Relationship between Perceived UX Design Attributes and Persuasive Features: A Case Study of Fitness App
Abstract
:1. Introduction
2. Background and Related Work
2.1. UX Design Attributes
2.2. Persuasive Features
2.3. Difference between UX Design Attributes and Persuasive Features
3. Method
3.1. Research Question
- RQ1. Is there a significant relationship between the perceived UX design attributes of a fitness application and its overall perceived persuasiveness?
- RQ2. Are there significant relationships between the perceived UX design attributes of a fitness application and users’ receptiveness to its persuasive features?
- RQ3. Does the relationship regarding each perceived UX design attribute cut across all six persuasive features?
- RQ4. How does gender moderate the relationship between perceived UX design attributes and the persuasive features?
3.2. Fitness App Prototype and Storyboard
3.3. Measurement Instruments
“Imagine you want to improve your personal health and fitness level. Given the challenges (e.g., time, cost, weather, etc.) associated with going to the gym regularly, the “Homex App” has been created, say by health promoters in your neighborhood, to support your physical activity.”
3.4. Participants
3.5. Exploratory Approach
4. Result
4.1. Measurement Models
4.2. Structural Model for the Overall Perceived Persuasiveness of a Fitness App
4.3. Structural Models for the Relationship between UX Design Attributes and Persuasive Features
4.4. Multigroup Analysis Based on Gender
4.5. Sample Comments Supporting the Significant Relationship between Perceived UX Design Attributes and Users’ Receptiveness to Persuasive Features of a Fitness App
5. Discussion
5.1. Relationship between Perceived Usefulness and Receptiveness to Persuasive Features
- “The ability to define goals” [P61].
- “I would expect the app to tell me how well I have been doing with my fitness goals” [P183].
- “A calorie counter to help you lose weight and keep track of the foods you eat” [P203].
- “I would expect it to have a way to track a lot of information without having to manually enter them” [P104].
- “The most important key feature would have to be being able to schedule my routine and having reminders as well” [P96].
- “Consistent reminder from the app to work out and motivational quotes or pics to follow with reminder” [P84].
- “Reminders about when sessions should be done” [P42].
- “I would expect it to allow me to change my goals as my needs change [during] the day” [P29].
- “The ability to add friends for support” [P152].
- “A way to connect with friends and see their progress” [P33].
5.2. Relationship between Perceived Aesthetics and Receptiveness to Persuasive Features
5.3. Gender Differences
5.4. Summary of Findings
- The higher the perceived usefulness of a fitness app by potential users is, the more likely they are to be persuaded by the app and its key persuasive features such as Goal-Setting/Self-Monitoring, Reward, Competition, Cooperation, Social Comparison, and Social Learning.
- The higher the perceived aesthetics of a fitness app by potential users is, the more likely they are to be persuaded by the app and its key persuasive features such as Competition and Social Learning.
5.5. Limitations
5.6. Contributions
6. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
Appendix A
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Attribute | Definition |
---|---|
Perceived Aesthetics | It is the belief that a persuasive system is visually appealing and pleasing. |
Perceived Usability | It is the belief that a persuasive system will be easy to use, understandable, and free of effort. |
Perceived Credibility | It is the belief that a persuasive system is professionally designed and trustworthy. |
Perceived Usefulness | It is the belief that a persuasive system possesses the required features to motivate behavior change. |
Persuasive Feature | Definition |
---|---|
Reward | Allows incentives to be awarded to users for the accomplishment of their goal. |
Goal-Setting/ Self-Monitoring | Allows users to set goals and track their performance over time. |
