Abstract
To address persistent challenges in tennis—such as inefficient ball retrieval, the high cost of serving equipment, and difficulties in scheduling matches—this study proposes the design of a shared tennis service robot aimed at improving user experience and validating design feasibility. Grounded in user experience theory, user requirements were collected through questionnaires and structured interviews. The Analytic Hierarchy Process (AHP) was adopted to construct a hierarchical model of requirements. Weighted calculations were then applied to quantify and rank user needs. Design solutions were then derived based on these rankings. To evaluate the solutions, the Fuzzy Comprehensive Evaluation (FCE) method was utilized for multidimensional assessment. The results show that AHP identified three core requirements: intelligent ball retrieval, intelligent serving, and personalized serving parameter customization. Guided by these priorities, the proposed design integrates a shared rental model with multisensory interactive feedback. The final evaluation yielded an FCE score of 87.83, confirming the effectiveness of the solution. The combined AHP-FCE method provides a systematic framework for quantifying user needs and objectively evaluating design alternatives. It also offers a methodological foundation for the development of sports service robots. The shared tennis robot effectively reduces labor and operational costs while enhancing the overall user experience.
1. Introduction
With the increasing popularity of tennis, more enthusiasts are engaging in the sport [1,2]. However, during training sessions, large numbers of tennis balls are used and often scattered across the court, making retrieval both time-consuming and physically demanding [3]. In professional competitions or elite training, this task is typically handled by ball boys or girls, but most recreational players must collect balls manually. Although commercial ball retrievers are available, they are primarily mechanical or manual devices with limited intelligence. They also lack advanced features such as automated navigation or centralized collection. On larger courts, players still expend considerable effort in pushing or maneuvering equipment to complete ball retrieval, which diminishes the overall tennis experience [4,5].
The rapid expansion of the modern market economy has firmly established the internet as a driving force of contemporary economic development [6]. The rise of social networking platforms, along with advances in smart devices and logistics systems, has accelerated the growth of the sharing economy [7,8]. By leveraging online platforms, the sharing economy facilitates more efficient resource allocation, thereby enhancing utilization efficiency and improving public convenience. From the consumer perspective, the ideal consumption model is shifting from product ownership to temporary access, reflecting a growing preference for short-term use of goods or services rather than long-term possession [9,10]. In the context of tennis, although the sport is gaining popularity, it remains relatively niche in China compared to other sports. As a result, players often face difficulties in finding partners for matches, while the high cost of ball machines further restricts participation [11,12].
In recent years, researchers have increasingly focused on the intelligent development of tennis auxiliary equipment and innovations in service models. Wang et al. introduced a path-planning technique for intelligent ball-retrieval robots that integrates a twin-network target tracking algorithm, improving ball-picking efficiency and obstacle avoidance [4]. However, their work was limited to the single function of ball retrieval. Similarly, Wu and Xiao enhanced deep learning algorithms in order to enhance the precision of tennis ball recognition [13]. Their work demonstrated the feasibility of visual recognition for ball detection, but it did not address multifunctional design or user experience. Within the sharing economy domain, Kim and Lee examined how the features of sports-sharing services affect usage intention, identifying convenience, trust, and maintenance mechanisms as critical success factors [14]. Nevertheless, existing research has not yet provided a systematic evaluation of user experience that integrates ball retrieval, ball serving, and shared rental functions. This gap defines the entry point for the present study.
Therefore, integrating the concept of the sharing economy with research on tennis service robots provides an opportunity to design a shared service robot specifically for tennis. This approach aligns with user needs, allowing more players to benefit from the convenience of the sharing economy while enhancing the overall sporting experience. The sharing economy model introduces new strategies for reducing usage costs, whereas advances in intelligent service robots provide the technological foundation for functional integration. Accordingly, this study proposes the design of a tennis service robot that combines ball retrieval, ball feeding, and shared rental functions. Grounded in user experience theory and employing the AHP-FCE method, the proposed robot seeks to address the dual challenges of resource underutilization and suboptimal athletic experiences.
