A Mouse-Tracking Paradigm for Value-Driven Attentional Capture
Abstract
1. Introduction
2. Materials and Methods
2.1. Participants
2.2. Apparatus
2.3. Questionnaires
2.4. Procedure
2.5. Data Analysis
3. Results
3.1. Training Phase: Reward Learning Effectiveness
3.2. Test Phase: VDAC Effects on Reaction Time and Accuracy
3.3. Trajectory-Based Measures of Attraction and Avoidance
3.4. Modulation by Target-Distractor Angle
3.5. Individual Differences: Correlations with Psychological Traits
4. Discussion
4.1. Bidirectional Trajectory Effects of Reward History
4.2. Spatial Modulation by Target-Distractor Angle
4.3. Trajectory-Based VDAC and Individual Differences
4.4. Theoretical Links to Psychological Traits
4.5. Possible Neural Mechanisms and Future Directions
4.6. Summary and Limitations
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
Abbreviations
| VDAC | Value-Driven Attentional Capture |
| MD | Maximum Deviation |
| PCA | Principal Component Analysis |
| IAT | Internet Addiction Test |
| SMD | Social Media Disorder Scale |
| BIS-11 | Barratt Impulsiveness Scale |
| SCS | Self-Control Scale |
| SR | Sensitivity to Reward |
| SVIS | Short Video Indulgence Scale |
| IGD | Internet Gaming Disorder |
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| Sample | Measure | Version | Items | Response Scale | Scoring | Cronbach’s α |
|---|---|---|---|---|---|---|
| S1 1 | Internet Addiction Test (IAT) | (Young, 1998) | 20 | 5-point Likert (1–5; 1 = not applicable, 5 = always) | Total score = sum of all items, scores range 20–100. Higher scores indicate greater severity. | 0.90 |
| S1 | Social Media Disorder Scale (SMD) | (Van Den Eijnden et al., 2016) | 9 | Dichotomous (Yes = 1/No = 0) | Endorsing ≥ 5 criteria indicates SMD. | 0.77 |
| S1 & S2 2 | DSM-5 Internet Gaming Disorder | (American Psychiatric Association, 2013) | 9 | Dichotomous (Yes = 1/No = 0) | Endorsing ≥ 5 criteria indicates IGD. | 0.89 |
| S2 | IGD-20 test | (Yu et al., 2019) (Chinese version) | 20 | 5-point Likert (1–5; 1 = strongly disagree, 5 = strongly agree) | Total score = sum of all items, items 2 and 9 are reversely scored. Scores range 20–100, with higher scores indicating greater severity. | 0.88 |
| S2 | Short Video Indulgence Scale (SVIS) | (H. Chen et al., 2025) | 17 | 5-point Likert (1–5; 1 = never, 5 = always) | Total score = sum of all items, Scores range 17–85, with higher scores indicating greater severity. | 0.92 |
| S2 | DSM-5 Short video version | (American Psychiatric Association, 2013) | 9 | Dichotomous (Yes = 1/No = 0) | In this version, we substitute the “Internet gaming” with “short video”. | 0.89 |
| S1 & S2 | Sensitivity to Punishment and Sensitivity to Reward Questionnaire (SPSRQ) | (Wang, 2012) (Chinese version) | 34 | Dichotomous (Yes = 1/No = 0) | Calculate total scores for the two subscales: Sensitivity to Reward (SR, 16 items) and Sensitivity to Punishment (SP, 18 items). SR scores range 0–16, SP 0–18; higher scores indicate greater sensitivity (reward for SR, punishment for SP). | SR: 0.68 |
