Study Protocol of a Pilot Trial Evaluating the Efficacy of an Integrated Therapeutic Intervention Based on Role-Playing Games (RPGs) in Adolescents and Young Adults with Anxiety, Depression and Emotional Dysregulation Disorders
Abstract
1. Introduction
2. Materials and Methods
2.1. Study Design
2.2. Participants and Recruitment
2.3. Assessment Tools and Measurements
2.4. Statistical Analysis
3. Experimental Intervention
3.1. Experimental Intervention On-Site (Face-to-Face)
- (1)
- Reflection on the gaming experience: After completing the role-playing session, the Game Master and the Observer will guide the group in reflecting on the gaming experience. The cognitive skill to be developed during this task will be the working memory. Participants will be asked to recall and describe the events of the experienced game and the characters’ actions and behaviors during the play. This ability will be measured by observing how effectively participants correctly recall the events of the game.
- (2)
- Identification of mental states: The Game Master and the Observer will help participants to identify their own mental states and those of the game characters. The cognitive skills to be developed are represented by ToM. Participants will be asked to remember, describe, and understand their own thoughts, emotions, and motivations and those of the game characters. This skill will be measured by observing how effectively participants perform this task.
- (3)
- Exploration of participants’ perspectives: The Game Master and the Observer will encourage participants to explore the different perspectives of the game characters. The cognitive skill to be developed is represented by cognitive decentralization. Participants will be encouraged to take the perspective of other characters in addition to their own and observe the events and the story from other characters’ point of view. This skill will be measured by observing how effectively the participants perform this task.
- (4)
- The connection with real-life experiences: The Game Master and the Observer will help participants connect the role-playing experience with their own lives. The cognitive skill to be developed is represented by the life transfer. Participants will be encouraged to connect the skills learned during the gaming experience with their own lives. This skill will be measured by observing how effectively participants perform this task.
3.2. Experimental Intervention Online
4. Discussion
4.1. Limitations of the Study and Future Research Directions
4.2. Clinical Implications of the Study
5. Conclusions
Supplementary Materials
Author Contributions
Funding
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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Lupi, C.; Orsolini, L.; Conte, A.; Nuzzo, G.L.; Volpe, U. Study Protocol of a Pilot Trial Evaluating the Efficacy of an Integrated Therapeutic Intervention Based on Role-Playing Games (RPGs) in Adolescents and Young Adults with Anxiety, Depression and Emotional Dysregulation Disorders. Brain Sci. 2026, 16, 281. https://doi.org/10.3390/brainsci16030281
Lupi C, Orsolini L, Conte A, Nuzzo GL, Volpe U. Study Protocol of a Pilot Trial Evaluating the Efficacy of an Integrated Therapeutic Intervention Based on Role-Playing Games (RPGs) in Adolescents and Young Adults with Anxiety, Depression and Emotional Dysregulation Disorders. Brain Sciences. 2026; 16(3):281. https://doi.org/10.3390/brainsci16030281
Chicago/Turabian StyleLupi, Cristiano, Laura Orsolini, Alberto Conte, Giuseppe Loris Nuzzo, and Umberto Volpe. 2026. "Study Protocol of a Pilot Trial Evaluating the Efficacy of an Integrated Therapeutic Intervention Based on Role-Playing Games (RPGs) in Adolescents and Young Adults with Anxiety, Depression and Emotional Dysregulation Disorders" Brain Sciences 16, no. 3: 281. https://doi.org/10.3390/brainsci16030281
APA StyleLupi, C., Orsolini, L., Conte, A., Nuzzo, G. L., & Volpe, U. (2026). Study Protocol of a Pilot Trial Evaluating the Efficacy of an Integrated Therapeutic Intervention Based on Role-Playing Games (RPGs) in Adolescents and Young Adults with Anxiety, Depression and Emotional Dysregulation Disorders. Brain Sciences, 16(3), 281. https://doi.org/10.3390/brainsci16030281

