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Article

Toward Ludic-Aware Narrative Generation: A Neuro-Symbolic Framework for Evaluating Playability in LLM-Generated Backstories

1
ROBITA-LAB, Departamento de Tecnología, Innovación y Ciencias Aplicadas, Universidad de Diseño, Innovación y Tecnología (UDIT), 28016 Madrid, Spain
2
Lurtis Ltd., Oxford OX3 8SB, UK
*
Author to whom correspondence should be addressed.
Appl. Sci. 2026, 16(19), 9966; https://doi.org/10.3390/app16199966 (registering DOI)
Submission received: 4 September 2026 / Revised: 2 October 2026 / Accepted: 4 October 2026 / Published: 8 October 2026
(This article belongs to the Special Issue Advances in Games and Immersive Technologies)

Abstract

Large Language Models produce fluent prose, but for interactive media they tend to generate narratively sterile backstories whose conflicts are all resolved before play begins: the Closure Paradox. Conventional metrics, from n-gram overlap to retrieval-augmented faithfulness, do not reward openness. We propose a dual-axis framework separating Temporal Consistency from Ludic Potential, anchored by two metrics computed deterministically over a symbolic Fact Ledger: the Ludic Potential Index (LPI), a weighted measure of a backstory’s openness to future play, and the Potential Conflict Value (PCV), a per-event measure of conflict fuel. A four-stage pipeline extracts the Ledger, scores it deterministically, and has a separate agent stress-test it by building a first-session encounter. A pre-registered ablation gates generation on LPI and PCV and measures Adaptation Effort, the share of session entities a synthetic Game Master must invent. Gating helps or harms depending on the generator’s capability, which size predicts only loosely: it lowers a commodity 14B generator’s load, leaves a frontier model unchanged, and raises it for some smaller generators. An expert study finds LPI tracks judgements of openness and overall playability modestly (r=0.24), with single-rater agreement below the pre-registered threshold. PCV adds no prediction beyond LPI.
Keywords: large language models; narrative generation; tabletop role-playing games; procedural content generation; ludic potential; neuro-symbolic systems; LLM-as-a-Judge; retrieval-augmented generation large language models; narrative generation; tabletop role-playing games; procedural content generation; ludic potential; neuro-symbolic systems; LLM-as-a-Judge; retrieval-augmented generation

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MDPI and ACS Style

Peña, L.; Peña, J.M.; Buren, R. Toward Ludic-Aware Narrative Generation: A Neuro-Symbolic Framework for Evaluating Playability in LLM-Generated Backstories. Appl. Sci. 2026, 16, 9966. https://doi.org/10.3390/app16199966

AMA Style

Peña L, Peña JM, Buren R. Toward Ludic-Aware Narrative Generation: A Neuro-Symbolic Framework for Evaluating Playability in LLM-Generated Backstories. Applied Sciences. 2026; 16(19):9966. https://doi.org/10.3390/app16199966

Chicago/Turabian Style

Peña, Luis, José M. Peña, and Rubén Buren. 2026. "Toward Ludic-Aware Narrative Generation: A Neuro-Symbolic Framework for Evaluating Playability in LLM-Generated Backstories" Applied Sciences 16, no. 19: 9966. https://doi.org/10.3390/app16199966

APA Style

Peña, L., Peña, J. M., & Buren, R. (2026). Toward Ludic-Aware Narrative Generation: A Neuro-Symbolic Framework for Evaluating Playability in LLM-Generated Backstories. Applied Sciences, 16(19), 9966. https://doi.org/10.3390/app16199966

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