| S1 & S2 | Self-Control Scale (SCS) | (Tan & Guo, 2008) (Chinese version) | 19 | 5-point Likert (1–5; 1 = not at all, 5 = very much) | Total score = sum of all items; items 2, 3, 4, 6, 7, 8, 9, 10, 12, 13, 15, 16, 17, 18, 19 are reversely scored. Scores range 19–95, with higher scores indicating greater self-control. | 0.83 |
| S1 & S2 | Barratt Impulsiveness Scale (BIS-11) | (Li et al., 2011) (Chinese version) | 30 | 5-point Likert (1–5; 1 = never, 5 = always) | Calculate total scores for the three subscales (10 items each): Attentional, Motor, and Non-planning. Attentional and Non-planning are reverse-scored. Each subscale scores range 10–50. Scores were linearly transformed to a 0–100 scale for each subscale, with higher scores indicating greater impulsivity. | 0.74 |
| Questionnaires | ΔRT (ms) | ΔMD (Deg) | ||||
|---|---|---|---|---|---|---|
| r 1 | p | 95%CI | r 1 | p | 95%CI | |
| IAT | 0.081 | 0.595 | [−0.217, 0.366] | 0.376 | 0.011 | [0.093, 0.603] |
| DSM-5 | 0.190 | 0.212 | [−0.110, 0.458] | 0.354 | 0.017 | [0.067, 0.587] |
| SMD | −0.077 | 0.616 | [−0.362, 0.222] | 0.025 | 0.868 | [−0.270, 0.317] |
| PCA (addiction tendency) | 0.080 | 0.601 | [−0.219, 0.365] | 0.317 | 0.034 | [0.026, 0.559] |
| SR | 0.253 | 0.094 | [−0.044, 0.508] | 0.417 | 0.004 | [0.140, 0.633] |
| SCS | −0.092 | 0.548 | [−0.375, 0.207] | −0.331 | 0.026 | [−0.569, −0.041] |
| BIS-11 | 0.076 | 0.618 | [−0.222, 0.362] | 0.297 | 0.048 | [0.003, 0.543] |
| Questionnaires | ΔRT (ms) | ΔMD (Deg) | ||||
|---|---|---|---|---|---|---|
| r 1 | p | 95%CI | r 1 | p | 95%CI | |
| SVIS | 0.181 | 0.171 | [−0.079, 0.417] | 0.262 | 0.045 | [0.006, 0.485] |
| DSM-5 video | 0.112 | 0.400 | [0.149, 0.357] | 0.173 | 0.190 | [−0.087, 0.411] |
| IGD-20 | 0.158 | 0.232 | [−0.102, 0.398] | 0.299 | 0.022 | [0.046, 0.515] |
| DSM-5 game | 0.204 | 0.121 | [−0.055, 0.437] | 0.339 | 0.009 | [0.091, 0.548] |
| PCA (addiction tendency) | 0.220 | 0.095 | [−0.039, 0.450] | 0.361 | 0.005 | [0.116, 0.565] |
| SR | 0.142 | 0.285 | [−0.119, 0.384] | 0.422 | <0.001 | [0.186, 0.612] |
| SCS | −0.217 | 0.099 | [0.448, 0.041] | −0.426 | <0.001 | [−0.615, −0.191] |
| BIS-11 | 0.239 | 0.068 | [−0.018, 0.467] | 0.301 | 0.021 | [0.048, 0.517] |
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Chen, Y.; Geng, F.; Gong, M.; Zhou, H.; Hu, Y. A Mouse-Tracking Paradigm for Value-Driven Attentional Capture. Behav. Sci. 2026, 16, 1273. https://doi.org/10.3390/bs16081273
Chen Y, Geng F, Gong M, Zhou H, Hu Y. A Mouse-Tracking Paradigm for Value-Driven Attentional Capture. Behavioral Sciences. 2026; 16(8):1273. https://doi.org/10.3390/bs16081273
Chicago/Turabian StyleChen, Yitong, Fengji Geng, Mengyuan Gong, Hui Zhou, and Yuzheng Hu. 2026. "A Mouse-Tracking Paradigm for Value-Driven Attentional Capture" Behavioral Sciences 16, no. 8: 1273. https://doi.org/10.3390/bs16081273
APA StyleChen, Y., Geng, F., Gong, M., Zhou, H., & Hu, Y. (2026). A Mouse-Tracking Paradigm for Value-Driven Attentional Capture. Behavioral Sciences, 16(8), 1273. https://doi.org/10.3390/bs16081273