2. Methods
2.1. Solution Approach and Process
This study adopts a multi-criteria decision analysis framework. Following a comparative review of available methodologies, the Analytic Hierarchy Process (AHP) and Fuzzy Comprehensive Evaluation (FCE) were selected as the core tools, establishing a closed-loop design process that extends from demand quantification to solution validation.
The Analytic Hierarchy Process (AHP), developed by Professor Thomas L. Saaty at the University of Pittsburgh, is a systematic and hierarchical analytical method that integrates qualitative and quantitative approaches [15]. Its core principle is to decompose factors related to the target problem into multiple levels—such as objectives, criteria, and alternatives—thereby constructing a top-down hierarchical model [16]. Within this structure, judgment matrices are created for each element, and relative weights are calculated to determine the importance ranking of factors, facilitating the identification of core elements [17,18]. The strength of AHP lies in its ability to analyze the essence, key determinants, and interrelationships of complex evaluation problems. At the same time, it translates qualitative judgments into numerical values, thereby streamlining and objectifying the assessment process.
Fuzzy Comprehensive Evaluation (FCE) is a method grounded in fuzzy mathematics that applies fuzzy relational synthesis theory to address factors with indistinct boundaries and characteristics that are difficult to quantify [19,20]. The approach adopts a hierarchical structure, decomposing complex systems step by step into target, criterion, and indicator layers, while integrating subjective and objective weights to enable multidimensional quantitative analysis [21,22]. FCE constructs fuzzy subsets for evaluation levels to determine the membership degrees of indicators representing the evaluation object. These indicators are then synthesized through fuzzy transformation principles, producing a holistic evaluation within a comprehensive analytical framework [23].
In this study, the Analytic Hierarchy Process (AHP) and Fuzzy Comprehensive Evaluation (FCE) are integrated to establish a closed-loop design research framework. AHP is employed to hierarchically model user requirements and perform quantitative calculations, thereby identifying core design priorities. FCE is then applied to objectively evaluate proposed design solutions across multiple dimensions, ensuring that the final outcome aligns with user needs and remains logically consistent [24,25]. Incorporating FCE creates a complete loop that spans requirement quantification, design generation, and outcome validation. This integration effectively addresses AHP’s limitation in evaluating whether design results align with user expectations [25,26,27]. This integration ensures both the scientific rigor of requirement analysis and the objectivity of solution evaluation.
This study adopts a user experience design perspective, leveraging the sharing economy model as an entry point to investigate and analyze user needs. A service process and architectural framework for shared tennis service robots is constructed, providing a theoretical foundation for subsequent research. To further define the target audience, the Analytic Hierarchy Process (AHP) is applied to both qualitative and quantitative studies of tennis activity requirements, enabling in-depth analysis of user needs. Using AHP, a key design element matrix is developed to calculate demand weights and establish a hierarchy of priorities. These priorities are then translated into concrete design elements, ensuring stronger alignment between product features and user needs. High-weight user requirements are incorporated into product functionalities, which undergo multidimensional positioning analysis before informing the design and interface development of the shared tennis service robot—from sketching to 3D modeling and rendering. Finally, the design is validated through Fuzzy Comprehensive Evaluation (FCE) to confirm its rationality and scientific rigor. The complete research workflow is presented in Figure 1.
Figure 1.
Design Process for Shared Tennis Service Robot.
2.2. User Requirements Gathering
2.2.1. User Questionnaire Survey
This study utilizes a combination of online and offline questionnaires to collect comprehensive data on users’ personal information, usage behaviors, and habits [28]. A total of 200 questionnaires are planned for distribution, with a target of at least 150 valid responses to ensure an adequate and representative sample size. The survey is primarily directed toward tennis enthusiasts, and the detailed process is illustrated in Figure 2.
Figure 2.
Questionnaire Survey Flowchart.
