Virtual Exhibitions of Cultural Heritage: Research Landscape and Future Directions
Abstract
1. Introduction
- What developmental stages has the virtual exhibition of CH undergone to date, and what milestone events have marked its evolution?
- What roles have nations and policy frameworks, respectively, played in this process?
- How are the influences of journals and authors interrelated?
- What conceptual transformations are revealed through the evolution and clustering of keywords?
- What current research frontiers are indicated by the clustering of cited references?
- How might emerging exhibition models reshape the interpretation and articulation of CH values?
2. Method
- Publications entirely unrelated to CH were excluded.
- Studies related to CH but primarily focused on tourism or social media were also removed.
3. Results
3.1. Spatio-Temporal Analysis of Publications
3.1.1. Literature Time Span
3.1.2. National Source of the Dataset
3.2. Source Journal and Author Data
3.3. Keywords Indicators
- Bottom tier—Technology-driven: Represented by Clusters 2 and 3, this foundational level focuses on the development and innovation of immersive and digital technologies.
- Middle tier—Application scenarios: Represented by Clusters 1 and 4, this layer centers on concrete CH contexts and practices, including heritage tourism, museum exhibitions, and educational communication.
- Top tier—User experience: Extending across all clusters and most explicitly linked to Clusters 5 and 6, this layer addresses user experience and value perception in CH virtual exhibitions, where a complex evaluative framework is emerging.
3.4. Co-Cited Literature Clustering
| Citing Articles in Cluster #2 | Cited References in Cluster #2 | ||
|---|---|---|---|
| Author (Year) | Coverage | Author (Year) | Freq |
| Jiang, et al. [55] (2024) | 13% | Kim, et al. [56] (2020) | 9 |
| Yin, et al. [57] (2024) | 11% | Correia Loureiro, et al. [58] (2020) | 8 |
| Jiang, et al. [59] (2025) | 11% | Fan, et al. [60] (2022) | 8 |
| Wut and Ng [61] (2024) | 10% | Atzeni, et al. [62] (2022) | 7 |
| Zainal Abidin, et al. [63] (2025) | 9% | Hulusic, et al. [64] (2023) | 6 |
| Citing Articles in Cluster #7 | Cited References in Cluster #7 | ||
|---|---|---|---|
| Author (Year) | Coverage | Author (Year) | Freq |
| Huang, et al. [72] (2025) | 6% | Innocente, et al. [73] (2023) | 12 |
| Poggianti, et al. [74] (2025) | 6% | Boboc, et al. [75] (2022) | 8 |
| Ge, et al. [76] (2025) | 5% | Liu, et al. [77] (2022) | 4 |
| Yu, et al. [78] (2025) | 5% | Page, et al. [79] (2021) | 2 |
| Hu and Ng [80] (2025) | 4% | De Fino, et al. [81] (2022) | 2 |
3.5. Citation Burst Analysis
4. Empirical Analysis and Results Interpretation
4.1. Analysis of Theme Evolution
4.2. Analysis of Geographical Characteristics of Publications
4.3. Analysis of Keywords Clustering Results
4.3.1. Bottom Tier: Technology-Driven
- (1)
- The construction of digital archives for CH
- (2)
- The implementation pathways of CH virtual exhibitions.
4.3.2. Middle Tier: System Workflow
4.3.3. Top Tier: User Feedback Mechanism
4.4. The Trend of Gamification Design
5. Discussion and Research Implications
5.1. Future Research Trends
5.1.1. The Improvement and Integration of the Content Ecosystem
5.1.2. The CH in Resource-Constrained Areas Deserves More Attention
5.1.3. The Transformation of Cultural Value Interpretation Brought About by Technology
5.1.4. The Application Potential of AI and Machine Learning (ML)
5.2. Research Limitations
6. Conclusions
Author Contributions
Funding
Data Availability Statement
Acknowledgments
Conflicts of Interest
Abbreviations
| CH | Cultural heritage |
| ICH | Intangible cultural heritage |
| VR | Virtual reality |
| AR | Augmented reality |
| WoS CC | Web of Science Core Collection |
| NFT | Non-fungible tokens |
| PV | Publication volume |
| TC | Total citations |
| AAC | Average article citations |
| OA | Open access |
| SEM | Structural Equation Modeling |
| fsQCA | fuzzy-set Qualitative Comparative Analysis |
| SOR | Stimulus–Organism–Response |
| GPR | Ground Penetrating Radar |
| MSI | Multispectral Imaging |
| RTI | Reflectance Transformation Imaging |
| AI | Artificial intelligence |
| ML | Machine learning |
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| Data Types | Results/Values |
|---|---|
| Search formula | TS = (Online OR Virtual) AND TS = (Exhibition OR Show) AND TS = (Cultural heritage) AND DT = (Article OR Review) And LA = (English) |
