Next Article in Journal
Simultaneous Fault Diagnosis Based on Hierarchical Multi-Label Classification and Sparse Bayesian Extreme Learning Machine
Previous Article in Journal
Assessment of the Rock Elasticity Modulus Using Four Hybrid RF Models: A Combination of Data-Driven and Soft Techniques
 
 
Font Type:
Arial Georgia Verdana
Font Size:
Aa Aa Aa
Line Spacing:
Column Width:
Background:
Concept Paper

“Scoliosis 3D”—A Virtual-Reality-Based Methodology Aiming to Examine AIS Females’ Body Image

1
Department of Pedagogy and Psychology, University of Security, 60-778 Poznan, Poland
2
Institute of Materials Technology, Poznan University of Technology, 61-138 Poznan, Poland
3
Department of Spine Disorders and Pediatric Orthopedics, Poznan University of Medical Sciences, 61-545 Poznan, Poland
4
Department of Psychology and Cognitive Sciences, Adam Mickiewicz University, 60-547 Poznan, Poland
5
Department of Pediatric Orthopaedics and Traumatology, Poznan University of Medical Sciences, 61-545 Poznan, Poland
*
Author to whom correspondence should be addressed.
Appl. Sci. 2023, 13(4), 2374; https://doi.org/10.3390/app13042374
Submission received: 26 November 2022 / Revised: 28 January 2023 / Accepted: 6 February 2023 / Published: 13 February 2023

Abstract

Modern techniques such as virtual-reality (VR) tasks might offer a unique method for eliciting state-variable fluctuations in body satisfaction and associated behaviors. The study aim was to develop the application of biometric avatars in VR as a useful tool to investigate changes within body representation in adolescent idiopathic scoliosis (AIS). All the avatars were created on the basis of 3D scans of bodies of real female patients with thoracic scoliosis, of 12–18 years of age, consecutively selected for brace treatment or posterior correction and fusion. A 3D, white-light LED scanner was used. The models were rigged using 3DS Max software, to enable the possibility of human-type interaction and animation. The “Avatar Scoliosis 3D” is an innovative 3D, interactive-XR application, loosely based on the virtual-mirror concept, and contains a number of predefined avatars, each with a different Cobb angle. It is possible to change a selected avatar to one with a different Cobb angle (lower or higher), should the patient decide the visualization of the original is incompatible with their own perception. In conclusion, the possible application of biometric avatars in VR as a useful tool to investigate changes within body image in AIS was proposed.
Keywords: adolescent idiopathic scoliosis; spine deformity; body image; XR (extended reality); virtual mirror; avatars adolescent idiopathic scoliosis; spine deformity; body image; XR (extended reality); virtual mirror; avatars

Share and Cite

MDPI and ACS Style

Misterska, E.; Górski, F.; Tomaszewski, M.; Buń, P.; Gapsa, J.; Słysz, A.; Głowacki, M. “Scoliosis 3D”—A Virtual-Reality-Based Methodology Aiming to Examine AIS Females’ Body Image. Appl. Sci. 2023, 13, 2374. https://doi.org/10.3390/app13042374

AMA Style

Misterska E, Górski F, Tomaszewski M, Buń P, Gapsa J, Słysz A, Głowacki M. “Scoliosis 3D”—A Virtual-Reality-Based Methodology Aiming to Examine AIS Females’ Body Image. Applied Sciences. 2023; 13(4):2374. https://doi.org/10.3390/app13042374

Chicago/Turabian Style

Misterska, Ewa, Filip Górski, Marek Tomaszewski, Pawel Buń, Jakub Gapsa, Anna Słysz, and Maciej Głowacki. 2023. "“Scoliosis 3D”—A Virtual-Reality-Based Methodology Aiming to Examine AIS Females’ Body Image" Applied Sciences 13, no. 4: 2374. https://doi.org/10.3390/app13042374

APA Style

Misterska, E., Górski, F., Tomaszewski, M., Buń, P., Gapsa, J., Słysz, A., & Głowacki, M. (2023). “Scoliosis 3D”—A Virtual-Reality-Based Methodology Aiming to Examine AIS Females’ Body Image. Applied Sciences, 13(4), 2374. https://doi.org/10.3390/app13042374

Note that from the first issue of 2016, this journal uses article numbers instead of page numbers. See further details here.

Article Metrics

Back to TopTop