This questionnaire survey adopted a semi-structured format. Most items included predefined options to ensure reliability and facilitate data analysis, while a smaller number of open-ended questions were designed to capture more detailed responses [29]. As outlined in Table 1, the questionnaire consisted of five sections. The first section collected user information and exercise habits to refine target user segmentation. The second focused on user needs during sports activities, with structured questions addressing both exercise experience [30] and product experience [31,32], particularly ball retrieval and serving. The final section examined product expectations, gathering user requirements across three dimensions: functional needs, interaction needs, and esthetic preferences [33].
Table 1.
Survey Questionnaire Design Outline.
2.2.2. User Interviews
Following the collection of questionnaire data, additional interviews were conducted with several representative target users, as summarized in Table 2. Using a semi-structured format [34], these interviews explored participants’ exercise habits, tennis experiences, and multifaceted needs for shared tennis service robots. The findings provided a foundation for defining design directions and refining both the robot’s design and service features. To avoid bias, leading questions were excluded, and participants were given sufficient time for reflection. When personal insights were shared, the researcher engaged in active listening and offered appropriate feedback.
Table 2.
User Interview Outline.
2.3. AHP Hierarchical Analysis Method Model Construction
2.3.1. Establish a Hierarchical Model
First, a hierarchical structural model must be established, consisting of the objective layer, the criterion layer, and the indicator layer. The objective layer generally represents the ultimate goal to be achieved through the decision-making process.
2.3.2. Construct a Decision Matrix
After constructing the hierarchical model, calculations are carried out to determine the influence of the indicator layer on the criterion layer and the influence of the criterion layer on the objective layer. This process establishes the relative weights within each layer, which are finalized through pairwise comparisons and subsequent computations. When assessing the relative importance of two measures within the identical category, a 1–9 rating system is applied, as summarized in Table 3. For example, in the criterion layer, determining the weight of each criterion relative to the objective layer involves comparing n elements, the results of which are used to construct a judgment matrix:
Table 3.
AHP Scaling Method.
2.3.3. Calculate the Weight Value
Normalize each column element in the decision matrix C:
Sum the rows of the normalized decision matrix:
After weight transformation of the normalized elements yields the weight vector , the subjective weights for each indicator can be obtained:
2.3.4. Consistency Test
To perform consistency testing on the results, first determine the largest eigenvalue of the matrix:
In the formula, denotes the -th component of vector , and then the consistency metric is calculated.
Finally, the random consistency index RI value of the judgment matrix is introduced, as shown in Table 4. When , the judgment matrix is considered consistent and the weights are valid.
Table 4.
Random Coincidence Index Values.
2.3.5. Calculate the Importance of User Demand for Each Metric
represents the importance of user requirements at the criterion level, denotes the importance of requirements at the indicator level, where its importance value equals the indicator weight at that level, and signifies the comprehensive importance of user requirements:
2.4. Fuzzy Comprehensive Evaluation Method Calculation Steps
2.4.1. Determining the Set of Factors for the Evaluation Subject
A factor set is a collection of factors that influence the evaluation object, typically expressed as , where each element represents the -th factor influencing the assessment subject. These factors typically demonstrate different levels of vagueness.
2.4.2. Set of Evaluation Comments for the Target
The purpose of the comment set is to provide qualitative descriptions for each indicator, with particular emphasis on experts’ qualitative feedback. By organizing this feedback, an evaluation set for each indicator can be constructed, , where denotes the rating level corresponding to each factor.
2.4.3. Determine the Comprehensive Evaluation Matrix
By applying fuzzy evaluation to each factor, the corresponding fuzzy relationships are established. Domain experts are then invited to score all elements and assess the fuzzy relationship matrix. The finalized fuzzy relationship matrix is expressed as:
2.4.4. Comprehensive Evaluation Calculation
By combining the weights derived from AHP calculations with the fuzzy relationship matrix , the fuzzy comprehensive evaluation model is constructed:
In this formula, represents the fuzzy evaluation vector; denotes the weight set; and is the fuzzy relationship matrix derived from the evaluation factor set and the evaluation set .