| Direct search results | 714 |
| Post-filtering data | 651 |
| Sources | 315 |
| Authors | 2213 |
| Co-Authors per Doc | 3.72 |
| References | 30,179 |
| PV | Country | TC | Country | AAC | Country |
|---|---|---|---|---|---|
| 314 | China | 2149 | Italy | 62.20 | Denmark |
| 223 | Italy | 1036 | China | 39.50 | Australia |
| 141 | Spain | 809 | Greece | 35.00 | Morocco |
| 65 | USA | 791 | Australia | 32.30 | Argentina |
| 63 | UK | 718 | Spain | 30.00 | Greece |
| PV | OA/N-OA | Source | Publisher | AAC | OA/N-OA | Source | Publisher |
|---|---|---|---|---|---|---|---|
| 42 | OA | Sustainability | MDPI | 71 | N-OA | Journal of Cultural Heritage | Elsevier |
| 29 | OA | Acm Journal on Computing and Cultural Heritage | ACM | 31 | OA | Acm Journal on Computing and Cultural Heritage | ACM |
| 28 | OA | Applied Sciences-Basel | MDPI | 24 | OA | Remote Sensing | MDPI |
| 24 | N-OA | Journal of Cultural Heritage | Elsevier | 20 | OA | Journal of Heritage Tourism | Taylor & Francis |
| 22 | OA | Heritage | MDPI | 20 | OA | Isprs International Journal of Geo-Information | MDPI |
| Cluster ID | Theme | Total Number of Key Words | Representative Keywords |
|---|---|---|---|
| 1 | Cultural Heritage Tourism, Experience, and Management | 40 | heritage |
| tourism | |||
| management | |||
| experience | |||
| social media | |||
| 2 | Digitization and Virtual Reconstruction of Cultural Heritage | 29 | CH |
| VR | |||
| photogrammetry | |||
| virtual reconstruction | |||
| digitization | |||
| 3 | Informatization and Conservation Technologies for Cultural Heritage | 29 | model |
| conservation | |||
| artificial intelligence (AI)/deep learning (DL) | |||
| semantic web/ontology | |||
| intention/behavior | |||
| 4 | Augmented Reality and Virtual Museum Experience | 26 | AR |
| museums | |||
| virtual museum | |||
| user experience | |||
| cultural tourism | |||
| 5 | Virtual Reality Systems and Gamified Applications | 10 | VR |
| system | |||
| gamification | |||
| serious games | |||
| trust | |||
| 6 | Digital Cultural Heritage and Virtual Touring | 5 | digital cultural heritage |
| virtual tour (VT) | |||
| digital museum | |||
| objects | |||
| digital technology |
| Citing Articles in Cluster #0 | Cited References in Cluster #0 | ||
|---|---|---|---|
| Author (Year) | Coverage | Author (Year) | Freq |
| Li, et al. [40] (2023) | 30% | Lee, et al. [41] (2020) | 16 |
| Trunfio, et al. [42] (2023) | 16% | Trunfio, et al. [43] (2022) | 15 |
| Li, et al. [44] (2024) | 15% | Carvajal, et al. [45] (2020) | 13 |
| Lian and Xie [46] (2024) | 13% | Ferdani, et al. [47] (2020) | 9 |
| Fissi, et al. [48] (2022) | 12% | Errichiello, et al. [49] (2019) | 9 |
| Number | Author (Year) | Title | Key conclusion |
|---|---|---|---|
| 1 | Bekele, Pierdicca, Frontoni, Malinverni and Gain [12] (2018) | A Survey of Augmented, Virtual, and Mixed Reality for Cultural Heritage |
|
| 2 | Jung and Tom Dieck [84] (2017) | Augmented reality, virtual reality and 3D printing for the co-creation of value for the visitor experience at cultural heritage places |
|
| 3 | Carvajal, Morita and Bilmes [45] (2020) | Virtual museums. Captured reality and 3D modeling |
|
| 4 | Trunfio, Lucia, Campana and Magnelli [43] (2022) | Innovating the cultural heritage museum service model through virtual reality and augmented reality: the effects on the overall visitor experience and satisfaction |
|
| 5 | Bozzelli, et al. [85] (2019) | An integrated VR/AR framework for user-centric interactive experience of cultural heritage: The ArkaeVision project |
|
| 1999–2013 | 2014–2018 | 2019–2025 | |||
|---|---|---|---|---|---|
| Keywords (Occurrences) | Subject Category | Keywords (Occurrences) | Subject Category | Keywords (Occurrences) | Subject Category |
| cultural heritage (9) | CH | cultural heritage (18) | CH | heritage (27) | heritage |
| virtual reality (8) | CH | cultural heritage (8) | CH | tourism (26) | heritage |
| augmented reality (5) | CH | heritage (6) | CH | model (25) | heritage |
| virtual museum (4) | CH | virtual reality (6) | CH | experience (22) | heritage |
| cultural heritage (3) | CH | augmented reality (5) | CH | management (20) | heritage |
| museums (4) | museums | models (5) | CH | social media (20) | heritage |
| heritage (3) | museums | museums (5) | CH | ICH (18) | heritage |
| laser scanning (3) | LS | photogrammetry (5) | photogrammetry | conservation (15) | |
