Analysis of Postures, Perceived Physical Safety, and Technology Acceptance of Immersive Exergames Among Older Adults
Abstract
:1. Introduction
2. Literature Review
3. Theoretical Framework and Hypotheses
3.1. UTAUT Model and Universal Constructs
3.2. Perceived Physical Safety
3.3. Physical Posture
4. Materials and Methods
4.1. Participants
4.2. Stimuli
4.3. Procedure
4.4. Outcome Measurement
4.5. Data Analysis Method
5. Results
5.1. Result of Correlation Analysis and Path Analysis
5.2. Results of t-Test and Structure Model
6. Discussion
6.1. Universal UTAUT Constructs
6.2. Perceived Physical Safety and Physical Posture
6.3. Limitations and Future Work
7. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
- Español. What Do We Know About Healthy Aging? 2022. Available online: https://www.nia.nih.gov/health/healthy-aging/what-do-we-know-about-healthy-aging (accessed on 27 May 2024).
- Jacobson, B.H.; Thompson, B.; Wallace, T.; Brown, L.; Rial, C. Independent static balance training contributes to increased stability and functional capacity in community-dwelling elderly people: A randomized controlled trial. Clin. Rehabil. 2011, 25, 549–556. [Google Scholar] [CrossRef] [PubMed]
- Montero-Fernández, N.; Serra-Rexach, J.A. Role of exercise on sarcopenia in the elderly. Eur. J. Phys. Rehabil. Med. 2013, 49, 131–143. [Google Scholar] [PubMed]
- Stamford, B.A. Exercise and the elderly. Exerc. Sport Sci. Rev. 1988, 16, 341–379. [Google Scholar] [PubMed]
- Sadeghi, H.; Jehu, D.A.; Daneshjoo, A.; Shakoor, E.; Razeghi, M.; Amani, A.; Hakim, M.N.; Yusof, A. Effects of 8 Weeks of Balance Training, Virtual Reality Training, and Combined Exercise on Lower Limb Muscle Strength, Balance, and Functional Mobility Among Older Men: A Randomized Controlled Trial. Sports Health 2021, 13, 606–612. [Google Scholar]
- Bacha, J.M.R.; Gomes, G.C.V.; de Freitas, T.B.; Viveiro, L.A.P.; da Silva, K.G.; Bueno, G.C.; Varise, E.M.; Torriani-Pasin, C.; Alonso, A.C.; Luna, N.M.S.; et al. Effects of Kinect Adventures Games Versus Conventional Physical Therapy on Postural Control in Elderly People: A Randomized Controlled Trial. Games Health J. 2018, 7, 24–36. [Google Scholar]
- Ren, Y.; Lin, C.; Zhou, Q.; Yingyuan, Z.; Wang, G.; Lu, A. Effectiveness of virtual reality games in improving physical function, balance and reducing falls in balance-impaired older adults: A systematic review and meta-analysis. Arch. Gerontol. Geriatr. 2023, 108, 104924. [Google Scholar]
- Shah, S.H.; Hameed, I.A.; Karlsen, A.S.; Solberg, M. Towards a Social VR-Based Exergame for Elderly Users: An Exploratory Study of Acceptance, Experiences and Design Principles. In Virtual, Augmented and Mixed Reality: Design and Development; Springer: Cham, Switzerland, 2022. [Google Scholar]
- Doré, B.; Gaudreault, A.; Everard, G.; Ayena, J.C.; Abboud, A.; Robitaille, N.; Batcho, C.S. Acceptability, Feasibility, and Effectiveness of Immersive Virtual Technologies to Promote Exercise in Older Adults: A Systematic Review and Meta-Analysis. Sensors 2023, 23, 2506. [Google Scholar] [CrossRef]
- Campo-Prieto, P.; Cancela-Carral, J.M.; Rodríguez-Fuentes, G. Feasibility and Effects of an Immersive Virtual Reality Exergame Program on Physical Functions in Institutionalized Older Adults: A Randomized Clinical Trial. Sensors 2022, 22, 6742. [Google Scholar] [CrossRef]
- Campo-Prieto, P.; Cancela-Carral, J.M.; Rodríguez-Fuentes, G. Wearable Immersive Virtual Reality Device for Promoting Physical Activity in Parkinson’s Disease Patients. Sensors 2022, 22, 3302. [Google Scholar] [CrossRef]
- Venkatesh, V.; Morris, M.G.; Davis, G.B.; Davis, F.D. User Acceptance of Information Technology: Toward a Unified View. MIS Q. 2003, 27, 425–478. [Google Scholar] [CrossRef]
- National Health Interview Survey (NHIS). Reduce the Proportion of Adults Who Engage in No Leisure-Time Physical Activity; NHIS, Ed.; U.S. Department of Health and Human Services: Washington, DC, USA, 2020.