By converting each indicator into corresponding numerical scores, evaluation results can be obtained, enabling the prioritization of design proposals. If the evaluation set is defined as , scores of 90, 80, 70, and 60 are assigned to , respectively. Let ; the comprehensive decision value is then calculated as follows:
The symbol “” in the equation denotes a fuzzy synthesis operation, with common types including the weighted average method and the dominant factor method. In this study, the weighted average operator model is employed to compute .
4. Discussion
Current research on tennis robots has largely concentrated on single functions, such as automatic ball feeding or ball retrieval, with relatively limited efforts to integrate both capabilities. Existing literature primarily emphasizes the realization of mechanical functions and improvements in localized performance, such as ball trajectory accuracy, recognition precision, or efficiency gains in individual modules. However, research on overall user experience, system coordination, and shared application models remains insufficient. For instance, Ye et al. proposed a tennis serve training system based on a local attention convolutional neural network, focusing on recognition accuracy and performance optimization during the serve process. Yet, their research scope was primarily confined to a single serve function [12]. Huang et al. developed a vision-based intelligent tennis ball-retrieval robot that enhanced automation in ball collection, yet did not address shared usage scenarios or multifunctional integrated design [5]. This study expands the research perspective on multifunctional collaboration and service applications for smart sports equipment by integrating ball retrieval, ball serving, and shared rental mechanisms within a single product. It provides new technical pathways and application models for designing sports service robots, effectively addressing the dual challenges of enhancing training efficiency and reducing usage costs. In contrast to prior research that primarily emphasized mechanical reliability or single-function improvements, this work simultaneously prioritizes user experience, interaction design, and practical operability. It broadens the research perspective of intelligent sports equipment and demonstrates clear innovation in integrating system functionality with the shared economy model.
Compared with previous studies, this study employs the Analytic Hierarchy Process (AHP) and Fuzzy Comprehensive Evaluation (FCE) to establish a systematic and scientific approach for the design of shared tennis service robots. Using AHP, user requirements were quantified and prioritized across four dimensions—functional needs, esthetic preferences, interactive expectations, and self-directed desires—resulting in a hierarchical model comprising 17 indicators. This framework highlighted the pivotal roles of “intelligent ball retrieval”, “intelligent ball serving”, and “customizable serving parameters” in guiding the product’s direction. In implementing this methodology, the study invited eight cross-disciplinary experts to participate in the evaluation. Geometric averaging and consistency checks (CR ≤ 0.1) were employed to mitigate the impact of individual differences on the results, thereby enhancing the stability and objectivity of the conclusions. Given the relatively limited size of the expert panel, while this approach provides clear priority guidance, the robustness of the weightings can be further validated and refined through subsequent expansion of the expert group or integration with additional empirical user behavior data. The subsequent application of FCE enabled a comprehensive evaluation of these prioritized requirements, thereby validating both the rationality and feasibility of the proposed design. By integrating the AHP–FCE methodology, this study not only quantified user requirements and established their priority rankings but also mapped relationships from user needs and design metrics to product structural modules. This approach provides a replicable pathway for the systematic design of shared sports equipment products. Compared to single-function or subjective design methods, this methodology facilitates the formation of clear technical roadmaps and functional implementation strategies during the early design phase, thereby shortening R&D cycles and enhancing the relevance and practicality of designs. From a broader perspective, this study integrates user-centered design methodologies with systematic evaluation techniques, contributing to the advancement of sports service robotics. The findings provide valuable insights for the design and assessment of future shared sports equipment, emphasizing the potential of the sharing economy model to reduce barriers to equipment access and improve resource utilization efficiency.
In terms of engineering implementation, this study proposes a modular design solution featuring roller brush collection, conveyor belt transport, differential wheel ball delivery, and dual-layer storage, providing a clear path for subsequent technical realization. For the core “intelligent ball retrieval” function, target detection is achieved via RGB cameras and lightweight recognition algorithms. Autonomous navigation is enabled through IMU and odometer positioning, with an interface reserved for SLAM integration. The ball-dispensing module employs differential wheels and PID control for adjustable ball-release parameters. The storage module adopts a dual-layer structure to enhance maintenance and operational convenience. Key engineering challenges include outdoor environmental impacts on recognition accuracy, high field randomness, device endurance and energy consumption control difficulties, and mechanical reliability under high-frequency use. To address these, technologies such as lightweight visual algorithms, ORB-SLAM2 positioning, autonomous navigation, and modular motor control [13,35,36] can be leveraged to enhance system stability and scalability. Integrating these technical approaches with the design framework proposed in this study can effectively shorten the cycle from conceptual design to engineering implementation while improving the robot’s adaptability and reliability in real-world scenarios.
