MMORPG Evolution Analysis from Explorer and Achiever Perspectives: A Case Study Using the Final Fantasy Series
Abstract
:1. Introduction
2. Related Work
2.1. Types of Players in MMORPGs
2.2. Research on the Quest System
3. Measures of Game Information of MMORPGs
3.1. Game Refinement (GR) Theory
3.1.1. Original Game Progress Model
3.1.2. Game Progress Model in MMORPG
3.2. Motions in Mind of Long-Term Games
3.2.1. Conceptual Background
3.2.2. Psychological Experience in Long-Term Games
4. Experiment and Analysis
4.1. Data Collection
4.2. The Game Experience of Explorers
4.3. The Game Experience of the Achiever
4.4. Discussion
5. Conclusions
Supplementary Materials
Author Contributions
Funding
Data Availability Statement
Conflicts of Interest
References
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Games | |||
---|---|---|---|
Chess | 35 | 80 | 0.074 |
Shogi | 80 | 115 | 0.078 |
Go | 250 | 208 | 0.076 |
Basketball | 36.38 | 82.01 | 0.073 |
Soccer | 2.64 | 22.00 | 0.073 |
Badminton | 46.34 | 79.34 | 0.086 |
Table tennis | 54.86 | 96.47 | 0.077 |
DOTA ver 6.8 | 68.60 | 106.20 | 0.078 |
StarCraft II Teran | 1.64 | 16.00 | 0.081 |
Mafia (one of the setting) | 6.25 | 46.90 | 0.074 |
Notation | Game | Physics |
---|---|---|
y | Solved uncertainty | Displacement |
t | Total score/game length | Time |
v | Winning rate () | Velocity |
m | Winning hardness | Mass |
a | Acceleration in mind | Gravitational acceleration, g |
Momentum of game | Momentum | |
Potential energy of game | Gravitational potential energy, U |
Version | Quests | |||||
---|---|---|---|---|---|---|
Main | Regular | Special, q | All, Q | |||
2 | 290 | 341 | 316 | 947 | 0.3337 | 0.0188 |
2.1 | 19 | 31 | 96 | 146 | 0.6575 | 0.0671 |
2.2 | 19 | 14 | 93 | 126 | 0.7381 | 0.0765 |
2.3 | 19 | 41 | 61 | 121 | 0.5041 | 0.0645 |
2.4 | 19 | 21 | 35 | 75 | 0.4667 | 0.0789 |
2.5 | 24 | 19 | 19 | 62 | 0.3065 | 0.0703 |
3 | 94 | 256 | 188 | 538 | 0.3494 | 0.0255 |
3.1 | 8 | 20 | 67 | 95 | 0.7053 | 0.0862 |
3.2 | 11 | 10 | 41 | 62 | 0.6613 | 0.1033 |
3.3 | 6 | 14 | 48 | 68 | 0.7059 | 0.1019 |
3.4 | 10 | 9 | 17 | 36 | 0.4722 | 0.1145 |
3.5 | 9 | 16 | 19 | 44 | 0.4318 | 0.0991 |
4 | 122 | 213 | 190 | 525 | 0.3619 | 0.0263 |
4.1 | 11 | 5 | 38 | 54 | 0.7037 | 0.1142 |
4.2 | 8 | 4 | 46 | 58 | 0.7931 | 0.1169 |
4.3 | 7 | 7 | 49 | 63 | 0.7778 | 0.1111 |
4.4 | 7 | 7 | 10 | 24 | 0.4167 | 0.1318 |
4.5 | 7 | 14 | 21 | 42 | 0.5000 | 0.1091 |
total 2 | 390 | 467 | 620 | 1477 | 0.4198 | 0.0169 |
total 3 | 138 | 325 | 380 | 843 | 0.4508 | 0.0231 |
total 4 | 495 | 250 | 354 | 766 | 0.4621 | 0.0246 |
total (2–3) | 528 | 792 | 1000 | 2320 | 0.4310 | 0.0136 |
total (2–4) | 690 | 1042 | 1354 | 3086 | 0.4388 | 0.0119 |
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Wang, H.; Zhang, Z.; Khalid, M.N.A.; Iida, H.; Li, K. MMORPG Evolution Analysis from Explorer and Achiever Perspectives: A Case Study Using the Final Fantasy Series. Information 2021, 12, 229. https://doi.org/10.3390/info12060229
Wang H, Zhang Z, Khalid MNA, Iida H, Li K. MMORPG Evolution Analysis from Explorer and Achiever Perspectives: A Case Study Using the Final Fantasy Series. Information. 2021; 12(6):229. https://doi.org/10.3390/info12060229
Chicago/Turabian StyleWang, Haolan, Zeliang Zhang, Mohd Nor Akmal Khalid, Hiroyuki Iida, and Keqiu Li. 2021. "MMORPG Evolution Analysis from Explorer and Achiever Perspectives: A Case Study Using the Final Fantasy Series" Information 12, no. 6: 229. https://doi.org/10.3390/info12060229
APA StyleWang, H., Zhang, Z., Khalid, M. N. A., Iida, H., & Li, K. (2021). MMORPG Evolution Analysis from Explorer and Achiever Perspectives: A Case Study Using the Final Fantasy Series. Information, 12(6), 229. https://doi.org/10.3390/info12060229