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Article

Combined Method for Evaluating Accessibility in Serious Games

1
Department of Software and Computing Systems, University of Alicante, 03690 Alicante, Spain
2
Intelligent and Interactive Systems Laboratory, Universidad de Las Américas, Quito 170125, Ecuador
*
Author to whom correspondence should be addressed.
Appl. Sci. 2020, 10(18), 6324; https://doi.org/10.3390/app10186324
Received: 5 August 2020 / Revised: 28 August 2020 / Accepted: 2 September 2020 / Published: 11 September 2020
(This article belongs to the Special Issue Human Factors in the Digital Society)
Nowadays, one of the learning resources in the educational area are serious games, also called training games; they are games designed with a different purpose than fun, whose main objective is to reinforce the new concepts more creatively. However, not all existing serious games are accessible in a way that allows access to a more significant number of users. Therefore, this research proposes to apply a combined method to evaluate accessibility in serious games, considering the Web Content Accessibility Guidelines (WCAG) 2.1. As a case study, we evaluated the accessibility of 82 serious games developed by Physical Education Technology Interactive Simulations at the University of Colorado. We propose to replicate this combined method for users with various types of disabilities, considering the various accessibility barriers. As future work, we suggest generating an accessibility heuristic evaluation focused on serious games, based on the accessibility issues identified. Finally, we believe it is essential to strengthen accessibility policies in each country, as well as implement best practices that generate innovation by incorporating diversity in building and designing more inclusive serious games. View Full-Text
Keywords: accessibility; assessment; combined method; evaluation; interactive simulations; serious games; Web Content Accessibility Guidelines (WCAG) 2.1 accessibility; assessment; combined method; evaluation; interactive simulations; serious games; Web Content Accessibility Guidelines (WCAG) 2.1
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MDPI and ACS Style

Salvador-Ullauri, L.; Acosta-Vargas, P.; Gonzalez, M.; Luján-Mora, S. Combined Method for Evaluating Accessibility in Serious Games. Appl. Sci. 2020, 10, 6324. https://doi.org/10.3390/app10186324

AMA Style

Salvador-Ullauri L, Acosta-Vargas P, Gonzalez M, Luján-Mora S. Combined Method for Evaluating Accessibility in Serious Games. Applied Sciences. 2020; 10(18):6324. https://doi.org/10.3390/app10186324

Chicago/Turabian Style

Salvador-Ullauri, Luis, Patricia Acosta-Vargas, Mario Gonzalez, and Sergio Luján-Mora. 2020. "Combined Method for Evaluating Accessibility in Serious Games" Applied Sciences 10, no. 18: 6324. https://doi.org/10.3390/app10186324

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