Due to limitations in the scope and timeframe of this study, the sample primarily focused on the Chinese region, which to some extent restricts the external generalizability of the findings. Preferences for the “smart ball feeding” feature, shared usage models, and price sensitivity may vary across different cultural, economic, and sports accessibility contexts, directly impacting the prioritization of design elements in Table 15. For instance, regions with higher tennis participation may exhibit stronger acceptance of shared models, while areas with relatively limited sports resources might assign greater weight to equipment cost and accessibility. Consequently, the feature hierarchy constructed in this study is best suited for the market environment represented by the current sample characteristics. Localized adjustments and refinements may be necessary when applying these findings to other regions.
Future research may validate the stability and applicability of the model by expanding the sample size of experts and users and incorporating cross-regional and cross-cultural data. In addition, as this study remains at the prototype and evaluation stage, it has not yet undergone large-scale validation in real-world scenarios. The stability and reliability of the system under complex court conditions and frequent use therefore require further empirical testing.
5. Conclusions
This research utilizes the AHP–FCE method to construct a design assessment model for shared tennis service robots. The Analytic Hierarchy Process (AHP) was initially used to systematically categorize user requirements, yielding 17 evaluation indicators across four dimensions: functionality, interaction, esthetics, and self-service (e.g., intelligent ball retrieval with a weight of 0.2329, intelligent ball serving with a weight of 0.2165). Comprehensive weights and rankings for each indicator were then calculated. Subsequently, the Fuzzy Comprehensive Evaluation (FCE) method was used to determine the membership degrees of each indicator for the proposed design. By combining these results with a weighted average model, a comprehensive score of 87.83 was obtained. This demonstrates that the AHP–FCE approach effectively integrates qualitative analysis with quantitative validation, translating user requirements into concrete design elements.
This study not only proposes a shared service robot design tailored for tennis scenarios but also integrates data visualization with personalized training functions, offering a practical pathway to enhance user motivation and engagement in sports activities. It simultaneously provides a reusable design evaluation framework for the design and assessment of similar service products in badminton, table tennis, basketball, and other sports, thereby expanding the application scenarios of sports service robots within the context of the sharing economy.
While this study is limited by sample size and user diversity, its methodology has been validated in terms of both reusability and applicability. Future research could optimize design strategies by expanding sample sizes, conducting cross-regional and cross-cultural user research, and incorporating artificial intelligence with adaptive control algorithms, thereby further enhancing user experience and contributing valuable insights to the innovation of sports service robots within the sharing economy.
Author Contributions
Conceptualization, X.X.; Methodology, X.X.; Formal analysis, X.X.; Investigation, P.M. and M.Z.; Writing—original draft, P.M., M.Z. and Y.L.; Writing—review and editing, X.X. and P.M.; Supervision, X.X.; Data curation, Y.L. and Y.C.; Resources, X.X. and X.T.; Validation, X.X. and X.T.; Visualization, P.M., M.Z. and Y.L.; Funding acquisition, X.X. All authors have read and agreed to the published version of the manuscript.
Funding
This research was supported by the Natural Science Foundation of Jilin Province, China. (Grant No. 20230101332JC).
Institutional Review Board Statement
Not applicable.
Informed Consent Statement
Informed consent was obtained from all subjects involved in the study.
