Next Article in Journal
Interplay Among Classroom Environment, Grit, and Enjoyment in Shaping Feedback-Seeking Behavior in L2 Writing
Previous Article in Journal
How Collectivism and Virtual Idol Characteristics Influence Purchase Intentions: A Dual-Mediation Model of Parasocial Interaction and Flow Experience
 
 
Font Type:
Arial Georgia Verdana
Font Size:
Aa Aa Aa
Line Spacing:
Column Width:
Background:
Article

A Path Out: Using Video Games to Reduce Prejudice Towards Refugees

1
School of Psychology, University of Plymouth, Plymouth PL4 8AA, UK
2
School of Psychology, Keele University, Staffordshire ST5 5BG, UK
*
Author to whom correspondence should be addressed.
Behav. Sci. 2025, 15(5), 583; https://doi.org/10.3390/bs15050583
Submission received: 1 April 2025 / Revised: 22 April 2025 / Accepted: 24 April 2025 / Published: 26 April 2025

Abstract

Historically, research on video games has centred on their potentially adverse effects, though more recently, work has started to explore the benefits. Here, we investigate whether playing a video game portraying a refugee’s plight in escaping war-torn Syria could affect implicit and explicit attitudes towards that social group. We show that after 30 min of game play embodying a Syrian refugee, participants showed reduced prejudicial attitudes and increased empathy towards Syrian refugees compared to those playing a mechanically similar but contextually unrelated game. While implicit attitudes followed the same direction, this difference was not statistically significant. Potential theoretical underpinnings of these findings, including perspective taking, embodiment, and contact perspectives for prejudice reduction, are discussed.
Keywords: videogames; outgroups; attitudes; pro-sociality; proteus effect; prejudice; empathy videogames; outgroups; attitudes; pro-sociality; proteus effect; prejudice; empathy

Share and Cite

MDPI and ACS Style

Cross, L.; Atherton, G.; Stiff, C. A Path Out: Using Video Games to Reduce Prejudice Towards Refugees. Behav. Sci. 2025, 15, 583. https://doi.org/10.3390/bs15050583

AMA Style

Cross L, Atherton G, Stiff C. A Path Out: Using Video Games to Reduce Prejudice Towards Refugees. Behavioral Sciences. 2025; 15(5):583. https://doi.org/10.3390/bs15050583

Chicago/Turabian Style

Cross, Liam, Gray Atherton, and Chris Stiff. 2025. "A Path Out: Using Video Games to Reduce Prejudice Towards Refugees" Behavioral Sciences 15, no. 5: 583. https://doi.org/10.3390/bs15050583

APA Style

Cross, L., Atherton, G., & Stiff, C. (2025). A Path Out: Using Video Games to Reduce Prejudice Towards Refugees. Behavioral Sciences, 15(5), 583. https://doi.org/10.3390/bs15050583

Note that from the first issue of 2016, this journal uses article numbers instead of page numbers. See further details here.

Article Metrics

Back to TopTop