A Versatile Tool for Haptic Feedback Design Towards Enhancing User Experience in Virtual Reality Applications
Abstract
:1. Introduction
1.1. Challenges and Opportunities for Haptic Feedback Implementation in VR
1.2. Gamepad as an Input and Haptic Device in VR
2. Materials and Methods
2.1. Key Features of the Haptic Feedback Design Tool
2.2. Participants
2.3. Procedure
2.4. Data Collection
- How familiar are you with haptic feedback in interactive experiences?
- How important do you believe haptic feedback is compared to visual and audio feedback in interactive experiences?
- How confident do you feel about implementing haptic feedback in your projects?
- General questions about the use of haptic feedback:
- How familiar are you with the use of haptic feedback in interactive experiences?
- How comfortable do you find the haptic feedback?
- How significant is the difference in user experience and immersion with and without haptic feedback?
- How much did your experiences in the virtual environment seem natural and consistent with your real-world experiences?
- How much does haptic feedback enhance your connection to characters, objects, and actions within the virtual world?
- How effective do you find haptic feedback compared to visual and audio feedback in interactive experiences?
- How satisfied are you with the use of haptic feedback in existing games, simulations, VR apps, and other interactive experiences you’ve tried?
- How likely are you to use haptic feedback in future projects?
- How challenging do you find implementing haptic feedback in interactive experiences, compared to other feedback mechanisms (e.g., visual or audio)?
- Questions specific to the proposed haptic feedback design tool:
- 10.
- How much time did it take you to learn how to use the haptic feedback design tool effectively?
- 11.
- How easy and intuitive did you find the tool to use?
- 12.
- How satisfied are you with your overall experience using the haptic feedback design tool, including its features, functionality, interface, and responsiveness?
- 13.
- How closely does the haptic feedback perceived on the device align with your expectations and design in the tool?
- 14.
- How much did the haptic feedback design tool help you in implementing your ideas during the project?
- 15.
- How likely would you use the haptic feedback design tool in future projects?
- 16.
- How confident do you feel in implementing haptic feedback in future projects after using this tool?
2.5. Data Analysis
3. Results
3.1. Student Practical Experiences with the Haptic Feedback Design Tool
3.2. Outcomes and Examples of Student Projects
3.3. Student Feedback and Reflections
4. Discussion
4.1. Comparison with Existing Tools
4.2. Educational Framework Evaluation
4.3. Use Cases/Scenarios
4.4. Limitations
5. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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Use Case | Scenario | Activity | Learning Outcome |
---|---|---|---|
Introduction to Haptic Design | Students are introduced to basic haptic concepts and parameters (intensity, duration, rhythmic patterns, frequency, latency). | Students create simple haptic effects for basic events (e.g., button presses, character movements) and adjust parameters to feel changes. | Students grasp fundamental haptic principles and how to manipulate them. |
Design of Advanced Haptic Effects for Mechanics and Events | Students design complex haptic feedback linked to mechanics and events. | Creating haptic patterns (e.g., an accelerating heartbeat when health is low) and environmental feedback (e.g., vibrations for different surfaces), while synchronizing with other feedback systems such as audio and visual effects. | Understand the relationship between haptic feedback, other feedback systems, and user experience to enhance immersion. |
Collaborative Projects and Peer Review | Students work in teams to design and integrate haptic feedback into existing application prototypes. | Collaboratively design haptic effects using the tool, integrate them into the application, and participate in discussions to share and receive peer feedback for refinement. | Develop teamwork skills and the ability to evaluate, critique, and improve haptic designs. |
Home Assignments and Remote Learning | Students continue working on haptic designs outside the lab. | Use the tool on personal devices to explore its features, refine projects, and access online resources and tutorials. | Encourage independent learning and reinforce concepts learned in the lab. |
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Bursać, V.; Ivetić, D. A Versatile Tool for Haptic Feedback Design Towards Enhancing User Experience in Virtual Reality Applications. Appl. Sci. 2025, 15, 5419. https://doi.org/10.3390/app15105419
Bursać V, Ivetić D. A Versatile Tool for Haptic Feedback Design Towards Enhancing User Experience in Virtual Reality Applications. Applied Sciences. 2025; 15(10):5419. https://doi.org/10.3390/app15105419
Chicago/Turabian StyleBursać, Vasilije, and Dragan Ivetić. 2025. "A Versatile Tool for Haptic Feedback Design Towards Enhancing User Experience in Virtual Reality Applications" Applied Sciences 15, no. 10: 5419. https://doi.org/10.3390/app15105419
APA StyleBursać, V., & Ivetić, D. (2025). A Versatile Tool for Haptic Feedback Design Towards Enhancing User Experience in Virtual Reality Applications. Applied Sciences, 15(10), 5419. https://doi.org/10.3390/app15105419