Data Availability Statement
All data used in this study are included in the main text. Specifically, the results of the Analytic Hierarchy Process (AHP) and Fuzzy Comprehensive Evaluation (FCE) are based on 156 valid questionnaires, structured user interviews, and expert panel assessments (including tennis coaches, industrial design experts, and graduate students). All aggregated data and analytical findings are presented in the main text. Due to privacy and confidentiality concerns, raw questionnaires, interview transcripts, and expert scoring data are not publicly available. However, the corresponding author may provide anonymized data summaries or partial datasets upon reasonable request.
Conflicts of Interest
The authors declare no conflicts of interest.
References
- Germic, A.; Filipcic, T.; Filipcic, A. Anthropometric Characteristics and Somatotype of Young Slovenian Tennis Players. Appl. Sci. 2025, 15, 8584. [Google Scholar] [CrossRef] [Scilit]
- Kristina, R. From likes to love: A qualitative study of social media content and the popularity of Tennis in Indonesia. J. Humanit. Soc. Sci. Bus. 2024, 3, 554–564. [Google Scholar] [CrossRef] [Scilit]
- Gu, S.; Zeng, W.; Jia, Y.; Yan, Z. Intelligent Tennis Robot Based on a Deep Neural Network. Appl. Sci. 2019, 9, 3746. [Google Scholar] [CrossRef] [Scilit]
- Wang, Z. Path Planning of Intelligent Tennis Ball Picking Robot Integrating Twin Network Target Tracking Algorithm. Sci. Rep. 2025, 15, 20668. [Google Scholar] [CrossRef] [Scilit] [PubMed]
- Huang, J.; Li, Y.; Feng, S.; Guo, R.; Zheng, P. Intelligent Tennis Ball Picking Robot Based on Visual Recognition. Ind. Sci. Eng. 2025, 2, 33–41. [Google Scholar] [CrossRef] [Scilit]
- Ma, Y. The Development of Internet Finance under the Background of Sharing Economy. Mob. Inf. Syst. 2022, 2022, 7298291. [Google Scholar] [CrossRef] [Scilit]
- Yang, Y.; Ying, H.; Jin, Y.; Cheng, H.K.; Liang, T.-P. Special Issue Editorial: Information Systems Research in the Age of Smart Services. J. Assoc. Inf. Syst. 2021, 22, 579–590. [Google Scholar] [CrossRef] [Scilit]
- Tan, X.; Jiao, J.; Jiang, M.; Chen, M.; Wang, W.; Sun, Y. Digital Policy, Green Innovation, and Digital-Intelligent Transformation of Companies. Sustainability 2024, 16, 6760. [Google Scholar] [CrossRef] [Scilit]
- Wali, B. What Drives the Joint Demand for Ride-Hailing and Carsharing Services? Under-standing Consumers’ Behaviors, Attitudes, & Concerns. Transp. Res. Part C Emerg. Technol. 2023, 157, 104373. [Google Scholar] [CrossRef] [Scilit]
- Ahmed, B.; El-Gohary, H.; Khan, R.; Gul, M.A.; Hussain, A.; Shah, S.M.A. The Influence of Behavioral and ESG Drivers on Consumer Intentions for Online Fashion Renting: A Pathway Toward Sustainable Consumption in China’s Fashion Industry. Sustainability 2024, 16, 9723. [Google Scholar] [CrossRef] [Scilit]
- Wang, J. The Current Situation, Characteristics and Prospects of the Research on Tennis Theme Literature in China from the Perspective of Artificial Intelligence. J. Electr. Syst. 2024, 20, 135–143. [Google Scholar] [CrossRef] [Scilit]
- Ye, C.; Zhu, R.; Ma, J.; Huang, H.; Li, X.; Wen, J. Comprehensive Tennis Serve Training System Based on Local Attention-Based CNN Model. IEEE Sens. J. 2024, 24, 11917–11926. [Google Scholar] [CrossRef] [Scilit]