- Oliveira, M.R.; Sudati, I.P.; Konzen, V.D.M.; de Campos, A.C.; Wibelinger, L.M.; Correa, C.; Miguel, F.M.; Silva, R.N.; Borghi-Silva, A. COVID-19 and the impact on the physical activity level of elderly people: A systematic review. Exp. Gerontol. 2022, 159, 111675. [Google Scholar] [CrossRef] [PubMed]
- Liepa, A.; Tang, J.; Jaundaldere, I.; Dubinina, E.; Larins, V. Feasibility randomized controlled trial of a virtual reality exergame to improve physical and cognitive functioning in older people. Acta Gymnica 2022, 52, e2022.007. [Google Scholar] [CrossRef]
- Wang, L.-T. Effects of semi-immersive virtual reality exercise on the quality of life of community-dwelling older adults: Three-month follow-up of a randomized controlled trial. Digit. Health 2024, 10, 20552076241237391. [Google Scholar] [CrossRef] [PubMed]
- Wei, X.; Zheng, Z.; Shi, H.; Chai, Y.; Li, J. Little Garden: An augmented reality game for older adults to promote body movement. In Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology, Bend, OR, USA, 29 October–2 November 2022; Association for Computing Machinery: Bend, OR, USA, 2022; p. 42. [Google Scholar]
- Van Diest, M.; Lamoth, C.J.; Stegenga, J.; Verkerke, G.J.; Postema, K. Exergaming for balance training of elderly: State of the art and future developments. J. Neuroeng. Rehabil. 2013, 10, 101. [Google Scholar] [CrossRef]
- Sauchelli, S.; Brunstrom, J.M. Virtual reality exergaming improves affect during physical activity and reduces subsequent food consumption in inactive adults. Appetite 2022, 175, 106058. [Google Scholar] [CrossRef] [PubMed]
- Park, T.S.; Shin, M.-J. Effectiveness of an Exercise Program for Older Adults Using an Augmented Reality Exercise Platform: A Pilot Study. Ann. Geriatr. Med. Res. 2023, 27, 73–79. [Google Scholar] [CrossRef]
- Laver, K.E.; Lange, B.; George, S.; Deutsch, J.E.; Saposnik, G.; Crotty, M. Virtual reality for stroke rehabilitation. Cochrane Database Syst. Rev. 2017. [Google Scholar] [CrossRef]
- Harris, D.M.; Rantalainen, T.; Muthalib, M.; Johnson, L.; Teo, W.-P. Exergaming as a viable therapeutic tool to improve static and dynamic balance among older adults and people with idiopathic Parkinson’s disease: A systematic review and meta-analysis. Front. Aging Neurosci. 2015, 7, 167. [Google Scholar] [CrossRef]
- Norouzi-Gheidari, N.; Hernandez, A.; Archambault, P.S.; Higgins, J.; Poissant, L.; Kairy, D. Feasibility, Safety and Efficacy of a Virtual Reality Exergame System to Supplement Upper Extremity Rehabilitation Post-Stroke: A Pilot Randomized Clinical Trial and Proof of Principle. Int. J. Environ. Res. Public Health 2020, 17, 113. [Google Scholar] [CrossRef]
- Goumopoulos, C.; Drakakis, E.; Gklavakis, D. Augmented and Virtual Reality Based Exergames in GAME2AWE for Elderly Fall Prevention. In Proceedings of the 18th International Conference on Wireless and Mobile Computing, Networking and Communications (WiMob), Thessaloniki, Greece, 10–12 October 2022. [Google Scholar]
- Karaosmanoglu, S.; Kruse, L.; Rings, S.; Steinicke, F. Canoe VR: An Immersive Exergame to Support Cognitive and Physical Exercises of Older Adults. In Proceedings of the CHI EA’22: CHI Conference on Human Factors in Computing Systems Extended Abstracts, New Orleans, LA, USA, 29 April–5 May 2022; Association for Computing Machinery: New York, NY, USA, 2022; p. 342. [Google Scholar]
