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Article

Predicting Player Churn of a Free-to-Play Mobile Video Game Using Supervised Machine Learning

Faculty of Electrical Engineering and Computing, University of Zagreb, Unska 3, 10000 Zagreb, Croatia
*
Author to whom correspondence should be addressed.
These authors contributed equally to this work.
Appl. Sci. 2022, 12(6), 2795; https://doi.org/10.3390/app12062795
Submission received: 25 January 2022 / Revised: 24 February 2022 / Accepted: 4 March 2022 / Published: 9 March 2022
(This article belongs to the Special Issue Optimization of Networked Virtual Environments)

Abstract

Free-to-play mobile games monetize players through different business models, with higher player engagement leading to revenue increases. Consequently, the foremost goal of game designers and developers is to keep their audience engaged with the game for as long as possible. Studying and modeling player churn is, therefore, of the highest importance for game providers in this genre. This paper presents machine learning-based models for predicting player churn in a free-to-play mobile game. The dataset on which the research is based is collected in cooperation with a European game developer and comprises over four years of player records of a game belonging to the multiple-choice storytelling genre. Our initial analysis shows that user churn is a very significant problem, with a large portion of the players engaging with the game only briefly, thus presenting a potentially huge revenue loss. Presented models for churn prediction are trained based on varying learning periods (1–7 days) to encompass both very short-term players and longer-term players. Further, the predicted churn periods vary from 1–7 days. Obtained results show accuracies varying from 66% to 95%, depending on the considered periods.
Keywords: player churn; free-to-play; player behavior analysis; mobile game; machine learning player churn; free-to-play; player behavior analysis; mobile game; machine learning

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MDPI and ACS Style

Mustač, K.; Bačić, K.; Skorin-Kapov, L.; Sužnjević, M. Predicting Player Churn of a Free-to-Play Mobile Video Game Using Supervised Machine Learning. Appl. Sci. 2022, 12, 2795. https://doi.org/10.3390/app12062795

AMA Style

Mustač K, Bačić K, Skorin-Kapov L, Sužnjević M. Predicting Player Churn of a Free-to-Play Mobile Video Game Using Supervised Machine Learning. Applied Sciences. 2022; 12(6):2795. https://doi.org/10.3390/app12062795

Chicago/Turabian Style

Mustač, Kuzma, Krešimir Bačić, Lea Skorin-Kapov, and Mirko Sužnjević. 2022. "Predicting Player Churn of a Free-to-Play Mobile Video Game Using Supervised Machine Learning" Applied Sciences 12, no. 6: 2795. https://doi.org/10.3390/app12062795

APA Style

Mustač, K., Bačić, K., Skorin-Kapov, L., & Sužnjević, M. (2022). Predicting Player Churn of a Free-to-Play Mobile Video Game Using Supervised Machine Learning. Applied Sciences, 12(6), 2795. https://doi.org/10.3390/app12062795

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