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Usability Measures in Mobile-Based Augmented Reality Learning Applications: A Systematic Review

1
School of Computing, Faculty of Engineering, Universiti Teknologi Malaysia, Skudai 81310, Johor Bahru, Johor, Malaysia
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Universiti Tenaga Nasional, Jalan IKRAM-UNITEN, Kajang 43000, Selangor, Malaysia
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Malaysia-Japan International Institute of Technology, Universiti Teknologi Malaysia Kuala Lumpur, Jalan Sultan Yahya Petra, Kuala Lumpur 54100, Malaysia
4
Media and Games Center of Excellence (MagicX), Universiti Teknologi Malaysia, Skudai 81310, Johor Bahru, Johor, Malaysia
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Faculty of Informatics and Management, University of Hradec Kralove, Rokitanskeho 62, 500 03 Hradec Kralove, Czech Republic
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Azman Hashim International Business School, Universiti Teknologi Malaysia, Skudai 81310, Johor Bahru, Johor, Malaysia
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Faculty of Software and Information Science, Iwate Prefectural University, 152-52 Sugo, Takizawa, Iwate 020-0693, Japan
*
Authors to whom correspondence should be addressed.
Appl. Sci. 2019, 9(13), 2718; https://doi.org/10.3390/app9132718
Received: 25 April 2019 / Revised: 29 June 2019 / Accepted: 30 June 2019 / Published: 5 July 2019
(This article belongs to the Special Issue Augmented Reality: Current Trends, Challenges and Prospects)
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Abstract

The implementation of usability in mobile augmented reality (MAR) learning applications has been utilized in a myriad of standards, methodologies, and techniques. The usage and combination of techniques within research approaches are important in determining the quality of usability data collection. The purpose of this study is to identify, study, and analyze existing usability metrics, methods, techniques, and areas in MAR learning. This study adapts systematic literature review techniques by utilizing research questions and Boolean search strings to identify prospective studies from six established databases that are related to the research context area. Seventy-two articles, consisting of 45 journals, 25 conference proceedings, and two book chapters, were selected through a systematic process. All articles underwent a rigorous selection protocol to ensure content quality according to formulated research questions. Post-synthesis and analysis, the output of this article discusses significant factors in usability-based MAR learning applications. This paper presents five identified gaps in the domain of study, modes of contributions, issues within usability metrics, technique approaches, and hybrid technique combinations. This paper concludes five recommendations based on identified gaps concealing potential of usability-based MAR learning research domains, varieties of unexplored research types, validation of emerging usability metrics, potential of performance metrics, and untapped correlational areas to be discovered. View Full-Text
Keywords: Mobile augmented reality; usability metrics; systematic process; research domains Mobile augmented reality; usability metrics; systematic process; research domains
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Lim, K.C.; Selamat, A.; Alias, R.A.; Krejcar, O.; Fujita, H. Usability Measures in Mobile-Based Augmented Reality Learning Applications: A Systematic Review. Appl. Sci. 2019, 9, 2718.

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