- Hosseini, M.; Thomas, R.; Pilutti, L.; Fallavollita, P.; Jutai, J.W. Assessing virtual reality acceptance in long-term care facilities: A quantitative study with older adults. Disabil. Rehabil.-Assist. Technol. 2023, 19, 2602–2614. [Google Scholar] [CrossRef]
- Mostajeran, F.; Steinicke, F.; Nunez, O.J.A.; Gatsios, D.; Fotiadis, D. Augmented Reality for Older Adults: Exploring Acceptability of Virtual Coaches for Home-based Balance Training in an Aging Population. In Proceedings of the CHI Conference on Human Factors in Computing Systems (CHI), Honolulu, HI, USA, 25–30 April 2020. [Google Scholar]
- Stamm, O.; Vorwerg, S.; Haink, M.; Hildebrand, K.; Buchem, I. Usability and Acceptance of Exergames Using Different Types of Training among Older Hypertensive Patients in a Simulated Mixed Reality. Appl. Sci. 2022, 12, 11424. [Google Scholar] [CrossRef]
- Macedo, I.M. Predicting the acceptance and use of information and communication technology by older adults: An empirical examination of the revised UTAUT2. Comput. Hum. Behav. 2017, 75, 935–948. [Google Scholar]
- Cimperman, M.; Brenčič, M.M.; Trkman, P. Analyzing older users’ home telehealth services acceptance behavior-applying an Extended UTAUT model. Int. J. Med. Inform. 2016, 90, 22–31. [Google Scholar] [PubMed]
- Lu, C.-C.; Tsai-Lin, T.-F. Are Older Adults Special in Adopting Public eHealth Service Initiatives? The Modified Model of UTAUT. SAGE Open 2024, 14, 21582440241228639. [Google Scholar] [CrossRef]
- Chen, J.; Wang, T.; Fang, Z.; Wang, H. Research on elderly users’ intentions to accept wearable devices based on the improved UTAUT model. Front. Public Health 2023, 10, 1035398. [Google Scholar]
- Motamedi, S.; Masrahi, A.; Bopp, T.; Wang, J.-H. Different level automation technology acceptance: Older adult driver opinion. Transp. Res. Part F Traffic Psychol. Behav. 2021, 80, 1–13. [Google Scholar]
- Johannessen, T.B.; Storm, M.; Holm, A.L. Safety for older adults using telecare: Perceptions of homecare professionals. Nurs. Open 2019, 6, 1254–1261. [Google Scholar]
- Verloo, H.; Kampel, T.; Vidal, N.; Pereira, F. Perceptions About Technologies That Help Community-Dwelling Older Adults Remain at Home: Qualitative Study. J. Med. Internet Res. 2020, 22, e17930. [Google Scholar] [CrossRef]
- Wells, M.D.; Morse, A.; Barter, J.; Mammino, K.; Bay, A.A.; Prusin, T.; Hackney, M.E. Walk with Me Hybrid Virtual/In-Person Walking for Older Adults with Neurodegenerative Disease. JoVE—J. Vis. Exp. 2023, 16, e62869. [Google Scholar]
- Ndayizigamiye, P.; Maharaj, M. Mobile Health Adoption in Burundi: A UTAUT Perspective. In Proceedings of the 6th IEEE Global Humanitarian Technology Conference (GHTC), Seattle, WA, USA, 13–16 October 2016; IEEE: Piscataway, NJ, USA, 2016. [Google Scholar]
- Kang, M.S.; Im, I.; Hong, S. Testing Robustness of UTAUT Model: An Invariance Analysis. J. Glob. Inf. Manag. 2017, 25, 81–97. [Google Scholar] [CrossRef]