Social Learning | Allows users to observe the behaviors and achievements of other users. |
Social Comparison | Allows users to view and compare their performance and achievements with those of others. |
Cooperation | Allows users to work together to achieve collective goals. |
Competition | Allows users with a common goal to compete with one another to attain it. |
Perceived Persuasiveness | The capacity of a persuasive system to influence or motivate users to change their behavior in a positive way. |
Construct | Items in Scale |
---|---|
Perceived Aesthetics | 1. The app is visual. 2. The app is clean. 3. The app is pleasant. 4. The app is fascinating. 5. The app is sophisticated. 6. The app is creative. |
Perceived Usability | 1. The app is easy to use. 2. The app is convenient to use. 3. The app is easy to navigate. 4. The app has a clear design. 5. The app has easy orientation. |
Perceived Credibility | The app is credible. |
Perceived Usefulness | 1. The app will help me improve my exercise performance. 2. The app will help me accomplish my exercise goals easily. 3. The app will be useful in my exercise. 4. The app will make it easier to reach my exercise goals. |
Perceived Persuasiveness | 1. The app would influence me. 2. The app would be convincing. 3. The app would be personally relevant for me. 4. The app would make me reconsider my physical activity habits. |
First Comment | Please enter here [textbox] one key feature you would expect the app to have if you were to use it. |
Perceived Feature | Imagine that you are using the Homex App presented in the storyboard above to track your physical activity, to what extent do you agree with the following statements: 1. This feature of the app would influence me. 2. This feature of the app would be convincing. 3. This feature of the app would be personally relevant to me. 4. This feature of the app would make me reconsider my physical activity. |
Second Comment | Provide comments about this application feature to justify your rating here [textbox]. |
Variable | Subgroup | Number | Percent |
---|---|---|---|
Gender | Male | 132 | 57.9 |
Female | 95 | 41.7 | |
Others | 1 | 0.4 | |
Age | 18–24 | 38 | 16.7 |
25–34 | 122 | 53.5 | |
35–34 | 45 | 19.7 | |
45–54 | 16 | 7.0 | |
54+ | 7 | 3.1 | |
Education | Technical/Trade School School | 31 | 13.6 |
High School | 39 | 17.1 | |
BSc | 107 | 46.9 | |
MSc | 33 | 14.5 | |
PhD | 6 | 2.6 | |
Others | 2 | 0.9 | |
Country of Origin | Canada | 89 | 39.0 |
United States | 98 | 43.0 | |
Others | 41 | 18.0 | |
Continent of Origin | North America | 164 | 71.9 |
South America | 10 | 4.4 | |
Europe | 13 | 5.7 | |
Africa | 11 | 4.8 | |
Asia | 13 | 5.7 | |
Middle East | 5 | 2.2 | |
Others | 2 | 0.9 |
Criterion | Definition | Evaluation Result |
---|---|---|
Indicator Reliability | It is the degree to which an indicator that measures a certain construct is reliable. | All of the indicators in our measurement models had an outer loading greater than 0.7. |
Internal Consistency Reliability | It is a measure of the extent to which a set of indicators that purport to measure a certain construct produces similar scores. | This measure for each construct was evaluated using the composite reliability metric called Dillon–Goldstein (DG.rho), which was greater than 0.7. |
Convergent Validity | It is a measure of how well the indicators that measure a certain construct are related to one another. | This criterion for each construct was evaluated using the Average Variance Extracted (AVE), which was greater than 0.5. |
Discriminant Validity | It is a measure of the extent to which the indicators that measure a certain construct are unrelated to another construct in the measurement model. | This measure was evaluated using the crossloading metric. The results showed that no indicator loaded higher on any other construct than the one it was meant to measure. |
Relationship | Overall | Male | Female | p-Value | Sig |
---|---|---|---|---|---|
Aesthetics→Persuasiveness | 0.25 ** | 0.31 * | 0.23 * | 0.358 | n.s |
