eds) Games and Learning Alliance. GALA 2013. Lecture Notes in Computer Science(), vol 8605. Springer, Cham. https://doi.org/10.1007/978-3-319-12157-4_20
- Vallone, F.; Dell’Aquila, E.; Zurlo, M.C.; Marocco, D. “ACCORD” e-Platform: Development and evaluation of an innovative multicultural training for school professionals.; 2020; Volume 2730. https://ceur-ws.org/Vol-2730/paper6.pdf
- Vaz de Carvalho, C.; Durão, R.; Llamas-Nistal, M.; Caeiro Rodriguez, M.; Heidmann, O.; Tsalapatas, H. Development of professional competences in higher education through active learning. In Proceedings of the 2019 14th Iberian Conference on Information Systems and Technologies (CISTI), Coimbra, Portugal, 19–22 June 2019; pp. 1–6. https://doi.org/10.23919/CISTI.2019.8760984.
- Westera, W. Why and how serious games can become far more effective: Accommodating productive learning experiences, learner motivation and the monitoring of learning gains. J. Educ. Technol. Soc. 2019, 22, 59–69.
- Zanichelli, F.; Thabet, B.; Maria, A.; Conti, G. Serious games for information literacy: Assessing learning in the NAVIGATE Project. 2021, 13. https://ceur-ws.org/Vol-2816/paper7.pdf
- Zapatera Linares, A. El método Singapur para el aprendizaje de las matemáticas. Enfoque y concreción de un estilo de aprendizaje. Revista INFAD de Psicología. Int. J. Dev. Educ. Psychol. 2020, 1, 263–274. https://doi.org/10.17060/ijodaep.2020.n2.v1.1980.
- Zeglen, E.; Rosendale, J.A. Increasing online information retention: Analysing the effects of visual hints and feedback in educational games. J. Open Flex. Distance Learn. 2018, 22, 22–33.
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Dimensions | Research Questions | Initial Codification |
---|---|---|
Conceptual Dimension | RQ1. What is the conceptual framework around the terms “pedagogic model”, “instruction model”, and serious games drawn from the literature? | Keyword co-occurrence map. Automatic codification and selection of nodes and sub-nodes. |
RQ2. What and how are the interactions and relationships between the authors of each study? | Co-authorship and co-citation map. | |
Documentary Dimension | RQ3. What is the predominant type of document and language among the studies? | Type of document selected. |
RQ4. What is the distribution of documents according to database and year of publication? | Inclusion database and year of publication of the article. | |
Pedagogical Dimension | RQ5. What are the pedagogical approaches or models adopted in the literature regarding the use of serious games in the classroom? | Pedagogical models/approaches for the use of serious games in the classroom. |
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Fernández-Sánchez, M.R.; González-Fernández, A.; Acevedo-Borrega, J. Conceptual Approach to the Pedagogy of Serious Games. Information 2023, 14, 132. https://doi.org/10.3390/info14020132
Fernández-Sánchez MR, González-Fernández A, Acevedo-Borrega J. Conceptual Approach to the Pedagogy of Serious Games. Information. 2023; 14(2):132. https://doi.org/10.3390/info14020132
Chicago/Turabian StyleFernández-Sánchez, María Rosa, Alberto González-Fernández, and Jesús Acevedo-Borrega. 2023. "Conceptual Approach to the Pedagogy of Serious Games" Information 14, no. 2: 132. https://doi.org/10.3390/info14020132
APA StyleFernández-Sánchez, M. R., González-Fernández, A., & Acevedo-Borrega, J. (2023). Conceptual Approach to the Pedagogy of Serious Games. Information, 14(2), 132. https://doi.org/10.3390/info14020132