- Eller, E.; Frey, D. Psychological Perspectives on Perceived Safety: Social Factors of Feeling Safe. In Perceived Safety: A Multidisciplinary Perspective; Raue, M., Streicher, B., Lermer, E., Eds.; Springer International Publishing: Cham, Switzerland, 2019; pp. 43–60. [Google Scholar]
- You, S.; Kim, J.-H.; Lee, S.; Kamat, V.; Robert, L.P. Enhancing perceived safety in human–robot collaborative construction using immersive virtual environments. Autom. Constr. 2018, 96, 161–170. [Google Scholar] [CrossRef]
- Baran, P.K.; Tabrizian, P.; Zhai, Y.; Smith, J.W.; Floyd, M.F. An exploratory study of perceived safety in a neighborhood park using immersive virtual environments. Urban For. Urban Green. 2018, 35, 72–81. [Google Scholar] [CrossRef]
- Irshad, S.; Perkis, A.; Azam, W. Wayfinding in virtual reality serious game: An exploratory study in the context of user perceived experiences. Appl. Sci. 2021, 11, 7822. [Google Scholar] [CrossRef]
- Wioland, L.; Kouadio, J.-J.A.; Bréard, H.; Clerc-Urmès, I.; Paty, B. The Adoption of Occupational Exoskeletons: From Acceptability to Situated Acceptance, Questionnaire Surveys. Int. J. Hum. Comput. Interact. 2024, 41, 1446–1458. [Google Scholar] [CrossRef]
- Brauner, P.; Holzinger, A.; Ziefle, M. Ubiquitous computing at its best: Serious exercise games for older adults in ambient assisted living environments–a technology acceptance perspective. EAI Endorsed Trans. Serious Games 2015, 1, e3. [Google Scholar] [CrossRef]
- De Roza, J.G.; Ng, D.W.; Wang, C.; Soh, C.S.; Goh, L.J.; Mathew, B.K.; Jose, T.; Tan, C.Y.; Goh, K.C. Impact of Perceived Safety and Barriers on Physical Activity Levels in Community-Dwelling Older Adults During the COVID-19 Pandemic in Singapore: A Cross-Sectional Mixed Methods Study. J. Aging Phys. Act. 2023, 31, 89–95. [Google Scholar] [PubMed]
- Tucker-Seeley, R.D.; Subramanian, S.V.; Li, Y.; Sorensen, G. Neighborhood Safety, Socioeconomic Status, and Physical Activity in Older Adults. Am. J. Prev. Med. 2009, 37, 207–213. [Google Scholar] [CrossRef]
- Cao, J.; Lin, L.; Zhang, J.; Zhang, L.; Wang, Y.; Wang, J. The development and validation of the perceived safety of intelligent connected vehicles scale. Accid. Anal. Prev. 2021, 154, 106092. [Google Scholar] [CrossRef]
- Skjæret, N.; Nawaz, A.; Morat, T.; Schoene, D.; Helbostad, J.L.; Vereijken, B. Exercise and rehabilitation delivered through exergames in older adults: An integrative review of technologies, safety and efficacy. Int. J. Med. Inform. 2016, 85, 1–16. [Google Scholar] [CrossRef]
- Wang, Y.-H. Understanding Senior Adults’ Needs, Preferences, and Experiences of Commercial Exergames for Health: Usability Study. JMIR Serious Games 2024, 12, e36154. [Google Scholar] [CrossRef]
- Yein, N.; Pal, S. Analysis of the user acceptance of exergaming (fall-preventive measure)—Tailored for Indian elderly using unified theory of acceptance and use of technology (UTAUT2) model. Entertain. Comput. 2021, 38, 100419. [Google Scholar]
- Schrack, J.A.; Simonsick, E.M.; Chaves, P.H.; Ferrucci, L. The role of energetic cost in the age-related slowing of gait speed. J. Am. Geriatr. Soc. 2012, 60, 1811–1816. [Google Scholar] [PubMed]