| photogrammetry (3) | LS | art (4) | art | cultural tourism (15) | heritage |
| 3d modeling (2) | LS | museum (3) | Art | impact (15) | heritage |
| CH Type | Acquisition Technology | Representative Devices | Resolution/Accuracy | Applicable Scenarios | Technical Difficulties |
|---|---|---|---|---|---|
| Building heritage | Terrestrial Laser Scanning (LiDAR); Close-range Photogrammetry | RIEGL VZ-400i (RIEGL Vienna, Austria)/Leica P50 TLS (Leica Geosystems AG Heerbrugg, Switzerland); UAV DJI M300 RTK (DJI Shenzhen, China) + Sony α7R camera (Sony Corporation Tokyo, Japan) | Point spacing ≤ 3 mm @ 10 m; model accuracy ±2–5 mm |
|
|
| Archaeological heritage | Structured-light scanning; Ground-Penetrating Radar (GPR); Computed Tomography (CT) | Artec Eva (Artec 3D Luxembourg City, Luxembourg)/Creaform Go!SCAN 50 (Creaform Inc. Lévis, Canada); GSSI SIR-4000 GPR system (Geophysical Survey Systems Inc. Nashua, USA) | Spatial accuracy 0.1–0.5 mm (surface); depth resolution 10–20 cm (GPR) |
|
|
| Painting and mural heritage | Multispectral Imaging (MSI); Reflectance Transformation Imaging (RTI); X-ray Fluorescence (XRF) | Specim FX10 MSI camera ((400–1000 nm) Specim, Spectral Imaging Ltd. Oulu, Finland); RTI hemispherical lighting array (Custom-built, following CHI RTI specifications Chicago, USA); Bruker TRACER XRF (Bruker Corporation Billerica, USA) | Spectral band width 5–10 nm; pixel resolution < 50 µm |
|
|
| ICH | Optical/Inertial Motion Capture; Volumetric Video/Spatial Audio Capture | Vicon V5 ((240 fps) Vicon Motion Systems Ltd. Oxford, UK); OptiTrack Prime 17W (NaturalPoint Inc. Corvallis, USA); Insta360 Pro 2 ((8 K 3D video) Arashi Vision Co., Ltd. Shenzhen, China) | Positional precision < 1 mm; temporal latency < 10 ms |
|
|
| Exhibition Category | Core Technology | Display/Interaction Specifications | Typical Hardware/Software Platforms | Technical Advantage | Applicable Scenarios |
|---|---|---|---|---|---|
| Immersive space | Multi-channel projection + edge-blending system (synchronized via GPU cluster) | 4–8 projectors, 2–4 K resolution per channel; FOV ≥ 270° | Barco UDX series/Christie GS series; Watchout/Unity sync server | High audience capacity Simple equipment requirements Ability to reproduce heritage scenes at a 1:1 scale | Immersive exhibition halls in museums or educational institutions, and large-scale heritage sites. |
| Head-mounted display | Stereo rendering engine + 6-DoF tracking (Oculus SDK/SteamVR) | 90–120 Hz refresh rate; <20 ms latency | Meta Quest 3, HTC Vive Pro 2, Apple Vision Pro; Unreal Engine 5/Unity XR | High portability Rich and diverse interaction modes | Lost or inaccessible CH sites, or on-site environments enhanced with virtual information overlays. |
| Holographic projection | Pepper’s Ghost optical reflection/LED hologram array/LIDAR-based volumetric rendering | Image depth 0.5–1 m; brightness > 1500 nits | Holo-Stage 360; Looking Glass Portrait/Vision 3D Cube | No additional equipment required for visitors Seamless integration of virtual and physical spaces | Immersive theaters within CH institutions, light shows or architectural projections in heritage parks, and digitally augmented displays within exhibition cases. |
| Multimodal interaction | Integration of infrared motion capture, voice recognition, and haptic feedback modules | Latency < 30 ms; multi-user tracking ≤ 10 people | Kinect Azure/Leap Motion/Ultraleap; custom Arduino sensor network | Multi-layered and immersive experience Free from geographical and spatial constraints | Immersive galleries and thematic exhibition zones in museums or other CH institutions. |
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Cui, H.; Wu, J. Virtual Exhibitions of Cultural Heritage: Research Landscape and Future Directions. Appl. Sci. 2025, 15, 12287. https://doi.org/10.3390/app152212287
Cui H, Wu J. Virtual Exhibitions of Cultural Heritage: Research Landscape and Future Directions. Applied Sciences. 2025; 15(22):12287. https://doi.org/10.3390/app152212287
Chicago/Turabian StyleCui, Huachun, and Jiawei Wu. 2025. "Virtual Exhibitions of Cultural Heritage: Research Landscape and Future Directions" Applied Sciences 15, no. 22: 12287. https://doi.org/10.3390/app152212287
APA StyleCui, H., & Wu, J. (2025). Virtual Exhibitions of Cultural Heritage: Research Landscape and Future Directions. Applied Sciences, 15(22), 12287. https://doi.org/10.3390/app152212287