Usability→Persuasiveness | −0.13 ** | −0.15 * | −0.13 | 0.257 | n.s |
Credibility→Persuasiveness | 0.09 | 0.10 | 0.11 | 0.261 | n.s |
Usefulness→Persuasiveness | 0.68 *** | 0.64 *** | 0.72 ** | 0.373 | n.s |
R2 | 0.72 | 0.74 | 0.76 | - | - |
Aesthetics→Goal-Setting/SMT | 0.10 | 0.12 | 0.00 | 0.392 | n.s |
Usability→Goal-Setting/SMT | 0.06 | 0.07 | 0.14 | 0.293 | n.s |
Credibility→Goal-Setting/SMT | 0.11 | 0.18 | 0.18 | 0.183 | n.s |
Usefulness→Goal-Setting/SMT | 0.56 *** | 0.53 *** | 0.51 *** | 0.264 | n.s |
R2 | 0.58 | 0.65 | 0.53 | - | - |
Aesthetics→Reward | 0.16 | 0.26* | 0.06 | 0.097 | n.s |
Usability→Reward | 0.00 | 0.04 | 0.05 | 0.254 | n.s |
Credibility→Reward | −0.04 | −0.09 | 0.10 | 0.435 | n.s |
Usefulness→Reward | 0.53 *** | 0.45 ** | 0.54 *** | 0.208 | n.s |
R2 | 0.39 | 0.41 | 0.46 | - | - |
Aesthetics→Cooperation | 0.12 | 0.00 | 0.18 | 0.321 | n.s |
Usability→Cooperation | −0.15 * | −0.07 | −0.09 | 0.195 | n.s |
Credibility→Cooperation | 0.00 | 0.11 | −0.06 | 0.005 | yes |
Usefulness→Cooperation | 0.50 *** | 0.48 *** | 0.53 *** | 0.271 | n.s |
R2 | 0.25 | 0.26 | 0.32 | - | - |
Aesthetics→Competition | 0.30 * | 0.39 * | 0.15 | 0.145 | n.s |
Usability→Competition | −0.10 | 0.01 | −0.05 | 0.224 | n.s |
Credibility→Competition | 0.08 | 0.06 | 0.05 | 0.276 | n.s |
Usefulness→Competition | 0.27 ** | 0.18 | 0.45 *** | 0.051 | marginal |
R2 | 0.26 | 0.34 | 0.29 | - | - |
Aesthetics→Social Comparison | 0.20 | 0.15 | 0.25 | 0.443 | n.s |
Usability→Comparison | −0.15 | −0.01 | −0.18 | 0.285 | n.s |
Credibility→Comparison | 0.08 | 0.12 | 0.02 | 0.393 | n.s |
Usefulness→Comparison | 0.40 *** | 0.38 ** | 0.45 ** | 0.498 | n.s |
R2 | 0.25 | 0.33 | 0.28 | - | - |
Aesthetics→Social Learning | 0.22 * | 0.11 | 0.28 * | 0.12 | n.s |
Usability→Social Learning | −0.15 * | −0.11 | −0.08 | 0.16 | n.s |
Credibility→Social Learning | 0.06 | 0.20 * | 0.02 | 0.055 | marginal |
Usefulness→Social Learning | 0.46 *** | 0.45 ** | 0.50 * | 0.218 | n.s |
R2 | 0.33 | 0.36 | 0.45 | - | - |
Relationship | Aesthetics | Usability | Credibility | Usefulness |
---|---|---|---|---|
Perceived Persuasiveness | ✔ | - | × | ✔ |
Goal-Setting/Self-Monitoring | × | × | × | ✔ |
Reward | × | × | × | ✔ |
Cooperation | × | - | × | ✔ |
Competition | ✔ | × | × | ✔ |
Social Comparison | × | × | × | ✔ |
Social Learning | ✔ | - | × | ✔ |
No. | Usefulness | Key Feature | Persuasive Feature | |
---|---|---|---|---|
[P27, M] | 7 | “Scheduled exercise routine” | GST/SMT = 6 | “I like how it informs me of what I need to improve in order to meet my goals.” |
[P14, F] | 6.75 | “I would like the app to remind me to drink water.” | GST/SMT = 7 | “It would make me want to work in my goal and in the calories I should burn” |
[P216, F] | 6.5 | “The ability to add friends for support.” | REWD = 7 | “….I would want to reach the goal and earn the points.” |
[P49, F] | 5.5 | “Exercises that will help reach my goal.” | REWD = 6 | “In a way this is competitive because I am competing to win something—which works well for me.” |
[P49, F] | 5.5 | “Exercises that will help reach my goal.” | COOP = 7 | “If someone is relying on me then I will do it.” |
[P89, M] | 5.25 | “I think it is interesting that I can schedule exercise plans and how much I need to exercise when my schedule is busy and how I can fit it in.” | COOP = 7 | “I would feel that someone is on my side, we would push each other” |
[P18, F] | 6.5 | “Calories burned” | CMPT = 6.5 | “If feasible, I would certainly try to get into the top 3” |
[P22, F] | 5.25 | “step counter” | CMPT = 5.5 | “gives me a benchmark to work against” |
[P161, M] | 6 | “to provide food opinion” | SCOMP = 5.5 | “comparing with others motivate to do more.” |
[P67, M] | 7 | “Reminder for regular exercise” | SCOMP = 6 | “It will create competition that will influence peoples decision to do more” |
[P2, F] | 5 | “Reminder to engage in physical activities, features like something explaining how fit I am and how I can get better, features that can link me with others like me or people that can encourage me to be fit.” | SLEARN = 6 | “I can see what others are doing and that can motivate me” |