- Arrieta, H.; Rezola-Pardo, C.; Zarrazquin, I.; Echeverria, I.; Yanguas, J.J.; Iturburu, M.; Gil, S.M.; Rodriguez-Larrad, A.; Irazusta, J. A multicomponent exercise program improves physical function in long-term nursing home residents: A randomized controlled trial. Exp. Gerontol. 2018, 103, 94–100. [Google Scholar] [CrossRef] [PubMed]
- Bastone, A.D.C.; Filho, W.J. Effect of an exercise program on functional performance of institutionalized elderly. J. Rehabil. Res. Dev. 2004, 41, 659–668. [Google Scholar]
- Kijima, T.; Akai, K.; Amagasa, S.; Inoue, S.; Yamagata, S.; Ishibashi, Y.; Tsukihashi, H.; Makiishi, T. Accelerometer-measured physical activity and posture among older adults in assisted-living residences. SAGE Open Med. 2024, 12, 20503121231220798. [Google Scholar]
- Steene-Johannessen, J.; Anderssen, S.A.; Van der Ploeg, H.P.; Hendriksen, I.J.; Donnelly, A.E.; Brage, S.; Ekelund, U. Are self-report measures able to define individuals as physically active or inactive? Med. Sci. Sports Exerc. 2016, 48, 235. [Google Scholar] [CrossRef]
- Wolinsky, F.D.; Stump, T.E.; Clark, D.O. Antecedents and Consequences of Physical Activity and Exercise Among Older Adults. Gerontol. 1995, 35, 451–462. [Google Scholar]
- Lai, X.; Lei, X.; Chen, X.; Rau, P.-L.P. Can Virtual Reality Satisfy Entertainment Needs of the Elderly? The Application of a VR Headset in Elderly Care. In Cross-Cultural Design. Culture and Society; Springer: Cham, Switzerland, 2019. [Google Scholar]
- Fang, Y.; Luo, Z.; Huang, F.; Wang, Z.; Li, D.; Hua, X. Developing a Mixed Reality-Based Game for Post-Stroke Motor Rehabilitation: Combining Training and Assessment. In Proceedings of the 2023 9th International Conference on Virtual Reality (ICVR), Xianyang, China, 12–14 May 2023. [Google Scholar]
- Huang, K.T. Exergaming Executive Functions: An Immersive Virtual Reality-Based Cognitive Training for Adults Aged 50 and Older. Cyberpsychol. Behav. Soc. Netw. 2020, 23, 143–149. [Google Scholar]
- Rubagotti, M.; Tusseyeva, I.; Baltabayeva, S.; Summers, D.; Sandygulova, A. Perceived safety in physical human–robot interaction—A survey. Robot. Auton. Syst. 2022, 151, 104047. [Google Scholar] [CrossRef]
- Jermier, J.M.; Gaines, J.; McIntosh, N.J. Reactions to physically dangerous work: A conceptual and empirical analysis. J. Organ. Behav. 1989, 10, 15–33. [Google Scholar]
- Coldham, G.; Cook, D.M. VR usability from elderly cohorts: Preparatory challenges in overcoming technology rejection. In Proceedings of the 2017 National Information Technology Conference (NITC), Colombo, Sri Lanka, 14–15 September 2017. [Google Scholar]
- Healy, D.; Flynn, A.; Conlan, O.; McSharry, J.; Walsh, J. Older Adults’ Experiences and Perceptions of Immersive Virtual Reality: Systematic Review and Thematic Synthesis. JMIR Serious Games 2022, 10, e35802. [Google Scholar] [CrossRef] [PubMed]
- Wang, C.-M.; Shao, C.-H.; Han, C.-E. Construction of a Tangible VR-Based Interactive System for Intergenerational Learning. Sustainability 2022, 14, 6067. [Google Scholar] [CrossRef]
- Daly, R.M.; Gianoudis, J.; Hall, T.; Mundell, N.L.; Maddison, R. Feasibility, Usability, and Enjoyment of a Home-Based Exercise Program Delivered via an Exercise App for Musculoskeletal Health in Community-Dwelling Older Adults: Short-Term Prospective Pilot Study. JMIR Mhealth Uhealth 2021, 9, e21094. [Google Scholar] [PubMed]