- Wu, D.; Xiao, A. Deep Learning-Based Algorithm for Recognizing Tennis Balls. Appl. Sci. 2022, 12, 12116. [Google Scholar] [CrossRef] [Scilit]
- Kim, S.; Lee, K. Influence of the Characteristics of Sports Sharing Economy Services on Intention of Use: The Mediating Effect of Consumer Attitude and Trust. Soc. Sci. 2022, 11, 57. [Google Scholar] [CrossRef] [Scilit]
- Li, N.; Wang, J.; Wei, H. The Application of Flow–Clutch States and AHP-QFD-FBS in the Design of Parent–Child Interaction Exercise Bikes. Appl. Sci. 2025, 15, 3270. [Google Scholar] [CrossRef] [Scilit]
- Petrović, N.; Jovanović, V.; Marinković, D.; Nikolić, B.; Marković, S. Logistics Companies’ Efficiency Analysis and Ranking by the DEA-Fuzzy AHP Approach. Appl. Sci. 2025, 15, 9549. [Google Scholar] [CrossRef] [Scilit]
- Vidal, L.-A.; Marle, F.; Bocquet, J.-C. Using a Delphi Process and the Analytic Hierarchy Process (AHP) to Evaluate the Com plexity of Projects. Expert Syst. Appl. 2011, 38, 5388–5405. [Google Scholar] [CrossRef] [Scilit]
- Villanueva, P.; Bona, S.; Lostado-Lorza, R.; Veiga, F. Morphological Design of a Bicycle Propulsion Component Using the Hierarchical Analysis Process (AHP). Appl. Sci. 2023, 13, 7792. [Google Scholar] [CrossRef] [Scilit]
- Wu, S.; Han, S. System Evaluation of Artificial Intelligence and Virtual Reality Technology in the Interactive Design of Interior Decoration. Appl. Sci. 2023, 13, 6272. [Google Scholar] [CrossRef] [Scilit]
- Rivai, F.R.; Rohman, M.A.; Sumantri, B. Assessment of Social Sustainability Performance for Residential Building. Sustain. Sci. Pract. Policy 2023, 19, 2153575. [Google Scholar] [CrossRef] [Scilit]
- Duan, Y. Mathematics Deep Learning Teaching Based on Analytic Hierarchy Process. Math. Probl. Eng. 2022, 2022, 1–10. [Google Scholar] [CrossRef] [Scilit]
- Yuan, D.; Li, S.; Ren, L. Evaluation Study on the Application Effect of Intelligent Construction Technology in the Construction Process. Sustainability 2024, 16, 1071. [Google Scholar] [CrossRef] [Scilit]
- Luan, R.; Liu, R. Risk Assessment Model for Railway Track Maintenance Operations Based on Combined Weights and Non linear FCE. Appl. Sci. 2025, 15, 7614. [Google Scholar] [CrossRef] [Scilit]
- Sun, H.; Yang, Q.; Wu, Y. Evaluation and Design of Reusable Takeaway Containers Based on the AHP–FCE Model. Sustainability 2023, 15, 2191. [Google Scholar] [CrossRef] [Scilit]
- Xie, X.-H.; Zhu, H.; Xu, Y.; Yan, H.; Guo, S.; Liu, Q. Aesthetic Design and Evaluation of Public Facilities in Railway Stations under the Background of Sustainable Development: A Case of an Information Counter at Xiong’an Railway Station. Sustainability 2024, 16, 5021. [Google Scholar] [CrossRef] [Scilit]
- Qu, G.; Yang, X.; Yuan, Q.; Liu, Z.; Si, Y. Research on Comprehensive Performance Evaluation Method for Frontier Funda mental Research Project for Future Aircraft Engines. Sustainability 2024, 16, 6205. [Google Scholar] [CrossRef] [Scilit]
- Wang, J.; Wang, Y.; Guo, Y.; Wang, S.; Zhao, J.; MA, S. Research on Evaluation of War-time Maintenance Equipment Supply Ability Based on CM-FCE-AHP. Acta Armamentarii 2024, 45, 1010–1024. [Google Scholar] [CrossRef]
- Rowley, J. Designing and Using Research Questionnaires. Manag. Res. Rev. 2014, 37, 308–330. [Google Scholar] [CrossRef] [Scilit]