[P12, M] | 5.25 | “A key feature would be to be able to track my workout and input sets x repetitions for even somewhat unconventional workouts” | SLEARN = 5.25 | “I am fairly competitive and being able to see what my friends are doing may help push me even further to accomplish my goals” |
No. | Usefulness | Key Feature | Persuasive Feature | |
---|---|---|---|---|
[P96, M] | 1.5 | “a way to connect with friends and see their progress” | GST/SMT = 1 | “I don’t track calories and that feature would be useless to me” |
[P43, F] | 1.5 | “Diet diary allowing for tracking of ketogenic diets.” | GST/SMT = 2 | “I just don’t think I could live up to the goals and that would depress me” |
[P80, F] | 1.25 | “Exercise tips” | REWD = 1 | “I don’t need rewards.” |
[P6, M] | 2.25 | “Stopwatch” | REWD = 1 | “I personally don’t care about meaningless point systems” |
[P59, F] | 2 | “online exercise videos” | COOP = 1 | “I don’t like team work.” |
[P50, F] | 2.5 | “step counter” | COOP = 1 | “I do not like to connect with friends on applications” |
[P75, M] | 2.75 | “A way to count calories by entering what I ate for the day” | CMPT = 2 | “I don’t believe in fitness competitions.” |
[P59, F] | 2 | “online exercise videos” | CMPT = 1 | “I don’t like competition/comparison.” |
[P60, M] | 2.75 | “A way to count calories by entering what I ate for the day” | SCOMP = 1.5 | “I don’t believe in fitness challenges. Much of fitness is genetic and therefore, unfair.” |
[P103, F] | 1 | “Exercise selection according to skill and abilities or disabilities” | SCOMP = 1 | “Don’t have any intention to compare myself to others.” |
[P98, M] | 1.75 | “Diet Tracker” | SLEARN = 1 | “I wouldn’t share my data or want to know how well or bad someone else is doing” |
[P43, F] | 1.5 | “Diet diary allowing for tracking of ketogenic diets” | SLEARN = 1 | “I don’t care what others achieve” |
No. | Aesthetics | Key Feature | Persuasive Feature | |
---|---|---|---|---|
[P22, F] | 6.17 | “step counter” | CMPT = 5.5 | “gives me a benchmark to work against” |
[P14, F] | 5.12 | “I would like the app to remind me to drink water.” | CMPT = 7 | “this is another good way to motivate me to use the app” |
[P23, F] | 5.5 | “Videos that you can follow along and exercise to with increasing difficulty such as strength yoga or treadmill workouts” | SLEARN = 6 | “I am pretty competitive I found that when I had friends challenge me in the past it motivated me” |
[P26, M] | 7 | “Calorie tracker” | SLEARN = 7 | “Social pressure helps one to work out” |
No. | Aesthetics | Key Feature | Persuasive Feature | |
---|---|---|---|---|
[P103, F] | 1 | “Exercise selection according to skill and abilities or disabilities” | CMPT = 1 | “I’m not the competitive type. I don’t do things to be better than others.” |
[117, M] | 3 | “Stretching exercises” | CMPT = 2 | “Do not like the idea of competing” |
[P50, F] | 2.5 | “step counter” | SLEARN = 1 | “I do not enjoy comparing my excercise to others because I only feel worse” |
[P7, M] | 2 | “Easy to use” | SLEARN = 1 | “For me, fitness is a personal goal, I don’t need to compare myself” |
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Oyibo, K.; Vassileva, J. Relationship between Perceived UX Design Attributes and Persuasive Features: A Case Study of Fitness App. Information 2021, 12, 365. https://doi.org/10.3390/info12090365
Oyibo K, Vassileva J. Relationship between Perceived UX Design Attributes and Persuasive Features: A Case Study of Fitness App. Information. 2021; 12(9):365. https://doi.org/10.3390/info12090365
Chicago/Turabian StyleOyibo, Kiemute, and Julita Vassileva. 2021. "Relationship between Perceived UX Design Attributes and Persuasive Features: A Case Study of Fitness App" Information 12, no. 9: 365. https://doi.org/10.3390/info12090365
APA StyleOyibo, K., & Vassileva, J. (2021). Relationship between Perceived UX Design Attributes and Persuasive Features: A Case Study of Fitness App. Information, 12(9), 365. https://doi.org/10.3390/info12090365