- Hyodo, K.; Kidokoro, T.; Yamaguchi, D.; Iida, M.; Watanabe, Y.; Ueno, A.; Noda, T.; Kawahara, K.; Nishida, S.; Kai, Y.; et al. Feasibility, Safety, Enjoyment, and System Usability of Web-Based Aerobic Dance Exercise Program in Older Adults: Single-Arm Pilot Study. JMIR Aging 2023, 6, e39898. [Google Scholar]
- Sekhon, H.; Dickinson, R.A.; Kimball, J.E.; Cray, H.V.; Alkhatib, F.; Preston, A.; Moore, I.; Trueba-Yepez, A.F.; Fahed, M.; Vahia, I.V. Safety Considerations in the Use of Extended Reality Technologies for Mental Health with Older Adults. Am. J. Geriatr. Psychiatry 2024, 32, 648–651. [Google Scholar]
- Ijaz, K.; Tran, T.T.M.; Kocaballi, A.B.; Calvo, R.A.; Berkovsky, S.; Ahmadpour, N. Design considerations for immersive virtual reality applications for older adults: A scoping review. Multimodal Technol. Interact. 2022, 6, 60. [Google Scholar] [CrossRef]
- Séba, M.-P.; Maillot, P.; Hanneton, S.; Dietrich, G. Influence of Normal Aging and Multisensory Data Fusion on Cybersickness and Postural Adaptation in Immersive Virtual Reality. Sensors 2023, 23, 9414. [Google Scholar] [CrossRef]
Constructions | Measurement Items |
---|---|
Performance Expectation (PE) | PE1: I find that playing VR exergames helps me with my functional mobility. PE2: I find that playing VR exergames would make me feel healthier in my daily life. PE3: VR exergames could enhance my muscle strength. PE4: VR exergames could enhance my balance skills. PE5: VR exergames are helpful to enhance my confidence in exercising. PE6: Overall, I find VR exergames would be highly helpful. |
Effort Expectation (EE) | EE1: I find that playing VR exergames would be simple. EE2: I find that playing VR exergames would be easy to learn. EE3: I find that VR exergames would be easily understandable and clear to me. EE4: Overall, I find VR exergames would be convenient. |
Perceived Physical Safety (PPS) | PPS1: I would feel my body safe while playing VR exergames. PPS2: I would feel in harmony with my body while playing VR exergames. PPS3: I feel that I’m in a safe physical environment while playing VR exergames. PPS4: I trust in my body’s health condition while playing VR exergames. PPS5: Overall, I find VR exergames would be safe. |
Behavioral Intention to Use (BI) | BI1: Assuming I had access to a VR exergame, I would intend to use it. BI2: I predict I will play VR exergames on a regular basis in the future. BI3: I intend to play VR exergames in the future. BI4: Given that I had access to a VR exergame, I would play with it to keep healthy. |
Constructs | Items | Mean | SD | Cronbach’s Alpha (α) |
---|---|---|---|---|
PE | PE1 | 5.85 | 0.864 | 0.881 |
PE2 | 5.93 | 0.859 | ||
PE3 | 6.03 | 0.862 | ||
PE4 | 5.83 | 1.13 | ||
PE5 | 5.9 | 0.871 | ||
PE6 | 6.05 | 0.815 | ||
EE | EE1 | 6.58 | 0.55 | 0.831 |
EE2 | 6.63 | 0.585 | ||
EE3 | 6.53 | 0.64 | ||
EE4 | 6.65 | 0.483 | ||
PPS | PPS1 | 6.43 | 0.595 | 0.854 |
PPS2 | 6 | 0.877 | ||
PPS3 | 6.23 | 0.733 | ||
PPS4 | 6.4 | 0.632 | ||
PPS5 | 6.53 | 0.554 | ||
BI | BI1 | 6.1 | 0.982 | 0.906 |
BI2 | 5.9 | 1.122 | ||
BI3 | 6.2 | 0.974 | ||
BI4 | 6 | 0.832 |