- Desmet, P.; Fokkinga, S. Beyond Maslow’s Pyramid: Introducing a Typology of Thirteen Fundamental Needs for Human-Centered Design. Multimodal Technol. Interact. 2020, 4, 38. [Google Scholar] [CrossRef] [Scilit]
- Bagesteiro, L.B.; Lima, K.O.; Wang, J. Interlimb Differences in Visuomotor and Dynamic Adaptation during Targeted Reaching in Children. Hum. Mov. Sci. 2021, 77, 102788. [Google Scholar] [CrossRef] [Scilit]
- Wu, C.; Xu, H.; Liu, Z. The Approaches of Positive Experience Design on IoT Intelligent Products. KSII Trans. Internet Inf. Syst. 2021, 15, 1798–1813. [Google Scholar] [CrossRef] [Scilit]
- Yu, Y.; Fu, Q.; Zhang, D.; Gu, Q. Understanding User Experience with Smart Home Products. J. Comput. Inf. Syst. 2024, 64, 1–23. [Google Scholar] [CrossRef] [Scilit]
- Wang, Z.; Yang, K.; Wang, Y.; Zhu, Z.; Liang, X. Embrace the Era of Drones: A New Practical Design Approach to Emergency Rescue Drones. Appl. Sci. 2024, 15, 135. [Google Scholar] [CrossRef] [Scilit]
- Laine, T.H.; Suk, H.J. Investigating User Experience of an Immersive Virtual Reality Simulation Based on a Gesture-Based User Interface. Appl. Sci. 2024, 14, 4935. [Google Scholar] [CrossRef] [Scilit]
- Zhi, G. Linear Control Method for Serving Trajectory of Tennis Training Robot. Mach. Des. Manuf. 2024, 10, 309–314. [Google Scholar] [CrossRef]
- Zaidi, Z.; Martin, D.; Belles, N.; Zakharov, V.; Krishna, A.; Lee, K.M.; Wagstaff, P.; Naik, S.; Sklar, M.; Choi, S.; et al. Athletic Mobile Manipulator System for Robotic Wheelchair Tennis. IEEE Robot. Autom. Lett. 2023, 8, 2245–2252. [Google Scholar] [CrossRef] [Scilit]
- Gong, Y.; Yu, H. Probability-Based Adaptive Capacity Rental Strategy on Shared Platform with Unknown Demand Distribu tion. PLoS ONE 2025, 20, e0322837. [Google Scholar] [CrossRef] [Scilit]
- Liu, J. Application of Entertainment and Fitness Robots Based on Game Interaction in Sports Training Data Analysis. Entertain. Comput. 2025, 52, 100837. [Google Scholar] [CrossRef] [Scilit]
- Feng, Y.; Hong, Z.; Li, Z.; Song, J.; Lou, S.; Tan, J. Research Status and Development Trends on Evaluation and Decision-Making for Product Innovative Design Driven by Man-Machine Hybrid Intelligence. Comput. Integr. Manuf. Syst. 2024, 30, 4127–4151. [Google Scholar] [CrossRef]
- Lin, C.-L.; Chu, T.-C.; Wu, M.-H.; Deng, M.-Y.; Chiu, W.-C.; Chen, C.-H.; Sung, P.-S.; Tsao, W.-L.; Lin, T.-C. Evaluation of Novel Cognitive Assessment System for Testing Visual Memory of the Elderly. IEEE Access 2021, 9, 47330–47337. [Google Scholar] [CrossRef] [Scilit]
- Cong, J.; Hong, Z.; Li, Z.; Dong, L.; Li, J.; Chen, C.-H. A Knowledge Graph-based Interaction Design Method for Smart Product-service System Development. J. Mech. Eng. 2023, 59, 94. [Google Scholar] [CrossRef] [Scilit]
Disclaimer/Publisher’s Note: The statements, opinions and data contained in all publications are solely those of the individual author(s) and contributor(s) and not of MDPI and/or the editor(s). MDPI and/or the editor(s) disclaim responsibility for any injury to people or property resulting from any ideas, methods, instructions or products referred to in the content. |
© 2025 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).