Constructs | PE | EE | PPS | BI | PE (STG) | EE (STG) | PPS (STG) | PE (SIG) | EE (SIG) | PPS (SIG) |
---|---|---|---|---|---|---|---|---|---|---|
EE | 0.050 | |||||||||
PPS | −0.438 ** | −0.125 | ||||||||
BI | 0.457 ** | 0.156 | 0.031 | |||||||
Age | 0.059 | −0.361 * | −0.054 | −0.015 | ||||||
EE(STG) | −0.409 | |||||||||
PPS(STG) | 0.237 | −0.458 * | ||||||||
BI(STG) | 0.049 | −0.204 | −0.104 | |||||||
EE(SIG) | 0.342 | |||||||||
PPS(SIG) | 0.422 | −0.050 | ||||||||
BI(SIG) | 0.636 ** | 0.339 | 0.365 |
Hypothesis | Factors | Path Coefficient (β) | t | Sig. | Support or Not |
---|---|---|---|---|---|
H1 | PPS → BI | 0.031 | 0.190 | p > 0.05 | No |
H2 | PPS → PE | −0.438 * | −3.004 | p < 0.05 | Yes |
Variable | STG (n = 20) | SIG (n = 20) | ||||
---|---|---|---|---|---|---|
Mean | SD | Mean | SD | |||
Male | 10 | 10 | ||||
Female | 10 | 10 | ||||
Mean age (years) | 71.25 | 7.25 | 67.90 | 7.25 | ||
PPS1 | 6.05 | 0.51 | 6.80 | 0.41 | ||
PPS2 | 5.55 | 0.76 | 6.45 | 0.76 | ||
PPS3 | 5.80 | 0.70 | 6.65 | 0.49 | ||
PPS4 | 6.05 | 0.60 | 6.75 | 0.44 | ||
PPS5 | 6.10 | 0.44 | 6.95 | 0.22 | ||
EE1 | 6.50 | 0.61 | 6.65 | 0.49 | ||
EE2 | 6.50 | 0.61 | 6.75 | 0.55 | ||
EE3 | 6.55 | 0.60 | 6.50 | 0.69 | ||
EE4 | 6.65 | 0.49 | 6.65 | 0.49 | ||
PE1 | 6.35 | 0.67 | 5.35 | 0.74 | ||
PE2 | 6.30 | 0.73 | 5.55 | 0.83 | ||
PE3 | 6.55 | 0.60 | 5.50 | 0.76 | ||
PE4 | 6.55 | 0.51 | 5.10 | 1.12 | ||
PE5 | 6.35 | 0.59 | 5.45 | 0.89 | ||
PE6 | 6.55 | 0.51 | 5.45 | 0.89 |
Independent Variable | Dependent Variable | t | Sig. |
---|---|---|---|
Gender | PE | 0.767 | p > 0.05 |
EE | −2.452 | p > 0.05 | |
PPS | 1.718 | p > 0.05 | |
BI | 1.285 | p > 0.05 |
Hypothesis | Variable | PP | t | Sig. | Support or Not |
---|---|---|---|---|---|
H3 | PPS | STG SIG | −6.958 *** | p < 0.001 | Yes |
H4 | EE | STG SIG | −0.954 | p > 0.05 | No |
H5 | PE | STG SIG | 6.465 *** | p < 0.001 | Yes |
Disclaimer/Publisher’s Note: The statements, opinions and data contained in all publications are solely those of the individual author(s) and contributor(s) and not of MDPI and/or the editor(s). MDPI and/or the editor(s) disclaim responsibility for any injury to people or property resulting from any ideas, methods, instructions or products referred to in the content. |
© 2025 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).
Share and Cite
Qiu, Y.; Luximon, Y. Analysis of Postures, Perceived Physical Safety, and Technology Acceptance of Immersive Exergames Among Older Adults. Appl. Sci. 2025, 15, 3711. https://doi.org/10.3390/app15073711
Qiu Y, Luximon Y. Analysis of Postures, Perceived Physical Safety, and Technology Acceptance of Immersive Exergames Among Older Adults. Applied Sciences. 2025; 15(7):3711. https://doi.org/10.3390/app15073711
Chicago/Turabian StyleQiu, Yuyan, and Yan Luximon. 2025. "Analysis of Postures, Perceived Physical Safety, and Technology Acceptance of Immersive Exergames Among Older Adults" Applied Sciences 15, no. 7: 3711. https://doi.org/10.3390/app15073711
APA StyleQiu, Y., & Luximon, Y. (2025). Analysis of Postures, Perceived Physical Safety, and Technology Acceptance of Immersive Exergames Among Older Adults. Applied Sciences, 15(7), 3711. https://doi.org/10.3390/app15073711